From 21c9f3c34f487c7827534c92c7d15a259bf2d68c Mon Sep 17 00:00:00 2001 From: Nick Date: Thu, 28 Nov 2019 18:52:51 -0700 Subject: [PATCH] update --- data/apoc_seed1.json | 1 + data/apoc_seed2.json | 1 + data/apoc_seed3.json | 1 + data/apoc_seed4.json | 1 + 4 files changed, 4 insertions(+) create mode 100644 data/apoc_seed1.json create mode 100644 data/apoc_seed2.json create mode 100644 data/apoc_seed3.json create mode 100644 data/apoc_seed4.json diff --git a/data/apoc_seed1.json b/data/apoc_seed1.json new file mode 100644 index 0000000..0e533ef --- /dev/null +++ b/data/apoc_seed1.json @@ -0,0 +1 @@ +{"tree_id": "apoc_seed1", "context": "Long ago the bombs fell and the world ended. You are one of the few who is still alive. You are trying to survive by scavenging among the ruins of what is left behind. ", "first_story_block": "You are standing outside an old rundown gas station at the edge of town. There are old broken cars surrounding the gas station and on the road. You are extremely hungry and haven't eaten in a few days. ", "action_results": [{"action": "look in the gas station for food. ", "result": "You search the gas station for food, but find nothing you can eat.", "action_results": [{"action": "search the cars for food.", "result": "You search the cars for food, you search three without success, but in the glove compartment of the fourth you find a box of crackers.", "action_results": [{"action": "eat the crackers.", "result": "They remind you of when you needed to eat a bland diet after your operation. You pat yourself on where you remember the incision was made. The scar healed long ago, but the brain remembers. The crackers weren't very nutritious, but some fuel in the tank is better than none.", "action_results": [{"action": "Continue to look for food in the building up ahead.", "result": "You find a moldy sandwich and some peppered beef jerky in an old lunchbox.", "action_results": [{"action": "Snack on the jerky while searching for more food.", "result": "The jerky is so hard your tooth falls out.", "action_results": [{"action": "look for a mirror to assess the damage", "result": "Blood is pouring from your mouth and the pain is unbearable.", "action_results": [{"action": "Press your tongue into the abscess to stop the bleeding.", "result": "A foul odor rushing into your nostrils and the pain becomes even worse.", "action_results": []}, {"action": "Look for cloth or paper towel to stuff the gaping wound with.", "result": "You find a cloth on the floor. It looks like a used bandage, and is crusted with dried blood.", "action_results": []}]}, {"action": "use pliers to pull the rest of the tooth", "result": "Passes out from the pain. Falls to the floor", "action_results": [{"action": "Check your things for alcohol or antiseptic.", "result": "You find a bottle of alcohol in your bag. You take a swig from the bottle.", "action_results": []}, {"action": "Search the area for medical supplies.", "result": "You find a bottle of Tylenol and struggle to open it.", "action_results": []}]}]}, {"action": "Scrape the mold from the sandwich, taste a bite to see if it is edible.", "result": "The sandwich is stale. You throw it away and hope you don't get sick.", "action_results": [{"action": "Look for more food.", "result": "There is no more food around, but there's two bottles of beer.", "action_results": [{"action": "Drink one beer.", "result": "You drink the beer, but it tastes funny. You hope you don't get sick later.", "action_results": []}, {"action": "Put the beer in your bag and walk towards the next store.", "result": "You grab the beer, leaving the building and heading toward the next store. You are hungry.", "action_results": []}]}, {"action": "Take some medicine you saved.", "result": "It wasn't enought, you are food poisoned.", "action_results": [{"action": "take more medicine", "result": "The medicine does little to improve your upset stomach.", "action_results": []}, {"action": "ride out the food poisoning", "result": "I try to drink some milk.", "action_results": []}]}]}, {"action": "Eat the peppered beef and throw the sandwich to the side", "result": "You discovered the peppered beef had gone bad when you developed cramps and diarrhea just hours after eating it. Fortunately, the food poisoning will pass and you will be all right.", "action_results": [{"action": "Look for water.", "result": "You find a dirty puddle. You know it is likely contaminated but you are so thirsty you bend down and lap it up.", "action_results": [{"action": "It tastes horrible and within a half hour your stomach begins having awful pains.", "result": "You feel nauseous and begin to vomit loudly.", "action_results": []}, {"action": "You change your mind and make yourself throw up the water. You gather the dirty water in a container and search for a way to boil or purify it.", "result": "You see something that looks like a lighter sticking out of a fanny pack caught on a tree, but it looks like you'll need help to get it down.", "action_results": []}, {"action": "Get on your feet and keep walking.", "result": "You walk on. Hopefully, you can come across more water and food.", "action_results": []}, {"action": "Consider the new lows you're hitting, lapping from a dirty puddle.", "result": "You decide it would be better to boil the water before drinking. You fill a container and proceed to start a fire.", "action_results": []}]}, {"action": "Look for more food.", "result": "You find some rotten vegetables, and nothing more.", "action_results": [{"action": "Throw the rotten vegetables against the wall, in anger.", "result": "Slime from the rotten vegetables bounces back, and some gets in your mouth.", "action_results": []}, {"action": "Exit the room.", "result": "Locate new room.", "action_results": []}]}]}, {"action": "Continue to search for food", "result": "There is no more food around, and you start feeling hungry.", "action_results": [{"action": "Fast, its good for you", "result": "You fall down on the ground. You close your eyes.", "action_results": [{"action": "Wake up and forage for mushroom and berries, and hope that they're not toxic.", "result": "You eat one of the berries and immediately feel a wave of nausea.", "action_results": []}, {"action": "Wake up and construct a trap for catching any rodents or animals that come through.", "result": "The trap manages to catch a large rat. You grimace looking at it, but it is meat.", "action_results": []}]}, {"action": "Yell and hope someone is around", "result": "The silence from the darkness is deafening.", "action_results": [{"action": "Start crying.", "result": "You hear a noise. This causes you to stop crying. You are scared.", "action_results": []}, {"action": "Sit down and consider the options.", "result": "You sit and think about what to do. You wish there were someone to talk to.", "action_results": []}]}]}]}, {"action": "Look for water for hydration and to fool the stomach until ore food can be found.", "result": "No water can be found in the cars, and suddenly you regret eating salted crackers: you can feel your tongue swelling up, begging for some hydration.", "action_results": [{"action": "Look for a different water source in the vicinity.", "result": "You hear running water nearby. You walk around the area and find a small creek.", "action_results": [{"action": "Drink the water.", "result": "finally found water, should take some water next time", "action_results": [{"action": "Look for a container to hold water.", "result": "You find a canteen on the shelf. You reach up and take it.", "action_results": []}, {"action": "Pee in the creek.", "result": "It feels good to pee. You let it all out and take off again.", "action_results": []}]}, {"action": "Take a bath in the creek.", "result": "Swimming in the creek feels amazing. It is the first time in days that you don't feel like you are on fire.", "action_results": [{"action": "Create a fishing pole with nearby materials and catch some lunch.", "result": "You search for other people in the river.", "action_results": []}, {"action": "Wash clothes and supplies in the fresh water.", "result": "You notice small specks in the water darting from left to right. The small specks you realize are actually biting insect that have created a rash on your legs and forearms.", "action_results": []}]}]}, {"action": "Keep walking to see if you can find a supermarket anywhere.", "result": "You see a building in the distance. You continue walking and see a sign in front of it. Luckily it is a supermarket. You hope that you will find something to drink there.", "action_results": [{"action": "Go inside.", "result": "The entire supermarket is ransacked, scavenged by wild dogs and other creatures.", "action_results": [{"action": "Go back outside.", "result": "Feeling disappointed by the carnage inside the ruined market your head hangs low with dispair. Then you think to yourself, \"I must keep searching.\"", "action_results": []}, {"action": "Look for locked doors.", "result": "You check each door. Most of them are locked.", "action_results": []}]}, {"action": "Look around to see if anyone's watching.", "result": "As you head towards the building you check for others with the same idea. At this point, competition might become violent, but your quick, thirst-distracted search shows no one.", "action_results": [{"action": "Enter the supermarket through the main entrance.", "result": "The supermarket is very dark. You take out a flashlight to see inside.", "action_results": []}, {"action": "Go to the back of the supermarket.", "result": "You notice some unopened bottles of water, and begin to head towards them", "action_results": []}]}]}, {"action": "Calm the mind to extend search for hydration.", "result": "You know it recently rained. You look outside to see if there are any containers that might have rainwater in them.", "action_results": [{"action": "drink from an old bucket", "result": "The water has a nasty oily flavor to it, but helps to assauge your thirst. But you need more water, and soon.", "action_results": [{"action": "Pour some water from the bucket into your water bottle.", "result": "You try to pour the water into your bottle, but it spills out. Now you need water more than ever.", "action_results": []}, {"action": "Take two empty buckets to the river to fill them with fresh water.", "result": "You fill the buckets. You know that river water is often dangerous to drink, the risk of illness is very high. But perhaps you can do something about the collected water later.", "action_results": []}]}, {"action": "find water in a gutter", "result": "You notice a house with leaves overflowing its gutter. After the recent rain, you know water should still be up there, so you start to climb up the nearby tree.", "action_results": [{"action": "Clear the gutter of leaves after placing a container under the gutter to collect water.", "result": "The container quickly fills up with water.", "action_results": []}, {"action": "Drink water straight from the gutter.", "result": "The water tastes like dirt and is full of leafy pulp, but it is still refreshing. Then you notice the dead bird mixed in with the leaves in the gutter, and your stomach does a flip-flop.", "action_results": []}]}]}, {"action": "Look for puddles of water around the area.", "result": "You walk around trying to find pools of water. Eventually, you find a small puddle of water. You kneel next to it and take a sip.", "action_results": [{"action": "Fill your canteen.", "result": "The water tastes horrible, and you feel like throwing up.", "action_results": [{"action": "light a fire to sterilize contaminated canteen", "result": "The water sizzles and a small black smoke oozes from the canteen.", "action_results": []}, {"action": "see a canteen and hope it is clean.", "result": "You look into the canteen and take a drink. It tastes delicious.", "action_results": []}]}, {"action": "Wash your body.", "result": "Your skin begins to burn and you realize the water was contaminated.", "action_results": [{"action": "Throw up the water you drank a minute ago", "result": "Walk further away to find other pools of water that might not be contaminated.", "action_results": []}, {"action": "Use what you can from your clothes and wipe off as much of the water as you can off your body", "result": "Your tongue begins to swell, and your quickly reach for some supplies to help numb the swelling.", "action_results": []}]}]}]}, {"action": "Search the cars for clothing.", "result": "There is no clothing in the car.", "action_results": [{"action": "Search the car for water.", "result": "You find there is a bottle under the seat, but it is not a water bottle. It is Jack Daniels and is only half full.", "action_results": [{"action": "take a swig of Jack Daniels", "result": "After drinking the rest of the bottle, still in pain, I decide to rest to continue the journey.", "action_results": [{"action": "Start daydreaming while you walk.", "result": "While you're walking you stumble over some bricks on the road, as you are not paying attention to what is around you.", "action_results": []}, {"action": "Go to your local Alcohol Anonymous meetings.", "result": "you become free from your gripping alcohol addiction, and gain a new addiction, candy.", "action_results": []}]}, {"action": "save the alcohol for a future antiseptic", "result": "I nick my knee on a metal post and disinfect it with the saved alcohol.", "action_results": [{"action": "Find something to wrap your wound with.", "result": "You find a medipack on the shelf. You open it, but there are no bandages in it.", "action_results": []}, {"action": "Put the rest of the Jack Daniels back in your bag.", "result": "As the sun rises, it starts getting very hot inside", "action_results": []}]}]}, {"action": "Look for a store that has clothing.", "result": "There is a moldy coffee cup below the register and money in the till.", "action_results": [{"action": "Leave the money and look for clothing", "result": "money has no value in this situation", "action_results": [{"action": "Keep the money as fire fodder.", "result": "Continue to search for clothing, as the money is kept away for later use.", "action_results": []}, {"action": "Throw the coffee cup against the wall in anger.", "result": "The cup breaks as it hits the wall. You begin to cry.", "action_results": []}]}, {"action": "Try on different clothing and shoes", "result": "new clothes but still a lot to discover", "action_results": [{"action": "stay and explore", "result": "You find a half eten chocolate bar in the trash.", "action_results": []}, {"action": "be satisfied with what was has been found and leave", "result": "As you walk, you notice something in the toe of one of the shoes that looks like a gold nugget, but you wonder if gold has any worth in this new world.", "action_results": []}]}]}, {"action": "See if the car runs for temporary transportation and shelter.", "result": "The engine starts with a roar: the car is still working!", "action_results": [{"action": "Drive the car", "result": "a tire bursts", "action_results": [{"action": "Pull over and inspect the burst tire.", "result": "You pop the trunk and start to get the spare from it. When you pause for a moment, you hear the distant rev of another car engine.", "action_results": []}, {"action": "Check the trunk for a spare tire.", "result": "You open the trunk and gag as a stench so thick it is almost tangible hits your face. The trunk is filled with several corpses in various states of decay. Some of the bodies are partially butchered. This was a cannibal's ride, and you just stole it.", "action_results": []}]}, {"action": "Check the fuel level of the car", "result": "In the summer of last year, I was driving towards Paris and it seemed I was distracted because I did not sleep enough and at one moment I found myself in a serious traffic accident. The car overturned and rolled several times. I had several fractures in my legs and my hands are good. Myself surrounded by my wife and children, despite all that hit me I was grateful that I am still alive", "action_results": [{"action": "Pay attention to the road ahead.", "result": "I pull in near a rest stop to decide on how to move forward.", "action_results": []}, {"action": "Look for a road map.", "result": "You find a road map on the sidewalk near where the car was totaled.", "action_results": []}]}]}, {"action": "Cut the fabric cloth from the seats to create clothing or blankets.", "result": "You start feeling warmer with that makeshift blanket: that might do, for the night.", "action_results": [{"action": "Check for gas", "result": "The car still has half a tank, enough to turn on the heating for the night to further warm you up.", "action_results": [{"action": "Decide to conserve the gas and only turn on the heat if it becomes too cold to survive with just the blanket.", "result": "You check outside one last time before trying to get some sleep before another day. At least with the car you might be able to get a bit further tomorrow.", "action_results": []}, {"action": "Use the car to drive to another location that may offer more shelter or ways to keep warm.", "result": "You find a shelter. There are others there. You are offered a bed and food to eat.", "action_results": []}]}, {"action": "Lock car and sleep to regain strength", "result": "Feeling more secure and warm, you nestle into the hole in the cushion of the car seat you stripped, and start to dream of your old life.", "action_results": [{"action": "Wake up and check your surroundings.", "result": "You realize you are now in a location that is not the same as the one you were in when you fell asleep. Your heart starts racing and you feel very faint.", "action_results": []}, {"action": "Wake up in the night to ensure you're alone and safe.", "result": "After looking around and checking the locks, you are able to fall back asleep in only a few minutes.", "action_results": []}]}]}]}, {"action": "Begin to walk towards the nearest town.", "result": "You arrive and, despite the state of things, many store lights seem to be functioning. The first store you encounter is a gun shop. You decide to step inside.", "action_results": [{"action": "Take a gun and some ammo.", "result": "You are now protected against anyone who would try and do you harm, you step out into the street to search the supermarket next door", "action_results": [{"action": "Look around to see if anyone is watching", "result": "You see eyes in the window across the street. You lift your gun higher to hopefully scare them off before entering the supermarket. You don't want competition.", "action_results": [{"action": "Enter the supermarket.", "result": "There is nothing left in the supermarket. Looters must have hit it earlier.", "action_results": []}, {"action": "Fire off a warning shot.", "result": "Suddenly, a flock of birds disperse off of the roof of the supermarket, startling you.", "action_results": []}]}, {"action": "Make sure gun is loaded", "result": "Search the supermarket for supplies. clear the store of any threats.", "action_results": [{"action": "Search for a safe place to hideout.", "result": "You find an abandoned vehicle that should provide cover and keep you safe from others who would do you harm.", "action_results": []}, {"action": "Search the liquor store next door in case of future injuries.", "result": "You put some liquor in your bag and proceed onward with your day.", "action_results": []}]}]}, {"action": "Go into a different store to look for food.", "result": "Too your luck, you find a store a couple blocks away that has non perishable items in it.", "action_results": [{"action": "go into store and pack as many cans as you can", "result": "Lucky you, you find Bottled Water Packages, way too many of them.", "action_results": [{"action": "Take what you can and come back later.", "result": "You stay hydrated.", "action_results": []}, {"action": "Drink as much water as you can.", "result": "You feel very refreshed and satisfied.", "action_results": []}]}, {"action": "Search fro something to carry back food", "result": "You find 5 can of BBQ beans. Beans have always been your favorite ever since your mom made them for you as a child.", "action_results": [{"action": "there are also cans of fruit", "result": "You take the cans of fruit. You can never be too prepared and you don't want to starve.", "action_results": []}, {"action": "no room in backpack for more.", "result": "You look in the store for a larger backpack so you can carry more supplies.", "action_results": []}]}]}, {"action": "Look for a weapon to hunt any animals with.", "result": "You bypass the firearms thinking of possible ammo shortages later on. Instead you choose a crossbow.", "action_results": [{"action": "Go inside store and see if there are bows and arrows", "result": "Towards the back, you see a picture of a crossbow on the wall. Full of hope you head towards the aisle you think might have bows and arrows.", "action_results": [{"action": "there are arrows on the floor but do not pick them up", "result": "You leave the arrows where they are. You walk past them, careful not to touch them.", "action_results": []}, {"action": "pick up the arrows that are scattered all around the store.", "result": "You pick up the arrows and put them into your bag. They may come in handy later.", "action_results": []}, {"action": "scan aisle to find crossbow", "result": "Locate crossbow at the end of the aisle.", "action_results": []}, {"action": "walk quietly toward aisle without making noise", "result": "The aisle does indeed contain bows and arrows but they are behind glass.", "action_results": []}]}, {"action": "Go inside store, grab crossbow and try hunting", "result": "You search for something to kill for food but there is no sign of life.", "action_results": [{"action": "Pull out some of your precious food to use as bait.", "result": "You hide in a nearby tree, watching your precious bait, hoping to lure another starving creature to it.", "action_results": []}, {"action": "Eat your rations you found earlier.", "result": "You curb your hunger for now, but barely. You are very thirsty.", "action_results": []}]}]}, {"action": "See if theres any extra food anywhere stored in the shop.", "result": "You open a desk drawer and find snacks stored away. Hopefully they aren't stale. You take them with you in case you find nothing else.", "action_results": [{"action": "Hold on to the snacks", "result": "You put the snacks in your backpack and close it.", "action_results": [{"action": "close the drawer", "result": "With the drawer closed you turn turn to the cupboards to search for additional supplies.", "action_results": []}, {"action": "see what else is in the drawer", "result": "You try to find a knive to cut the meet.", "action_results": []}]}, {"action": "Grab some guns and ammo to kill food", "result": "After getting weapons and groceries, I'm looking for a car or something to look for more survivors.", "action_results": [{"action": "Find a run down car in the next field over.", "result": "The car has been used recently, somebody kept it running condition. The girl slides in under the dashboard and starts fiddling with wires. The engine cranks once, twice, three times. On the fourth crank it catches and fires up.", "action_results": []}, {"action": "Begin walking further out of town to look for a car.", "result": "You find one broken down a little ways down the road.", "action_results": []}]}]}]}]}]}]}]} \ No newline at end of file diff --git a/data/apoc_seed2.json b/data/apoc_seed2.json new file mode 100644 index 0000000..c9f3c1b --- /dev/null +++ b/data/apoc_seed2.json @@ -0,0 +1 @@ +{"tree_id": "apoc_seed2", "context": "Long ago the bombs fell and the world ended. You are one of the few who is still alive. You are trying to survive by scavenging among the ruins of what is left behind. ", "first_story_block": "You find a car with the keys in the ignition and try to start it. Nothing happens. You keep looking and find another car that looks like it might work. You manage to get the engine started. ", "action_results": [{"action": "drive around looking for any people or stores that might have supplies.", "result": "You drive around the town and see many boarded up buildings, but no people. Eventually you find a store that you think might have supplies.", "action_results": [{"action": "go inside the store and see if there are any supplies.", "result": "It looks like the store has been ransacked and all the shelves are empty. You manage to find a package of granola bars and a flashlight behind the counter.", "action_results": [{"action": "eat a granola bar.", "result": "It tastes just like a granola bar you enjoyed when you were younger. In an instant, you are transported to a school hiking trip. Your mind is awash by the mountain air and the bundles of sticks and leaves that formed the trail. Those days seem so long ago now...", "action_results": [{"action": "Look for other doors inside the store.", "result": "You find the store manager's door, with a set of keys hanging off the lock. The door, though, seems to be blocked from the inside.", "action_results": [{"action": "Push the door to uncover what is blocking it from the inside", "result": "You hear a scream from the inside: \"Go away! I have a gun!\"", "action_results": [{"action": "Continue to push the door.", "result": "You yell: \"So do I!\" and feel the door give a bit more.", "action_results": [{"action": "kick the door", "result": "You try to scape jumping off the window.", "action_results": []}, {"action": "continue to push the door", "result": "The door doesn't give. You look around to find something to ram against the door.", "action_results": []}]}, {"action": "Try to talk down the person behind the door.", "result": "explains that he is a good person, and tries to approach slowly", "action_results": [{"action": "Put your hands up to show you are not armed.", "result": "You put your hands up, but your tattered, duct-taped Remington 870 shotgun is still within reach. Good thing too, as the man reaches behind his back and pulls out a rusty, long blade. You side step, grabbing the shotgun, as the man thrusts out with the knife.", "action_results": []}, {"action": "Take your crossbow out and keep moving forward.", "result": "You arm yourself with the crossbow. You cannot be too cautious.", "action_results": []}]}]}, {"action": "Knock on the door, while being prepared for what is inside.", "result": "You swing the door open and find nothing there. You let out an audible sigh of relief. The door was only jammed.", "action_results": [{"action": "Search the manager's desk.", "result": "You find a note that was written by the last owner. You open up the note.", "action_results": [{"action": "the note is worthless so you throw it away", "result": "You notice that the managers desk has two drawers. One is empty, however the other is locked.", "action_results": []}, {"action": "the note has a cryptic message on it, but you keep it in case someone else can decode it", "result": "You move on from room to room looking for useful supplies.", "action_results": []}]}, {"action": "Look at the coat rack by the door.", "result": "You find a hat, which will help a little when it gets cold at night, but not the warm coat you were hoping for.", "action_results": [{"action": "start looking for more things", "result": "There is no coat here but there is a worn rucksack hung over a chair.", "action_results": []}, {"action": "go out to look for more places", "result": "You find two suitable places that may have clothing to scavenge.", "action_results": []}]}]}, {"action": "Attempt to break down the door with something heavy.", "result": "You look around and find a piece of wood. You take the wood and ram it against the door. Eventually, it starts to give.", "action_results": [{"action": "Keep ramming.", "result": "need to enter that room", "action_results": [{"action": "Hit the hinges and see if you can knock them loose.", "result": "Suddenly the door falls over, and you can now enter the room.", "action_results": []}, {"action": "Take a running start and ram the door as hard as you can.", "result": "The door opens, and you can't believe what you see inside.", "action_results": []}]}, {"action": "Take a break.", "result": "Sitting in the quiet, suddenly you hear a scratching noise coming from the other side of the manager's office door.", "action_results": [{"action": "Listen and try to identify if there is an animal.", "result": "The scratching intensifies. You notice the door begin to shake against the weight of the creature behind it.", "action_results": []}, {"action": "Run away into the woods to find weapons.", "result": "You find a sharp rock and a stick. You begin to fasten a weapon.", "action_results": []}]}]}, {"action": "Use the keys to try to unlock a different door.", "result": "The storage room door opens up, and it's filled with shelves stacked with canned food.", "action_results": [{"action": "Find can opener", "result": "You open a can of tuna and notice it has a rancid smell.", "action_results": [{"action": "Open another can.", "result": "The next can you opened smells less foul but makes you gag as you think of eating it.", "action_results": []}, {"action": "Throw the opened can of tuna against the wall.", "result": "The tuna falls over the ground and the air is consumed with the rancid odor.", "action_results": []}]}, {"action": "Move food to other area to prevent others from taking it", "result": "This is a huge treasure trove. You have enough to eat and plenty to trade as well. But you have to get it out of here first, and that means finding a vehicle. Just then, you hear the engines approaching. Raiders!", "action_results": [{"action": "Grab what you can carry and run.", "result": "You load up your hands and take off running. You hear footsteps behind you and pick up the pace.", "action_results": []}, {"action": "Convince the raiders to let you join them.", "result": "The raiders are uncertain whether or not they should let you in, and begin to discuss amongst themselves.", "action_results": []}]}]}]}, {"action": "Check to see if there are any batteries in the flashlight.", "result": "There are batteries in the flashlight but they are dead.", "action_results": [{"action": "Shake the flashlight and see if the batteries might begin to work.", "result": "The flashlight flickers for a second, but then it dies again. At least you know it's working, you only need fresh batteries...", "action_results": [{"action": "Look for batteries.", "result": "batteries or batteries here is a new purpose now the night will come soon and we need light", "action_results": [{"action": "Try another building.", "result": "You find the ruins of a hardware store and dig frantically through the rubble.", "action_results": []}, {"action": "Head all the way back to camp to see if you can barter for some.", "result": "You get back to camp and look for someone to trade with. However, you can't find a soul. Where is everyone?", "action_results": []}]}, {"action": "Throw it away - it's dead weight.", "result": "But you realize, fresh batteries will be a hard thing to come across. You hide the flashlight under a shelf for now. If you do happen upon batteries, you can come back for it when it's worth carrying.", "action_results": [{"action": "search in the ruins for batteries", "result": "You find one battery.", "action_results": []}, {"action": "continue on looking for food or other people who survived", "result": "You run your hand over a mountain of candy bar wrappers, but find them empty. Someone got to them before you.", "action_results": []}]}]}, {"action": "Look through the rubble and see if you can find any new batteries for the flashlight.", "result": "You look through the rubble, but there is nothing but papers and trash. You trudge on, disappointed.", "action_results": [{"action": "Bend down when you see something glinting in the rubble ahead.", "result": "It is a large knife. You take it with you because you are sure it will come in handy.", "action_results": [{"action": "keep on walking", "result": "You walk for a mile or so and you need to take a break. You are sitting down to rest when you hear a noise.", "action_results": []}, {"action": "use the knife to open the can that was next to it.", "result": "Push down as hard as you can to penetrate the can.", "action_results": []}]}, {"action": "Take a right turn.", "result": "There's a dim light at the end of the corridor.", "action_results": [{"action": "the light gives way to a city in ruins with buildings crumbling in dismay. Search for a stable path.", "result": "You find a worn footpath that leads toward the city.", "action_results": []}, {"action": "The sound of voices echo through corridor, hide before the source of light arrives.", "result": "There is pulsating and rumbling bellowing through the corridor, run before it is too late.", "action_results": []}]}]}, {"action": "Tuck the flashlight into your pocket.", "result": "The flashlight some how turns on by itself. You take it out of your pocket", "action_results": [{"action": "Explore the surroundings with the flashlight.", "result": "You come across a book. You open the book.", "action_results": [{"action": "Skim the book for anything useful.", "result": "You find in the book a description of events that lead to the war. You also find some handwritten notes in the margins of the book.", "action_results": []}, {"action": "Throw the book in your bag to use for kindling later.", "result": "Your bag is getting heavier. You wonder if you might have to unload it at some point.", "action_results": []}]}, {"action": "Turn off the flashlight immediately.", "result": "Instead of shutting off, the flashlight begins to vibrate, and projects an image onto the ground.", "action_results": [{"action": "Watch in amazement as the image starts moving by itself.", "result": "You stand mesmerized, and feel yourself go into a trance.", "action_results": []}, {"action": "Drop the flashlight by mistake.", "result": "It shatters into pieces, and you somehow feel you've made a big mistake as a sense of dread creeps over you.", "action_results": []}]}]}, {"action": "Look around for fresh batteries.", "result": "You can't find any more batteries, but you find a box of matches in a drawer.", "action_results": [{"action": "Light a match", "result": "who has no dog hunting with cat, but little by little I see the environment", "action_results": [{"action": "Give up on hunting for now.", "result": "You decide to eat from your rations rather than expend energy on hunting", "action_results": []}, {"action": "Store the matches in your bunker.", "result": "You feel hungry and notice you haven't eaten in a while", "action_results": []}]}, {"action": "Look around for something to use as a torch", "result": "Matches will only last so long, so you break off some wood and from a nearby chair to use as a torch.", "action_results": [{"action": "Look for oil or other fire accelerant.", "result": "You notice that there a propane tank that looks dented.", "action_results": []}, {"action": "Wrap some cloth around the wood.", "result": "The wood is now protected around the dampness of the air, as you start to look for other supplies.", "action_results": []}]}]}]}, {"action": "Check to see if the flashlight works.", "result": "You push the soft, mushy rubber button and a faint light emerges. You are familiar with this brand of torch and consider keeping it in case you find a better battery.", "action_results": [{"action": "put in jacket pocket", "result": "The battery doesn't fit in your pocket. You have to carry it around. You wish you had some kind of bag to carry it in.", "action_results": [{"action": "Take off jacket and wrap it around you like a sling and put the battery in it.", "result": "The battery is leaking, and acid soaks into your skin.", "action_results": [{"action": "Run as fast as you can to the nearest source of water.", "result": "You wash off the battery acid and try to get it off your jacket, but it has already eaten holes into its fabric. Another wasted effort, damn.", "action_results": []}, {"action": "Find the first aid kit in your bag as quickly as possible.", "result": "By the time you remove the acid, you now have an open wound on your right hand.", "action_results": []}, {"action": "clean skin", "result": "Your skin is stinging and you have nothing to soothe it with.", "action_results": []}, {"action": "a slight burn remains where the acid landed", "result": "The battery is heavy and cold against your skin", "action_results": []}]}, {"action": "Put the battery to your arm or leg and wrap your jacket around it to hold it in place.", "result": "The battery slips out of your improvised bag fashioned out of a jacket and falls to the ground.", "action_results": [{"action": "Leave it there, it's too big.", "result": "You decide that there might be a better solution to haul the battery around. A little while later you find an old grocery cart, perfect. You return to the battery and put it into the old cart.", "action_results": []}, {"action": "Put your jacket back on and take off your pants to try using them instead.", "result": "You place the battery in one of the pants legs, and wrap the pants around your waist.", "action_results": []}]}]}, {"action": "look for dry twigs and kindling", "result": "Gather the kindling into a pile and light it up for a cozy fire", "action_results": [{"action": "Search for blanket material", "result": "You are able to find a old table cloth", "action_results": [{"action": "Sit close to the fire to warm up.", "result": "You feed the fire throughout the night and think about the day ahead.", "action_results": []}, {"action": "Look for some meat to cook on the fire.", "result": "There is no meat available. You find some old cans of food.", "action_results": []}]}, {"action": "Take off boots and dry out feet", "result": "You notice when you remove your boots that your feet are blistered and the heat of the fire makes the blisters more painful.", "action_results": [{"action": "put boots back on.", "result": "The boots hurt as you slide them on your feet. You wince in pain and try not to cry.", "action_results": []}, {"action": "wrap feet in bandages.", "result": "Your feet, now bandaged, feel more comfortable. However you are concerned about tomorrow, with your feet injured you won't make it very far.", "action_results": []}]}]}, {"action": "Turn off the light to conserve what battery it has.", "result": "You walk out of the store and back to the car. Looking around in the low light there is a column of smoke to the west. No sound but the wind playing with some leaves.", "action_results": [{"action": "Head towards the smoke.", "result": "You come across a campfire. You see a woman around the fire.", "action_results": [{"action": "Ask someone about the cause of the smoke.", "result": "You find out from the woman that there is a small settlement of nomads who are taking refuge", "action_results": []}, {"action": "Drive far away from the smoke.", "result": "As you drive away, the woman starts running towards your direction.", "action_results": []}]}, {"action": "Go in the opposite direction.", "result": "You begin to wonder whether you made the right decision. It is lonely out here and the smoke indicated a sign of life. You stop in your tracks and consider turning back around.", "action_results": [{"action": "Turn back and go towards the smoke.", "result": "You walk, following the smoke. You get to a large fire. You yell out for help.", "action_results": []}, {"action": "Keep moving farther from the smoke.", "result": "As you move closer to the smoke you see the faint glow of a burning fire, it is unclear if their is anyone nearby the fire.", "action_results": []}]}]}, {"action": "Search for more batteries and flashlights.", "result": "You find 2 more flashlights in a drawer in a back room, there is also another pack of batteries there.", "action_results": [{"action": "Check operation of new flashlights", "result": "The first flashlight is dead, but the second flickers, then projects an eerie greenish glow onto the floor.", "action_results": [{"action": "Stow the flashlight in your backpack and continue to search.", "result": "You find some more water and canned food. You decide to start a fire.", "action_results": []}, {"action": "Use the flashlight to look closer around the room.", "result": "With the additional light from the flashlight you see that this room was once an office. Spreadsheets of forgotten financial information lay on the floor.", "action_results": []}]}, {"action": "Take batteries and put them in pocket", "result": "Look for anything else to aid in your survival and find a first aid kit.", "action_results": [{"action": "Open all of the cabinets in the next room.", "result": "The cabinet doors are all open. Unfortunately, there is nothing to be seen in them.", "action_results": []}, {"action": "Make signs advertising your items for sale.", "result": "The signs draw attention of travelers on the path. They come to see you.", "action_results": []}]}]}]}, {"action": "Check the storage rooms for tools and supplies.", "result": "It's clear that whoever ransacked the store, was someone really organized and with a means of transport: even the storage rooms are completely empty.", "action_results": [{"action": "Look in every corner for any possible tools and supplies.", "result": "There is nothing left: the only use for the storage room is as a safe place to sleep in.", "action_results": [{"action": "Leave the storage room.", "result": "You continue on and head outside. Down the road you see another building and decide to check it out.", "action_results": [{"action": "Find materials to build a bed to sleep on.", "result": "You find some soft hay and a few wooden planks.", "action_results": []}, {"action": "Climb up the side of the building.", "result": "You see a ladder on the side of the building and begin to walk up to a window.", "action_results": []}]}, {"action": "Lay down for a nap.", "result": "just as your about to fall a sleep you hear a sound of voices in the background. You know you need to get out before the men find you. You frantically look around for another exit, but there isn't one except for a narrow ventilation shaft. You hear the men begin to enter the store and rummage around. you pop open the shaft even and begin your tight escape to the unknown", "action_results": [{"action": "Turn on your flashlight and begin to crawl, knowing you'll make noise.", "result": "You slowly crawl across the floor. Thankfully, the men don't hear you. When you get close enough, you stop to listen to what they are saying.", "action_results": []}, {"action": "Close the shaft behind you and sit and wait in the darkness.", "result": "You narrowly escape being caught.", "action_results": []}]}]}, {"action": "Look underneath all large items for tools and supplies.", "result": "Hidden away under a shelf you find a hammer, screw driver, and a first aid kit.", "action_results": [{"action": "take the tools and hide them in your bag", "result": "You tend to your cuts and bruises with the first aid kit and using the hammer, screwdriver and scraps from the ruins begin to construct a shelter.", "action_results": [{"action": "Go back in the building to see if there are any supplies you missed.", "result": "You go back into the building and look around. You see a saw and nails under the shelf.", "action_results": []}, {"action": "Push on your shelter to see if it is sturdy.", "result": "The shelter holds firm and seems very secure.", "action_results": []}]}, {"action": "leave the tools incase someone else needs them more", "result": "The tools are heavy, and you don't have any use for them right now, so you grab a few bandaids from the first aid kit and move on.", "action_results": [{"action": "Go left down the hallway to find a locked door.", "result": "You look for the key to the door. You do not have the key.", "action_results": []}, {"action": "Go right down the hallway to keep searching.", "result": "You walk down the hallway. It is dark and lonely here.", "action_results": []}]}]}, {"action": "Keep travelling to find a different storage room.", "result": "You walk to a different door and try to get in but it is locked. You look around to see if you can find the key.", "action_results": [{"action": "Check the under the mat for key", "result": "There is a key there. You use it to open the door and the room is fill with supplies.", "action_results": [{"action": "Find something to load supplies into.", "result": "You find a cart, and start to throw supplies into it.", "action_results": []}, {"action": "Choose which supplies are most valuable and leave the rest.", "result": "You take the canned food and leave the rest. Then you head out the door.", "action_results": []}]}, {"action": "Make noises to see if someone is inside", "result": "Just in case, you bang on the door loudly before listening for any rustling behind it, to see if someone might be waiting for you.", "action_results": [{"action": "Get out your knife and bust down the door.", "result": "The door splinters and falls into the room with a loud bang. As your eyes adjust to the darkness you hear the sound of footsteps approaching rapidly.", "action_results": []}, {"action": "Pick the lock.", "result": "The lock won't give, and you get a large cut on your hand in the process.", "action_results": []}]}]}, {"action": "Look for the person who cleaned out the storage room.", "result": "You look around, but see no one. You try calling out, but no one responds.", "action_results": [{"action": "Leave the store, see if you can spot tire tracks", "result": "You see tire tracks leading over the hill, towards the ruins where you've seen strange lights at night.", "action_results": [{"action": "go to the light at night", "result": "You approach and hear two voices one male another female.", "action_results": []}, {"action": "I decide to stay still", "result": "You start a fire and prepare your last can of food.", "action_results": []}]}, {"action": "Make as much noise as possible", "result": "A person comes running out. She scares you to death.", "action_results": [{"action": "Tell her that you mean her no harm.", "result": "She gives you a bewildered look and starts to shriek", "action_results": []}, {"action": "Put your hands up to signify that you're harmless.", "result": "She understands your gesture, but slowly starts to back away from you.", "action_results": []}]}]}]}]}]}]}]} \ No newline at end of file diff --git a/data/apoc_seed3.json b/data/apoc_seed3.json new file mode 100644 index 0000000..3a77912 --- /dev/null +++ b/data/apoc_seed3.json @@ -0,0 +1 @@ +{"tree_id": "apoc_seed3", "context": "Long ago the bombs fell and the world ended. You are one of the few who is still alive. You are trying to survive by scavenging among the ruins of what is left behind. ", "first_story_block": "As you leave the store you notice movement out behind your car. A man steps out with a hungry look in his eyes. His clothes are in tatters and he is carrying a crowbar.", "action_results": [{"action": "run at the man and attack him.", "result": "You run forward to attack the man. His crowbar crashes into your chest and you fall to the ground. He kicks you a few times and then grabs your granola bars and runs off.", "action_results": [{"action": "go after him.", "result": "You go after him. As you try and stand up though you realize you're in extreme pain. You think one of your ribs is broken. You manage to get yourself on your feet, but realize catching him is impossible. ", "action_results": [{"action": "look for something to wrap your chest with.", "result": "There's nothing around, so you resort to taking off your pants and wrapping it around your chest. There's a mild draft right now...", "action_results": [{"action": "Check for other injuries.", "result": "There are some superficial cuts on the arms, but nothing else seems to be broken.", "action_results": [{"action": "Search for clothes or blankets for warmth.", "result": "There are boxes on shelves on the wall. You check them for supplies and eventually come across a tote full of blankets. You take one of the blankets out of the tote.", "action_results": [{"action": "Wrap it around yourself.", "result": "You are starting to feel warm again. You can feel your fingers.", "action_results": [{"action": "Count your fingers just for fun.", "result": "You warm up for a bit before collecting more supplies.", "action_results": []}, {"action": "Turn the boxes into shoes.", "result": "You remove the boxes from the shelves, placing two on your feet as makeshift shoes. Your feet begin to warm up.", "action_results": []}]}, {"action": "Stuff it in your bag.", "result": "Your bag is now too full to hold anything else so you remove the other contents so all you are carrying is the blanket. You look around for something to use as a second bag.", "action_results": [{"action": "Make a rucksack out of a dirty blanket.", "result": "The blanket has too many holes, and will not hold anything.", "action_results": []}, {"action": "Create a backpack out of the cardboard box.", "result": "While the cardboard box is uncomfortable, it serves its purpose to carry your supplies.", "action_results": []}]}]}, {"action": "Find water and rinse the exposed limbs to help clean cuts.", "result": "The water is freezing cold, but at least it helps you recover from the shock of being so brutally attacked.", "action_results": [{"action": "Dry off and build a fire.", "result": "The fire comforts you for a brief moment.", "action_results": [{"action": "Watch as the fire comes to life and begins to chase you.", "result": "You decide to go look for food and water after regaining strength.", "action_results": []}, {"action": "Fall asleep by the fire.", "result": "You stay warm throughout the night and wake up to begin the day. Hunting for food and water is on your agenda.", "action_results": []}, {"action": "i go to the store", "result": "I am unable to find anything valuable to scavange.", "action_results": []}, {"action": "go to the store", "result": "You reach the long abandoned store hoping that you might find food or other supplies still left inside. The windows are shattered, probably from previous scavangers.", "action_results": []}]}, {"action": "Dry off and keep moving.", "result": "It is starting to get dark. You must find shelter soon. As you come up over the hill you see a cave. Looks like a good place for shelter.", "action_results": [{"action": "Walk into the cave.", "result": "You walk into the cave and quickly look around to make sure that the cave is safe.", "action_results": []}, {"action": "Keep walking, leave the cave behind.", "result": "You end up sleeping outside unprotected.", "action_results": []}]}]}, {"action": "Look around you", "result": "There's a small river on your left, running along the road. On your right you can see a huge building a couple of miles away.", "action_results": [{"action": "Stop to take a closer look at the river bank.", "result": "There must be animals near the river, looking for water, so you sit quietly near the bank in the hopes of fresh meat.", "action_results": [{"action": "Find something to use as a weapon.", "result": "You look around for a weapon. You pick up a large stick from the ground.", "action_results": []}, {"action": "Refill your water bottle from the river.", "result": "You bring the bottle to your mouth. The water is muddy, but it's refreshing.", "action_results": []}]}, {"action": "Pass by the river and head for the huge building.", "result": "You need water, but the river is probably contaminated. You decide to search for bottled water in what looks like an office building ahead.", "action_results": [{"action": "Stand outside the building with raised hands.", "result": "Nothing is accomplished by raising your hands. You put them back down and look around.", "action_results": []}, {"action": "Stand outside the building and yell \"Is anyone in there?\"", "result": "You don't hear any response, so you cautiously approach the building entrance.", "action_results": []}]}]}, {"action": "Lie down and groan", "result": "There is no response and no sound except the sound of the wind blowing.", "action_results": [{"action": "Try and get back up.", "result": "You manage to get up, but you feel faint.", "action_results": [{"action": "Feel the back of your head to see if you're bleeding.", "result": "AS you look at your hand there is only a glimpse of fresh blood.", "action_results": []}, {"action": "Look around to see what attacked you.", "result": "You see no-one but you feel distinctly uneasy. You get up and tentatively walk a few steps.", "action_results": []}]}, {"action": "Start crying.", "result": "A dirty and emaciated dog appears in answer to your cries.", "action_results": [{"action": "Scratch behind it ears.", "result": "The dog seems to like that. You decide to keep him. You'll name him Mr. Fluffy.", "action_results": []}, {"action": "Follow the dog to water and food.", "result": "The dog shows you where the food and water is. You collect as much as you can in your bag.", "action_results": []}]}]}]}, {"action": "Look around for ways to make the room warmer.", "result": "At that moment Someone runs in yielding a blanket and lantern.", "action_results": [{"action": "grab gun", "result": "You take the gun and aim it. You recognize the person that is walking in, so you put the gun down.", "action_results": [{"action": "Ask what their business is", "result": "You tell them that this is your place, and there isn't much to share. You ask if they plan to stay, while glancing at your gun.", "action_results": [{"action": "Wait for their answer.", "result": "They tell you they are hungry and ask if you have any food to spare.", "action_results": []}, {"action": "Put the gun back into the holster.", "result": "The other person brandishes a knife, and lunges at you.", "action_results": []}]}, {"action": "Ask what supplies they have", "result": "The grizzled trader does not have much to offer. Except, he says, with a wily smile, for an old map that you might be interested in. Not just any map, but one that might lead to a major survival cache, if you survive the trip.", "action_results": [{"action": "Ask how much the map is", "result": "The man tells you the map is not for sell. You will have to find something else to trade for it.", "action_results": []}, {"action": "Take out your gun and threaten the trader", "result": "The man raises his hands in alarm. He gives you the map and runs away.", "action_results": []}]}]}, {"action": "yell \"who's there\"", "result": "You listen, but no one answers. You look around to see if there is a place for you to hide.", "action_results": [{"action": "Hide and wait to see what the person does.", "result": "The person finds you, runs up to you and hits you on the head with the lantern.", "action_results": [{"action": "Pass out.", "result": "You awaken in the dark. Your vision is blurry, but you make out the shapes of two human-like figures illuminated by candelight.", "action_results": []}, {"action": "Scream in anger and fight back.", "result": "You wreste a few moments and see your opening for an attack.", "action_results": []}]}, {"action": "yell \"I'm armed! Don't come any closer!\"", "result": "You chamber one the precious 5.56 rounds into your scarred but reliable rifle. You don't want to shoot if you don't have to, and try one more time to get a response.", "action_results": [{"action": "yell again aiming the shotgun where the noise came from", "result": "The shotgun blasts through the air. You hear someone yell.", "action_results": []}, {"action": "shoot up", "result": "Find an animal that I can now eat for dinner.", "action_results": []}]}]}, {"action": "Take the blanket and lantern from person", "result": "You feel a lot warmer, the light from the lantern glints against a piece of metal in the corner of the ruins. You pick it up to find a can of tinned tuna.", "action_results": [{"action": "Eat the tuna.", "result": "look for more stuff", "action_results": [{"action": "Check the expiration date on the tuna.", "result": "The tuna expired 11 years ago. God, how the world has moved on.", "action_results": []}, {"action": "Put your matches in the old tuna tin.", "result": "Take off your shoes and try to relax.", "action_results": []}, {"action": "You find some evaporated milk", "result": "look for people", "action_results": []}, {"action": "You find a torn piece of paper", "result": "You try to read what is written but it appears to be in a foreign language. You put it in your pocket in hopes someone else can understand it.", "action_results": []}]}, {"action": "Put the can in the backpack.", "result": "Your stomach begins to grumble as you think about the tuna in your bag but you have no can opener.", "action_results": [{"action": "look for a something sharp to cut the can open.", "result": "You find a rock that you could use to smash the can open.", "action_results": []}, {"action": "Continue walking looking for more food.", "result": "You come across an abandoned backpack and reach inside to find a box of crackers", "action_results": []}]}]}, {"action": "Ask to use the blanket and lantern the person has", "result": "The newcomer looks shocked to find you there, and runs back out, screaming for help.", "action_results": [{"action": "Follow them and explain I am not a threat", "result": "right now everyone is afraid but they need help", "action_results": [{"action": "Jump behind some bushes to determine if there is danger.", "result": "You watch from the bush. You are able to see everything that is going on.", "action_results": []}, {"action": "Throw hands in the area to signify that there is no threat.", "result": "You slowly approach into the camp, talking in a pleasant, reassuring voice, your empty hands up.", "action_results": []}]}, {"action": "Sit and wait", "result": "Suddenly, six more newcomers arrive. They look angry.", "action_results": [{"action": "Pull out the gun.", "result": "The six newcomers stop and eye you cautiously.", "action_results": []}, {"action": "Smile and pull up your open hands.", "result": "One of the men walk up to you and take your bag. You die a little inside, but want to stay on their good side.", "action_results": []}]}]}]}, {"action": "Check for other injuries.", "result": "You're severely bleeding from the right calf: taking off the pants exposed the deep cut, and the blood is pouring down into the shoe. Moving around won't be easy, nor pleasurable.", "action_results": [{"action": "Try to find a kit to stop the bleeding.", "result": "You open the kit and try to find bandages. You find the bandages and open the package and begin wrapping it around your wound.", "action_results": [{"action": "Eat some food to regain strength.", "result": "The food leaves you feeling more energized and the wounds do not hurt quite as much.", "action_results": [{"action": "Search the area for firewood.", "result": "You obtain firewood and begin to set up camp for the night", "action_results": []}, {"action": "Search the area for a comfortable place to rest for the night.", "result": "You find a place nestled in the trees. You'd rather stay in a building, but the trees will offer enough shelter.", "action_results": []}]}, {"action": "Take a nap to regain strength.", "result": "You wake up hours later, feeling much better.", "action_results": [{"action": "Reach for the first aid kit.", "result": "You open the kit. There is nothing in there that you can use.", "action_results": []}, {"action": "Unwrap your wound to take a look.", "result": "You tenderly remove your wound coverings to see how your wound is healing. You gasp from the pain.", "action_results": []}]}]}, {"action": "Bandage your calf with your pants and keep moving.", "result": "Every single step sends painful shockwaves through your body, but you need to get off the road immediately.", "action_results": [{"action": "Find Pain Med's", "result": "crawl to survive and find destiny", "action_results": [{"action": "Lay on the ground, waiting for the end.", "result": "You wake up hours later covered in your own vomit. You look around wondering how you are still alive.", "action_results": []}, {"action": "Slap yourself to avoid fainting.", "result": "Ouch! That hurt. At least you are awake now.", "action_results": []}]}, {"action": "Look for survivors that possibly have medical experience", "result": "There is no one around, and you feel worse and worse.", "action_results": [{"action": "Find the closest area that will provide shelter for you to rest and gain some strength to look for medical supplies.", "result": "You begin your search the next day to look for food, medicine and water.", "action_results": []}, {"action": "Start searching for anything that can aid you in providing first aid to your injury before expending the little energy you have left.", "result": "Exhausted from the search, you fall over and gasp for air.", "action_results": []}]}]}, {"action": "Find materials to make a tourniquet to stop the bleeding.", "result": "You look around and see a medical kit. You open it up and find bandages. You use those to wrap around the wound.", "action_results": [{"action": "look for more supplies that can be used to further wrap the wound", "result": "Next to the medical kit is a stack of towels. You try to tear them into strips to wrap your wound further.", "action_results": [{"action": "Put some extra towels in your bag.", "result": "Gather belongings and stand up. Head out to search for food.", "action_results": []}, {"action": "Use the other towels as a pillow and lie down to rest your wound.", "result": "You wrap up the other towels into a makeshift pillow. You put your head down to rest.", "action_results": []}]}, {"action": "take a nap and rest", "result": "Rest to recover, but you haven't eaten anything yet and you're kinda weak", "action_results": [{"action": "Chop off your leg for something to eat.", "result": "Arrrrrgh! The pain is unbelievable. You hack a piece of meat off of your leg and try to eat it. Unfortunately, you vomit and are in a worse predicament.", "action_results": []}, {"action": "Set up a snare to catch an animal.", "result": "It worked! You have a rabbit in the net. You think it will make a fine meal.", "action_results": []}]}]}, {"action": "Clean and dress the wound with items available.", "result": "The wound feels better. You wrap some material around your leg to protect it even more.", "action_results": [{"action": "continue to search for supplies", "result": "There's some pieces of hard wood that could be used to splint the leg.", "action_results": [{"action": "Creat a makeshift crutch.", "result": "It's easier to walk using the crutch. You try to keep the weight off of your leg.", "action_results": []}, {"action": "Pick up the wood.", "result": "You pick up the wood. It feels brittle to your touch.", "action_results": []}, {"action": "Instead of using the wood for a splint it is better used as a fire to keep warm for the night so you begin trying to gather anything around that will help keep the fire going.", "result": "Your leg feels even sorer the next morning.", "action_results": []}, {"action": "The wound feels better so you skip the leg splint and keep searching for other supplies- you find a lighter and a few canned goods.", "result": "You decide to start a fire and cook some of the food you found.", "action_results": []}]}, {"action": "lay down and rest", "result": "You do not want to get up because your calf is throbbing so you decide to stay put until morning.", "action_results": [{"action": "sleep peacefully", "result": "When you awake there is a loud bang outside.", "action_results": []}, {"action": "stay alert all night", "result": "You manage to stay up all night. However, now you feel more tired than ever.", "action_results": []}]}]}]}, {"action": "Look around for ways to make the room warmer.", "result": "You look around but you're starting to get faint and light headed. Your last thought in the split second before you pass out was to wonder if you'll have enough air by the time you hopefully wake up.", "action_results": [{"action": "Stay calm to not waste oxygen.", "result": "You wake up and are in another room. You have been saved by a girl.", "action_results": [{"action": "it should be saved my batchmate", "result": "My batchmate and I join forces.", "action_results": [{"action": "Develop a plan for survival together.", "result": "You begin to scout locations for a stronghold and divide remaining supplies to be shared equally.", "action_results": []}, {"action": "Spy on the girl to make sure that she is trustworthy.", "result": "You see that she is making a deal with your sworn enemy.", "action_results": []}]}, {"action": "thee must be last surivor so she helped me", "result": "You team up with this girl to increase chance of surviving.", "action_results": [{"action": "Ask your new partner if she has any special skills.", "result": "The girl explains to you that her father was locksmith before the bombs fell, and he taught her everything he knew. She can pick or bypass almost any lock. She can even hotwire cars, if you should be so lucky to find one that still has a working battery.", "action_results": []}, {"action": "Tell her that you are grateful that she saved your life.", "result": "She gives you a knapsack filled with survival supplies.", "action_results": []}]}]}, {"action": "Look for an escape route while simultaneously looking for clothing.", "result": "There's a room with a light on a few yards away and it looks warm. You try to find the strength to pull yourself up.", "action_results": [{"action": "Go into the room with the light", "result": "You see a candle burning on a small table. You walk over to the table.", "action_results": [{"action": "Look around the room.", "result": "There are many items in the room. You look at them carefully.", "action_results": []}, {"action": "Pick up the candle.", "result": "The candle breaks in your hands. You drop it back down to the floor.", "action_results": []}]}, {"action": "Pass out somewhere where you can hide", "result": "Vivimos en un mundo maravilloso que est\u00e1 lleno de belleza, encanto y aventura. No hay fin a las aventuras que podemos tener, si s\u00f3lo las buscamos con los ojos abiertos", "action_results": [{"action": "Knock on your skull and question why you suddenly know spanish.", "result": "You have faint memories of a childhood long forgotten. Your mother knew spanish, at least you think that is correct, your memories are a bit hazy. Perhaps you should try to trigger these memories.", "action_results": []}, {"action": "Search for the power source of the light.", "result": "You walk toward the light. As you get closer, the light gets brighter.", "action_results": []}]}]}, {"action": "Quickly find a place where you can get fresh air.", "result": "You crawl towards the door and manage to prise it open using the little strength that is still available, you reach fresh air just before you suffocate.", "action_results": [{"action": "Take the deepest breath ever", "result": "You are overcome with relief and feel a surge of energy after breathing the air in.", "action_results": [{"action": "Sit there breathing in oxygen for a short while.", "result": "You feel better after you take in the air. You slowly get back up.", "action_results": []}, {"action": "Head back into the suffocating building to keep looking.", "result": "You go back down into the building's basement, and your old Maglite flashlight catches a faint reflection on the wall. It is an old sign, coated with years of dust. It reads \"Fallout Shelter.\"", "action_results": []}]}, {"action": "Use flashlight to hold door open to regain strength", "result": "You are able to get all the way out the door. You see a guy walking toward you.", "action_results": [{"action": "keep head down and hope you are not seen", "result": "You keep walking, but the guy introduces himself. He seem friendly and you have a conversation about what to do next.", "action_results": []}, {"action": "raise head and ask for help", "result": "You call for help but the man looks away. You yell louder to get his attention.", "action_results": []}]}]}, {"action": "Find a cool washcloth and some water to help you from fainting", "result": "You put the washcloth on your neck. It's cool and it perks you up right away.", "action_results": [{"action": "Stand up and keep moving.", "result": "You move through the corridor, desperately looking for a way out. You come to an intersection.", "action_results": [{"action": "turn right at the intersection.", "result": "Their is no clear sign of what direction you should be going. You know you are lost. You come to a second intersection.", "action_results": []}, {"action": "turn left at the intersection.", "result": "You notice a number of doors lining this hall of the corridor. One hangs partially open.", "action_results": []}]}, {"action": "Take a break and catch your breath.", "result": "A light gust of wind hits your face, coming from the North.", "action_results": [{"action": "Pump your fist in the air and head off into the wilderness to find some food. he", "result": "When you get into the woods, you find a berry bush. You try one hoping that it isn't poisonous.", "action_results": []}, {"action": "The smell of smoke lingers in the air, go investigate its source.", "result": "You discover the remains of a recently extinguished campfire.", "action_results": []}]}]}]}]}]}]}]} \ No newline at end of file diff --git a/data/apoc_seed4.json b/data/apoc_seed4.json new file mode 100644 index 0000000..a636ff4 --- /dev/null +++ b/data/apoc_seed4.json @@ -0,0 +1 @@ +{"tree_id": "apoc_seed4", "context": "Long ago the bombs fell and the world ended. You are one of the few who is still alive. You are trying to survive by scavenging among the ruins of what is left behind. ", "first_story_block": "You walk for two hours and take a break. You've left the town you were in and are now in a more rural area. There's a farmhouse to your right and a forest on your left. ", "action_results": [{"action": "go in the farmhouse and look for food.", "result": "You try to open the farmhouse front door, but it's locked. There's a broken window on the right and a shed behind the house.", "action_results": [{"action": "go through the window into the farmhouse. ", "result": "You break the rest of the glass in the window and try to carefully crawl through. You cut yourself on the edges as you're climbing in, but you make it inside. ", "action_results": [{"action": "search the farmhouse for food. ", "result": "You find meat in the fridge that looks like it's gone bad. You also find a can of peas in the bottom of the pantry.", "action_results": [{"action": "Search the farmhouse for tools and utencils.", "result": "You find a broom in the closet and a wooden spoon in the cupboard.", "action_results": [{"action": "Open the van of peas and use the wooden spoon to eat.", "result": "You get the can of peas open and use the wooden spoon to take a bite of them. They taste horrible, but you are so hungry that you hardly notice.", "action_results": [{"action": "Keep eating the peas.", "result": "As you finish the peas, you feel your stomach begin to turn, and know you are in trouble. You quickly look around for medicine.", "action_results": [{"action": "Force yourself to vomit out the peas.", "result": "You turn to the nearest bush and release the contents of your stomach, the pain subsides but the hunger returns.", "action_results": []}, {"action": "Try to find a place to lie down.", "result": "You lie down in a chair in the corner. It's uncomfortable, but you still fall asleep.", "action_results": []}]}, {"action": "Spit the peas onto the ground and stop eating them.", "result": "You begin to feel nauseous and vomit.", "action_results": [{"action": "realize this is from eating after a long time of not eating and force down the peas", "result": "You fight through the nausea and keep the food down.", "action_results": []}, {"action": "throw the can and it bounces off a case of vegetables you hurriedly rush over to.", "result": "Looking over the vegetables you feel they are by far uneatable.", "action_results": []}]}]}, {"action": "Sharpen the broom handle into a weapon for protection and use the broom head as a fire starter.", "result": "You put the broom into your bag and carry it around in case you need to protect yourself.", "action_results": [{"action": "Move to bedroom to find more stuff", "result": "As you enter the bedroom, you lead with the sharpened broom handle. Luckily it is empty, and you quickly pack up a blanket and jacket you find in the closet.", "action_results": [{"action": "there are thermals to wear in the drawers", "result": "It's warm. You are glad that you found the jacket.", "action_results": []}, {"action": "there are arrows to pick up on the ground", "result": "You walk outside. There is a deadly silence in the air.", "action_results": []}, {"action": "Try to fit some shoes in your bag that is quickly filling up.", "result": "You open the bag. find some shoe which is Ok for the time being. You wear it", "action_results": []}, {"action": "Turn around to pick up your broom.", "result": "You then hear a loud crashing sound coming from nearbye.", "action_results": []}]}, {"action": "Check that doors are locked", "result": "You find one door is unlocked, leading you to a dark staircase.", "action_results": [{"action": "go down the stairs", "result": "You walk down the dark staircase, cobwebs choking you as you struggle to see.", "action_results": []}, {"action": "close the door without going through the doorway", "result": "You continue walking through the building. You hear a noise and pull out your broom.", "action_results": []}]}]}, {"action": "take the spoon and the broom", "result": "A man appears from another room in the house.", "action_results": [{"action": "Confront him - maybe he has things you can steal.", "result": "You pull out your gun and ask the man what he is doing there. You notice his bag, and tell him to empty it.", "action_results": [{"action": "Knock the man unconscious.", "result": "You tie the man up to a chair and wait for him to awaken. You ask him questions about supplies and other information that may be valuable.", "action_results": []}, {"action": "Browse through the stuff the man pulled out of the bag.", "result": "You find nothing of particular value, just the essentials to survive in this wasteland. You notice the man seems almost afraid.", "action_results": []}]}, {"action": "Run away.", "result": "You burst through the front door of the house, knowing the man won't take kindly to you stealing the few things he had left.", "action_results": [{"action": "Look behind yourself to see if he's chasing you.", "result": "You check behind you, but no one is there. You are able to slow down.", "action_results": []}, {"action": "Run as fast as you can towards the nearest suitable hiding place.", "result": "You come across another home some distance away. You hope you can stay for at least awhile as from the looks of it no one else has been here.", "action_results": []}]}]}, {"action": "examine the spoon", "result": "There's a name carved in the wood: Paolo.", "action_results": [{"action": "Take the broom as a weapon", "result": "As I round the corner there is a man standing there. I can only assume it is Paolo.", "action_results": [{"action": "Ask Paolo to join you in your quest for survival.", "result": "Paolo asks what his reward will be.", "action_results": []}, {"action": "Hit Paolo in the head with the broom, knocking him unconscious, then leave a note thanking him for the gift.", "result": "As you leave the feeling of guilt hits you like a bullet. It also passes as quickly as it came along. Fuck Paolo.", "action_results": []}]}, {"action": "Try to find Paolo to be not alone anymore", "result": "Seeing signs of another person gives you hope someone may be out there, even if it is just a sign they were there in the past. You call out for Paolo, and listen in anticipation.", "action_results": [{"action": "Check another building.", "result": "There are no signs of Paolo, or anyone else in the building.", "action_results": []}, {"action": "Give up as Paolo probably died a long time ago.", "result": "You start to get despondent, but quickly realize that you need to continue.", "action_results": []}]}]}]}, {"action": "Search the farmhouse for other usable supplies.", "result": "You find a medikit, and a flashlight with no batteries.", "action_results": [{"action": "Examine medikit.", "result": "The medikit is very basic. Still it can come in handy. You decide to take it with you.", "action_results": [{"action": "Put the medikit into your bag and move on", "result": "You come across a girl lying on the ground. You walk over to her.", "action_results": [{"action": "Check if she is sleeping.", "result": "As you approach you see she is indeed sleeping.", "action_results": []}, {"action": "Yell out \"Hey get up!\"", "result": "You stand over the girl and pour water on her.", "action_results": []}]}, {"action": "Examine flashlight", "result": "It's a large flashlight, if it had batteries it would probably light up a whole room.", "action_results": [{"action": "use the flashlight to look for other supplies", "result": "You search the other rooms using your flashlight. You come across some bottles of water and put them in your bag.", "action_results": []}, {"action": "use the flashlight to make signals to find other people", "result": "You blink the flashlight off and on. Eventually, someone calls out to you. \"Who's there?\" you ask.", "action_results": []}]}]}, {"action": "Take flashlight.", "result": "You go back outside, and you notice the sun is setting: it's a bit darker already.", "action_results": [{"action": "Look in bag for batteries", "result": "You find some batteries and put them into the flashlight and switch in on.", "action_results": [{"action": "Search for shelter for the night.", "result": "You notice a pile of rubble with some large boards, a coutch and a fallen tree. You are able to move some of the debris and create a crevis inside the wrekage. This looks like it could be a safe place for you to sleep tonight.", "action_results": []}, {"action": "Use flashlight to look around for anything you might have missed due to darkness.", "result": "You find an old doll with one missing eye.", "action_results": []}]}, {"action": "Return inside for the night", "result": "It is dark in here so you switch the flashlight on and scan your surroundings looking for a good spot to lie down and sleep.", "action_results": [{"action": "Go to a corner and sleep on the floor.", "result": "You try sleeping, but the floor is too hard. You look around to see if there is a better place to sleep.", "action_results": []}, {"action": "Look for something comfortable to lay on.", "result": "You don't find anything right away, so you lie down in the corner.", "action_results": []}]}]}, {"action": "Take the medkit.", "result": "You put the medkit in your bag. You know you will probably need it.", "action_results": [{"action": "Keep walking.", "result": "with things in the backpack is getting prepared for the unusual situations", "action_results": [{"action": "Search for any signs of other survivors.", "result": "You see footprints leading off to the west.", "action_results": []}, {"action": "Look for a vehicle that still has fuel.", "result": "You find a collection of rusted vehicles, none of which look too promising.", "action_results": []}]}, {"action": "Take a break to get more energy.", "result": "needs rest because things can complicate", "action_results": [{"action": "Get back on the road.", "result": "A pack of wild crows decends upson you tearing at your flesh. They are hungry, ravenous for blood.", "action_results": []}, {"action": "Try and get some sleep.", "result": "will become energertic", "action_results": []}]}]}, {"action": "Take the flashlight and keep looking for batteries.", "result": "You find batteries in an old rusty box, but they are the wrong size.", "action_results": [{"action": "Look for more batteries.", "result": "While you are looking for more batteries, a voice behind you says \"Looking for something?\"", "action_results": [{"action": "Raise your hands slowly.", "result": "The voice tells you to lower your hands. \"I'm friendly. . It's alright,\" he says.", "action_results": []}, {"action": "Turn around in shock.", "result": "You see a pretty, though terrified, woman with her gun drawn and pointed at you.", "action_results": []}]}, {"action": "Take these batteries and plan to barter them later.", "result": "You store the batteries in your bag next to the still useless flashlight. Maybe someone will need them and have the size you're looking for.", "action_results": [{"action": "Look for further useful things.", "result": "You dig around in the area and find a map and a canteen. You put these in your bag.", "action_results": []}, {"action": "Make an inventory of what you have in the bag.", "result": "After collecting inventory, you make your way back outside.", "action_results": []}]}]}]}, {"action": "eat meat", "result": "Nausea sets in immediately.", "action_results": [{"action": "Try shoving fingers down throat to force vomiting.", "result": "You throw up the rotten meat on the floor. You feel awful and are more dehydrated and hungry than before.", "action_results": [{"action": "start searching for some liquid to drink", "result": "You spy a flash of red beneath a collapsed wall. It is a precious can of Coca-Cola. It is worth a good bit in trade, but you guzzle it down nonetheless.", "action_results": [{"action": "Continue to search through the rubble of the collapsed wall.", "result": "You find a plethora of boxes of macaroni and cheese. It's the kind of macaroni and cheese that you only need to add water to.", "action_results": []}, {"action": "Put the empty can in your backpack.", "result": "You intend on using the empty can for scrap metal later on.", "action_results": []}]}, {"action": "try calling out for help", "result": "No one answers from the darkness.", "action_results": [{"action": "there are potions everywhere that are not marked", "result": "You open the largest bottle to see what is inside, sniffing cautiously.", "action_results": []}, {"action": "there is a response from far away", "result": "You shout again, hoping to hear more.", "action_results": []}, {"action": "Set the meat outside as bait.", "result": "You here someone Call out to you", "action_results": []}, {"action": "Scream out in agony and defeat.", "result": "You pass out. The pain is too much to bear.", "action_results": []}]}]}, {"action": "Find a good place to rest until the nausea passes, or sickness worsens.", "result": "You lay down on the floor and fall asleep", "action_results": [{"action": "Rest until I feel better", "result": "When you awaken the sun is bright. It is morning.", "action_results": [{"action": "Head for the forest and find something to forage.", "result": "While hunting for berries and fruit you stumble upon a pond. You decide to make a fishing rod.", "action_results": []}, {"action": "Head towards the decaying city to scavenge for the last scraps of food and supplies.", "result": "You discover some canned goods below some rubble.", "action_results": []}]}, {"action": "Panic and look for people", "result": "There is no one to be found. You take a few deep breaths and try to calm yourself.", "action_results": [{"action": "Yell out as loud as you can \"Anybody out there??\"", "result": "You don't hear anyone right away.", "action_results": []}, {"action": "Come to terms with your loneliness.", "result": "You realize that if you are to live on your own, you need to find a way to survive and gather the necessities of life.", "action_results": []}]}]}, {"action": "Expel the rotten meat from your body.", "result": "You put the can of peas in your backpack, right now you're feeling too sick to eat them.", "action_results": [{"action": "pretend death by starving, eat the rotten meat", "result": "The rotten meat sets off another wave of nausea, but you keep it down this time. The apocalypse has done wonders for fortifying your guts.", "action_results": [{"action": "Walk out of the room.", "result": "You leave the room and head outside. There is a cool breeze and it feels much better there.", "action_results": []}, {"action": "Burp loudly.", "result": "You begin to vomit uncontrollably", "action_results": []}]}, {"action": "Eat the peas later", "result": "You wait until the nausea subsides and for your hunger to return before prying open your can of peas to eat them as you continue to look for supplies.", "action_results": [{"action": "Throw up because you hate peas.", "result": "You wipe the vomit away from your mouth and begin to feel dizzy.", "action_results": []}, {"action": "Use the can to store your powerstones you find.", "result": "You find gauze and bandages in a medicine cabinet along with some acetaminophen. It's expired, but you put it in your pack anyways.", "action_results": []}]}]}, {"action": "Try to eat the peas to alleviate the nausea.", "result": "You take a bite of the peas, but your stomach turns. You look away as you empty your stomach out on the ground.", "action_results": [{"action": "Find more food.", "result": "You quickly rush to the other side of the store to see if anything else remained. You see a box of crackers under a shelf, and eat them, now hungrier than ever, despite the nausea.", "action_results": [{"action": "Check the store storage room to see if there are any items.", "result": "You feel a little stronger and walk over to the storage room to search for essentials, including medicine.", "action_results": []}, {"action": "Walk to the next store and search it.", "result": "You look over all the shelves at the next store. You manage to find a ton of food there. You laugh, knowing that you found the jackpot.", "action_results": []}]}, {"action": "Go to sleep.", "result": "When you wake up, your stomach still hurts, but you feel more energetic.", "action_results": [{"action": "Lick the food off of the ground.", "result": "After eating, you feel nauseous.", "action_results": []}, {"action": "Use the can as a hat.", "result": "The can makes a poor hat, but you re-use it to collect some berries growing along the side of the road.", "action_results": []}]}]}]}, {"action": "eat peas", "result": "The peas were delicious.", "action_results": [{"action": "Consider eating the meat too.", "result": "You do not eat the meat because you don't want to get sick and not be able to scavenge.", "action_results": [{"action": "Use the meat as bait to catch prey.", "result": "You figure animals might have stronger stomachs, and with your bow and arrow in hand, you leave the meat near the edge of the woods, and hide behind the nearest shed.", "action_results": [{"action": "a friendly dog comes to sniff the meat and becomes a companion", "result": "You realize that there is a apple tree right there.", "action_results": []}, {"action": "a mean and growling dog sniffs at the meat", "result": "You back away from the dog. He might need the meat more than you do.", "action_results": []}, {"action": "Fire at the first animal that comes, no matter what.", "result": "You hear a rustle. You shoot at the shadowy figure. A person yells out. What have you done?", "action_results": []}, {"action": "Take a nap while you wait.", "result": "You are awoken by the sounds of broken twigs close by.", "action_results": []}]}, {"action": "Look for something else to eat.", "result": "You find a can of peaches in a abandoned building. You open it.", "action_results": [{"action": "Eat one slice of peach to see if it's still good.", "result": "You wait 10 minutes. You feel fine. You eat the rest of the peaches like they are candy from heaven.", "action_results": []}, {"action": "Smell the peaches.", "result": "The peaches smell okay. You look around for a utinsil to eat them with.", "action_results": []}]}]}, {"action": "Leave the meat and look for food elsewhere.", "result": "You know the meat was probably bad, but your stomach still rumbles. You hope that you can find some more food elsewhere.", "action_results": [{"action": "Search for fire making material", "result": "Inside a partially collapsed building, you find furniture, lots of it. It must have been a furniture store. To think, people paid good money for this stuff. Now money no longer matters, and all this fancy furniture is good for is burning.", "action_results": [{"action": "Note the location of the furniture store in your notebook, it's a good place to sleep.", "result": "You continue down the abandoned street, looking for signs of life.", "action_results": []}, {"action": "Find dining chairs to break into firewood.", "result": "The chairs break easily and you find yourself highly ammused for the first time in days smashing the chairs into pieces.", "action_results": []}]}, {"action": "Wrap meat and put in knapsack for future cooking", "result": "as a result of not finding any other food i done it and it was prepared nice", "action_results": [{"action": "Try to cook the meat over a fire.", "result": "You cook the meat thouroughly and enjoy your meal.", "action_results": []}, {"action": "Smell the meat to see how bad it is.", "result": "The meat smells sulfur, like rotten eggs.", "action_results": []}]}]}, {"action": "Examine meat.", "result": "The meat is smelling bad, but you decide not to throw it away: it may be useful as bait, or for something else.", "action_results": [{"action": "put the meat in your backpack", "result": "The scent of the meat attracts insects and they swarm around your head.", "action_results": [{"action": "decide to cook it and light a fire", "result": "The fire is lit. You put the meat on a twig and cook it over the fire. You take a bite and spit it out. It's horrible.", "action_results": []}, {"action": "throw it down disgusted.", "result": "You abandon the meat, it isn't worth the risk.", "action_results": []}]}, {"action": "cook the meat immediately so it doesnt spoil anymore", "result": "You store the meat away and venture to the nearest trader. You exchange part of the meat for the new universal currency, 5.56 rounds, of which you receive 10. That's 10 more than you had for your battered AR rifle.", "action_results": [{"action": "Ask the trader what they have for sale.", "result": "The trader shows you what they have. You look over the items.", "action_results": []}, {"action": "Try to start a business deal with the trader where you provide goods in exchange for food.", "result": "Trader wants to see more food before agreeing to trade.", "action_results": []}]}]}, {"action": "Look behind fridge.", "result": "You look behind the fridge and find several other cans. You wonder if the cans may have fallen behind the fridge. You stuff them into your bag.", "action_results": [{"action": "continue searching for more food", "result": "You dare to open the fridge, but only encounter a horrible smell. You close the door and continue the search.", "action_results": [{"action": "try to move the fridge", "result": "It's too heavy. You begin to look around for a dolly to move it with.", "action_results": []}, {"action": "The fridge door pops open and rotten food falls out.", "result": "You can hear the quick approach of wild animals who have been drawn by the smell of rotting food.", "action_results": []}]}, {"action": "go outside and open a can of peas", "result": "You know you should ration, but the peas were so delicious, you decide to have another can. With enough food in your bag, now, you head outside to enjoy some sun as you continue your lunch. Luckily, these peas look as appetizing as the last can.", "action_results": [{"action": "Look for water.", "result": "Take a moment to reflect upon life.", "action_results": []}, {"action": "Take some time to enjoy the moment.", "result": "It's a nice day. Too bad you have work to do.", "action_results": []}]}]}]}]}]}]}]} \ No newline at end of file