start_text = "Adventurer@AIDungeon:~$ ./EnterDungeon \n
" var acceptInput=false var action_waiting = false var inputStr = "" var typing = false var action_list = ["You attack", "You tell", "You use", "You go"] var prompt_num = 0 var seed_max = 100 var seed_min = 0; prompts = ["You enter a dungeon with your trusty sword and shield. You are searching for the evil necromancer who killed your family. You've heard that he resides at the bottom of the dungeon, guarded by legions of the undead. You enter the first door and see"] if(seed == -1){ var seed = Math.floor(Math.random() * (+seed_max - +seed_min)) + +seed_min; } //var seed = 999 console.log("Seed is ", seed) function isMobileDevice() { return /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) }; function buttonCheck(){ if(typing == true){ setTimeout(buttonCheck, 500); } else{ document.getElementById('buttons').style.visibility='visible'; } } var StoryTracker = { lastActionResult: "", actions: [], results: [], choices: [], // Requests the first story getFirstStory:function(){ console.log("Requesting first story") Typer.appendToText(prompts[prompt_num]) StoryTracker.requestFirstStory() }, addFirstStory:function(story){ StoryTracker.lastActionResult = story StoryTracker.makeActionRequests() Typer.appendToText(story) }, // Called after requesting options, prints generating msg if waits too lng actionWait:function(){ if(action_waiting == true){ if(typing == true || acceptInput == true){ setTimeout(StoryTracker.actionWait, 10000); } else{ Typer.appendToText("\n\n Generating options... (~20s)") } } }, // Callback for action request addNextAction:function(action_result){ // Response receieved no longer waiting var action_results = JSON.parse(action_result) Typer.appendToText("\n\nOptions:") action_waiting = false StoryTracker.actions = [] StoryTracker.results = [] for (i = 0; i < 4; i++){ action_result = action_results[i] action = action_result[0] result = action_result[1] StoryTracker.results.push(result) var print_action = "\n" + String(i) + ") " + action Typer.appendToText(print_action) if (i == 3){ Typer.appendToText("\nWhich action do you choose? ") // Now we wait for the user to give input to us. acceptInput = true if(isMobileDevice()){ setTimeout(buttonCheck, 500); } } } }, // Make a request to the server for result actions makeActionRequests:function(){ action_waiting = true setTimeout(StoryTracker.actionWait, 10000); StoryTracker.requestActions(StoryTracker.lastActionResult, JSON.stringify(StoryTracker.choices)) }, requestFirstStory:function(){ $.post("/generate", {actions: false, seed, prompt_num}, StoryTracker.addFirstStory) }, requestActions:function(last_action_result, choices){ $.post("/generate", {actions: true, seed, prompt_num, last_action_result, choices}, StoryTracker.addNextAction) }, // Called once a choice has been made by button or entering. processInput:function(){ var choice_int = parseInt(inputStr, 10) if(choice_int >= 0 && choice_int <= 3){ console.log("choice_int is %d", choice_int) StoryTracker.choices.push(choice_int) StoryTracker.lastActionResult = StoryTracker.results[choice_int] StoryTracker.makeActionRequests(StoryTracker.firstStory + StoryTracker.lastStory) action_waiting = true Typer.appendToText("\n") Typer.appendToText(StoryTracker.lastActionResult) } else{ Typer.appendToText("Invalid choice. Must be a number from 0 to 3. \n") Typer.appendToText("\nWhich action do you choose? ") acceptInput = true if(isMobileDevice()){ setTimeout(buttonCheck, 500); } } inputStr = "" } } // Used to control the terminal like screen typing var Typer={ text: null, index:0, speed:2, content:function(){ return $("#console").html() }, appendToText:function(str){ str = str.replace(".", "." + "") typing = true Typer.text = Typer.text + str; }, removeChar:function(){ var cont=Typer.content() $("#console").html($("#console").html().substring(0,cont.length-1)) Typer.text = Typer.text.substring(0, Typer.text.length-1) Typer.index = Typer.index - 1 }, addText:function(){ if (Typer.index <= Typer.text.length) { var cont=Typer.content() if(cont.substring(cont.length-1,cont.length)=="|") $("#console").html($("#console").html().substring(0,cont.length-1)) if (Typer.text.substring(Typer.index, Typer.index + Typer.speed).includes(".")){ Typer.index += 1 } else{ Typer.index+=Typer.speed } var text=Typer.text.substring(0,Typer.index) var rtn= new RegExp("\n", "g") $("#console").html(text.replace(rtn,"
")) } else{ typing = false } }, } function writeAppend(str){ $("#console").append(str) } function startTyping(){ addTextTimer = setInterval("typeWords()", 20) } function typeWords() { Typer.addText() } document.addEventListener("keydown", KeyCheck); function KeyCheck(evt) { evt = evt || window.event var charCode = evt.keyCode || evt.which if(charCode == 8){ if(inputStr.length > 0){ console.log(inputStr) inputStr = inputStr.substring(0, inputStr.length-1) console.log(inputStr) Typer.removeChar() } } } document.onkeypress = function(evt) { if(acceptInput && !isMobileDevice()){ evt = evt || window.event var charCode = evt.keyCode || evt.which if(charCode == 13){ acceptInput = false Typer.appendToText("\n") StoryTracker.processInput(inputStr) } else{ var charStr = String.fromCharCode(charCode) Typer.appendToText(charStr) inputStr = inputStr + charStr } } } function onButtonClick(num){ document.getElementById('buttons').style.visibility='hidden'; if (acceptInput == true){ acceptInput = false num = String(num) Typer.appendToText(num) Typer.appendToText("\n") inputStr = num StoryTracker.processInput() } } function start(){ Typer.speed=1 Typer.text = "" Typer.appendToText(start_text) StoryTracker.getFirstStory() startTyping() console.log("Not mobile device"); document.getElementById('buttons').style.visibility='hidden'; } $(document).ready(function() { start() })