Files
Clover-Edition/story/story_manager.py
T
2019-09-26 16:39:51 -06:00

240 lines
8.5 KiB
Python

from story.utils import *
from other.cacher import *
import json
class Story():
def __init__(self, story_start, seed=None, game_state=None):
self.story_start = story_start
# list of actions. First action is the prompt length should always equal that of story blocks
self.actions = []
# list of story blocks first story block follows prompt and is intro story
self.results = []
# Only needed in constrained/cached version
self.seed = seed
self.choices = []
self.possible_action_results = []
if game_state is None:
game_state = dict()
self.game_state = game_state
def initialize_from_json(self, json_string):
story_dict = json.loads(json_string)
self.story_start = story_dict["story_start"]
self.seed = story_dict["seed"]
self.actions = story_dict["actions"]
self.results = story_dict["results"]
self.choices = story_dict["choices"]
self.possible_action_results = story_dict["possible_action_results"]
self.game_state = story_dict["game_state"]
def add_to_story(self, action, story_block):
self.actions.append(action)
self.results.append(story_block)
def latest_result(self):
if len(self.results) > 1:
return self.actions[-2] + self.results[-2] + self.actions[-1] + self.results[-1]
elif len(self.results) >= 1:
return self.story_start + self.actions[-1] + self.results[-1]
else:
return self.story_start
def __str__(self):
story_list = [self.story_start]
for i in range(len(self.results)):
story_list.append(self.actions[i])
story_list.append(self.results[i])
return "".join(story_list)
def to_json(self):
story_dict = {}
story_dict["story_start"] = self.story_start
story_dict["seed"] = self.seed
story_dict["actions"] = self.actions
story_dict["results"] = self.results
story_dict["choices"] = self.choices
story_dict["possible_action_results"] = self.possible_action_results
story_dict["game_state"] = self.game_state
return json.dumps(story_dict)
class StoryManager():
def __init__(self, generator):
self.generator = generator
def start_new_story(self, story_prompt, game_state=None):
block = self.generator.generate(story_prompt)
block = cut_trailing_sentence(block)
self.story = Story(story_prompt + block, game_state=game_state)
return self.story
def load_story(self, story, from_json=False):
if from_json:
self.story = Story("")
self.story.initialize_from_json(story)
else:
self.story = story
return str(story)
def json_story(self):
return self.story.to_json()
def story_context(self):
return self.story.latest_result()
class UnconstrainedStoryManager(StoryManager):
def act(self, action_choice):
result = self.generate_result(action_choice)
self.story.add_to_story(action_choice, result)
return result
def generate_result(self, action):
block = self.generator.generate(self.story_context() + action)
block = cut_trailing_sentence(block)
return block
class ConstrainedStoryManager(StoryManager):
def __init__(self, generator, action_verbs_key="classic"):
super().__init__(generator)
self.action_phrases = get_action_verbs(action_verbs_key)
self.cache = False
self.cacher = None
self.seed = None
def enable_caching(self, credentials_file=None, seed=0, bucket_name="dungeon-cache"):
self.cache = True
self.cacher = Cacher(credentials_file, bucket_name)
self.seed = seed
def start_new_story(self, story_prompt, game_state=None):
if self.cache:
return self.start_new_story_cache(story_prompt, game_state=game_state)
else:
return self.start_new_story_cache(story_prompt, game_state=game_state)
def start_new_story_generate(self, story_prompt, game_state=None):
super().start_new_story(story_prompt, game_state=game_state)
self.story.possible_action_results = self.get_action_results()
return self.story.story_start
def start_new_story_cache(self, story_prompt, game_state=None):
response = self.cacher.retrieve_from_cache(self.seed, [], "story")
if response is not None:
story_start = story_prompt + response
self.story = Story(story_start, seed=self.seed)
self.story.possible_action_results = self.get_action_results()
else:
story_start = self.start_new_story_generate(story_prompt, game_state=game_state)
self.story.seed = self.seed
self.cacher.cache_file(self.seed, [], story_start, "story")
return story_start
def load_story(self, story, from_json=False):
story_string = super().load_story(story, from_json=from_json)
return story_string
def get_possible_actions(self):
if self.story.possible_action_results is None:
self.story.possible_action_results = self.get_action_results()
return [action_result[0] for action_result in self.story.possible_action_results]
def act(self, action_choice_str):
try:
action_choice = int(action_choice_str)
except:
print("Error invalid choice.")
return None, None
if action_choice < 0 or action_choice >= len(self.action_phrases):
print("Error invalid choice.")
return None, None
self.story.choices.append(action_choice)
action, result = self.story.possible_action_results[action_choice]
self.story.add_to_story(action, result)
self.story.possible_action_results = self.get_action_results()
return result, self.get_possible_actions()
def get_action_results(self):
if self.cache:
return self.get_action_results_cache()
else:
return self.get_action_results_generate()
def get_action_results_generate(self):
action_results = [self.generate_action_result(self.story_context(), phrase) for phrase in self.action_phrases]
return action_results
def get_action_results_cache(self):
response = self.cacher.retrieve_from_cache(self.story.seed, self.story.choices, "choices")
if response is not None:
print("Retrieved from cache")
return json.loads(response)
else:
print("Didn't receive from cache")
action_results = self.get_action_results_generate()
response = json.dumps(action_results)
self.cacher.cache_file(self.story.seed, self.story.choices, response, "choices")
return action_results
def generate_action_result(self, prompt, phrase, options=None):
action = phrase + " " + self.generator.generate(prompt + " " + phrase, options)
action_result = cut_trailing_sentence(action)
action, result = split_first_sentence(action_result)
return action, result
class CTRLStoryManager(ConstrainedStoryManager):
def __init__(self, generator, action_verbs_key="anything"):
super().__init__(generator, action_verbs_key)
def start_new_story(self, story_prompt, game_state=None):
game_state = {"current_room": "lobby"}
super().start_new_story(story_prompt, game_state=game_state)
return self.story.story_start
def get_constrained_movement_options(self):
options = {}
options["word_whitelist"] = dict()
options["word_whitelist"][0] = get_ctrl_verbs("movement")
options["word_whitelist"][1] = ["to"]
options["word_whitelist"][2] = ["the"]
options["word_whitelist"][3] = \
[room for room in get_rooms("haunted_hospital") if room is not self.story.game_state["current_room"]]
options["word_whitelist"][4] = ["and"]
options["word_whitelist"][5] = ["see"]
return options, 3
def get_action_results_generate(self):
results = []
options, location_pos = self.get_constrained_movement_options()
for phrase in self.action_phrases:
result = self.generate_action_result(self.story_context(), phrase, options=options)
location = result[0].split()[location_pos+1]
options["word_whitelist"][location_pos].remove(location)
results.append(result)
return results