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Double DQN and Dueling DQN
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@@ -3,10 +3,12 @@ Highly modularized implementation of popular deep RL algorithms by PyTorch. My p
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reuse as much components as I can through different algorithms, use as less tricks as I can and switch
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easily between classical control tasks like CartPole and Atari games with raw pixel inputs.
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* Deep Q-Learning (DQN)
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* Asynchronous One-Step Q-Learning
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* Asynchronous One-Step Sarsa
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* Asynchronous N-Step Q-Learning
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* Asynchronous Advantage Actor Critic (A3C)
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* Double DQN
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* Dueling DQN
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* Async One-Step Q-Learning
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* Async One-Step Sarsa
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* Async N-Step Q-Learning
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* Async Advantage Actor Critic (A3C)
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# Curves
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> Curves for CartPole is trivial so I didn't place it here.
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@@ -46,5 +48,7 @@ Detailed usage and all training details can be found in ```main.py```
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# References
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* [Human Level Control through Deep Reinforcement Learning](https://www.nature.com/nature/journal/v518/n7540/full/nature14236.html)
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* [Asynchronous Methods for Deep Reinforcement Learning](https://arxiv.org/abs/1602.01783)
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* [Deep Reinforcement Learning with Double Q-learning](https://arxiv.org/abs/1509.06461)
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* [Dueling Network Architectures for Deep Reinforcement Learning](https://arxiv.org/abs/1511.06581)
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* [transedward/pytorch-dqn](https://github.com/transedward/pytorch-dqn)
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* [ikostrikov/pytorch-a3c](https://github.com/ikostrikov/pytorch-a3c)
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