# DeepRL Highly modularized implementation of popular deep RL algorithms by PyTorch. My principal here is to reuse as much components as I can through different algorithms, use as less tricks as I can and switch easily between classical control tasks like CartPole and Atari games with raw pixel inputs. Implemented algorithms: * Deep Q-Learning (DQN) * Double DQN * Dueling DQN * Async Advantage Actor Critic (A3C) * Async One-Step Q-Learning * Async One-Step Sarsa * Async N-Step Q-Learning * Continuous A3C * Deep Deterministic Policy Gradient (DDPG) # Curves > Curves for CartPole are trivial so I didn't place it here. ## DQN, Double DQN, Dueling DQN ![Loading...](https://raw.githubusercontent.com/ShangtongZhang/DeepRL/master/images/DQN-breakout.png) ![Loading...](https://raw.githubusercontent.com/ShangtongZhang/DeepRL/master/images/DQN-Pong.png) The network and parameters here are exactly same as the [DeepMind Nature paper](https://www.nature.com/nature/journal/v518/n7540/full/nature14236.html). Training curve is smoothed by a window of size 100. All the models are trained in a server with Xeon E5-2620 v3 and Titan X. For Breakout, test is triggered every 1000 episodes with 50 repetitions. In total, 16M frames cost about 4 days and 10 hours. For Pong, test is triggered every 10 episodes with no repetition. In total, 4M frames cost about 18 hours. ## Discrete A3C ![Loading...](https://raw.githubusercontent.com/ShangtongZhang/DeepRL/master/images/A3C-Pong.png) ![Loading...](https://raw.githubusercontent.com/ShangtongZhang/DeepRL/master/images/Async-Pong.png) The network I used here is a smaller network with only 42 * 42 input, alougth the network for DQN can also work here, it's quite slow. Training of A3C took about 2 hours (16 processes) in a server with two Xeon E5-2620 v3. While other async methods took about 1 day. Those value based async methods do work but I don't know how to make them stable. This is the test curve. Test is triggered in a separate deterministic test process every 50K frames. ## Continuous A3C ![Loading...](https://raw.githubusercontent.com/ShangtongZhang/DeepRL/master/images/Continuous-A3C.png) Sometimes _Bipedal Walker_ may run into _NAN_, I'm still not able to totally solve it. And continuous A3C is very sensible to hyper parameters. # Dependency * Open AI gym * PyTorch * PIL (pip install Pillow) * Python 2.7 (I didn't test with Python 3) * Tensorflow (We need tensorboard) # Usage Detailed usage and all training parameters can be found in ```main.py``` And you need to create following directories before running the program: ``` cd DeepRL mkdir data log evaluation_log ``` # References * [Human Level Control through Deep Reinforcement Learning](https://www.nature.com/nature/journal/v518/n7540/full/nature14236.html) * [Asynchronous Methods for Deep Reinforcement Learning](https://arxiv.org/abs/1602.01783) * [Deep Reinforcement Learning with Double Q-learning](https://arxiv.org/abs/1509.06461) * [Dueling Network Architectures for Deep Reinforcement Learning](https://arxiv.org/abs/1511.06581) * [Playing Atari with Deep Reinforcement Learning](https://arxiv.org/abs/1312.5602) * [HOGWILD!: A Lock-Free Approach to Parallelizing Stochastic Gradient Descent](https://arxiv.org/abs/1106.5730) * [Deterministic Policy Gradient Algorithms](http://proceedings.mlr.press/v32/silver14.pdf) * [Continuous control with deep reinforcement learning](https://arxiv.org/abs/1509.02971) * [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://arxiv.org/abs/1506.02438) * [transedward/pytorch-dqn](https://github.com/transedward/pytorch-dqn) * [ikostrikov/pytorch-a3c](https://github.com/ikostrikov/pytorch-a3c) * [ghliu/pytorch-ddpg](https://github.com/ghliu/pytorch-ddpg) * [MorvanZhou/Reinforcement-learning-with-tensorflow](https://github.com/MorvanZhou/Reinforcement-learning-with-tensorflow)