####################################################################### # Copyright (C) 2017 Shangtong Zhang(zhangshangtong.cpp@gmail.com) # # Permission given to modify the code as long as you keep this # # declaration at the top # ####################################################################### import numpy as np import torch.multiprocessing as mp from network import * from utils import * from component import * from async_worker import * import pickle import os import time class DeterministicPolicyGradient: def __init__(self, config, shared_network, extra): self.config = config self.task = config.task_fn() self.shared_network = shared_network self.worker_network = config.network_fn() self.worker_network.load_state_dict(self.shared_network.state_dict()) self.target_network = config.network_fn() self.target_network.load_state_dict(self.worker_network.state_dict()) self.actor_opt = config.actor_optimizer_fn(self.shared_network.actor.parameters()) self.critic_opt = config.critic_optimizer_fn(self.shared_network.critic.parameters()) self.random_process = config.random_process_fn() self.criterion = nn.MSELoss() self.shared_state_normalizer, self.shared_reward_normalizer, self.replay = extra self.state_normalizer = StaticNormalizer(self.task.state_dim) self.reward_normalizer = StaticNormalizer(1) def soft_update(self, target, src): for target_param, param in zip(target.parameters(), src.parameters()): target_param.data.copy_(target_param.data * (1.0 - self.config.target_network_mix) + param.data * self.config.target_network_mix) def episode(self, deterministic=False): self.random_process.reset_states() state = self.task.reset() state = self.state_normalizer(state) config = self.config actor = self.worker_network.actor critic = self.worker_network.critic target_actor = self.target_network.actor target_critic = self.target_network.critic steps = 0 total_reward = 0.0 while True: actor.eval() action = actor.predict(np.stack([state])).flatten() if not deterministic: action += self.random_process.sample() next_state, reward, done, info = self.task.step(action) done = (done or (config.max_episode_length and steps >= config.max_episode_length)) next_state = self.state_normalizer(next_state) total_reward += reward reward = self.reward_normalizer(reward) if not deterministic: self.replay.feed([state, action, reward, next_state, int(done)]) with config.steps_lock: config.total_steps.value += 1 steps += 1 state = next_state if done: break if not deterministic and self.replay.size() >= config.min_memory_size: self.worker_network.train() experiences = self.replay.sample() states, actions, rewards, next_states, terminals = experiences q_next = target_critic.predict(next_states, target_actor.predict(next_states)) terminals = critic.to_torch_variable(terminals).unsqueeze(1) rewards = critic.to_torch_variable(rewards).unsqueeze(1) q_next = config.discount * q_next * (1 - terminals) q_next.add_(rewards) q_next = q_next.detach() q = critic.predict(states, actions) critic_loss = self.criterion(q, q_next) critic.zero_grad() self.critic_opt.zero_grad() critic_loss.backward() with config.network_lock: sync_grad(self.shared_network.critic, critic) self.critic_opt.step() actions = actor.predict(states, False) var_actions = Variable(actions.data, requires_grad=True) q = critic.predict(states, var_actions) q.backward(torch.ones(q.size())) actor.zero_grad() self.actor_opt.zero_grad() actions.backward(-var_actions.grad.data) with config.network_lock: sync_grad(self.shared_network.actor, actor) self.actor_opt.step() self.worker_network.load_state_dict(self.shared_network.state_dict()) self.soft_update(self.target_network, self.worker_network) self.shared_state_normalizer.offline_stats.merge(self.state_normalizer.online_stats) self.state_normalizer.online_stats.zero() self.shared_reward_normalizer.offline_stats.merge(self.reward_normalizer.online_stats) self.reward_normalizer.online_stats.zero() return steps, total_reward