####################################################################### # Copyright (C) 2017 Shangtong Zhang(zhangshangtong.cpp@gmail.com) # # Permission given to modify the code as long as you keep this # # declaration at the top # ####################################################################### from .base_network import * # Network for pixel Atari game with value based methods class NatureConvNet(nn.Module, VanillaNet): def __init__(self, in_channels, n_actions, optimizer_fn=None, gpu=True): super(NatureConvNet, self).__init__() self.conv1 = nn.Conv2d(in_channels, 32, kernel_size=8, stride=4) self.conv2 = nn.Conv2d(32, 64, kernel_size=4, stride=2) self.conv3 = nn.Conv2d(64, 64, kernel_size=3, stride=1) self.fc4 = nn.Linear(7 * 7 * 64, 512) self.fc5 = nn.Linear(512, n_actions) BasicNet.__init__(self, gpu) def forward(self, x): x = self.to_torch_variable(x) y = F.relu(self.conv1(x)) y = F.relu(self.conv2(y)) y = F.relu(self.conv3(y)) y = y.view(y.size(0), -1) y = F.relu(self.fc4(y)) return self.fc5(y) # Network for pixel Atari game with dueling architecture class DuelingNatureConvNet(nn.Module, DuelingNet): def __init__(self, in_channels, n_actions, optimizer_fn=None, gpu=True): super(DuelingNatureConvNet, self).__init__() self.conv1 = nn.Conv2d(in_channels, 32, kernel_size=8, stride=4) self.conv2 = nn.Conv2d(32, 64, kernel_size=4, stride=2) self.conv3 = nn.Conv2d(64, 64, kernel_size=3, stride=1) self.fc4 = nn.Linear(7 * 7 * 64, 512) self.fc_advantage = nn.Linear(512, n_actions) self.fc_value = nn.Linear(512, 1) BasicNet.__init__(self, gpu) def forward(self, x): x = self.to_torch_variable(x) y = F.relu(self.conv1(x)) y = F.relu(self.conv2(y)) y = F.relu(self.conv3(y)) y = y.view(y.size(0), -1) phi = F.relu(self.fc4(y)) return phi # Network for pixel Atari game with actor critic class ActorCriticNatureConvNet(nn.Module, ActorCriticNet): def __init__(self, in_channels, n_actions, xentropy_weight=0.01, grad_threshold=40, gpu=True): super(ActorCriticNatureConvNet, self).__init__() self.conv1 = nn.Conv2d(in_channels, 32, kernel_size=8, stride=4) self.conv2 = nn.Conv2d(32, 64, kernel_size=4, stride=2) self.conv3 = nn.Conv2d(64, 64, kernel_size=3, stride=1) self.fc4 = nn.Linear(7 * 7 * 64, 512) self.fc_actor = nn.Linear(512, n_actions) self.fc_critic = nn.Linear(512, 1) self.xentropy_weight = xentropy_weight self.grad_threshold = grad_threshold BasicNet.__init__(self, gpu) def forward(self, x): x = self.to_torch_variable(x) y = F.elu(self.conv1(x)) y = F.elu(self.conv2(y)) y = F.elu(self.conv3(y)) y = y.view(y.size(0), -1) return F.elu(self.fc4(y)) class OpenAIActorCriticConvNet(nn.Module, ActorCriticNet): def __init__(self, in_channels, n_actions, LSTM=False): super(OpenAIActorCriticConvNet, self).__init__() self.conv1 = nn.Conv2d(in_channels, 32, 3, stride=2, padding=1) self.conv2 = nn.Conv2d(32, 32, 3, stride=2, padding=1) self.conv3 = nn.Conv2d(32, 32, 3, stride=2, padding=1) self.conv4 = nn.Conv2d(32, 32, 3, stride=2, padding=1) self.LSTM = LSTM hidden_units = 256 if LSTM: self.layer5 = nn.LSTMCell(32 * 3 * 3, hidden_units) else: self.layer5 = nn.Linear(32 * 3 * 3, hidden_units) self.fc_actor = nn.Linear(hidden_units, n_actions) self.fc_critic = nn.Linear(hidden_units, 1) BasicNet.__init__(self, gpu=False, LSTM=LSTM) if LSTM: self.h = self.to_torch_variable(np.zeros((1, hidden_units))) self.c = self.to_torch_variable(np.zeros((1, hidden_units))) def forward(self, x, update_LSTM=True): x = self.to_torch_variable(x) y = F.elu(self.conv1(x)) y = F.elu(self.conv2(y)) y = F.elu(self.conv3(y)) y = F.elu(self.conv4(y)) y = y.view(y.size(0), -1) if self.LSTM: h, c = self.layer5(y, (self.h, self.c)) if update_LSTM: self.h = h self.c = c phi = h else: phi = F.elu(self.layer5(y)) return phi class OpenAIConvNet(nn.Module, VanillaNet): def __init__(self, in_channels, n_actions): super(OpenAIConvNet, self).__init__() self.conv1 = nn.Conv2d(in_channels, 32, 3, stride=2, padding=1) self.conv2 = nn.Conv2d(32, 32, 3, stride=2, padding=1) self.conv3 = nn.Conv2d(32, 32, 3, stride=2, padding=1) self.conv4 = nn.Conv2d(32, 32, 3, stride=2, padding=1) hidden_units = 256 self.layer5 = nn.Linear(32 * 3 * 3, hidden_units) self.fc6 = nn.Linear(hidden_units, n_actions) BasicNet.__init__(self, gpu=False, LSTM=False) def forward(self, x, update_LSTM=True): x = self.to_torch_variable(x) y = F.elu(self.conv1(x)) y = F.elu(self.conv2(y)) y = F.elu(self.conv3(y)) y = F.elu(self.conv4(y)) y = y.view(y.size(0), -1) phi = F.elu(self.layer5(y)) return self.fc6(phi)