####################################################################### # Copyright (C) 2017 Shangtong Zhang(zhangshangtong.cpp@gmail.com) # # Permission given to modify the code as long as you keep this # # declaration at the top # ####################################################################### from ..network import * from ..component import * from .BaseAgent import * import torchvision class DDPGAgent(BaseAgent): def __init__(self, config): BaseAgent.__init__(self, config) self.config = config self.task = config.task_fn() self.network = config.network_fn(self.task.state_dim, self.task.action_dim) self.target_network = config.network_fn(self.task.state_dim, self.task.action_dim) self.target_network.load_state_dict(self.network.state_dict()) self.replay = config.replay_fn() self.random_process = config.random_process_fn(self.task.action_dim) self.total_steps = 0 def soft_update(self, target, src): for target_param, param in zip(target.parameters(), src.parameters()): target_param.detach_() target_param.copy_(target_param * (1.0 - self.config.target_network_mix) + param * self.config.target_network_mix) def evaluation_action(self, state): self.config.state_normalizer.set_read_only() state = np.stack([self.config.state_normalizer(state)]) action = self.network.predict(state, to_numpy=True).flatten() self.config.state_normalizer.unset_read_only() return action def episode(self, deterministic=False): self.random_process.reset_states() state = self.task.reset() state = self.config.state_normalizer(state) config = self.config steps = 0 total_reward = 0.0 while True: self.evaluate() self.evaluation_episodes() action = self.network.predict(np.stack([state]), True).flatten() if not deterministic: action += self.random_process.sample() next_state, reward, done, info = self.task.step(action) next_state = self.config.state_normalizer(next_state) total_reward += reward reward = self.config.reward_normalizer(reward) if not deterministic: self.replay.feed([state, action, reward, next_state, int(done)]) self.total_steps += 1 steps += 1 state = next_state if not deterministic and self.replay.size() >= config.min_memory_size: experiences = self.replay.sample() states, actions, rewards, next_states, terminals = experiences phi_next = self.target_network.feature(next_states) a_next = self.target_network.actor(phi_next) q_next = self.target_network.critic(phi_next, a_next) terminals = self.network.tensor(terminals).unsqueeze(1) rewards = self.network.tensor(rewards).unsqueeze(1) q_next = config.discount * q_next * (1 - terminals) q_next.add_(rewards) q_next = q_next.detach() phi = self.network.feature(states) q = self.network.critic(phi, self.network.tensor(actions)) critic_loss = (q - q_next).pow(2).mul(0.5).sum(-1).mean() self.network.zero_grad() critic_loss.backward() self.network.critic_opt.step() phi = self.network.feature(states) action = self.network.actor(phi) policy_loss = -self.network.critic(phi.detach(), action).mean() self.network.zero_grad() policy_loss.backward() self.network.actor_opt.step() self.soft_update(self.target_network, self.network) if done: break return total_reward, steps