####################################################################### # Copyright (C) 2017 Shangtong Zhang(zhangshangtong.cpp@gmail.com) # # Permission given to modify the code as long as you keep this # # declaration at the top # ####################################################################### from ..network import * from ..component import * from ..utils import * import time from .BaseAgent import * class DQNAgent(BaseAgent): def __init__(self, config): BaseAgent.__init__(self, config) self.config = config self.task = config.task_fn() self.network = config.network_fn(self.task.state_dim, self.task.action_dim) self.target_network = config.network_fn(self.task.state_dim, self.task.action_dim) self.optimizer = config.optimizer_fn(self.network.parameters()) self.criterion = nn.MSELoss() self.target_network.load_state_dict(self.network.state_dict()) self.replay = config.replay_fn() self.policy = config.policy_fn() self.total_steps = 0 def episode(self, deterministic=False): episode_start_time = time.time() state = self.task.reset() total_reward = 0.0 steps = 0 while True: value = self.network.predict(np.stack([self.config.state_normalizer(state)]), True).flatten() if deterministic: action = np.argmax(value) elif self.total_steps < self.config.exploration_steps: action = np.random.randint(0, len(value)) else: action = self.policy.sample(value) next_state, reward, done, _ = self.task.step(action) total_reward += reward reward = self.config.reward_normalizer(reward) if not deterministic: self.replay.feed([state, action, reward, next_state, int(done)]) self.total_steps += 1 steps += 1 state = next_state if not deterministic and self.total_steps > self.config.exploration_steps: experiences = self.replay.sample() states, actions, rewards, next_states, terminals = experiences states = self.config.state_normalizer(states) next_states = self.config.state_normalizer(next_states) q_next = self.target_network.predict(next_states, False).detach() if self.config.double_q: _, best_actions = self.network.predict(next_states).detach().max(1) q_next = q_next.gather(1, best_actions.unsqueeze(1)).squeeze(1) else: q_next, _ = q_next.max(1) terminals = self.network.tensor(terminals) rewards = self.network.tensor(rewards) q_next = self.config.discount * q_next * (1 - terminals) q_next.add_(rewards) actions = self.network.tensor(actions).unsqueeze(1).long() q = self.network.predict(states, False) q = q.gather(1, actions).squeeze(1) loss = self.criterion(q, q_next) self.optimizer.zero_grad() loss.backward() nn.utils.clip_grad_norm_(self.network.parameters(), self.config.gradient_clip) self.optimizer.step() self.evaluate() if not deterministic and self.total_steps % self.config.target_network_update_freq == 0: self.target_network.load_state_dict(self.network.state_dict()) if not deterministic and self.total_steps > self.config.exploration_steps: self.policy.update_epsilon() if done: break episode_time = time.time() - episode_start_time self.config.logger.debug('episode steps %d, episode time %f, time per step %f' % (steps, episode_time, episode_time / float(steps))) return total_reward, steps