####################################################################### # Copyright (C) 2017 Shangtong Zhang(zhangshangtong.cpp@gmail.com) # # Permission given to modify the code as long as you keep this # # declaration at the top # ####################################################################### from ..network import * from ..component import * from ..utils import * import time from .BaseAgent import * class QuantileRegressionDQNAgent(BaseAgent): def __init__(self, config): BaseAgent.__init__(self, config) self.config = config self.task = config.task_fn() self.network = config.network_fn(self.task.state_dim, self.task.action_dim) self.target_network = config.network_fn(self.task.state_dim, self.task.action_dim) self.optimizer = config.optimizer_fn(self.network.parameters()) self.criterion = nn.MSELoss() self.target_network.load_state_dict(self.network.state_dict()) self.replay = config.replay_fn() self.policy = config.policy_fn() self.total_steps = 0 self.quantile_weight = 1.0 / self.config.num_quantiles self.cumulative_density = self.network.tensor( (2 * np.arange(self.config.num_quantiles) + 1) / (2.0 * self.config.num_quantiles)) def huber(self, x): cond = (x.abs() < 1.0).float().detach() return 0.5 * x.pow(2) * cond + (x.abs() - 0.5) * (1 - cond) def evaluation_action(self, state): value = self.network.predict(np.stack([self.config.state_normalizer(state)])).squeeze(0).detach() value = (value * self.quantile_weight).sum(-1).cpu().detach().numpy().flatten() return np.argmax(value) def episode(self, deterministic=False): episode_start_time = time.time() state = self.task.reset() total_reward = 0.0 steps = 0 while True: value = self.network.predict(np.stack([self.config.state_normalizer(state)])).squeeze(0).detach() value = (value * self.quantile_weight).sum(-1).cpu().detach().numpy().flatten() if deterministic: action = np.argmax(value) elif self.total_steps < self.config.exploration_steps: action = np.random.randint(0, len(value)) else: action = self.policy.sample(value) next_state, reward, done, _ = self.task.step(action) total_reward += reward reward = self.config.reward_normalizer(reward) if not deterministic: self.replay.feed([state, action, reward, next_state, int(done)]) self.total_steps += 1 steps += 1 state = next_state if not deterministic and self.total_steps > self.config.exploration_steps: experiences = self.replay.sample() states, actions, rewards, next_states, terminals = experiences states = self.config.state_normalizer(states) next_states = self.config.state_normalizer(next_states) quantiles_next = self.target_network.predict(next_states).detach() q_next = (quantiles_next * self.quantile_weight).sum(-1) _, a_next = torch.max(q_next, dim=1) a_next = a_next.view(-1, 1, 1).expand(-1, -1, quantiles_next.size(2)) quantiles_next = quantiles_next.gather(1, a_next).squeeze(1) rewards = self.network.tensor(rewards) terminals = self.network.tensor(terminals) quantiles_next = rewards.view(-1, 1) + self.config.discount * (1 - terminals.view(-1, 1)) * quantiles_next quantiles = self.network.predict(states) actions = self.network.tensor(actions).long() actions = actions.view(-1, 1, 1).expand(-1, -1, quantiles.size(2)) quantiles = quantiles.gather(1, actions).squeeze(1) quantiles_next = quantiles_next.t().unsqueeze(-1) diff = quantiles_next - quantiles loss = self.huber(diff) * (self.cumulative_density.view(1, -1) - (diff.detach() < 0).float()).abs() self.optimizer.zero_grad() loss.mean(1).sum().backward() self.optimizer.step() self.evaluate() if not deterministic and self.total_steps % self.config.target_network_update_freq == 0: self.target_network.load_state_dict(self.network.state_dict()) if not deterministic and self.total_steps > self.config.exploration_steps: self.policy.update_epsilon() if done: break episode_time = time.time() - episode_start_time self.config.logger.debug('episode steps %d, episode time %f, time per step %f' % (steps, episode_time, episode_time / float(steps))) return total_reward, steps