import numpy as np from collections import deque import gym from gym import spaces from skimage import color, transform class NoopResetEnv(gym.Wrapper): def __init__(self, env=None, noop_max=30): """Sample initial states by taking random number of no-ops on reset. No-op is assumed to be action 0. """ super(NoopResetEnv, self).__init__(env) self.noop_max = noop_max assert env.unwrapped.get_action_meanings()[0] == 'NOOP' def reset(self): """ Do no-op action for a number of steps in [1, noop_max].""" self.env.reset() noops = np.random.randint(1, self.noop_max + 1) for _ in range(noops): obs, _, _, _ = self.env.step(0) return obs def step(self, action): return self.env.step(action) class FireResetEnv(gym.Wrapper): def __init__(self, env=None): """Take action on reset for environments that are fixed until firing.""" super(FireResetEnv, self).__init__(env) assert env.unwrapped.get_action_meanings()[1] == 'FIRE' assert len(env.unwrapped.get_action_meanings()) >= 3 def reset(self): self.env.reset() obs, _, _, _ = self.env.step(1) obs, _, _, _ = self.env.step(2) return obs def step(self, action): return self.env.step(action) class EpisodicLifeEnv(gym.Wrapper): def __init__(self, env=None): """Make end-of-life == end-of-episode, but only reset on true game over. Done by DeepMind for the DQN and co. since it helps value estimation. """ super(EpisodicLifeEnv, self).__init__(env) self.lives = 0 self.was_real_done = True self.was_realreset = False def step(self, action): obs, reward, done, info = self.env.step(action) self.was_real_done = done # check current lives, make loss of life terminal, # then update lives to handle bonus lives lives = self.env.unwrapped.ale.lives() if lives < self.lives and lives > 0: # for Qbert somtimes we stay in lives == 0 condtion for a few frames # so its important to keep lives > 0, so that we only reset once # the environment advertises done. done = True self.lives = lives return obs, reward, done, info def reset(self): """Reset only when lives are exhausted. This way all states are still reachable even though lives are episodic, and the learner need not know about any of this behind-the-scenes. """ if self.was_real_done: obs = self.env.reset() self.was_realreset = True else: # no-op step to advance from terminal/lost life state obs, _, _, _ = self.env.step(0) self.was_realreset = False self.lives = self.env.unwrapped.ale.lives() return obs class MaxAndSkipEnv(gym.Wrapper): def __init__(self, env=None, skip=4): """Return only every `skip`-th frame""" super(MaxAndSkipEnv, self).__init__(env) # most recent raw observations (for max pooling across time steps) self._obs_buffer = deque(maxlen=2) self._skip = skip def step(self, action): total_reward = 0.0 done = None for _ in range(self._skip): obs, reward, done, info = self.env.step(action) self._obs_buffer.append(obs) total_reward += reward if done: break max_frame = np.max(np.stack(self._obs_buffer), axis=0) return max_frame, total_reward, done, info def reset(self): """Clear past frame buffer and init. to first obs. from inner env.""" self._obs_buffer.clear() obs = self.env.reset() self._obs_buffer.append(obs) return obs class SkipEnv(gym.Wrapper): def __init__(self, env=None, skip=4): """Return only every `skip`-th frame""" super(SkipEnv, self).__init__(env) self._skip = skip def step(self, action): total_reward = 0.0 done = None for _ in range(self._skip): obs, reward, done, info = self.env.step(action) total_reward += reward if done: break return obs, total_reward, done, info def reset(self): obs = self.env.reset() return obs class DatasetEnv(gym.Wrapper): def __init__(self, env=None): super(DatasetEnv, self).__init__(env) self.saved_obs = [] self.saved_actions = [] def get_saved(self): return self.saved_obs, self.saved_actions def clear_saved(self): self.saved_obs = [] self.saved_actions = [] def step(self, action): obs, reward, done, info = self.env.step(action) self.saved_actions.append(action) self.saved_obs.append(obs) return obs, reward, done, info def reset(self): obs = self.env.reset() self.saved_obs.append(obs) return obs class ProcessFrame(gym.Wrapper): def __init__(self, env=None, frame_size=84): super(ProcessFrame, self).__init__(env) self.frame_size = frame_size self.observation_space = spaces.Box(low=0, high=255, shape=(1, frame_size, frame_size), dtype=np.uint8) def process(self, obs): obs = color.rgb2gray(obs) obs = transform.resize(obs, (self.frame_size, self.frame_size), mode='constant') obs = (255 * obs).astype(np.uint8).reshape((1, ) + obs.shape) return obs def step(self, action): obs, reward, done, info = self.env.step(action) return self.process(obs), reward, done, info def reset(self): return self.process(self.env.reset()) class NormalizeFrame(gym.Wrapper): def __init__(self, env=None): super(NormalizeFrame, self).__init__(env) def _normalize(self, obs): return np.asarray(obs, dtype=np.float32) / 255.0 def step(self, action): obs, reward, done, info = self.env.step(action) return self._normalize(obs), reward, done, info def reset(self): return self._normalize(self.env.reset()) class StackFrame(gym.Wrapper): def __init__(self, env=None, history_length=1): super(StackFrame, self).__init__(env) self.history_length = history_length self.buffer = None def reset(self): state = self.env.reset() self.buffer = [state] * self.history_length return np.asarray(np.vstack(self.buffer)) def step(self, action): state, reward, done, info = self.env.step(action) self.buffer.pop(0) self.buffer.append(state) return np.asarray(np.vstack(self.buffer)), reward, done, info