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Python

#######################################################################
# Copyright (C) 2017 Shangtong Zhang(zhangshangtong.cpp@gmail.com) #
# Permission given to modify the code as long as you keep this #
# declaration at the top #
#######################################################################
import numpy as np
import torch
from torch.autograd import Variable
import torch.nn as nn
class AdvantageActorCritic:
def __init__(self, config, actor, critic):
self.config = config
self.actor_opt = torch.optim.SGD(actor.parameters(), lr=0.0001)
self.critic_opt = torch.optim.SGD(critic.parameters(), lr=0.0001)
# self.optimizer = config.optimizer_fn(learning_network.parameters())
self.worker_actor = config.actor_fn()
self.worker_actor.load_state_dict(actor.state_dict())
self.worker_critic = config.critic_fn()
self.worker_critic.load_state_dict(critic.state_dict())
self.task = config.task_fn()
self.policy = config.policy_fn()
self.actor = actor
self.critic = critic
def episode(self, deterministic=False):
config = self.config
state = self.task.reset()
steps = 0
total_reward = 0
pending = []
while not config.stop_signal.value and \
(not config.max_episode_length or steps < config.max_episode_length):
prob, log_prob = self.actor.predict(np.stack([state]))
value = self.critic.predict(np.stack([state]))
# prob, log_prob, value = self.worker_network.predict(np.stack([state]))
action = self.policy.sample(prob.data.numpy().flatten(), deterministic)
next_state, reward, terminal, _ = self.task.step(action)
steps += 1
total_reward += reward
if deterministic:
if terminal:
break
state = next_state
continue
pending.append([prob, log_prob, value, action, reward])
with config.steps_lock:
config.total_steps.value += 1
if terminal or len(pending) >= config.update_interval:
policy_loss = 0
value_loss = 0
if terminal:
R = torch.FloatTensor([[0]])
else:
R = self.worker_critic.predict(np.stack([next_state])).data
GAE = torch.FloatTensor([[0]])
for i in reversed(range(len(pending))):
prob, log_prob, value, action, reward = pending[i]
R = config.discount * R + reward
GAE = R - value.data
# if i == len(pending) - 1:
# delta = reward + config.discount * R - value.data
# else:
# delta = reward + pending[i + 1][2].data - value.data
# GAE = config.discount * config.gae_tau * GAE + delta
policy_loss += -log_prob.gather(1, Variable(torch.LongTensor([[action]]))) * Variable(GAE)
policy_loss += config.entropy_weight * torch.sum(torch.mul(prob, log_prob))
R = reward + config.discount * R
value_loss += 0.5 * (Variable(R) - value).pow(2)
pending = []
self.worker_actor.zero_grad()
self.actor_opt.zero_grad()
policy_loss.backward()
nn.utils.clip_grad_norm(self.worker_actor.parameters(), config.gradient_clip)
for param, worker_param in zip(
self.actor.parameters(), self.worker_actor.parameters()):
if param.grad is not None:
break
param._grad = worker_param.grad
self.actor_opt.step()
self.worker_actor.load_state_dict(self.actor.state_dict())
# self.worker_network.reset(terminal)
self.worker_critic.zero_grad()
self.critic_opt.zero_grad()
value_loss.backward()
nn.utils.clip_grad_norm(self.worker_critic.parameters(), config.gradient_clip)
for param, worker_param in zip(
self.critic.parameters(), self.worker_critic.parameters()):
if param.grad is not None:
break
param._grad = worker_param.grad
self.critic_opt.step()
self.worker_critic.load_state_dict(self.critic.state_dict())
if terminal:
break
state = next_state
return steps, total_reward