Files
DeepRL/network.py
T
2017-07-19 23:11:50 -06:00

344 lines
12 KiB
Python

#######################################################################
# Copyright (C) 2017 Shangtong Zhang(zhangshangtong.cpp@gmail.com) #
# Permission given to modify the code as long as you keep this #
# declaration at the top #
#######################################################################
import torch
from torch.autograd import Variable
import torch.nn as nn
import torch.nn.functional as F
import numpy as np
# Base class for all kinds of network
class BasicNet:
def __init__(self, optimizer_fn, gpu, LSTM=False):
if optimizer_fn is not None:
self.optimizer = optimizer_fn(self.parameters())
self.gpu = gpu and torch.cuda.is_available()
self.LSTM = LSTM
if self.gpu:
self.cuda()
def to_torch_variable(self, x, dtype='float32'):
if isinstance(x, Variable):
return x
if not isinstance(x, torch.FloatTensor):
x = torch.from_numpy(np.asarray(x, dtype=dtype))
if self.gpu:
x = x.cuda()
return Variable(x)
def reset(self, terminal):
if not self.LSTM:
return
if terminal:
self.h.data.zero_()
self.c.data.zero_()
self.h = Variable(self.h.data)
self.c = Variable(self.c.data)
# Base class for value based methods
class VanillaNet(BasicNet):
def predict(self, x, to_numpy=False):
y = self.forward(x)
if to_numpy:
y = y.cpu().data.numpy()
return y
# Base class for actor critic method
class ActorCriticNet(BasicNet):
def predict(self, x):
phi = self.forward(x, True)
pre_prob = self.fc_actor(phi)
prob = F.softmax(pre_prob)
log_prob = F.log_softmax(pre_prob)
value = self.fc_critic(phi)
return prob, log_prob, value
def critic(self, x):
phi = self.forward(x, False)
return self.fc_critic(phi)
# Base class for dueling architecture
class DuelingNet(BasicNet):
def predict(self, x, to_numpy=False):
phi = self.forward(x)
value = self.fc_value(phi)
advantange = self.fc_advantage(phi)
q = value.expand_as(advantange) + (advantange - advantange.mean(1).expand_as(advantange))
if to_numpy:
return q.cpu().data.numpy()
return q
# Starting of several network instances
# Network for CartPole with value based methods
class FCNet(nn.Module, VanillaNet):
def __init__(self, dims, optimizer_fn=None, gpu=True):
super(FCNet, self).__init__()
self.fc1 = nn.Linear(dims[0], dims[1])
self.fc2 = nn.Linear(dims[1], dims[2])
self.fc3 = nn.Linear(dims[2], dims[3])
self.criterion = nn.MSELoss()
BasicNet.__init__(self, optimizer_fn, gpu)
def forward(self, x):
x = self.to_torch_variable(x)
x = x.view(x.size(0), -1)
y = F.relu(self.fc1(x))
y = F.relu(self.fc2(y))
y = self.fc3(y)
return y
# Network for CartPole with dueling architecture
class DuelingFCNet(nn.Module, DuelingNet):
def __init__(self, dims, optimizer_fn=None, gpu=True):
super(DuelingFCNet, self).__init__()
self.fc1 = nn.Linear(dims[0], dims[1])
self.fc2 = nn.Linear(dims[1], dims[2])
self.fc_value = nn.Linear(dims[2], 1)
self.fc_advantage = nn.Linear(dims[2], dims[3])
self.criterion = nn.MSELoss()
BasicNet.__init__(self, optimizer_fn, gpu)
def forward(self, x):
x = self.to_torch_variable(x)
x = x.view(x.size(0), -1)
y = F.relu(self.fc1(x))
phi = F.relu(self.fc2(y))
return phi
# Network for CartPole with actor critic
class ActorCriticFCNet(nn.Module, ActorCriticNet):
def __init__(self,
dims):
super(ActorCriticFCNet, self).__init__()
self.layer1 = nn.Linear(dims[0], dims[1])
self.fc_actor = nn.Linear(dims[1], dims[2])
self.fc_critic = nn.Linear(dims[1], 1)
BasicNet.__init__(self, None, False)
def forward(self, x, update_LSTM=True):
x = self.to_torch_variable(x)
x = x.view(x.size(0), -1)
phi = self.layer1(x)
return phi
# Network for pixel Atari game with value based methods
class NatureConvNet(nn.Module, VanillaNet):
def __init__(self, in_channels, n_actions, optimizer_fn=None, gpu=True):
super(NatureConvNet, self).__init__()
self.conv1 = nn.Conv2d(in_channels, 32, kernel_size=8, stride=4)
self.conv2 = nn.Conv2d(32, 64, kernel_size=4, stride=2)
self.conv3 = nn.Conv2d(64, 64, kernel_size=3, stride=1)
self.fc4 = nn.Linear(7 * 7 * 64, 512)
self.fc5 = nn.Linear(512, n_actions)
self.criterion = nn.MSELoss()
BasicNet.__init__(self, optimizer_fn, gpu)
def forward(self, x):
x = self.to_torch_variable(x)
y = F.relu(self.conv1(x))
y = F.relu(self.conv2(y))
y = F.relu(self.conv3(y))
y = y.view(y.size(0), -1)
y = F.relu(self.fc4(y))
return self.fc5(y)
# Network for pixel Atari game with dueling architecture
class DuelingNatureConvNet(nn.Module, DuelingNet):
def __init__(self, in_channels, n_actions, optimizer_fn=None, gpu=True):
super(DuelingNatureConvNet, self).__init__()
self.conv1 = nn.Conv2d(in_channels, 32, kernel_size=8, stride=4)
self.conv2 = nn.Conv2d(32, 64, kernel_size=4, stride=2)
self.conv3 = nn.Conv2d(64, 64, kernel_size=3, stride=1)
self.fc4 = nn.Linear(7 * 7 * 64, 512)
self.fc_advantage = nn.Linear(512, n_actions)
self.fc_value = nn.Linear(512, 1)
self.criterion = nn.MSELoss()
BasicNet.__init__(self, optimizer_fn, gpu)
def forward(self, x):
x = self.to_torch_variable(x)
y = F.relu(self.conv1(x))
y = F.relu(self.conv2(y))
y = F.relu(self.conv3(y))
y = y.view(y.size(0), -1)
phi = F.relu(self.fc4(y))
return phi
# Network for pixel Atari game with actor critic
class ActorCriticNatureConvNet(nn.Module, ActorCriticNet):
def __init__(self,
in_channels,
n_actions,
xentropy_weight=0.01,
grad_threshold=40,
gpu=True):
super(ActorCriticNatureConvNet, self).__init__()
self.conv1 = nn.Conv2d(in_channels, 32, kernel_size=8, stride=4)
self.conv2 = nn.Conv2d(32, 64, kernel_size=4, stride=2)
self.conv3 = nn.Conv2d(64, 64, kernel_size=3, stride=1)
self.fc4 = nn.Linear(7 * 7 * 64, 512)
self.fc_actor = nn.Linear(512, n_actions)
self.fc_critic = nn.Linear(512, 1)
self.xentropy_weight = xentropy_weight
self.grad_threshold = grad_threshold
BasicNet.__init__(self, optimizer_fn=None, gpu=gpu)
def forward(self, x):
x = self.to_torch_variable(x)
y = F.elu(self.conv1(x))
y = F.elu(self.conv2(y))
y = F.elu(self.conv3(y))
y = y.view(y.size(0), -1)
return F.elu(self.fc4(y))
class OpenAIActorCriticConvNet(nn.Module, ActorCriticNet):
def __init__(self,
in_channels,
n_actions,
LSTM=False):
super(OpenAIActorCriticConvNet, self).__init__()
self.conv1 = nn.Conv2d(in_channels, 32, 3, stride=2, padding=1)
self.conv2 = nn.Conv2d(32, 32, 3, stride=2, padding=1)
self.conv3 = nn.Conv2d(32, 32, 3, stride=2, padding=1)
self.conv4 = nn.Conv2d(32, 32, 3, stride=2, padding=1)
self.LSTM = LSTM
hidden_units = 256
if LSTM:
self.layer5 = nn.LSTMCell(32 * 3 * 3, hidden_units)
else:
self.layer5 = nn.Linear(32 * 3 * 3, hidden_units)
self.fc_actor = nn.Linear(hidden_units, n_actions)
self.fc_critic = nn.Linear(hidden_units, 1)
BasicNet.__init__(self, optimizer_fn=None, gpu=False, LSTM=LSTM)
if LSTM:
self.h = self.to_torch_variable(np.zeros((1, hidden_units)))
self.c = self.to_torch_variable(np.zeros((1, hidden_units)))
def forward(self, x, update_LSTM=True):
x = self.to_torch_variable(x)
y = F.elu(self.conv1(x))
y = F.elu(self.conv2(y))
y = F.elu(self.conv3(y))
y = F.elu(self.conv4(y))
y = y.view(y.size(0), -1)
if self.LSTM:
h, c = self.layer5(y, (self.h, self.c))
if update_LSTM:
self.h = h
self.c = c
phi = h
else:
phi = F.elu(self.layer5(y))
return phi
class OpenAIConvNet(nn.Module, VanillaNet):
def __init__(self,
in_channels,
n_actions):
super(OpenAIConvNet, self).__init__()
self.conv1 = nn.Conv2d(in_channels, 32, 3, stride=2, padding=1)
self.conv2 = nn.Conv2d(32, 32, 3, stride=2, padding=1)
self.conv3 = nn.Conv2d(32, 32, 3, stride=2, padding=1)
self.conv4 = nn.Conv2d(32, 32, 3, stride=2, padding=1)
hidden_units = 256
self.layer5 = nn.Linear(32 * 3 * 3, hidden_units)
self.fc6 = nn.Linear(hidden_units, n_actions)
BasicNet.__init__(self, optimizer_fn=None, gpu=False, LSTM=False)
def forward(self, x, update_LSTM=True):
x = self.to_torch_variable(x)
y = F.elu(self.conv1(x))
y = F.elu(self.conv2(y))
y = F.elu(self.conv3(y))
y = F.elu(self.conv4(y))
y = y.view(y.size(0), -1)
phi = F.elu(self.layer5(y))
return self.fc6(phi)
class DDPGActorNet(nn.Module, BasicNet):
def __init__(self,
state_dim,
action_dim,
gpu=False):
super(DDPGActorNet, self).__init__()
self.layer1 = nn.Linear(state_dim, 400)
self.layer2 = nn.Linear(400, 300)
self.layer3 = nn.Linear(300, action_dim)
BasicNet.__init__(self, None, False, False)
self.init_weights()
def init_weights(self):
bound = 3e-3
self.layer3.weight.data.uniform_(-bound, bound)
# self.layer3.bias.data.uniform_(-bound, bound)
def fanin(size):
v = 1.0 / np.sqrt(size[1])
return torch.FloatTensor(size).uniform_(-v, v)
self.layer1.weight.data = fanin(self.layer1.weight.data.size())
# self.layer1.bias.data = fanin(self.layer1.bias.data.size())
self.layer2.weight.data = fanin(self.layer2.weight.data.size())
# self.layer2.bias.data = fanin(self.layer2.bias.data.size())
def forward(self, x):
x = self.to_torch_variable(x)
x = F.relu(self.layer1(x))
x = F.relu(self.layer2(x))
x = F.tanh(self.layer3(x))
return x
def predict(self, x, to_numpy=True):
y = self.forward(x)
if to_numpy:
y = y.cpu().data.numpy()
return y
class DDPGCriticNet(nn.Module, BasicNet):
def __init__(self,
state_dim,
action_dim,
gpu=False):
super(DDPGCriticNet, self).__init__()
self.layer1 = nn.Linear(state_dim, 400)
self.layer2 = nn.Linear(400 + action_dim, 300)
self.layer3 = nn.Linear(300, 1)
BasicNet.__init__(self, None, False, False)
self.init_weights()
def init_weights(self):
bound = 3e-3
self.layer3.weight.data.uniform_(-bound, bound)
# self.layer3.bias.data.uniform_(-bound, bound)
def fanin(size):
v = 1.0 / np.sqrt(size[1])
return torch.FloatTensor(size).uniform_(-v, v)
self.layer1.weight.data = fanin(self.layer1.weight.data.size())
# self.layer1.bias.data = fanin(self.layer1.bias.data.size())
self.layer2.weight.data = fanin(self.layer2.weight.data.size())
# self.layer2.bias.data = fanin(self.layer2.bias.data.size())
def forward(self, x, action):
x = self.to_torch_variable(x)
action = self.to_torch_variable(action)
x = F.relu(self.layer1(x))
x = F.relu(self.layer2(torch.cat([x, action], dim=1)))
x = self.layer3(x)
return x
def predict(self, x, action):
return self.forward(x, action)