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initial version
This commit is contained in:
Vendored
+883
@@ -0,0 +1,883 @@
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// Type definitions for OpenJsCad.js
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// Project: https://github.com/joostn/OpenJsCad
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// Definitions by: Dan Marshall <https://github.com/danmarshall>
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// Definitions: https://github.com/borisyankov/DefinitelyTyped
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/// <reference path="../threejs/three.d.ts" />
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declare module THREE {
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var CSG: {
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fromCSG: (csg: CSG, defaultColor: any) => {
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colorMesh: Mesh;
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wireframe: Mesh;
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boundLen: number;
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};
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getGeometryVertex: (geometry: any, vertex_position: any) => number;
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};
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function OrbitControls(object: any, domElement: any): void;
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function SpriteCanvasMaterial(parameters?: any): void;
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interface ICanvasRendererOptions {
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canvas?: HTMLCanvasElement;
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alpha?: boolean;
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}
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class CanvasRenderer implements Renderer {
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domElement: HTMLCanvasElement;
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private pixelRatio;
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private autoClear;
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private sortObjects;
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private sortElements;
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private info;
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private _projector;
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private _renderData;
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private _elements;
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private _lights;
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private _canvas;
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private _canvasWidth;
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private _canvasHeight;
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private _canvasWidthHalf;
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private _canvasHeightHalf;
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private _viewportX;
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private _viewportY;
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private _viewportWidth;
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private _viewportHeight;
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private _context;
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private _clearColor;
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private _clearAlpha;
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private _contextGlobalAlpha;
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private _contextGlobalCompositeOperation;
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private _contextStrokeStyle;
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private _camera;
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private _contextFillStyle;
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private _contextLineWidth;
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private _contextLineCap;
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private _contextLineJoin;
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private _contextLineDash;
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private _v1;
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private _v2;
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private _v3;
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private _v4;
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private _v5;
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private _v6;
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private _v1x;
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private _v1y;
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private _v2x;
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private _v2y;
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private _v3x;
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private _v3y;
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private _v4x;
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private _v4y;
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private _v5x;
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private _v5y;
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private _v6x;
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private _v6y;
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private _color;
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private _color1;
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private _color2;
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private _color3;
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private _color4;
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private _diffuseColor;
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private _emissiveColor;
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private _lightColor;
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private _patterns;
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private _image;
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private _uvs;
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private _uv1x;
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private _uv1y;
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private _uv2x;
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private _uv2y;
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private _uv3x;
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private _uv3y;
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private _clipBox;
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private _clearBox;
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private _elemBox;
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private _ambientLight;
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private _directionalLights;
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private _pointLights;
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private _vector3;
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private _centroid;
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private _normal;
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private _normalViewMatrix;
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constructor(parameters: ICanvasRendererOptions);
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supportsVertexTextures(): void;
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setFaceCulling: () => void;
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getPixelRatio(): number;
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setPixelRatio(value: any): void;
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setSize(width: any, height: any, updateStyle: any): void;
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setViewport(x: any, y: any, width: any, height: any): void;
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setScissor(): void;
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enableScissorTest(): void;
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setClearColor(color: any, alpha: any): void;
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setClearColorHex(hex: any, alpha: any): void;
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getClearColor(): Color;
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getClearAlpha(): number;
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getMaxAnisotropy(): number;
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clear(): void;
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clearColor(): void;
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clearDepth(): void;
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clearStencil(): void;
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render(scene: Scene, camera: Camera, renderTarget?: RenderTarget, forceClear?: boolean): void;
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calculateLights(): void;
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calculateLight(position: any, normal: any, color: any): void;
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renderSprite(v1: any, element: any, material: any): void;
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renderLine(v1: any, v2: any, element: any, material: any): void;
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renderFace3(v1: any, v2: any, v3: any, uv1: any, uv2: any, uv3: any, element: any, material: any): void;
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drawTriangle(x0: any, y0: any, x1: any, y1: any, x2: any, y2: any): void;
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strokePath(color: any, linewidth: any, linecap: any, linejoin: any): void;
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fillPath(color: any): void;
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onTextureUpdate(event: any): void;
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textureToPattern(texture: any): void;
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patternPath(x0: any, y0: any, x1: any, y1: any, x2: any, y2: any, u0: any, v0: any, u1: any, v1: any, u2: any, v2: any, texture: any): void;
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clipImage(x0: any, y0: any, x1: any, y1: any, x2: any, y2: any, u0: any, v0: any, u1: any, v1: any, u2: any, v2: any, image: any): void;
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expand(v1: any, v2: any, pixels: any): void;
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setOpacity(value: any): void;
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setBlending(value: any): void;
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setLineWidth(value: any): void;
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setLineCap(value: any): void;
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setLineJoin(value: any): void;
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setStrokeStyle(value: any): void;
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setFillStyle(value: any): void;
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setLineDash(value: any): void;
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}
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function RenderableObject(): void;
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function RenderableFace(): void;
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function RenderableVertex(): void;
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function RenderableLine(): void;
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function RenderableSprite(): void;
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function Projector(): void;
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}
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declare module OpenJsCad {
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interface ILog {
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(x: string): void;
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prevLogTime?: number;
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}
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var log: ILog;
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interface IViewerOptions {
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drawLines?: boolean;
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drawFaces?: boolean;
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color?: number[];
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bgColor?: number;
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noWebGL?: boolean;
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}
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interface ProcessorOptions extends IViewerOptions {
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verbose?: boolean;
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viewerwidth?: number;
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viewerheight?: number;
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viewerheightratio?: number;
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}
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class Viewer {
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private perspective;
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private drawOptions;
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private size;
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private defaultColor_;
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private bgColor_;
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private containerElm_;
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private scene_;
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private camera_;
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private controls_;
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private renderer_;
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private canvas;
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private pauseRender_;
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private requestID_;
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constructor(containerElm: any, size: any, options: IViewerOptions);
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createScene(drawAxes: any, axLen: any): void;
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createCamera(): void;
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createControls(canvas: any): void;
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webGLAvailable(): boolean;
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createRenderer(bool_noWebGL: any): void;
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render(): void;
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animate(): void;
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cancelAnimate(): void;
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refreshRenderer(bool_noWebGL: any): void;
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drawAxes(axLen: any): void;
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setCsg(csg: any, resetZoom: any): void;
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applyDrawOptions(): void;
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clear(): void;
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getUserMeshes(str?: any): THREE.Object3D[];
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resetZoom(r: any): void;
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parseSizeParams(): void;
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handleResize(): void;
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}
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function makeAbsoluteUrl(url: any, baseurl: any): any;
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function isChrome(): boolean;
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function runMainInWorker(mainParameters: any): void;
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function expandResultObjectArray(result: any): any;
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function checkResult(result: any): void;
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function resultToCompactBinary(resultin: any): any;
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function resultFromCompactBinary(resultin: any): any;
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function parseJsCadScriptSync(script: any, mainParameters: any, debugging: any): any;
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function parseJsCadScriptASync(script: any, mainParameters: any, options: any, callback: any): Worker;
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function getWindowURL(): URL;
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function textToBlobUrl(txt: any): string;
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function revokeBlobUrl(url: any): void;
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function FileSystemApiErrorHandler(fileError: any, operation: any): void;
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function AlertUserOfUncaughtExceptions(): void;
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function getParamDefinitions(script: any): any[];
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interface EventHandler {
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(ev?: Event): any;
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}
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/**
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* options parameter:
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* - drawLines: display wireframe lines
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* - drawFaces: display surfaces
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* - bgColor: canvas background color
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* - color: object color
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* - viewerwidth, viewerheight: set rendering size. Works with any css unit.
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* viewerheight can also be specified as a ratio to width, ie number e (0, 1]
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* - noWebGL: force render without webGL
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* - verbose: show additional info (currently only time used for rendering)
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*/
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interface ViewerSize {
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widthDefault: string;
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heightDefault: string;
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width: number;
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height: number;
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heightratio: number;
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}
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class Processor {
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private containerdiv;
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private options;
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private onchange;
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private static widthDefault;
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private static heightDefault;
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private viewerdiv;
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private viewer;
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private viewerSize;
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private processing;
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private currentObject;
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private hasValidCurrentObject;
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private hasOutputFile;
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private worker;
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private paramDefinitions;
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private paramControls;
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private script;
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private hasError;
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private debugging;
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private errordiv;
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private errorpre;
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private statusdiv;
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private controldiv;
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private statusspan;
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private statusbuttons;
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private abortbutton;
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private renderedElementDropdown;
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private formatDropdown;
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private generateOutputFileButton;
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private downloadOutputFileLink;
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private parametersdiv;
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private parameterstable;
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private currentFormat;
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private filename;
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private currentObjects;
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private currentObjectIndex;
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private isFirstRender_;
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private outputFileDirEntry;
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private outputFileBlobUrl;
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constructor(containerdiv: HTMLDivElement, options?: ProcessorOptions, onchange?: EventHandler);
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static convertToSolid(obj: any): any;
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cleanOption(option: any, deflt: any): any;
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toggleDrawOption(str: any): boolean;
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setDrawOption(str: any, bool: any): void;
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handleResize(): void;
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createElements(): void;
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getFilenameForRenderedObject(): string;
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setRenderedObjects(obj: any): void;
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setSelectedObjectIndex(index: number): void;
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selectedFormat(): any;
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selectedFormatInfo(): any;
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updateDownloadLink(): void;
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clearViewer(): void;
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abort(): void;
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enableItems(): void;
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setOpenJsCadPath(path: string): void;
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addLibrary(lib: any): void;
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setError(txt: string): void;
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setDebugging(debugging: boolean): void;
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setJsCad(script: string, filename: string): void;
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getParamValues(): {};
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rebuildSolid(): void;
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hasSolid(): boolean;
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isProcessing(): boolean;
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clearOutputFile(): void;
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generateOutputFile(): void;
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currentObjectToBlob(): any;
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supportedFormatsForCurrentObject(): string[];
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formatInfo(format: any): any;
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downloadLinkTextForCurrentObject(): string;
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generateOutputFileBlobUrl(): void;
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generateOutputFileFileSystem(): void;
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createParamControls(): void;
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}
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}
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interface Window {
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Worker: Worker;
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// URL: URL;
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webkitURL: URL;
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requestFileSystem: any;
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webkitRequestFileSystem: any;
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}
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interface IAMFStringOptions {
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unit: string;
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}
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declare class CxG {
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toStlString(): string;
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toStlBinary(): void;
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toAMFString(AMFStringOptions?: IAMFStringOptions): void;
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getBounds(): CxG[];
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transform(matrix4x4: CSG.Matrix4x4): CxG;
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mirrored(plane: CSG.Plane): CxG;
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mirroredX(): CxG;
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mirroredY(): CxG;
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mirroredZ(): CxG;
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translate(v: number[]): CxG;
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translate(v: CSG.Vector3D): CxG;
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scale(f: CSG.Vector3D): CxG;
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rotateX(deg: number): CxG;
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rotateY(deg: number): CxG;
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rotateZ(deg: number): CxG;
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rotate(rotationCenter: CSG.Vector3D, rotationAxis: CSG.Vector3D, degrees: number): CxG;
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rotateEulerAngles(alpha: number, beta: number, gamma: number, position: number[]): CxG;
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}
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interface ICenter {
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center(cAxes: string[]): CxG;
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}
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declare class CSG extends CxG implements ICenter {
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polygons: CSG.Polygon[];
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properties: CSG.Properties;
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isCanonicalized: boolean;
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isRetesselated: boolean;
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cachedBoundingBox: CSG.Vector3D[];
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static defaultResolution2D: number;
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static defaultResolution3D: number;
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static fromPolygons(polygons: CSG.Polygon[]): CSG;
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static fromSlices(options: any): CSG;
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static fromObject(obj: any): CSG;
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static fromCompactBinary(bin: any): CSG;
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toPolygons(): CSG.Polygon[];
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union(csg: CSG[]): CSG;
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union(csg: CSG): CSG;
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unionSub(csg: CSG, retesselate?: boolean, canonicalize?: boolean): CSG;
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unionForNonIntersecting(csg: CSG): CSG;
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subtract(csg: CSG[]): CSG;
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subtract(csg: CSG): CSG;
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subtractSub(csg: CSG, retesselate: boolean, canonicalize: boolean): CSG;
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intersect(csg: CSG[]): CSG;
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intersect(csg: CSG): CSG;
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intersectSub(csg: CSG, retesselate?: boolean, canonicalize?: boolean): CSG;
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invert(): CSG;
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transform1(matrix4x4: CSG.Matrix4x4): CSG;
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||||
transform(matrix4x4: CSG.Matrix4x4): CSG;
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||||
toString(): string;
|
||||
expand(radius: number, resolution: number): CSG;
|
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contract(radius: number, resolution: number): CSG;
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||||
stretchAtPlane(normal: number[], point: number[], length: number): CSG;
|
||||
expandedShell(radius: number, resolution: number, unionWithThis: boolean): CSG;
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||||
canonicalized(): CSG;
|
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reTesselated(): CSG;
|
||||
getBounds(): CSG.Vector3D[];
|
||||
mayOverlap(csg: CSG): boolean;
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cutByPlane(plane: CSG.Plane): CSG;
|
||||
connectTo(myConnector: CSG.Connector, otherConnector: CSG.Connector, mirror: boolean, normalrotation: number): CSG;
|
||||
setShared(shared: CSG.Polygon.Shared): CSG;
|
||||
setColor(args: any): CSG;
|
||||
toCompactBinary(): {
|
||||
"class": string;
|
||||
numPolygons: number;
|
||||
numVerticesPerPolygon: Uint32Array;
|
||||
polygonPlaneIndexes: Uint32Array;
|
||||
polygonSharedIndexes: Uint32Array;
|
||||
polygonVertices: Uint32Array;
|
||||
vertexData: Float64Array;
|
||||
planeData: Float64Array;
|
||||
shared: CSG.Polygon.Shared[];
|
||||
};
|
||||
toPointCloud(cuberadius: any): CSG;
|
||||
getTransformationAndInverseTransformationToFlatLying(): any;
|
||||
getTransformationToFlatLying(): any;
|
||||
lieFlat(): CSG;
|
||||
projectToOrthoNormalBasis(orthobasis: CSG.OrthoNormalBasis): CAG;
|
||||
sectionCut(orthobasis: CSG.OrthoNormalBasis): CAG;
|
||||
fixTJunctions(): CSG;
|
||||
toTriangles(): any[];
|
||||
getFeatures(features: any): any;
|
||||
center(cAxes: string[]): CxG;
|
||||
toX3D(): Blob;
|
||||
toStlBinary(): Blob;
|
||||
toStlString(): string;
|
||||
toAMFString(m: IAMFStringOptions): Blob;
|
||||
}
|
||||
declare module CSG {
|
||||
function fnNumberSort(a: any, b: any): number;
|
||||
function parseOption(options: any, optionname: any, defaultvalue: any): any;
|
||||
function parseOptionAs3DVector(options: any, optionname: any, defaultvalue: any): Vector3D;
|
||||
function parseOptionAs3DVectorList(options: any, optionname: any, defaultvalue: any): any;
|
||||
function parseOptionAs2DVector(options: any, optionname: any, defaultvalue: any): any;
|
||||
function parseOptionAsFloat(options: any, optionname: any, defaultvalue: any): any;
|
||||
function parseOptionAsInt(options: any, optionname: any, defaultvalue: any): any;
|
||||
function parseOptionAsBool(options: any, optionname: any, defaultvalue: any): any;
|
||||
function cube(options: any): CSG;
|
||||
function sphere(options: any): CSG;
|
||||
function cylinder(options: any): CSG;
|
||||
function roundedCylinder(options: any): CSG;
|
||||
function roundedCube(options: any): CSG;
|
||||
/**
|
||||
* polyhedron accepts openscad style arguments. I.e. define face vertices clockwise looking from outside
|
||||
*/
|
||||
function polyhedron(options: any): CSG;
|
||||
function IsFloat(n: any): boolean;
|
||||
function solve2Linear(a: any, b: any, c: any, d: any, u: any, v: any): number[];
|
||||
class Vector3D extends CxG {
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
constructor(v3: Vector3D);
|
||||
constructor(v2: Vector2D);
|
||||
constructor(v2: number[]);
|
||||
constructor(x: number, y: number);
|
||||
constructor(x: number, y: number, z: number);
|
||||
static Create(x: number, y: number, z: number): Vector3D;
|
||||
clone(): Vector3D;
|
||||
negated(): Vector3D;
|
||||
abs(): Vector3D;
|
||||
plus(a: Vector3D): Vector3D;
|
||||
minus(a: Vector3D): Vector3D;
|
||||
times(a: number): Vector3D;
|
||||
dividedBy(a: number): Vector3D;
|
||||
dot(a: Vector3D): number;
|
||||
lerp(a: Vector3D, t: number): Vector3D;
|
||||
lengthSquared(): number;
|
||||
length(): number;
|
||||
unit(): Vector3D;
|
||||
cross(a: Vector3D): Vector3D;
|
||||
distanceTo(a: Vector3D): number;
|
||||
distanceToSquared(a: Vector3D): number;
|
||||
equals(a: Vector3D): boolean;
|
||||
multiply4x4(matrix4x4: Matrix4x4): Vector3D;
|
||||
transform(matrix4x4: Matrix4x4): Vector3D;
|
||||
toString(): string;
|
||||
randomNonParallelVector(): Vector3D;
|
||||
min(p: Vector3D): Vector3D;
|
||||
max(p: Vector3D): Vector3D;
|
||||
toStlString(): string;
|
||||
toAMFString(): string;
|
||||
}
|
||||
class Vertex extends CxG {
|
||||
pos: Vector3D;
|
||||
tag: number;
|
||||
constructor(pos: Vector3D);
|
||||
static fromObject(obj: any): Vertex;
|
||||
flipped(): Vertex;
|
||||
getTag(): number;
|
||||
interpolate(other: Vertex, t: number): Vertex;
|
||||
transform(matrix4x4: Matrix4x4): Vertex;
|
||||
toString(): string;
|
||||
toStlString(): string;
|
||||
toAMFString(): string;
|
||||
}
|
||||
class Plane extends CxG {
|
||||
normal: Vector3D;
|
||||
w: number;
|
||||
tag: number;
|
||||
constructor(normal: Vector3D, w: number);
|
||||
static fromObject(obj: any): Plane;
|
||||
static EPSILON: number;
|
||||
static fromVector3Ds(a: Vector3D, b: Vector3D, c: Vector3D): Plane;
|
||||
static anyPlaneFromVector3Ds(a: Vector3D, b: Vector3D, c: Vector3D): Plane;
|
||||
static fromPoints(a: Vector3D, b: Vector3D, c: Vector3D): Plane;
|
||||
static fromNormalAndPoint(normal: Vector3D, point: Vector3D): Plane;
|
||||
static fromNormalAndPoint(normal: number[], point: number[]): Plane;
|
||||
flipped(): Plane;
|
||||
getTag(): number;
|
||||
equals(n: Plane): boolean;
|
||||
transform(matrix4x4: Matrix4x4): Plane;
|
||||
splitPolygon(polygon: Polygon): {
|
||||
type: any;
|
||||
front: any;
|
||||
back: any;
|
||||
};
|
||||
splitLineBetweenPoints(p1: Vector3D, p2: Vector3D): Vector3D;
|
||||
intersectWithLine(line3d: Line3D): Vector3D;
|
||||
intersectWithPlane(plane: Plane): Line3D;
|
||||
signedDistanceToPoint(point: Vector3D): number;
|
||||
toString(): string;
|
||||
mirrorPoint(point3d: Vector3D): Vector3D;
|
||||
}
|
||||
class Polygon extends CxG {
|
||||
vertices: Vertex[];
|
||||
shared: Polygon.Shared;
|
||||
plane: Plane;
|
||||
cachedBoundingSphere: any;
|
||||
cachedBoundingBox: Vector3D[];
|
||||
static defaultShared: CSG.Polygon.Shared;
|
||||
constructor(vertices: Vector3D, shared?: Polygon.Shared, plane?: Plane);
|
||||
constructor(vertices: Vertex[], shared?: Polygon.Shared, plane?: Plane);
|
||||
static fromObject(obj: any): Polygon;
|
||||
checkIfConvex(): void;
|
||||
setColor(args: any): Polygon;
|
||||
getSignedVolume(): number;
|
||||
getArea(): number;
|
||||
getTetraFeatures(features: any): any[];
|
||||
extrude(offsetvector: any): CSG;
|
||||
boundingSphere(): any;
|
||||
boundingBox(): Vector3D[];
|
||||
flipped(): Polygon;
|
||||
transform(matrix4x4: Matrix4x4): Polygon;
|
||||
toString(): string;
|
||||
projectToOrthoNormalBasis(orthobasis: OrthoNormalBasis): CAG;
|
||||
/**
|
||||
* Creates solid from slices (CSG.Polygon) by generating walls
|
||||
* @param {Object} options Solid generating options
|
||||
* - numslices {Number} Number of slices to be generated
|
||||
* - callback(t, slice) {Function} Callback function generating slices.
|
||||
* arguments: t = [0..1], slice = [0..numslices - 1]
|
||||
* return: CSG.Polygon or null to skip
|
||||
* - loop {Boolean} no flats, only walls, it's used to generate solids like a tor
|
||||
*/
|
||||
solidFromSlices(options: any): CSG;
|
||||
/**
|
||||
*
|
||||
* @param walls Array of wall polygons
|
||||
* @param bottom Bottom polygon
|
||||
* @param top Top polygon
|
||||
*/
|
||||
private _addWalls(walls, bottom, top, bFlipped);
|
||||
static verticesConvex(vertices: Vertex[], planenormal: any): boolean;
|
||||
static createFromPoints(points: number[][], shared?: CSG.Polygon.Shared, plane?: Plane): Polygon;
|
||||
static isConvexPoint(prevpoint: any, point: any, nextpoint: any, normal: any): boolean;
|
||||
static isStrictlyConvexPoint(prevpoint: any, point: any, nextpoint: any, normal: any): boolean;
|
||||
toStlString(): string;
|
||||
}
|
||||
}
|
||||
declare module CSG.Polygon {
|
||||
class Shared {
|
||||
color: any;
|
||||
tag: any;
|
||||
constructor(color: any);
|
||||
static fromObject(obj: any): Shared;
|
||||
static fromColor(args: any): Shared;
|
||||
getTag(): any;
|
||||
getHash(): any;
|
||||
}
|
||||
}
|
||||
declare module CSG {
|
||||
class PolygonTreeNode {
|
||||
parent: any;
|
||||
children: any;
|
||||
polygon: Polygon;
|
||||
removed: boolean;
|
||||
constructor();
|
||||
addPolygons(polygons: any): void;
|
||||
remove(): void;
|
||||
isRemoved(): boolean;
|
||||
isRootNode(): boolean;
|
||||
invert(): void;
|
||||
getPolygon(): Polygon;
|
||||
getPolygons(result: Polygon[]): void;
|
||||
splitByPlane(plane: any, coplanarfrontnodes: any, coplanarbacknodes: any, frontnodes: any, backnodes: any): void;
|
||||
_splitByPlane(plane: any, coplanarfrontnodes: any, coplanarbacknodes: any, frontnodes: any, backnodes: any): void;
|
||||
addChild(polygon: Polygon): PolygonTreeNode;
|
||||
invertSub(): void;
|
||||
recursivelyInvalidatePolygon(): void;
|
||||
}
|
||||
class Tree {
|
||||
polygonTree: PolygonTreeNode;
|
||||
rootnode: Node;
|
||||
constructor(polygons: Polygon[]);
|
||||
invert(): void;
|
||||
clipTo(tree: Tree, alsoRemovecoplanarFront?: boolean): void;
|
||||
allPolygons(): Polygon[];
|
||||
addPolygons(polygons: Polygon[]): void;
|
||||
}
|
||||
class Node {
|
||||
parent: Node;
|
||||
plane: Plane;
|
||||
front: any;
|
||||
back: any;
|
||||
polygontreenodes: PolygonTreeNode[];
|
||||
constructor(parent: Node);
|
||||
invert(): void;
|
||||
clipPolygons(polygontreenodes: PolygonTreeNode[], alsoRemovecoplanarFront: boolean): void;
|
||||
clipTo(tree: Tree, alsoRemovecoplanarFront: boolean): void;
|
||||
addPolygonTreeNodes(polygontreenodes: PolygonTreeNode[]): void;
|
||||
getParentPlaneNormals(normals: Vector3D[], maxdepth: number): void;
|
||||
}
|
||||
class Matrix4x4 {
|
||||
elements: number[];
|
||||
constructor(elements?: number[]);
|
||||
plus(m: Matrix4x4): Matrix4x4;
|
||||
minus(m: Matrix4x4): Matrix4x4;
|
||||
multiply(m: Matrix4x4): Matrix4x4;
|
||||
clone(): Matrix4x4;
|
||||
rightMultiply1x3Vector(v: Vector3D): Vector3D;
|
||||
leftMultiply1x3Vector(v: Vector3D): Vector3D;
|
||||
rightMultiply1x2Vector(v: Vector2D): Vector2D;
|
||||
leftMultiply1x2Vector(v: Vector2D): Vector2D;
|
||||
isMirroring(): boolean;
|
||||
static unity(): Matrix4x4;
|
||||
static rotationX(degrees: number): Matrix4x4;
|
||||
static rotationY(degrees: number): Matrix4x4;
|
||||
static rotationZ(degrees: number): Matrix4x4;
|
||||
static rotation(rotationCenter: CSG.Vector3D, rotationAxis: CSG.Vector3D, degrees: number): Matrix4x4;
|
||||
static translation(v: number[]): Matrix4x4;
|
||||
static translation(v: Vector3D): Matrix4x4;
|
||||
static mirroring(plane: Plane): Matrix4x4;
|
||||
static scaling(v: number[]): Matrix4x4;
|
||||
static scaling(v: Vector3D): Matrix4x4;
|
||||
}
|
||||
class Vector2D extends CxG {
|
||||
x: number;
|
||||
y: number;
|
||||
constructor(x: number, y: number);
|
||||
constructor(x: number[]);
|
||||
constructor(x: Vector2D);
|
||||
static fromAngle(radians: number): Vector2D;
|
||||
static fromAngleDegrees(degrees: number): Vector2D;
|
||||
static fromAngleRadians(radians: number): Vector2D;
|
||||
static Create(x: number, y: number): Vector2D;
|
||||
toVector3D(z: number): Vector3D;
|
||||
equals(a: Vector2D): boolean;
|
||||
clone(): Vector2D;
|
||||
negated(): Vector2D;
|
||||
plus(a: Vector2D): Vector2D;
|
||||
minus(a: Vector2D): Vector2D;
|
||||
times(a: number): Vector2D;
|
||||
dividedBy(a: number): Vector2D;
|
||||
dot(a: Vector2D): number;
|
||||
lerp(a: Vector2D, t: number): Vector2D;
|
||||
length(): number;
|
||||
distanceTo(a: Vector2D): number;
|
||||
distanceToSquared(a: Vector2D): number;
|
||||
lengthSquared(): number;
|
||||
unit(): Vector2D;
|
||||
cross(a: Vector2D): number;
|
||||
normal(): Vector2D;
|
||||
multiply4x4(matrix4x4: Matrix4x4): Vector2D;
|
||||
transform(matrix4x4: Matrix4x4): Vector2D;
|
||||
angle(): number;
|
||||
angleDegrees(): number;
|
||||
angleRadians(): number;
|
||||
min(p: Vector2D): Vector2D;
|
||||
max(p: Vector2D): Vector2D;
|
||||
toString(): string;
|
||||
abs(): Vector2D;
|
||||
}
|
||||
class Line2D extends CxG {
|
||||
normal: Vector2D;
|
||||
w: number;
|
||||
constructor(normal: Vector2D, w: number);
|
||||
static fromPoints(p1: Vector2D, p2: Vector2D): Line2D;
|
||||
reverse(): Line2D;
|
||||
equals(l: Line2D): boolean;
|
||||
origin(): Vector2D;
|
||||
direction(): Vector2D;
|
||||
xAtY(y: number): number;
|
||||
absDistanceToPoint(point: Vector2D): number;
|
||||
intersectWithLine(line2d: Line2D): Vector2D;
|
||||
transform(matrix4x4: Matrix4x4): Line2D;
|
||||
}
|
||||
class Line3D extends CxG {
|
||||
point: Vector3D;
|
||||
direction: Vector3D;
|
||||
constructor(point: Vector3D, direction: Vector3D);
|
||||
static fromPoints(p1: Vector3D, p2: Vector3D): Line3D;
|
||||
static fromPlanes(p1: Plane, p2: Plane): Line3D;
|
||||
intersectWithPlane(plane: Plane): Vector3D;
|
||||
clone(): Line3D;
|
||||
reverse(): Line3D;
|
||||
transform(matrix4x4: Matrix4x4): Line3D;
|
||||
closestPointOnLine(point: Vector3D): Vector3D;
|
||||
distanceToPoint(point: Vector3D): number;
|
||||
equals(line3d: Line3D): boolean;
|
||||
}
|
||||
class OrthoNormalBasis extends CxG {
|
||||
v: Vector3D;
|
||||
u: Vector3D;
|
||||
plane: Plane;
|
||||
planeorigin: Vector3D;
|
||||
constructor(plane: Plane, rightvector?: Vector3D);
|
||||
static GetCartesian(xaxisid: string, yaxisid: string): OrthoNormalBasis;
|
||||
static Z0Plane(): OrthoNormalBasis;
|
||||
getProjectionMatrix(): Matrix4x4;
|
||||
getInverseProjectionMatrix(): Matrix4x4;
|
||||
to2D(vec3: Vector3D): Vector2D;
|
||||
to3D(vec2: Vector2D): Vector3D;
|
||||
line3Dto2D(line3d: Line3D): Line2D;
|
||||
line2Dto3D(line2d: Line2D): Line3D;
|
||||
transform(matrix4x4: Matrix4x4): OrthoNormalBasis;
|
||||
}
|
||||
function interpolateBetween2DPointsForY(point1: Vector2D, point2: Vector2D, y: number): number;
|
||||
function reTesselateCoplanarPolygons(sourcepolygons: CSG.Polygon[], destpolygons: CSG.Polygon[]): void;
|
||||
class fuzzyFactory {
|
||||
multiplier: number;
|
||||
lookuptable: any;
|
||||
constructor(numdimensions: number, tolerance: number);
|
||||
lookupOrCreate(els: any, creatorCallback: any): any;
|
||||
}
|
||||
class fuzzyCSGFactory {
|
||||
vertexfactory: fuzzyFactory;
|
||||
planefactory: fuzzyFactory;
|
||||
polygonsharedfactory: any;
|
||||
constructor();
|
||||
getPolygonShared(sourceshared: Polygon.Shared): Polygon.Shared;
|
||||
getVertex(sourcevertex: Vertex): Vertex;
|
||||
getPlane(sourceplane: Plane): Plane;
|
||||
getPolygon(sourcepolygon: Polygon): Polygon;
|
||||
getCSG(sourcecsg: CSG): CSG;
|
||||
}
|
||||
var staticTag: number;
|
||||
function getTag(): number;
|
||||
class Properties {
|
||||
cube: Properties;
|
||||
center: any;
|
||||
facecenters: any[];
|
||||
roundedCube: Properties;
|
||||
cylinder: Properties;
|
||||
start: any;
|
||||
end: any;
|
||||
facepointH: any;
|
||||
facepointH90: any;
|
||||
sphere: Properties;
|
||||
facepoint: any;
|
||||
roundedCylinder: any;
|
||||
_transform(matrix4x4: Matrix4x4): Properties;
|
||||
_merge(otherproperties: Properties): Properties;
|
||||
static transformObj(source: any, result: any, matrix4x4: Matrix4x4): void;
|
||||
static cloneObj(source: any, result: any): void;
|
||||
static addFrom(result: any, otherproperties: Properties): void;
|
||||
}
|
||||
class Connector extends CxG {
|
||||
point: Vector3D;
|
||||
axisvector: Vector3D;
|
||||
normalvector: Vector3D;
|
||||
constructor(point: number[], axisvector: Vector3D, normalvector: number[]);
|
||||
constructor(point: number[], axisvector: number[], normalvector: number[]);
|
||||
constructor(point: number[], axisvector: number[], normalvector: Vector3D);
|
||||
constructor(point: Vector3D, axisvector: number[], normalvector: Vector3D);
|
||||
constructor(point: Vector3D, axisvector: number[], normalvector: number[]);
|
||||
constructor(point: Vector3D, axisvector: Vector3D, normalvector: Vector3D);
|
||||
normalized(): Connector;
|
||||
transform(matrix4x4: Matrix4x4): Connector;
|
||||
getTransformationTo(other: Connector, mirror: boolean, normalrotation: number): Matrix4x4;
|
||||
axisLine(): Line3D;
|
||||
extend(distance: number): Connector;
|
||||
}
|
||||
class ConnectorList {
|
||||
connectors_: Connector[];
|
||||
closed: boolean;
|
||||
constructor(connectors: Connector[]);
|
||||
static defaultNormal: number[];
|
||||
static fromPath2D(path2D: CSG.Path2D, arg1: any, arg2: any): ConnectorList;
|
||||
static _fromPath2DTangents(path2D: any, start: any, end: any): ConnectorList;
|
||||
static _fromPath2DExplicit(path2D: any, angleIsh: any): ConnectorList;
|
||||
setClosed(bool: boolean): void;
|
||||
appendConnector(conn: Connector): void;
|
||||
followWith(cagish: any): CSG;
|
||||
verify(): void;
|
||||
}
|
||||
class Path2D extends CxG {
|
||||
closed: boolean;
|
||||
points: Vector2D[];
|
||||
lastBezierControlPoint: Vector2D;
|
||||
constructor(points: number[], closed?: boolean);
|
||||
constructor(points: Vector2D[], closed?: boolean);
|
||||
static arc(options: any): Path2D;
|
||||
concat(otherpath: Path2D): Path2D;
|
||||
appendPoint(point: Vector2D): Path2D;
|
||||
appendPoints(points: Vector2D[]): Path2D;
|
||||
close(): Path2D;
|
||||
rectangularExtrude(width: number, height: number, resolution: number): CSG;
|
||||
expandToCAG(pathradius: number, resolution: number): CAG;
|
||||
innerToCAG(): CAG;
|
||||
transform(matrix4x4: Matrix4x4): Path2D;
|
||||
appendBezier(controlpoints: any, options: any): Path2D;
|
||||
appendArc(endpoint: Vector2D, options: any): Path2D;
|
||||
}
|
||||
}
|
||||
declare class CAG extends CxG implements ICenter {
|
||||
sides: CAG.Side[];
|
||||
isCanonicalized: boolean;
|
||||
constructor();
|
||||
static fromSides(sides: CAG.Side[]): CAG;
|
||||
static fromPoints(points: CSG.Vector2D[]): CAG;
|
||||
static fromPointsNoCheck(points: CSG.Vector2D[]): CAG;
|
||||
static fromFakeCSG(csg: CSG): CAG;
|
||||
static linesIntersect(p0start: any, p0end: any, p1start: any, p1end: any): boolean;
|
||||
static circle(options: any): CAG;
|
||||
static rectangle(options: any): CAG;
|
||||
static roundedRectangle(options: any): CAG;
|
||||
static fromCompactBinary(bin: any): CAG;
|
||||
toString(): string;
|
||||
_toCSGWall(z0: any, z1: any): CSG;
|
||||
_toVector3DPairs(m: CSG.Matrix4x4): CSG.Vector3D[][];
|
||||
_toPlanePolygons(options: any): CSG.Polygon[];
|
||||
_toWallPolygons(options: any): any[];
|
||||
union(cag: CAG[]): CAG;
|
||||
union(cag: CAG): CAG;
|
||||
subtract(cag: CAG[]): CAG;
|
||||
subtract(cag: CAG): CAG;
|
||||
intersect(cag: CAG[]): CAG;
|
||||
intersect(cag: CAG): CAG;
|
||||
transform(matrix4x4: CSG.Matrix4x4): CAG;
|
||||
area(): number;
|
||||
flipped(): CAG;
|
||||
getBounds(): CSG.Vector2D[];
|
||||
isSelfIntersecting(): boolean;
|
||||
expandedShell(radius: number, resolution: number): CAG;
|
||||
expand(radius: number, resolution: number): CAG;
|
||||
contract(radius: number, resolution: number): CAG;
|
||||
extrudeInOrthonormalBasis(orthonormalbasis: CSG.OrthoNormalBasis, depth: number, options?: any): CSG;
|
||||
extrudeInPlane(axis1: any, axis2: any, depth: any, options: any): CSG;
|
||||
extrude(options: CAG_extrude_options): CSG;
|
||||
rotateExtrude(options: any): CSG;
|
||||
check(): void;
|
||||
canonicalized(): CAG;
|
||||
toCompactBinary(): {
|
||||
'class': string;
|
||||
sideVertexIndices: Uint32Array;
|
||||
vertexData: Float64Array;
|
||||
};
|
||||
getOutlinePaths(): any[];
|
||||
overCutInsideCorners(cutterradius: any): CAG;
|
||||
center(cAxes: string[]): CxG;
|
||||
toDxf(): Blob;
|
||||
static PathsToDxf(paths: any): Blob;
|
||||
}
|
||||
declare module CAG {
|
||||
class Vertex {
|
||||
pos: CSG.Vector2D;
|
||||
tag: number;
|
||||
constructor(pos: CSG.Vector2D);
|
||||
toString(): string;
|
||||
getTag(): number;
|
||||
}
|
||||
class Side extends CxG {
|
||||
vertex0: Vertex;
|
||||
vertex1: Vertex;
|
||||
tag: number;
|
||||
constructor(vertex0: Vertex, vertex1: Vertex);
|
||||
static _fromFakePolygon(polygon: CSG.Polygon): Side;
|
||||
toString(): string;
|
||||
toPolygon3D(z0: any, z1: any): CSG.Polygon;
|
||||
transform(matrix4x4: CSG.Matrix4x4): Side;
|
||||
flipped(): Side;
|
||||
direction(): CSG.Vector2D;
|
||||
getTag(): number;
|
||||
lengthSquared(): number;
|
||||
length(): number;
|
||||
}
|
||||
class fuzzyCAGFactory {
|
||||
vertexfactory: CSG.fuzzyFactory;
|
||||
constructor();
|
||||
getVertex(sourcevertex: Vertex): Vertex;
|
||||
getSide(sourceside: Side): Side;
|
||||
getCAG(sourcecag: CAG): CAG;
|
||||
}
|
||||
}
|
||||
interface CAG_extrude_options {
|
||||
offset?: number[];
|
||||
twistangle?: number;
|
||||
twiststeps?: number;
|
||||
}
|
||||
declare module CSG {
|
||||
class Polygon2D extends CAG {
|
||||
constructor(points: Vector2D[]);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user