diff --git a/angular-formly/angular-formly-tests.ts b/angular-formly/angular-formly-tests.ts index ef6a38463..2374fde4a 100644 --- a/angular-formly/angular-formly-tests.ts +++ b/angular-formly/angular-formly-tests.ts @@ -24,7 +24,7 @@ class FormConfig { } class AppController { - fields: AngularFormly.IFieldConfigurationObject[]; + fields: AngularFormly.IFieldArray; constructor() { var vm = this; vm.fields = [ @@ -99,6 +99,21 @@ class AppController { templateOptions: { label: 'no wrapper here...' } + }, + { + //From http://angular-formly.com/#/example/other/nested-formly-forms + key: 'address', + wrapper: 'panel', + templateOptions: { label: 'Address' }, + fieldGroup: [{ + key: 'town', + type: 'input', + templateOptions: { + required: true, + type: 'text', + label: 'Town' + } + }] } ] } diff --git a/angular-formly/angular-formly.d.ts b/angular-formly/angular-formly.d.ts index fce793e7e..7ee3d3194 100644 --- a/angular-formly/angular-formly.d.ts +++ b/angular-formly/angular-formly.d.ts @@ -1,7 +1,7 @@ -// Type definitions for angular-formly 6.18.0 +// Type definitions for angular-formly 7.2.3 // Project: https://github.com/formly-js/angular-formly // Definitions by: Scott Hatcher -// Definitions: https://github.com/borisyankov/DefinitelyTyped +// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped /// @@ -16,18 +16,23 @@ declare module 'angular-formly' { declare module AngularFormly { + interface IFieldArray extends Array { + + } interface IFieldGroup { data?: Object; className?: string; - elementAttributes?: { [key: string]: string }; - fieldGroup: IFieldConfigurationObject[]; + elementAttributes?: string; + fieldGroup: IFieldArray; form?: Object; hide?: boolean; - hideExpression?: string | IExpresssionFunction; + hideExpression?: string | IExpressionFunction; key?: string | number; model?: string | Object; - options?: IFormOptionsAPI + options?: IFormOptionsAPI; + templateOptions?: ITemplateOptions; + wrapper?: string | string[]; } @@ -46,7 +51,7 @@ declare module AngularFormly { /** * see http://docs.angular-formly.com/docs/formly-expressions#expressionproperties-validators--messages */ - interface IExpresssionFunction { + interface IExpressionFunction { ($viewValue: any, $modelValue: any, scope: ITemplateScope): any; } @@ -122,8 +127,8 @@ declare module AngularFormly { * see http://docs.angular-formly.com/docs/field-configuration-object#validators-object */ interface IValidator { - expression: string | IExpresssionFunction; - message?: string | IExpresssionFunction; + expression: string | IExpressionFunction; + message?: string | IExpressionFunction; } @@ -154,7 +159,7 @@ declare module AngularFormly { * see http://angular-formly.com/#/example/other/unique-value-async-validation */ asyncValidators?: { - [key: string]: string | IExpresssionFunction | IValidator; + [key: string]: string | IExpressionFunction | IValidator; } /** @@ -204,7 +209,7 @@ declare module AngularFormly { * see http://docs.angular-formly.com/docs/field-configuration-object#expressionproperties-object */ expressionProperties?: { - [key: string]: string | IExpresssionFunction | IValidator; + [key: string]: string | IExpressionFunction | IValidator; } @@ -224,7 +229,7 @@ declare module AngularFormly { * * see http://docs.angular-formly.com/docs/field-configuration-object#hideexpression-string--function */ - hideExpression?: string | IExpresssionFunction; + hideExpression?: string | IExpressionFunction; /** @@ -416,7 +421,7 @@ declare module AngularFormly { * like in this example. */ messages?: { - [key: string]: IExpresssionFunction | string; + [key: string]: IExpressionFunction | string; } @@ -440,7 +445,7 @@ declare module AngularFormly { * see http://docs.angular-formly.com/docs/field-configuration-object#validators-object */ validators?: { - [key: string]: string | IExpresssionFunction | IValidator; + [key: string]: string | IExpressionFunction | IValidator; } @@ -573,7 +578,7 @@ declare module AngularFormly { //Shortcut to options.formControl fc: ng.IFormController | ng.IFormController[]; //all the fields for the form - fields: IFieldConfigurationObject[]; + fields: IFieldArray; //the form controller the field is in form: any; //The object passed as options.formState to the formly-form directive. Use this to share state between fields. diff --git a/angular-protractor/angular-protractor.d.ts b/angular-protractor/angular-protractor.d.ts index dc969927e..08f83e27d 100644 --- a/angular-protractor/angular-protractor.d.ts +++ b/angular-protractor/angular-protractor.d.ts @@ -1806,6 +1806,16 @@ declare module protractor { * @return {Protractor} a protractor instance. */ forkNewDriverInstance(opt_useSameUrl?: boolean, opt_copyMockModules?: boolean): Protractor; + + /** + * Get the processed configuration object that is currently being run. This will contain + * the specs and capabilities properties of the current runner instance. + * + * Set by the runner. + * + * @return {webdriver.promise.Promise} A promise which resolves to the capabilities object. + */ + getProcessedConfig(): webdriver.promise.Promise; } /** diff --git a/angular-translate/angular-translate.d.ts b/angular-translate/angular-translate.d.ts index 8bef360ee..960012a57 100644 --- a/angular-translate/angular-translate.d.ts +++ b/angular-translate/angular-translate.d.ts @@ -22,7 +22,7 @@ declare module angular.translate { interface IStorage { get(name: string): string; - set(name: string, value: string): void; + put(name: string, value: string): void; } interface IStaticFilesLoaderOptions { diff --git a/angular-ui-tree/angular-ui-tree-tests.ts b/angular-ui-tree/angular-ui-tree-tests.ts index 4e5ef91b9..718fada2c 100644 --- a/angular-ui-tree/angular-ui-tree-tests.ts +++ b/angular-ui-tree/angular-ui-tree-tests.ts @@ -78,5 +78,6 @@ var droppedCallback: AngularUITree.IDroppedCallback = (eventInfo: AngularUITree. var callbacks: AngularUITree.ICallbacks = { accept: acceptCallback, + dragStart: droppedCallback, dropped: droppedCallback }; diff --git a/angular-ui-tree/angular-ui-tree.d.ts b/angular-ui-tree/angular-ui-tree.d.ts index 62c8899fa..cfcb2b108 100644 --- a/angular-ui-tree/angular-ui-tree.d.ts +++ b/angular-ui-tree/angular-ui-tree.d.ts @@ -54,6 +54,7 @@ declare module AngularUITree { interface ICallbacks { accept: IAcceptCallback; + dragStart: IDroppedCallback; dropped: IDroppedCallback; } diff --git a/applicationinsights/applicationinsights-tests.ts b/applicationinsights/applicationinsights-tests.ts index 8d4d83e9d..2a4613b01 100644 --- a/applicationinsights/applicationinsights-tests.ts +++ b/applicationinsights/applicationinsights-tests.ts @@ -24,3 +24,8 @@ appInsights.client.trackDependency("dependency name", "commandName", 500, true); appInsights.client.commonProperties = { environment: "dev" }; + +// send any pending data and log the response +appInsights.client.sendPendingData(function (response) { + console.log(response); +}); diff --git a/applicationinsights/applicationinsights.d.ts b/applicationinsights/applicationinsights.d.ts index 9fc6f494d..f5ea9d413 100644 --- a/applicationinsights/applicationinsights.d.ts +++ b/applicationinsights/applicationinsights.d.ts @@ -1,4 +1,4 @@ -// Type definitions for Application Insights v0.15.7 +// Type definitions for Application Insights v0.15.8 // Project: https://github.com/Microsoft/ApplicationInsights-node.js // Definitions by: Scott Southwood // Definitions: https://github.com/borisyankov/DefinitelyTyped @@ -358,7 +358,7 @@ interface Client { /** * Immediately send all queued telemetry. */ - sendPendingData(): void; + sendPendingData(callback?: (response: string) => void): void; getEnvelope(data: ContractsModule.Data, tagOverrides?: { [key: string]: string; }): ContractsModule.Envelope; diff --git a/auth0/auth0.d.ts b/auth0/auth0.d.ts index b2e1149fb..1548bd06f 100644 --- a/auth0/auth0.d.ts +++ b/auth0/auth0.d.ts @@ -51,6 +51,8 @@ interface Auth0UserProfile { user_id: string; /** Represents one or more Identities that may be associated with the User. */ identities: Auth0Identity[]; + user_metadata?: any; + app_metadata?: any; } /** Represents an Auth0UserProfile that has a Microsoft Account as the primary identity. */ diff --git a/babylonjs/babylon-tests.ts b/babylonjs/babylon-tests.ts new file mode 100644 index 000000000..142d3840f --- /dev/null +++ b/babylonjs/babylon-tests.ts @@ -0,0 +1 @@ +/// diff --git a/babylonjs/babylon.d.ts b/babylonjs/babylon.d.ts new file mode 100644 index 000000000..1cc835442 --- /dev/null +++ b/babylonjs/babylon.d.ts @@ -0,0 +1,6327 @@ +// Type definitions for BabylonJS v2.2 +// Project: http://www.babylonjs.com/ +// Definitions by: David Catuhe +// Definitions: https://github.com/borisyankov/babylonjs + + +declare module BABYLON { + class _DepthCullingState { + private _isDepthTestDirty; + private _isDepthMaskDirty; + private _isDepthFuncDirty; + private _isCullFaceDirty; + private _isCullDirty; + private _isZOffsetDirty; + private _depthTest; + private _depthMask; + private _depthFunc; + private _cull; + private _cullFace; + private _zOffset; + isDirty: boolean; + zOffset: number; + cullFace: number; + cull: boolean; + depthFunc: number; + depthMask: boolean; + depthTest: boolean; + reset(): void; + apply(gl: WebGLRenderingContext): void; + } + class _AlphaState { + private _isAlphaBlendDirty; + private _isBlendFunctionParametersDirty; + private _alphaBlend; + private _blendFunctionParameters; + isDirty: boolean; + alphaBlend: boolean; + setAlphaBlendFunctionParameters(value0: number, value1: number, value2: number, value3: number): void; + reset(): void; + apply(gl: WebGLRenderingContext): void; + } + class EngineCapabilities { + maxTexturesImageUnits: number; + maxTextureSize: number; + maxCubemapTextureSize: number; + maxRenderTextureSize: number; + standardDerivatives: boolean; + s3tc: any; + textureFloat: boolean; + textureAnisotropicFilterExtension: any; + maxAnisotropy: number; + instancedArrays: any; + uintIndices: boolean; + highPrecisionShaderSupported: boolean; + } + /** + * The engine class is responsible for interfacing with all lower-level APIs such as WebGL and Audio. + */ + class Engine { + private static _ALPHA_DISABLE; + private static _ALPHA_ADD; + private static _ALPHA_COMBINE; + private static _ALPHA_SUBTRACT; + private static _ALPHA_MULTIPLY; + private static _ALPHA_MAXIMIZED; + private static _ALPHA_ONEONE; + private static _DELAYLOADSTATE_NONE; + private static _DELAYLOADSTATE_LOADED; + private static _DELAYLOADSTATE_LOADING; + private static _DELAYLOADSTATE_NOTLOADED; + private static _TEXTUREFORMAT_ALPHA; + private static _TEXTUREFORMAT_LUMINANCE; + private static _TEXTUREFORMAT_LUMINANCE_ALPHA; + private static _TEXTUREFORMAT_RGB; + private static _TEXTUREFORMAT_RGBA; + private static _TEXTURETYPE_UNSIGNED_INT; + private static _TEXTURETYPE_FLOAT; + static ALPHA_DISABLE: number; + static ALPHA_ONEONE: number; + static ALPHA_ADD: number; + static ALPHA_COMBINE: number; + static ALPHA_SUBTRACT: number; + static ALPHA_MULTIPLY: number; + static ALPHA_MAXIMIZED: number; + static DELAYLOADSTATE_NONE: number; + static DELAYLOADSTATE_LOADED: number; + static DELAYLOADSTATE_LOADING: number; + static DELAYLOADSTATE_NOTLOADED: number; + static TEXTUREFORMAT_ALPHA: number; + static TEXTUREFORMAT_LUMINANCE: number; + static TEXTUREFORMAT_LUMINANCE_ALPHA: number; + static TEXTUREFORMAT_RGB: number; + static TEXTUREFORMAT_RGBA: number; + static TEXTURETYPE_UNSIGNED_INT: number; + static TEXTURETYPE_FLOAT: number; + static Version: string; + static Epsilon: number; + static CollisionsEpsilon: number; + static CodeRepository: string; + static ShadersRepository: string; + isFullscreen: boolean; + isPointerLock: boolean; + cullBackFaces: boolean; + renderEvenInBackground: boolean; + enableOfflineSupport: boolean; + scenes: Scene[]; + _gl: WebGLRenderingContext; + private _renderingCanvas; + private _windowIsBackground; + static audioEngine: AudioEngine; + private _onBlur; + private _onFocus; + private _onFullscreenChange; + private _onPointerLockChange; + private _hardwareScalingLevel; + private _caps; + private _pointerLockRequested; + private _alphaTest; + private _resizeLoadingUI; + private _loadingDiv; + private _loadingTextDiv; + private _loadingDivBackgroundColor; + private _drawCalls; + private _glVersion; + private _glRenderer; + private _glVendor; + private _videoTextureSupported; + private _renderingQueueLaunched; + private _activeRenderLoops; + private fpsRange; + private previousFramesDuration; + private fps; + private deltaTime; + private _depthCullingState; + private _alphaState; + private _alphaMode; + private _loadedTexturesCache; + _activeTexturesCache: BaseTexture[]; + private _currentEffect; + private _compiledEffects; + private _vertexAttribArrays; + private _cachedViewport; + private _cachedVertexBuffers; + private _cachedIndexBuffer; + private _cachedEffectForVertexBuffers; + private _currentRenderTarget; + private _uintIndicesCurrentlySet; + private _workingCanvas; + private _workingContext; + /** + * @constructor + * @param {HTMLCanvasElement} canvas - the canvas to be used for rendering + * @param {boolean} [antialias] - enable antialias + * @param options - further options to be sent to the getContext function + */ + constructor(canvas: HTMLCanvasElement, antialias?: boolean, options?: any); + private _prepareWorkingCanvas(); + getGlInfo(): { + vendor: string; + renderer: string; + version: string; + }; + getAspectRatio(camera: Camera): number; + getRenderWidth(): number; + getRenderHeight(): number; + getRenderingCanvas(): HTMLCanvasElement; + getRenderingCanvasClientRect(): ClientRect; + setHardwareScalingLevel(level: number): void; + getHardwareScalingLevel(): number; + getLoadedTexturesCache(): WebGLTexture[]; + getCaps(): EngineCapabilities; + drawCalls: number; + resetDrawCalls(): void; + setDepthFunctionToGreater(): void; + setDepthFunctionToGreaterOrEqual(): void; + setDepthFunctionToLess(): void; + setDepthFunctionToLessOrEqual(): void; + /** + * stop executing a render loop function and remove it from the execution array + * @param {Function} [renderFunction] the function to be removed. If not provided all functions will be removed. + */ + stopRenderLoop(renderFunction?: () => void): void; + _renderLoop(): void; + /** + * Register and execute a render loop. The engine can have more than one render function. + * @param {Function} renderFunction - the function to continuesly execute starting the next render loop. + * @example + * engine.runRenderLoop(function () { + * scene.render() + * }) + */ + runRenderLoop(renderFunction: () => void): void; + /** + * Toggle full screen mode. + * @param {boolean} requestPointerLock - should a pointer lock be requested from the user + */ + switchFullscreen(requestPointerLock: boolean): void; + clear(color: any, backBuffer: boolean, depthStencil: boolean): void; + /** + * Set the WebGL's viewport + * @param {BABYLON.Viewport} viewport - the viewport element to be used. + * @param {number} [requiredWidth] - the width required for rendering. If not provided the rendering canvas' width is used. + * @param {number} [requiredHeight] - the height required for rendering. If not provided the rendering canvas' height is used. + */ + setViewport(viewport: Viewport, requiredWidth?: number, requiredHeight?: number): void; + setDirectViewport(x: number, y: number, width: number, height: number): void; + beginFrame(): void; + endFrame(): void; + /** + * resize the view according to the canvas' size. + * @example + * window.addEventListener("resize", function () { + * engine.resize(); + * }); + */ + resize(): void; + /** + * force a specific size of the canvas + * @param {number} width - the new canvas' width + * @param {number} height - the new canvas' height + */ + setSize(width: number, height: number): void; + bindFramebuffer(texture: WebGLTexture): void; + unBindFramebuffer(texture: WebGLTexture): void; + flushFramebuffer(): void; + restoreDefaultFramebuffer(): void; + private _resetVertexBufferBinding(); + createVertexBuffer(vertices: number[]): WebGLBuffer; + createDynamicVertexBuffer(capacity: number): WebGLBuffer; + updateDynamicVertexBuffer(vertexBuffer: WebGLBuffer, vertices: any, offset?: number): void; + private _resetIndexBufferBinding(); + createIndexBuffer(indices: number[]): WebGLBuffer; + bindBuffers(vertexBuffer: WebGLBuffer, indexBuffer: WebGLBuffer, vertexDeclaration: number[], vertexStrideSize: number, effect: Effect): void; + bindMultiBuffers(vertexBuffers: VertexBuffer[], indexBuffer: WebGLBuffer, effect: Effect): void; + _releaseBuffer(buffer: WebGLBuffer): boolean; + createInstancesBuffer(capacity: number): WebGLBuffer; + deleteInstancesBuffer(buffer: WebGLBuffer): void; + updateAndBindInstancesBuffer(instancesBuffer: WebGLBuffer, data: Float32Array, offsetLocations: number[]): void; + unBindInstancesBuffer(instancesBuffer: WebGLBuffer, offsetLocations: number[]): void; + applyStates(): void; + draw(useTriangles: boolean, indexStart: number, indexCount: number, instancesCount?: number): void; + drawPointClouds(verticesStart: number, verticesCount: number, instancesCount?: number): void; + _releaseEffect(effect: Effect): void; + createEffect(baseName: any, attributesNames: string[], uniformsNames: string[], samplers: string[], defines: string, fallbacks?: EffectFallbacks, onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void): Effect; + createEffectForParticles(fragmentName: string, uniformsNames?: string[], samplers?: string[], defines?: string, fallbacks?: EffectFallbacks, onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void): Effect; + createShaderProgram(vertexCode: string, fragmentCode: string, defines: string): WebGLProgram; + getUniforms(shaderProgram: WebGLProgram, uniformsNames: string[]): WebGLUniformLocation[]; + getAttributes(shaderProgram: WebGLProgram, attributesNames: string[]): number[]; + enableEffect(effect: Effect): void; + setArray(uniform: WebGLUniformLocation, array: number[]): void; + setArray2(uniform: WebGLUniformLocation, array: number[]): void; + setArray3(uniform: WebGLUniformLocation, array: number[]): void; + setArray4(uniform: WebGLUniformLocation, array: number[]): void; + setMatrices(uniform: WebGLUniformLocation, matrices: Float32Array): void; + setMatrix(uniform: WebGLUniformLocation, matrix: Matrix): void; + setMatrix3x3(uniform: WebGLUniformLocation, matrix: Float32Array): void; + setMatrix2x2(uniform: WebGLUniformLocation, matrix: Float32Array): void; + setFloat(uniform: WebGLUniformLocation, value: number): void; + setFloat2(uniform: WebGLUniformLocation, x: number, y: number): void; + setFloat3(uniform: WebGLUniformLocation, x: number, y: number, z: number): void; + setBool(uniform: WebGLUniformLocation, bool: number): void; + setFloat4(uniform: WebGLUniformLocation, x: number, y: number, z: number, w: number): void; + setColor3(uniform: WebGLUniformLocation, color3: Color3): void; + setColor4(uniform: WebGLUniformLocation, color3: Color3, alpha: number): void; + setState(culling: boolean, zOffset?: number, force?: boolean): void; + setDepthBuffer(enable: boolean): void; + getDepthWrite(): boolean; + setDepthWrite(enable: boolean): void; + setColorWrite(enable: boolean): void; + setAlphaMode(mode: number): void; + getAlphaMode(): number; + setAlphaTesting(enable: boolean): void; + getAlphaTesting(): boolean; + wipeCaches(): void; + setSamplingMode(texture: WebGLTexture, samplingMode: number): void; + createTexture(url: string, noMipmap: boolean, invertY: boolean, scene: Scene, samplingMode?: number, onLoad?: () => void, onError?: () => void, buffer?: any): WebGLTexture; + updateRawTexture(texture: WebGLTexture, data: ArrayBufferView, format: number, invertY: boolean, compression?: string): void; + createRawTexture(data: ArrayBufferView, width: number, height: number, format: number, generateMipMaps: boolean, invertY: boolean, samplingMode: number, compression?: string): WebGLTexture; + createDynamicTexture(width: number, height: number, generateMipMaps: boolean, samplingMode: number, forceExponantOfTwo?: boolean): WebGLTexture; + updateTextureSamplingMode(samplingMode: number, texture: WebGLTexture): void; + updateDynamicTexture(texture: WebGLTexture, canvas: HTMLCanvasElement, invertY: boolean): void; + updateVideoTexture(texture: WebGLTexture, video: HTMLVideoElement, invertY: boolean): void; + createRenderTargetTexture(size: any, options: any): WebGLTexture; + createCubeTexture(rootUrl: string, scene: Scene, extensions: string[], noMipmap?: boolean): WebGLTexture; + _releaseTexture(texture: WebGLTexture): void; + bindSamplers(effect: Effect): void; + _bindTexture(channel: number, texture: WebGLTexture): void; + setTextureFromPostProcess(channel: number, postProcess: PostProcess): void; + setTexture(channel: number, texture: BaseTexture): void; + _setAnisotropicLevel(key: number, texture: BaseTexture): void; + readPixels(x: number, y: number, width: number, height: number): Uint8Array; + dispose(): void; + displayLoadingUI(): void; + loadingUIText: string; + loadingUIBackgroundColor: string; + hideLoadingUI(): void; + getFps(): number; + getDeltaTime(): number; + private _measureFps(); + static isSupported(): boolean; + } +} + +interface Window { + mozIndexedDB(func: any): any; + webkitIndexedDB(func: any): any; + IDBTransaction(func: any): any; + webkitIDBTransaction(func: any): any; + msIDBTransaction(func: any): any; + IDBKeyRange(func: any): any; + webkitIDBKeyRange(func: any): any; + msIDBKeyRange(func: any): any; + webkitURL: HTMLURL; + webkitRequestAnimationFrame(func: any): any; + mozRequestAnimationFrame(func: any): any; + oRequestAnimationFrame(func: any): any; + WebGLRenderingContext: WebGLRenderingContext; + MSGesture: MSGesture; + CANNON: any; + SIMD: any; + AudioContext: AudioContext; + webkitAudioContext: AudioContext; +} +interface HTMLURL { + createObjectURL(param1: any, param2?: any): any; +} +interface Document { + exitFullscreen(): void; + webkitCancelFullScreen(): void; + mozCancelFullScreen(): void; + msCancelFullScreen(): void; + mozFullScreen: boolean; + msIsFullScreen: boolean; + fullscreen: boolean; + mozPointerLockElement: HTMLElement; + msPointerLockElement: HTMLElement; + webkitPointerLockElement: HTMLElement; +} +interface HTMLCanvasElement { + requestPointerLock(): void; + msRequestPointerLock(): void; + mozRequestPointerLock(): void; + webkitRequestPointerLock(): void; +} +interface CanvasRenderingContext2D { + imageSmoothingEnabled: boolean; + mozImageSmoothingEnabled: boolean; + oImageSmoothingEnabled: boolean; + webkitImageSmoothingEnabled: boolean; +} +interface WebGLTexture { + isReady: boolean; + isCube: boolean; + url: string; + noMipmap: boolean; + samplingMode: number; + references: number; + generateMipMaps: boolean; + _size: number; + _baseWidth: number; + _baseHeight: number; + _width: number; + _height: number; + _workingCanvas: HTMLCanvasElement; + _workingContext: CanvasRenderingContext2D; + _framebuffer: WebGLFramebuffer; + _depthBuffer: WebGLRenderbuffer; + _cachedCoordinatesMode: number; + _cachedWrapU: number; + _cachedWrapV: number; + _isDisabled: boolean; +} +interface WebGLBuffer { + references: number; + capacity: number; + is32Bits: boolean; +} +interface MouseEvent { + mozMovementX: number; + mozMovementY: number; + webkitMovementX: number; + webkitMovementY: number; + msMovementX: number; + msMovementY: number; +} +interface MSStyleCSSProperties { + webkitTransform: string; + webkitTransition: string; +} +interface Navigator { + getVRDevices: () => any; + mozGetVRDevices: (any: any) => any; + isCocoonJS: boolean; +} +interface Screen { + orientation: string; + mozOrientation: string; +} + +declare module BABYLON { + /** + * Node is the basic class for all scene objects (Mesh, Light Camera). + */ + class Node { + parent: Node; + name: string; + id: string; + uniqueId: number; + state: string; + animations: Animation[]; + onReady: (node: Node) => void; + private _childrenFlag; + private _isEnabled; + private _isReady; + _currentRenderId: number; + private _parentRenderId; + _waitingParentId: string; + private _scene; + _cache: any; + /** + * @constructor + * @param {string} name - the name and id to be given to this node + * @param {BABYLON.Scene} the scene this node will be added to + */ + constructor(name: string, scene: Scene); + getScene(): Scene; + getEngine(): Engine; + getWorldMatrix(): Matrix; + _initCache(): void; + updateCache(force?: boolean): void; + _updateCache(ignoreParentClass?: boolean): void; + _isSynchronized(): boolean; + _markSyncedWithParent(): void; + isSynchronizedWithParent(): boolean; + isSynchronized(updateCache?: boolean): boolean; + hasNewParent(update?: boolean): boolean; + /** + * Is this node ready to be used/rendered + * @return {boolean} is it ready + */ + isReady(): boolean; + /** + * Is this node enabled. + * If the node has a parent and is enabled, the parent will be inspected as well. + * @return {boolean} whether this node (and its parent) is enabled. + * @see setEnabled + */ + isEnabled(): boolean; + /** + * Set the enabled state of this node. + * @param {boolean} value - the new enabled state + * @see isEnabled + */ + setEnabled(value: boolean): void; + /** + * Is this node a descendant of the given node. + * The function will iterate up the hierarchy until the ancestor was found or no more parents defined. + * @param {BABYLON.Node} ancestor - The parent node to inspect + * @see parent + */ + isDescendantOf(ancestor: Node): boolean; + _getDescendants(list: Node[], results: Node[]): void; + /** + * Will return all nodes that have this node as parent. + * @return {BABYLON.Node[]} all children nodes of all types. + */ + getDescendants(): Node[]; + _setReady(state: boolean): void; + } +} + +declare module BABYLON { + interface IDisposable { + dispose(): void; + } + /** + * Represents a scene to be rendered by the engine. + * @see http://doc.babylonjs.com/page.php?p=21911 + */ + class Scene { + private static _FOGMODE_NONE; + private static _FOGMODE_EXP; + private static _FOGMODE_EXP2; + private static _FOGMODE_LINEAR; + static MinDeltaTime: number; + static MaxDeltaTime: number; + static FOGMODE_NONE: number; + static FOGMODE_EXP: number; + static FOGMODE_EXP2: number; + static FOGMODE_LINEAR: number; + autoClear: boolean; + clearColor: any; + ambientColor: Color3; + /** + * A function to be executed before rendering this scene + * @type {Function} + */ + beforeRender: () => void; + /** + * A function to be executed after rendering this scene + * @type {Function} + */ + afterRender: () => void; + /** + * A function to be executed when this scene is disposed. + * @type {Function} + */ + onDispose: () => void; + beforeCameraRender: (camera: Camera) => void; + afterCameraRender: (camera: Camera) => void; + forceWireframe: boolean; + forcePointsCloud: boolean; + forceShowBoundingBoxes: boolean; + clipPlane: Plane; + animationsEnabled: boolean; + private _onPointerMove; + private _onPointerDown; + private _onPointerUp; + onPointerDown: (evt: PointerEvent, pickInfo: PickingInfo) => void; + onPointerUp: (evt: PointerEvent, pickInfo: PickingInfo) => void; + cameraToUseForPointers: Camera; + private _pointerX; + private _pointerY; + private _meshUnderPointer; + private _onKeyDown; + private _onKeyUp; + /** + * is fog enabled on this scene. + * @type {boolean} + */ + fogEnabled: boolean; + fogMode: number; + fogColor: Color3; + fogDensity: number; + fogStart: number; + fogEnd: number; + /** + * is shadow enabled on this scene. + * @type {boolean} + */ + shadowsEnabled: boolean; + /** + * is light enabled on this scene. + * @type {boolean} + */ + lightsEnabled: boolean; + /** + * All of the lights added to this scene. + * @see BABYLON.Light + * @type {BABYLON.Light[]} + */ + lights: Light[]; + onNewLightAdded: (newLight?: Light, positionInArray?: number, scene?: Scene) => void; + onLightRemoved: (removedLight?: Light) => void; + /** + * All of the cameras added to this scene. + * @see BABYLON.Camera + * @type {BABYLON.Camera[]} + */ + cameras: Camera[]; + onNewCameraAdded: (newCamera?: Camera, positionInArray?: number, scene?: Scene) => void; + onCameraRemoved: (removedCamera?: Camera) => void; + activeCameras: Camera[]; + activeCamera: Camera; + /** + * All of the (abstract) meshes added to this scene. + * @see BABYLON.AbstractMesh + * @type {BABYLON.AbstractMesh[]} + */ + meshes: AbstractMesh[]; + onNewMeshAdded: (newMesh?: AbstractMesh, positionInArray?: number, scene?: Scene) => void; + onMeshRemoved: (removedMesh?: AbstractMesh) => void; + private _geometries; + onGeometryAdded: (newGeometry?: Geometry) => void; + onGeometryRemoved: (removedGeometry?: Geometry) => void; + materials: Material[]; + multiMaterials: MultiMaterial[]; + defaultMaterial: StandardMaterial; + texturesEnabled: boolean; + textures: BaseTexture[]; + particlesEnabled: boolean; + particleSystems: ParticleSystem[]; + spritesEnabled: boolean; + spriteManagers: SpriteManager[]; + layers: Layer[]; + skeletonsEnabled: boolean; + skeletons: Skeleton[]; + lensFlaresEnabled: boolean; + lensFlareSystems: LensFlareSystem[]; + collisionsEnabled: boolean; + private _workerCollisions; + collisionCoordinator: ICollisionCoordinator; + gravity: Vector3; + postProcessesEnabled: boolean; + postProcessManager: PostProcessManager; + postProcessRenderPipelineManager: PostProcessRenderPipelineManager; + renderTargetsEnabled: boolean; + dumpNextRenderTargets: boolean; + customRenderTargets: RenderTargetTexture[]; + useDelayedTextureLoading: boolean; + importedMeshesFiles: String[]; + database: any; + /** + * This scene's action manager + * @type {BABYLON.ActionManager} + */ + actionManager: ActionManager; + _actionManagers: ActionManager[]; + private _meshesForIntersections; + proceduralTexturesEnabled: boolean; + _proceduralTextures: ProceduralTexture[]; + mainSoundTrack: SoundTrack; + soundTracks: SoundTrack[]; + private _audioEnabled; + private _headphone; + simplificationQueue: SimplificationQueue; + private _engine; + private _totalVertices; + _activeIndices: number; + _activeParticles: number; + private _lastFrameDuration; + private _evaluateActiveMeshesDuration; + private _renderTargetsDuration; + _particlesDuration: number; + private _renderDuration; + _spritesDuration: number; + private _animationRatio; + private _animationStartDate; + _cachedMaterial: Material; + private _renderId; + private _executeWhenReadyTimeoutId; + _toBeDisposed: SmartArray; + private _onReadyCallbacks; + private _pendingData; + private _onBeforeRenderCallbacks; + private _onAfterRenderCallbacks; + private _activeMeshes; + private _processedMaterials; + private _renderTargets; + _activeParticleSystems: SmartArray; + private _activeSkeletons; + private _softwareSkinnedMeshes; + _activeBones: number; + private _renderingManager; + private _physicsEngine; + _activeAnimatables: Animatable[]; + private _transformMatrix; + private _pickWithRayInverseMatrix; + private _edgesRenderers; + private _boundingBoxRenderer; + private _outlineRenderer; + private _viewMatrix; + private _projectionMatrix; + private _frustumPlanes; + private _selectionOctree; + private _pointerOverMesh; + private _debugLayer; + private _depthRenderer; + private _uniqueIdCounter; + /** + * @constructor + * @param {BABYLON.Engine} engine - the engine to be used to render this scene. + */ + constructor(engine: Engine); + debugLayer: DebugLayer; + workerCollisions: boolean; + SelectionOctree: Octree; + /** + * The mesh that is currently under the pointer. + * @return {BABYLON.AbstractMesh} mesh under the pointer/mouse cursor or null if none. + */ + meshUnderPointer: AbstractMesh; + /** + * Current on-screen X position of the pointer + * @return {number} X position of the pointer + */ + pointerX: number; + /** + * Current on-screen Y position of the pointer + * @return {number} Y position of the pointer + */ + pointerY: number; + getCachedMaterial(): Material; + getBoundingBoxRenderer(): BoundingBoxRenderer; + getOutlineRenderer(): OutlineRenderer; + getEngine(): Engine; + getTotalVertices(): number; + getActiveIndices(): number; + getActiveParticles(): number; + getActiveBones(): number; + getLastFrameDuration(): number; + getEvaluateActiveMeshesDuration(): number; + getActiveMeshes(): SmartArray; + getRenderTargetsDuration(): number; + getRenderDuration(): number; + getParticlesDuration(): number; + getSpritesDuration(): number; + getAnimationRatio(): number; + getRenderId(): number; + incrementRenderId(): void; + private _updatePointerPosition(evt); + attachControl(): void; + detachControl(): void; + isReady(): boolean; + resetCachedMaterial(): void; + registerBeforeRender(func: () => void): void; + unregisterBeforeRender(func: () => void): void; + registerAfterRender(func: () => void): void; + unregisterAfterRender(func: () => void): void; + _addPendingData(data: any): void; + _removePendingData(data: any): void; + getWaitingItemsCount(): number; + /** + * Registers a function to be executed when the scene is ready. + * @param {Function} func - the function to be executed. + */ + executeWhenReady(func: () => void): void; + _checkIsReady(): void; + /** + * Will start the animation sequence of a given target + * @param target - the target + * @param {number} from - from which frame should animation start + * @param {number} to - till which frame should animation run. + * @param {boolean} [loop] - should the animation loop + * @param {number} [speedRatio] - the speed in which to run the animation + * @param {Function} [onAnimationEnd] function to be executed when the animation ended. + * @param {BABYLON.Animatable} [animatable] an animatable object. If not provided a new one will be created from the given params. + * @return {BABYLON.Animatable} the animatable object created for this animation + * @see BABYLON.Animatable + * @see http://doc.babylonjs.com/page.php?p=22081 + */ + beginAnimation(target: any, from: number, to: number, loop?: boolean, speedRatio?: number, onAnimationEnd?: () => void, animatable?: Animatable): Animatable; + beginDirectAnimation(target: any, animations: Animation[], from: number, to: number, loop?: boolean, speedRatio?: number, onAnimationEnd?: () => void): Animatable; + getAnimatableByTarget(target: any): Animatable; + /** + * Will stop the animation of the given target + * @param target - the target + * @see beginAnimation + */ + stopAnimation(target: any): void; + private _animate(); + getViewMatrix(): Matrix; + getProjectionMatrix(): Matrix; + getTransformMatrix(): Matrix; + setTransformMatrix(view: Matrix, projection: Matrix): void; + addMesh(newMesh: AbstractMesh): void; + removeMesh(toRemove: AbstractMesh): number; + removeLight(toRemove: Light): number; + removeCamera(toRemove: Camera): number; + addLight(newLight: Light): void; + addCamera(newCamera: Camera): void; + /** + * sets the active camera of the scene using its ID + * @param {string} id - the camera's ID + * @return {BABYLON.Camera|null} the new active camera or null if none found. + * @see activeCamera + */ + setActiveCameraByID(id: string): Camera; + /** + * sets the active camera of the scene using its name + * @param {string} name - the camera's name + * @return {BABYLON.Camera|null} the new active camera or null if none found. + * @see activeCamera + */ + setActiveCameraByName(name: string): Camera; + /** + * get a material using its id + * @param {string} the material's ID + * @return {BABYLON.Material|null} the material or null if none found. + */ + getMaterialByID(id: string): Material; + /** + * get a material using its name + * @param {string} the material's name + * @return {BABYLON.Material|null} the material or null if none found. + */ + getMaterialByName(name: string): Material; + getLensFlareSystemByName(name: string): LensFlareSystem; + getCameraByID(id: string): Camera; + getCameraByUniqueID(uniqueId: number): Camera; + /** + * get a camera using its name + * @param {string} the camera's name + * @return {BABYLON.Camera|null} the camera or null if none found. + */ + getCameraByName(name: string): Camera; + /** + * get a light node using its name + * @param {string} the light's name + * @return {BABYLON.Light|null} the light or null if none found. + */ + getLightByName(name: string): Light; + /** + * get a light node using its ID + * @param {string} the light's id + * @return {BABYLON.Light|null} the light or null if none found. + */ + getLightByID(id: string): Light; + /** + * get a light node using its scene-generated unique ID + * @param {number} the light's unique id + * @return {BABYLON.Light|null} the light or null if none found. + */ + getLightByUniqueID(uniqueId: number): Light; + /** + * get a geometry using its ID + * @param {string} the geometry's id + * @return {BABYLON.Geometry|null} the geometry or null if none found. + */ + getGeometryByID(id: string): Geometry; + /** + * add a new geometry to this scene. + * @param {BABYLON.Geometry} geometry - the geometry to be added to the scene. + * @param {boolean} [force] - force addition, even if a geometry with this ID already exists + * @return {boolean} was the geometry added or not + */ + pushGeometry(geometry: Geometry, force?: boolean): boolean; + /** + * Removes an existing geometry + * @param {BABYLON.Geometry} geometry - the geometry to be removed from the scene. + * @return {boolean} was the geometry removed or not + */ + removeGeometry(geometry: Geometry): boolean; + getGeometries(): Geometry[]; + /** + * Get the first added mesh found of a given ID + * @param {string} id - the id to search for + * @return {BABYLON.AbstractMesh|null} the mesh found or null if not found at all. + */ + getMeshByID(id: string): AbstractMesh; + /** + * Get a mesh with its auto-generated unique id + * @param {number} uniqueId - the unique id to search for + * @return {BABYLON.AbstractMesh|null} the mesh found or null if not found at all. + */ + getMeshByUniqueID(uniqueId: number): AbstractMesh; + /** + * Get a the last added mesh found of a given ID + * @param {string} id - the id to search for + * @return {BABYLON.AbstractMesh|null} the mesh found or null if not found at all. + */ + getLastMeshByID(id: string): AbstractMesh; + /** + * Get a the last added node (Mesh, Camera, Light) found of a given ID + * @param {string} id - the id to search for + * @return {BABYLON.Node|null} the node found or null if not found at all. + */ + getLastEntryByID(id: string): Node; + getNodeByID(id: string): Node; + getNodeByName(name: string): Node; + getMeshByName(name: string): AbstractMesh; + getSoundByName(name: string): Sound; + getLastSkeletonByID(id: string): Skeleton; + getSkeletonById(id: string): Skeleton; + getSkeletonByName(name: string): Skeleton; + isActiveMesh(mesh: Mesh): boolean; + private _evaluateSubMesh(subMesh, mesh); + private _evaluateActiveMeshes(); + private _activeMesh(mesh); + updateTransformMatrix(force?: boolean): void; + private _renderForCamera(camera); + private _processSubCameras(camera); + private _checkIntersections(); + render(): void; + private _updateAudioParameters(); + audioEnabled: boolean; + private _disableAudio(); + private _enableAudio(); + headphone: boolean; + private _switchAudioModeForHeadphones(); + private _switchAudioModeForNormalSpeakers(); + enableDepthRenderer(): DepthRenderer; + disableDepthRenderer(): void; + dispose(): void; + disposeSounds(): void; + getWorldExtends(): { + min: Vector3; + max: Vector3; + }; + createOrUpdateSelectionOctree(maxCapacity?: number, maxDepth?: number): Octree; + createPickingRay(x: number, y: number, world: Matrix, camera: Camera): Ray; + private _internalPick(rayFunction, predicate, fastCheck?); + pick(x: number, y: number, predicate?: (mesh: AbstractMesh) => boolean, fastCheck?: boolean, camera?: Camera): PickingInfo; + pickWithRay(ray: Ray, predicate: (mesh: Mesh) => boolean, fastCheck?: boolean): PickingInfo; + setPointerOverMesh(mesh: AbstractMesh): void; + getPointerOverMesh(): AbstractMesh; + getPhysicsEngine(): PhysicsEngine; + enablePhysics(gravity: Vector3, plugin?: IPhysicsEnginePlugin): boolean; + disablePhysicsEngine(): void; + isPhysicsEnabled(): boolean; + setGravity(gravity: Vector3): void; + createCompoundImpostor(parts: any, options: PhysicsBodyCreationOptions): any; + deleteCompoundImpostor(compound: any): void; + createDefaultCameraOrLight(): void; + private _getByTags(list, tagsQuery, forEach?); + getMeshesByTags(tagsQuery: string, forEach?: (mesh: AbstractMesh) => void): Mesh[]; + getCamerasByTags(tagsQuery: string, forEach?: (camera: Camera) => void): Camera[]; + getLightsByTags(tagsQuery: string, forEach?: (light: Light) => void): Light[]; + getMaterialByTags(tagsQuery: string, forEach?: (material: Material) => void): Material[]; + } +} + +declare module BABYLON { + class Action { + triggerOptions: any; + trigger: number; + _actionManager: ActionManager; + private _nextActiveAction; + private _child; + private _condition; + private _triggerParameter; + constructor(triggerOptions: any, condition?: Condition); + _prepare(): void; + getTriggerParameter(): any; + _executeCurrent(evt: ActionEvent): void; + execute(evt: ActionEvent): void; + then(action: Action): Action; + _getProperty(propertyPath: string): string; + _getEffectiveTarget(target: any, propertyPath: string): any; + } +} + +declare module BABYLON { + /** + * ActionEvent is the event beint sent when an action is triggered. + */ + class ActionEvent { + source: AbstractMesh; + pointerX: number; + pointerY: number; + meshUnderPointer: AbstractMesh; + sourceEvent: any; + additionalData: any; + /** + * @constructor + * @param source The mesh that triggered the action. + * @param pointerX the X mouse cursor position at the time of the event + * @param pointerY the Y mouse cursor position at the time of the event + * @param meshUnderPointer The mesh that is currently pointed at (can be null) + * @param sourceEvent the original (browser) event that triggered the ActionEvent + */ + constructor(source: AbstractMesh, pointerX: number, pointerY: number, meshUnderPointer: AbstractMesh, sourceEvent?: any, additionalData?: any); + /** + * Helper function to auto-create an ActionEvent from a source mesh. + * @param source the source mesh that triggered the event + * @param evt {Event} The original (browser) event + */ + static CreateNew(source: AbstractMesh, evt?: Event, additionalData?: any): ActionEvent; + /** + * Helper function to auto-create an ActionEvent from a scene. If triggered by a mesh use ActionEvent.CreateNew + * @param scene the scene where the event occurred + * @param evt {Event} The original (browser) event + */ + static CreateNewFromScene(scene: Scene, evt: Event): ActionEvent; + } + /** + * Action Manager manages all events to be triggered on a given mesh or the global scene. + * A single scene can have many Action Managers to handle predefined actions on specific meshes. + */ + class ActionManager { + private static _NothingTrigger; + private static _OnPickTrigger; + private static _OnLeftPickTrigger; + private static _OnRightPickTrigger; + private static _OnCenterPickTrigger; + private static _OnPointerOverTrigger; + private static _OnPointerOutTrigger; + private static _OnEveryFrameTrigger; + private static _OnIntersectionEnterTrigger; + private static _OnIntersectionExitTrigger; + private static _OnKeyDownTrigger; + private static _OnKeyUpTrigger; + private static _OnPickUpTrigger; + static NothingTrigger: number; + static OnPickTrigger: number; + static OnLeftPickTrigger: number; + static OnRightPickTrigger: number; + static OnCenterPickTrigger: number; + static OnPointerOverTrigger: number; + static OnPointerOutTrigger: number; + static OnEveryFrameTrigger: number; + static OnIntersectionEnterTrigger: number; + static OnIntersectionExitTrigger: number; + static OnKeyDownTrigger: number; + static OnKeyUpTrigger: number; + static OnPickUpTrigger: number; + actions: Action[]; + private _scene; + constructor(scene: Scene); + dispose(): void; + getScene(): Scene; + /** + * Does this action manager handles actions of any of the given triggers + * @param {number[]} triggers - the triggers to be tested + * @return {boolean} whether one (or more) of the triggers is handeled + */ + hasSpecificTriggers(triggers: number[]): boolean; + /** + * Does this action manager handles actions of a given trigger + * @param {number} trigger - the trigger to be tested + * @return {boolean} whether the trigger is handeled + */ + hasSpecificTrigger(trigger: number): boolean; + /** + * Does this action manager has pointer triggers + * @return {boolean} whether or not it has pointer triggers + */ + hasPointerTriggers: boolean; + /** + * Does this action manager has pick triggers + * @return {boolean} whether or not it has pick triggers + */ + hasPickTriggers: boolean; + /** + * Registers an action to this action manager + * @param {BABYLON.Action} action - the action to be registered + * @return {BABYLON.Action} the action amended (prepared) after registration + */ + registerAction(action: Action): Action; + /** + * Process a specific trigger + * @param {number} trigger - the trigger to process + * @param evt {BABYLON.ActionEvent} the event details to be processed + */ + processTrigger(trigger: number, evt: ActionEvent): void; + _getEffectiveTarget(target: any, propertyPath: string): any; + _getProperty(propertyPath: string): string; + } +} + +declare module BABYLON { + class Condition { + _actionManager: ActionManager; + _evaluationId: number; + _currentResult: boolean; + constructor(actionManager: ActionManager); + isValid(): boolean; + _getProperty(propertyPath: string): string; + _getEffectiveTarget(target: any, propertyPath: string): any; + } + class ValueCondition extends Condition { + propertyPath: string; + value: any; + operator: number; + private static _IsEqual; + private static _IsDifferent; + private static _IsGreater; + private static _IsLesser; + static IsEqual: number; + static IsDifferent: number; + static IsGreater: number; + static IsLesser: number; + _actionManager: ActionManager; + private _target; + private _property; + constructor(actionManager: ActionManager, target: any, propertyPath: string, value: any, operator?: number); + isValid(): boolean; + } + class PredicateCondition extends Condition { + predicate: () => boolean; + _actionManager: ActionManager; + constructor(actionManager: ActionManager, predicate: () => boolean); + isValid(): boolean; + } + class StateCondition extends Condition { + value: string; + _actionManager: ActionManager; + private _target; + constructor(actionManager: ActionManager, target: any, value: string); + isValid(): boolean; + } +} + +declare module BABYLON { + class SwitchBooleanAction extends Action { + propertyPath: string; + private _target; + private _property; + constructor(triggerOptions: any, target: any, propertyPath: string, condition?: Condition); + _prepare(): void; + execute(): void; + } + class SetStateAction extends Action { + value: string; + private _target; + constructor(triggerOptions: any, target: any, value: string, condition?: Condition); + execute(): void; + } + class SetValueAction extends Action { + propertyPath: string; + value: any; + private _target; + private _property; + constructor(triggerOptions: any, target: any, propertyPath: string, value: any, condition?: Condition); + _prepare(): void; + execute(): void; + } + class IncrementValueAction extends Action { + propertyPath: string; + value: any; + private _target; + private _property; + constructor(triggerOptions: any, target: any, propertyPath: string, value: any, condition?: Condition); + _prepare(): void; + execute(): void; + } + class PlayAnimationAction extends Action { + from: number; + to: number; + loop: boolean; + private _target; + constructor(triggerOptions: any, target: any, from: number, to: number, loop?: boolean, condition?: Condition); + _prepare(): void; + execute(): void; + } + class StopAnimationAction extends Action { + private _target; + constructor(triggerOptions: any, target: any, condition?: Condition); + _prepare(): void; + execute(): void; + } + class DoNothingAction extends Action { + constructor(triggerOptions?: any, condition?: Condition); + execute(): void; + } + class CombineAction extends Action { + children: Action[]; + constructor(triggerOptions: any, children: Action[], condition?: Condition); + _prepare(): void; + execute(evt: ActionEvent): void; + } + class ExecuteCodeAction extends Action { + func: (evt: ActionEvent) => void; + constructor(triggerOptions: any, func: (evt: ActionEvent) => void, condition?: Condition); + execute(evt: ActionEvent): void; + } + class SetParentAction extends Action { + private _parent; + private _target; + constructor(triggerOptions: any, target: any, parent: any, condition?: Condition); + _prepare(): void; + execute(): void; + } + class PlaySoundAction extends Action { + private _sound; + constructor(triggerOptions: any, sound: Sound, condition?: Condition); + _prepare(): void; + execute(): void; + } + class StopSoundAction extends Action { + private _sound; + constructor(triggerOptions: any, sound: Sound, condition?: Condition); + _prepare(): void; + execute(): void; + } +} + +declare module BABYLON { + class InterpolateValueAction extends Action { + propertyPath: string; + value: any; + duration: number; + stopOtherAnimations: boolean; + private _target; + private _property; + constructor(triggerOptions: any, target: any, propertyPath: string, value: any, duration?: number, condition?: Condition, stopOtherAnimations?: boolean); + _prepare(): void; + execute(): void; + } +} + +declare module BABYLON { + class Animatable { + target: any; + fromFrame: number; + toFrame: number; + loopAnimation: boolean; + speedRatio: number; + onAnimationEnd: any; + private _localDelayOffset; + private _pausedDelay; + private _animations; + private _paused; + private _scene; + animationStarted: boolean; + constructor(scene: Scene, target: any, fromFrame?: number, toFrame?: number, loopAnimation?: boolean, speedRatio?: number, onAnimationEnd?: any, animations?: any); + appendAnimations(target: any, animations: Animation[]): void; + getAnimationByTargetProperty(property: string): Animation; + reset(): void; + pause(): void; + restart(): void; + stop(): void; + _animate(delay: number): boolean; + } +} + +declare module BABYLON { + class Animation { + name: string; + targetProperty: string; + framePerSecond: number; + dataType: number; + loopMode: number; + private _keys; + private _offsetsCache; + private _highLimitsCache; + private _stopped; + _target: any; + private _easingFunction; + targetPropertyPath: string[]; + currentFrame: number; + allowMatricesInterpolation: boolean; + static CreateAndStartAnimation(name: string, mesh: AbstractMesh, targetProperty: string, framePerSecond: number, totalFrame: number, from: any, to: any, loopMode?: number, easingFunction?: EasingFunction): Animatable; + constructor(name: string, targetProperty: string, framePerSecond: number, dataType: number, loopMode?: number); + reset(): void; + isStopped(): boolean; + getKeys(): any[]; + getEasingFunction(): IEasingFunction; + setEasingFunction(easingFunction: EasingFunction): void; + floatInterpolateFunction(startValue: number, endValue: number, gradient: number): number; + quaternionInterpolateFunction(startValue: Quaternion, endValue: Quaternion, gradient: number): Quaternion; + vector3InterpolateFunction(startValue: Vector3, endValue: Vector3, gradient: number): Vector3; + vector2InterpolateFunction(startValue: Vector2, endValue: Vector2, gradient: number): Vector2; + color3InterpolateFunction(startValue: Color3, endValue: Color3, gradient: number): Color3; + matrixInterpolateFunction(startValue: Matrix, endValue: Matrix, gradient: number): Matrix; + clone(): Animation; + setKeys(values: Array): void; + private _getKeyValue(value); + private _interpolate(currentFrame, repeatCount, loopMode, offsetValue?, highLimitValue?); + animate(delay: number, from: number, to: number, loop: boolean, speedRatio: number): boolean; + private static _ANIMATIONTYPE_FLOAT; + private static _ANIMATIONTYPE_VECTOR3; + private static _ANIMATIONTYPE_QUATERNION; + private static _ANIMATIONTYPE_MATRIX; + private static _ANIMATIONTYPE_COLOR3; + private static _ANIMATIONTYPE_VECTOR2; + private static _ANIMATIONLOOPMODE_RELATIVE; + private static _ANIMATIONLOOPMODE_CYCLE; + private static _ANIMATIONLOOPMODE_CONSTANT; + static ANIMATIONTYPE_FLOAT: number; + static ANIMATIONTYPE_VECTOR3: number; + static ANIMATIONTYPE_VECTOR2: number; + static ANIMATIONTYPE_QUATERNION: number; + static ANIMATIONTYPE_MATRIX: number; + static ANIMATIONTYPE_COLOR3: number; + static ANIMATIONLOOPMODE_RELATIVE: number; + static ANIMATIONLOOPMODE_CYCLE: number; + static ANIMATIONLOOPMODE_CONSTANT: number; + } +} + +declare module BABYLON { + interface IEasingFunction { + ease(gradient: number): number; + } + class EasingFunction implements IEasingFunction { + private static _EASINGMODE_EASEIN; + private static _EASINGMODE_EASEOUT; + private static _EASINGMODE_EASEINOUT; + static EASINGMODE_EASEIN: number; + static EASINGMODE_EASEOUT: number; + static EASINGMODE_EASEINOUT: number; + private _easingMode; + setEasingMode(easingMode: number): void; + getEasingMode(): number; + easeInCore(gradient: number): number; + ease(gradient: number): number; + } + class CircleEase extends EasingFunction implements IEasingFunction { + easeInCore(gradient: number): number; + } + class BackEase extends EasingFunction implements IEasingFunction { + amplitude: number; + constructor(amplitude?: number); + easeInCore(gradient: number): number; + } + class BounceEase extends EasingFunction implements IEasingFunction { + bounces: number; + bounciness: number; + constructor(bounces?: number, bounciness?: number); + easeInCore(gradient: number): number; + } + class CubicEase extends EasingFunction implements IEasingFunction { + easeInCore(gradient: number): number; + } + class ElasticEase extends EasingFunction implements IEasingFunction { + oscillations: number; + springiness: number; + constructor(oscillations?: number, springiness?: number); + easeInCore(gradient: number): number; + } + class ExponentialEase extends EasingFunction implements IEasingFunction { + exponent: number; + constructor(exponent?: number); + easeInCore(gradient: number): number; + } + class PowerEase extends EasingFunction implements IEasingFunction { + power: number; + constructor(power?: number); + easeInCore(gradient: number): number; + } + class QuadraticEase extends EasingFunction implements IEasingFunction { + easeInCore(gradient: number): number; + } + class QuarticEase extends EasingFunction implements IEasingFunction { + easeInCore(gradient: number): number; + } + class QuinticEase extends EasingFunction implements IEasingFunction { + easeInCore(gradient: number): number; + } + class SineEase extends EasingFunction implements IEasingFunction { + easeInCore(gradient: number): number; + } + class BezierCurveEase extends EasingFunction implements IEasingFunction { + x1: number; + y1: number; + x2: number; + y2: number; + constructor(x1?: number, y1?: number, x2?: number, y2?: number); + easeInCore(gradient: number): number; + } +} + +declare module BABYLON { + class Analyser { + SMOOTHING: number; + FFT_SIZE: number; + BARGRAPHAMPLITUDE: number; + DEBUGCANVASPOS: { + x: number; + y: number; + }; + DEBUGCANVASSIZE: { + width: number; + height: number; + }; + private _byteFreqs; + private _byteTime; + private _floatFreqs; + private _webAudioAnalyser; + private _debugCanvas; + private _debugCanvasContext; + private _scene; + private _registerFunc; + private _audioEngine; + constructor(scene: Scene); + getFrequencyBinCount(): number; + getByteFrequencyData(): Uint8Array; + getByteTimeDomainData(): Uint8Array; + getFloatFrequencyData(): Uint8Array; + drawDebugCanvas(): void; + stopDebugCanvas(): void; + connectAudioNodes(inputAudioNode: AudioNode, outputAudioNode: AudioNode): void; + dispose(): void; + } +} + +declare module BABYLON { + class AudioEngine { + private _audioContext; + private _audioContextInitialized; + canUseWebAudio: boolean; + masterGain: GainNode; + private _connectedAnalyser; + WarnedWebAudioUnsupported: boolean; + audioContext: AudioContext; + constructor(); + private _initializeAudioContext(); + dispose(): void; + getGlobalVolume(): number; + setGlobalVolume(newVolume: number): void; + connectToAnalyser(analyser: Analyser): void; + } +} + +declare module BABYLON { + class Sound { + name: string; + autoplay: boolean; + loop: boolean; + useCustomAttenuation: boolean; + soundTrackId: number; + spatialSound: boolean; + refDistance: number; + rolloffFactor: number; + maxDistance: number; + distanceModel: string; + private _panningModel; + onended: () => any; + private _playbackRate; + private _startTime; + private _startOffset; + private _position; + private _localDirection; + private _volume; + private _isLoaded; + private _isReadyToPlay; + isPlaying: boolean; + isPaused: boolean; + private _isDirectional; + private _readyToPlayCallback; + private _audioBuffer; + private _soundSource; + private _soundPanner; + private _soundGain; + private _inputAudioNode; + private _ouputAudioNode; + private _coneInnerAngle; + private _coneOuterAngle; + private _coneOuterGain; + private _scene; + private _connectedMesh; + private _customAttenuationFunction; + private _registerFunc; + private _isOutputConnected; + /** + * Create a sound and attach it to a scene + * @param name Name of your sound + * @param urlOrArrayBuffer Url to the sound to load async or ArrayBuffer + * @param readyToPlayCallback Provide a callback function if you'd like to load your code once the sound is ready to be played + * @param options Objects to provide with the current available options: autoplay, loop, volume, spatialSound, maxDistance, rolloffFactor, refDistance, distanceModel, panningModel + */ + constructor(name: string, urlOrArrayBuffer: any, scene: Scene, readyToPlayCallback?: () => void, options?: any); + dispose(): void; + private _soundLoaded(audioData); + setAudioBuffer(audioBuffer: AudioBuffer): void; + updateOptions(options: any): void; + private _createSpatialParameters(); + private _updateSpatialParameters(); + switchPanningModelToHRTF(): void; + switchPanningModelToEqualPower(): void; + private _switchPanningModel(); + connectToSoundTrackAudioNode(soundTrackAudioNode: AudioNode): void; + /** + * Transform this sound into a directional source + * @param coneInnerAngle Size of the inner cone in degree + * @param coneOuterAngle Size of the outer cone in degree + * @param coneOuterGain Volume of the sound outside the outer cone (between 0.0 and 1.0) + */ + setDirectionalCone(coneInnerAngle: number, coneOuterAngle: number, coneOuterGain: number): void; + setPosition(newPosition: Vector3): void; + setLocalDirectionToMesh(newLocalDirection: Vector3): void; + private _updateDirection(); + updateDistanceFromListener(): void; + setAttenuationFunction(callback: (currentVolume: number, currentDistance: number, maxDistance: number, refDistance: number, rolloffFactor: number) => number): void; + /** + * Play the sound + * @param time (optional) Start the sound after X seconds. Start immediately (0) by default. + */ + play(time?: number): void; + private _onended(); + /** + * Stop the sound + * @param time (optional) Stop the sound after X seconds. Stop immediately (0) by default. + */ + stop(time?: number): void; + pause(): void; + setVolume(newVolume: number, time?: number): void; + setPlaybackRate(newPlaybackRate: number): void; + getVolume(): number; + attachToMesh(meshToConnectTo: AbstractMesh): void; + private _onRegisterAfterWorldMatrixUpdate(connectedMesh); + } +} + +declare module BABYLON { + class SoundTrack { + private _audioEngine; + private _outputAudioNode; + private _inputAudioNode; + private _trackConvolver; + private _scene; + id: number; + soundCollection: Array; + private _isMainTrack; + private _connectedAnalyser; + constructor(scene: Scene, options?: any); + dispose(): void; + AddSound(sound: Sound): void; + RemoveSound(sound: Sound): void; + setVolume(newVolume: number): void; + switchPanningModelToHRTF(): void; + switchPanningModelToEqualPower(): void; + connectToAnalyser(analyser: Analyser): void; + } +} + +declare module BABYLON { + class Bone extends Node { + name: string; + children: Bone[]; + animations: Animation[]; + private _skeleton; + private _matrix; + private _baseMatrix; + private _worldTransform; + private _absoluteTransform; + private _invertedAbsoluteTransform; + private _parent; + constructor(name: string, skeleton: Skeleton, parentBone: Bone, matrix: Matrix); + getParent(): Bone; + getLocalMatrix(): Matrix; + getBaseMatrix(): Matrix; + getWorldMatrix(): Matrix; + getInvertedAbsoluteTransform(): Matrix; + getAbsoluteMatrix(): Matrix; + updateMatrix(matrix: Matrix): void; + private _updateDifferenceMatrix(); + markAsDirty(): void; + } +} + +declare module BABYLON { + class Skeleton { + name: string; + id: string; + bones: Bone[]; + private _scene; + private _isDirty; + private _transformMatrices; + private _animatables; + private _identity; + constructor(name: string, id: string, scene: Scene); + getTransformMatrices(): Float32Array; + getScene(): Scene; + _markAsDirty(): void; + prepare(): void; + getAnimatables(): IAnimatable[]; + clone(name: string, id: string): Skeleton; + } +} + +declare module BABYLON { + class ArcRotateCamera extends TargetCamera { + alpha: number; + beta: number; + radius: number; + target: any; + inertialAlphaOffset: number; + inertialBetaOffset: number; + inertialRadiusOffset: number; + lowerAlphaLimit: any; + upperAlphaLimit: any; + lowerBetaLimit: number; + upperBetaLimit: number; + lowerRadiusLimit: any; + upperRadiusLimit: any; + angularSensibilityX: number; + angularSensibilityY: number; + wheelPrecision: number; + pinchPrecision: number; + panningSensibility: number; + inertialPanningX: number; + inertialPanningY: number; + keysUp: number[]; + keysDown: number[]; + keysLeft: number[]; + keysRight: number[]; + zoomOnFactor: number; + targetScreenOffset: Vector2; + pinchInwards: boolean; + allowUpsideDown: boolean; + private _keys; + _viewMatrix: Matrix; + private _attachedElement; + private _onContextMenu; + private _onPointerDown; + private _onPointerUp; + private _onPointerMove; + private _wheel; + private _onMouseMove; + private _onKeyDown; + private _onKeyUp; + private _onLostFocus; + _reset: () => void; + private _onGestureStart; + private _onGesture; + private _MSGestureHandler; + private _localDirection; + private _transformedDirection; + private _isRightClick; + private _isCtrlPushed; + onCollide: (collidedMesh: AbstractMesh) => void; + checkCollisions: boolean; + collisionRadius: Vector3; + private _collider; + private _previousPosition; + private _collisionVelocity; + private _newPosition; + private _previousAlpha; + private _previousBeta; + private _previousRadius; + private _collisionTriggered; + angularSensibility: number; + constructor(name: string, alpha: number, beta: number, radius: number, target: any, scene: Scene); + _getTargetPosition(): Vector3; + _initCache(): void; + _updateCache(ignoreParentClass?: boolean): void; + _isSynchronizedViewMatrix(): boolean; + attachControl(element: HTMLElement, noPreventDefault?: boolean, useCtrlForPanning?: boolean): void; + detachControl(element: HTMLElement): void; + _checkInputs(): void; + private _checkLimits(); + setPosition(position: Vector3): void; + setTarget(target: Vector3): void; + _getViewMatrix(): Matrix; + private _onCollisionPositionChange; + zoomOn(meshes?: AbstractMesh[], doNotUpdateMaxZ?: boolean): void; + focusOn(meshesOrMinMaxVectorAndDistance: any, doNotUpdateMaxZ?: boolean): void; + /** + * @override + * Override Camera.createRigCamera + */ + createRigCamera(name: string, cameraIndex: number): Camera; + /** + * @override + * Override Camera._updateRigCameras + */ + _updateRigCameras(): void; + } +} + +declare module BABYLON { + class VRCameraMetrics { + hResolution: number; + vResolution: number; + hScreenSize: number; + vScreenSize: number; + vScreenCenter: number; + eyeToScreenDistance: number; + lensSeparationDistance: number; + interpupillaryDistance: number; + distortionK: number[]; + chromaAbCorrection: number[]; + postProcessScaleFactor: number; + lensCenterOffset: number; + compensateDistorsion: boolean; + aspectRatio: number; + aspectRatioFov: number; + leftHMatrix: Matrix; + rightHMatrix: Matrix; + leftPreViewMatrix: Matrix; + rightPreViewMatrix: Matrix; + static GetDefault(): VRCameraMetrics; + } + class Camera extends Node { + position: Vector3; + private static _PERSPECTIVE_CAMERA; + private static _ORTHOGRAPHIC_CAMERA; + private static _FOVMODE_VERTICAL_FIXED; + private static _FOVMODE_HORIZONTAL_FIXED; + private static _RIG_MODE_NONE; + private static _RIG_MODE_STEREOSCOPIC_ANAGLYPH; + private static _RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL; + private static _RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED; + private static _RIG_MODE_STEREOSCOPIC_OVERUNDER; + private static _RIG_MODE_VR; + static PERSPECTIVE_CAMERA: number; + static ORTHOGRAPHIC_CAMERA: number; + static FOVMODE_VERTICAL_FIXED: number; + static FOVMODE_HORIZONTAL_FIXED: number; + static RIG_MODE_NONE: number; + static RIG_MODE_STEREOSCOPIC_ANAGLYPH: number; + static RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL: number; + static RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED: number; + static RIG_MODE_STEREOSCOPIC_OVERUNDER: number; + static RIG_MODE_VR: number; + upVector: Vector3; + orthoLeft: any; + orthoRight: any; + orthoBottom: any; + orthoTop: any; + fov: number; + minZ: number; + maxZ: number; + inertia: number; + mode: number; + isIntermediate: boolean; + viewport: Viewport; + layerMask: number; + fovMode: number; + cameraRigMode: number; + _cameraRigParams: any; + _rigCameras: Camera[]; + private _computedViewMatrix; + _projectionMatrix: Matrix; + private _worldMatrix; + _postProcesses: PostProcess[]; + _postProcessesTakenIndices: any[]; + _activeMeshes: SmartArray; + private _globalPosition; + constructor(name: string, position: Vector3, scene: Scene); + globalPosition: Vector3; + getActiveMeshes(): SmartArray; + isActiveMesh(mesh: Mesh): boolean; + _initCache(): void; + _updateCache(ignoreParentClass?: boolean): void; + _updateFromScene(): void; + _isSynchronized(): boolean; + _isSynchronizedViewMatrix(): boolean; + _isSynchronizedProjectionMatrix(): boolean; + attachControl(element: HTMLElement): void; + detachControl(element: HTMLElement): void; + _update(): void; + _checkInputs(): void; + attachPostProcess(postProcess: PostProcess, insertAt?: number): number; + detachPostProcess(postProcess: PostProcess, atIndices?: any): number[]; + getWorldMatrix(): Matrix; + _getViewMatrix(): Matrix; + getViewMatrix(force?: boolean): Matrix; + _computeViewMatrix(force?: boolean): Matrix; + getProjectionMatrix(force?: boolean): Matrix; + dispose(): void; + setCameraRigMode(mode: number, rigParams: any): void; + private _getVRProjectionMatrix(); + setCameraRigParameter(name: string, value: any): void; + /** + * May needs to be overridden by children so sub has required properties to be copied + */ + createRigCamera(name: string, cameraIndex: number): Camera; + /** + * May needs to be overridden by children + */ + _updateRigCameras(): void; + } +} + +declare module BABYLON { + class DeviceOrientationCamera extends FreeCamera { + private _offsetX; + private _offsetY; + private _orientationGamma; + private _orientationBeta; + private _initialOrientationGamma; + private _initialOrientationBeta; + private _attachedCanvas; + private _orientationChanged; + angularSensibility: number; + moveSensibility: number; + constructor(name: string, position: Vector3, scene: Scene); + attachControl(canvas: HTMLCanvasElement, noPreventDefault: boolean): void; + detachControl(canvas: HTMLCanvasElement): void; + _checkInputs(): void; + } +} + +declare module BABYLON { + class FollowCamera extends TargetCamera { + radius: number; + rotationOffset: number; + heightOffset: number; + cameraAcceleration: number; + maxCameraSpeed: number; + target: AbstractMesh; + constructor(name: string, position: Vector3, scene: Scene); + private getRadians(degrees); + private follow(cameraTarget); + _checkInputs(): void; + } + class ArcFollowCamera extends TargetCamera { + alpha: number; + beta: number; + radius: number; + target: AbstractMesh; + private _cartesianCoordinates; + constructor(name: string, alpha: number, beta: number, radius: number, target: AbstractMesh, scene: Scene); + private follow(); + _checkInputs(): void; + } +} + +declare module BABYLON { + class FreeCamera extends TargetCamera { + ellipsoid: Vector3; + keysUp: number[]; + keysDown: number[]; + keysLeft: number[]; + keysRight: number[]; + checkCollisions: boolean; + applyGravity: boolean; + angularSensibility: number; + onCollide: (collidedMesh: AbstractMesh) => void; + private _keys; + private _collider; + private _needMoveForGravity; + private _oldPosition; + private _diffPosition; + private _newPosition; + private _attachedElement; + private _localDirection; + private _transformedDirection; + private _onMouseDown; + private _onMouseUp; + private _onMouseOut; + private _onMouseMove; + private _onKeyDown; + private _onKeyUp; + _onLostFocus: (e: FocusEvent) => any; + _waitingLockedTargetId: string; + constructor(name: string, position: Vector3, scene: Scene); + attachControl(element: HTMLElement, noPreventDefault?: boolean): void; + detachControl(element: HTMLElement): void; + _collideWithWorld(velocity: Vector3): void; + private _onCollisionPositionChange; + _checkInputs(): void; + _decideIfNeedsToMove(): boolean; + _updatePosition(): void; + } +} + +declare module BABYLON { + class GamepadCamera extends FreeCamera { + private _gamepad; + private _gamepads; + angularSensibility: number; + moveSensibility: number; + constructor(name: string, position: Vector3, scene: Scene); + private _onNewGameConnected(gamepad); + _checkInputs(): void; + dispose(): void; + } +} + +declare module BABYLON { + class AnaglyphFreeCamera extends FreeCamera { + constructor(name: string, position: Vector3, interaxialDistance: number, scene: Scene); + } + class AnaglyphArcRotateCamera extends ArcRotateCamera { + constructor(name: string, alpha: number, beta: number, radius: number, target: any, interaxialDistance: number, scene: Scene); + } + class AnaglyphGamepadCamera extends GamepadCamera { + constructor(name: string, position: Vector3, interaxialDistance: number, scene: Scene); + } + class StereoscopicFreeCamera extends FreeCamera { + constructor(name: string, position: Vector3, interaxialDistance: number, isSideBySide: boolean, scene: Scene); + } + class StereoscopicArcRotateCamera extends ArcRotateCamera { + constructor(name: string, alpha: number, beta: number, radius: number, target: any, interaxialDistance: number, isSideBySide: boolean, scene: Scene); + } + class StereoscopicGamepadCamera extends GamepadCamera { + constructor(name: string, position: Vector3, interaxialDistance: number, isSideBySide: boolean, scene: Scene); + } +} + +declare module BABYLON { + class TargetCamera extends Camera { + cameraDirection: Vector3; + cameraRotation: Vector2; + rotation: Vector3; + speed: number; + noRotationConstraint: boolean; + lockedTarget: any; + _currentTarget: Vector3; + _viewMatrix: Matrix; + _camMatrix: Matrix; + _cameraTransformMatrix: Matrix; + _cameraRotationMatrix: Matrix; + private _rigCamTransformMatrix; + _referencePoint: Vector3; + _transformedReferencePoint: Vector3; + _lookAtTemp: Matrix; + _tempMatrix: Matrix; + _reset: () => void; + _waitingLockedTargetId: string; + constructor(name: string, position: Vector3, scene: Scene); + getFrontPosition(distance: number): Vector3; + _getLockedTargetPosition(): Vector3; + _initCache(): void; + _updateCache(ignoreParentClass?: boolean): void; + _isSynchronizedViewMatrix(): boolean; + _computeLocalCameraSpeed(): number; + setTarget(target: Vector3): void; + getTarget(): Vector3; + _decideIfNeedsToMove(): boolean; + _updatePosition(): void; + _checkInputs(): void; + _getViewMatrix(): Matrix; + _getVRViewMatrix(): Matrix; + /** + * @override + * Override Camera.createRigCamera + */ + createRigCamera(name: string, cameraIndex: number): Camera; + /** + * @override + * Override Camera._updateRigCameras + */ + _updateRigCameras(): void; + private _getRigCamPosition(halfSpace, result); + } +} + +declare module BABYLON { + class TouchCamera extends FreeCamera { + private _offsetX; + private _offsetY; + private _pointerCount; + private _pointerPressed; + private _attachedCanvas; + private _onPointerDown; + private _onPointerUp; + private _onPointerMove; + angularSensibility: number; + moveSensibility: number; + constructor(name: string, position: Vector3, scene: Scene); + attachControl(canvas: HTMLCanvasElement, noPreventDefault: boolean): void; + detachControl(canvas: HTMLCanvasElement): void; + _checkInputs(): void; + } +} + +declare module BABYLON { + class VirtualJoysticksCamera extends FreeCamera { + private _leftjoystick; + private _rightjoystick; + constructor(name: string, position: Vector3, scene: Scene); + getLeftJoystick(): VirtualJoystick; + getRightJoystick(): VirtualJoystick; + _checkInputs(): void; + dispose(): void; + } +} + +declare module BABYLON { + class Collider { + radius: Vector3; + retry: number; + velocity: Vector3; + basePoint: Vector3; + epsilon: number; + collisionFound: boolean; + velocityWorldLength: number; + basePointWorld: Vector3; + velocityWorld: Vector3; + normalizedVelocity: Vector3; + initialVelocity: Vector3; + initialPosition: Vector3; + nearestDistance: number; + intersectionPoint: Vector3; + collidedMesh: AbstractMesh; + private _collisionPoint; + private _planeIntersectionPoint; + private _tempVector; + private _tempVector2; + private _tempVector3; + private _tempVector4; + private _edge; + private _baseToVertex; + private _destinationPoint; + private _slidePlaneNormal; + private _displacementVector; + _initialize(source: Vector3, dir: Vector3, e: number): void; + _checkPointInTriangle(point: Vector3, pa: Vector3, pb: Vector3, pc: Vector3, n: Vector3): boolean; + _canDoCollision(sphereCenter: Vector3, sphereRadius: number, vecMin: Vector3, vecMax: Vector3): boolean; + _testTriangle(faceIndex: number, trianglePlaneArray: Array, p1: Vector3, p2: Vector3, p3: Vector3, hasMaterial: boolean): void; + _collide(trianglePlaneArray: Array, pts: Vector3[], indices: number[], indexStart: number, indexEnd: number, decal: number, hasMaterial: boolean): void; + _getResponse(pos: Vector3, vel: Vector3): void; + } +} + +declare module BABYLON { + var CollisionWorker: string; + interface ICollisionCoordinator { + getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void; + init(scene: Scene): void; + destroy(): void; + onMeshAdded(mesh: AbstractMesh): any; + onMeshUpdated(mesh: AbstractMesh): any; + onMeshRemoved(mesh: AbstractMesh): any; + onGeometryAdded(geometry: Geometry): any; + onGeometryUpdated(geometry: Geometry): any; + onGeometryDeleted(geometry: Geometry): any; + } + interface SerializedMesh { + id: string; + name: string; + uniqueId: number; + geometryId: string; + sphereCenter: Array; + sphereRadius: number; + boxMinimum: Array; + boxMaximum: Array; + worldMatrixFromCache: any; + subMeshes: Array; + checkCollisions: boolean; + } + interface SerializedSubMesh { + position: number; + verticesStart: number; + verticesCount: number; + indexStart: number; + indexCount: number; + hasMaterial: boolean; + sphereCenter: Array; + sphereRadius: number; + boxMinimum: Array; + boxMaximum: Array; + } + interface SerializedGeometry { + id: string; + positions: Float32Array; + indices: Int32Array; + normals: Float32Array; + } + interface BabylonMessage { + taskType: WorkerTaskType; + payload: InitPayload | CollidePayload | UpdatePayload; + } + interface SerializedColliderToWorker { + position: Array; + velocity: Array; + radius: Array; + } + enum WorkerTaskType { + INIT = 0, + UPDATE = 1, + COLLIDE = 2, + } + interface WorkerReply { + error: WorkerReplyType; + taskType: WorkerTaskType; + payload?: any; + } + interface CollisionReplyPayload { + newPosition: Array; + collisionId: number; + collidedMeshUniqueId: number; + } + interface InitPayload { + } + interface CollidePayload { + collisionId: number; + collider: SerializedColliderToWorker; + maximumRetry: number; + excludedMeshUniqueId?: number; + } + interface UpdatePayload { + updatedMeshes: { + [n: number]: SerializedMesh; + }; + updatedGeometries: { + [s: string]: SerializedGeometry; + }; + removedMeshes: Array; + removedGeometries: Array; + } + enum WorkerReplyType { + SUCCESS = 0, + UNKNOWN_ERROR = 1, + } + class CollisionCoordinatorWorker implements ICollisionCoordinator { + private _scene; + private _scaledPosition; + private _scaledVelocity; + private _collisionsCallbackArray; + private _init; + private _runningUpdated; + private _runningCollisionTask; + private _worker; + private _addUpdateMeshesList; + private _addUpdateGeometriesList; + private _toRemoveMeshesArray; + private _toRemoveGeometryArray; + constructor(); + static SerializeMesh: (mesh: AbstractMesh) => SerializedMesh; + static SerializeGeometry: (geometry: Geometry) => SerializedGeometry; + getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void; + init(scene: Scene): void; + destroy(): void; + onMeshAdded(mesh: AbstractMesh): void; + onMeshUpdated: (mesh: AbstractMesh) => void; + onMeshRemoved(mesh: AbstractMesh): void; + onGeometryAdded(geometry: Geometry): void; + onGeometryUpdated: (geometry: Geometry) => void; + onGeometryDeleted(geometry: Geometry): void; + private _afterRender; + private _onMessageFromWorker; + } + class CollisionCoordinatorLegacy implements ICollisionCoordinator { + private _scene; + private _scaledPosition; + private _scaledVelocity; + private _finalPosition; + getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void; + init(scene: Scene): void; + destroy(): void; + onMeshAdded(mesh: AbstractMesh): void; + onMeshUpdated(mesh: AbstractMesh): void; + onMeshRemoved(mesh: AbstractMesh): void; + onGeometryAdded(geometry: Geometry): void; + onGeometryUpdated(geometry: Geometry): void; + onGeometryDeleted(geometry: Geometry): void; + private _collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh?); + } +} + +declare module BABYLON { + var WorkerIncluded: boolean; + class CollisionCache { + private _meshes; + private _geometries; + getMeshes(): { + [n: number]: SerializedMesh; + }; + getGeometries(): { + [s: number]: SerializedGeometry; + }; + getMesh(id: any): SerializedMesh; + addMesh(mesh: SerializedMesh): void; + getGeometry(id: string): SerializedGeometry; + addGeometry(geometry: SerializedGeometry): void; + } + class CollideWorker { + collider: Collider; + private _collisionCache; + private finalPosition; + private collisionsScalingMatrix; + private collisionTranformationMatrix; + constructor(collider: Collider, _collisionCache: CollisionCache, finalPosition: Vector3); + collideWithWorld(position: Vector3, velocity: Vector3, maximumRetry: number, excludedMeshUniqueId?: number): void; + private checkCollision(mesh); + private processCollisionsForSubMeshes(transformMatrix, mesh); + private collideForSubMesh(subMesh, transformMatrix, meshGeometry); + private checkSubmeshCollision(subMesh); + } + interface ICollisionDetector { + onInit(payload: InitPayload): void; + onUpdate(payload: UpdatePayload): void; + onCollision(payload: CollidePayload): void; + } + class CollisionDetectorTransferable implements ICollisionDetector { + private _collisionCache; + onInit(payload: InitPayload): void; + onUpdate(payload: UpdatePayload): void; + onCollision(payload: CollidePayload): void; + } +} + +declare module BABYLON { + class IntersectionInfo { + bu: number; + bv: number; + distance: number; + faceId: number; + subMeshId: number; + constructor(bu: number, bv: number, distance: number); + } + class PickingInfo { + hit: boolean; + distance: number; + pickedPoint: Vector3; + pickedMesh: AbstractMesh; + bu: number; + bv: number; + faceId: number; + subMeshId: number; + getNormal(useWorldCoordinates?: boolean, useVerticesNormals?: boolean): Vector3; + getTextureCoordinates(): Vector2; + } +} + +declare module BABYLON { + class BoundingBox { + minimum: Vector3; + maximum: Vector3; + vectors: Vector3[]; + center: Vector3; + extendSize: Vector3; + directions: Vector3[]; + vectorsWorld: Vector3[]; + minimumWorld: Vector3; + maximumWorld: Vector3; + private _worldMatrix; + constructor(minimum: Vector3, maximum: Vector3); + getWorldMatrix(): Matrix; + _update(world: Matrix): void; + isInFrustum(frustumPlanes: Plane[]): boolean; + isCompletelyInFrustum(frustumPlanes: Plane[]): boolean; + intersectsPoint(point: Vector3): boolean; + intersectsSphere(sphere: BoundingSphere): boolean; + intersectsMinMax(min: Vector3, max: Vector3): boolean; + static Intersects(box0: BoundingBox, box1: BoundingBox): boolean; + static IntersectsSphere(minPoint: Vector3, maxPoint: Vector3, sphereCenter: Vector3, sphereRadius: number): boolean; + static IsCompletelyInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean; + static IsInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean; + } +} + +declare module BABYLON { + class BoundingInfo { + minimum: Vector3; + maximum: Vector3; + boundingBox: BoundingBox; + boundingSphere: BoundingSphere; + constructor(minimum: Vector3, maximum: Vector3); + _update(world: Matrix): void; + isInFrustum(frustumPlanes: Plane[]): boolean; + isCompletelyInFrustum(frustumPlanes: Plane[]): boolean; + _checkCollision(collider: Collider): boolean; + intersectsPoint(point: Vector3): boolean; + intersects(boundingInfo: BoundingInfo, precise: boolean): boolean; + } +} + +declare module BABYLON { + class BoundingSphere { + minimum: Vector3; + maximum: Vector3; + center: Vector3; + radius: number; + centerWorld: Vector3; + radiusWorld: number; + private _tempRadiusVector; + constructor(minimum: Vector3, maximum: Vector3); + _update(world: Matrix): void; + isInFrustum(frustumPlanes: Plane[]): boolean; + intersectsPoint(point: Vector3): boolean; + static Intersects(sphere0: BoundingSphere, sphere1: BoundingSphere): boolean; + } +} + +declare module BABYLON { + class DebugLayer { + private _scene; + private _camera; + private _transformationMatrix; + private _enabled; + private _labelsEnabled; + private _displayStatistics; + private _displayTree; + private _displayLogs; + private _globalDiv; + private _statsDiv; + private _statsSubsetDiv; + private _optionsDiv; + private _optionsSubsetDiv; + private _logDiv; + private _logSubsetDiv; + private _treeDiv; + private _treeSubsetDiv; + private _drawingCanvas; + private _drawingContext; + private _syncPositions; + private _syncData; + private _syncUI; + private _onCanvasClick; + private _clickPosition; + private _ratio; + private _identityMatrix; + private _showUI; + private _needToRefreshMeshesTree; + shouldDisplayLabel: (node: Node) => boolean; + shouldDisplayAxis: (mesh: Mesh) => boolean; + axisRatio: number; + accentColor: string; + customStatsFunction: () => string; + constructor(scene: Scene); + private _refreshMeshesTreeContent(); + private _renderSingleAxis(zero, unit, unitText, label, color); + private _renderAxis(projectedPosition, mesh, globalViewport); + private _renderLabel(text, projectedPosition, labelOffset, onClick, getFillStyle); + private _isClickInsideRect(x, y, width, height); + isVisible(): boolean; + hide(): void; + show(showUI?: boolean, camera?: Camera): void; + private _clearLabels(); + private _generateheader(root, text); + private _generateTexBox(root, title, color); + private _generateAdvancedCheckBox(root, leftTitle, rightTitle, initialState, task, tag?); + private _generateCheckBox(root, title, initialState, task, tag?); + private _generateButton(root, title, task, tag?); + private _generateRadio(root, title, name, initialState, task, tag?); + private _generateDOMelements(); + private _displayStats(); + } +} + +declare module BABYLON { + class Layer { + name: string; + texture: Texture; + isBackground: boolean; + color: Color4; + onDispose: () => void; + private _scene; + private _vertexDeclaration; + private _vertexStrideSize; + private _vertexBuffer; + private _indexBuffer; + private _effect; + constructor(name: string, imgUrl: string, scene: Scene, isBackground?: boolean, color?: Color4); + render(): void; + dispose(): void; + } +} + +declare module BABYLON { + class LensFlare { + size: number; + position: number; + color: Color3; + texture: Texture; + private _system; + constructor(size: number, position: number, color: any, imgUrl: string, system: LensFlareSystem); + dispose: () => void; + } +} + +declare module BABYLON { + class LensFlareSystem { + name: string; + lensFlares: LensFlare[]; + borderLimit: number; + meshesSelectionPredicate: (mesh: Mesh) => boolean; + layerMask: number; + private _scene; + private _emitter; + private _vertexDeclaration; + private _vertexStrideSize; + private _vertexBuffer; + private _indexBuffer; + private _effect; + private _positionX; + private _positionY; + private _isEnabled; + constructor(name: string, emitter: any, scene: Scene); + isEnabled: boolean; + getScene(): Scene; + getEmitter(): any; + setEmitter(newEmitter: any): void; + getEmitterPosition(): Vector3; + computeEffectivePosition(globalViewport: Viewport): boolean; + _isVisible(): boolean; + render(): boolean; + dispose(): void; + } +} + +declare module BABYLON { + class DirectionalLight extends Light implements IShadowLight { + direction: Vector3; + position: Vector3; + private _transformedDirection; + transformedPosition: Vector3; + private _worldMatrix; + shadowOrthoScale: number; + constructor(name: string, direction: Vector3, scene: Scene); + getAbsolutePosition(): Vector3; + setDirectionToTarget(target: Vector3): Vector3; + setShadowProjectionMatrix(matrix: Matrix, viewMatrix: Matrix, renderList: Array): void; + supportsVSM(): boolean; + needRefreshPerFrame(): boolean; + computeTransformedPosition(): boolean; + transferToEffect(effect: Effect, directionUniformName: string): void; + _getWorldMatrix(): Matrix; + } +} + +declare module BABYLON { + class HemisphericLight extends Light { + direction: Vector3; + groundColor: Color3; + private _worldMatrix; + constructor(name: string, direction: Vector3, scene: Scene); + setDirectionToTarget(target: Vector3): Vector3; + getShadowGenerator(): ShadowGenerator; + transferToEffect(effect: Effect, directionUniformName: string, groundColorUniformName: string): void; + _getWorldMatrix(): Matrix; + } +} + +declare module BABYLON { + interface IShadowLight { + position: Vector3; + direction: Vector3; + transformedPosition: Vector3; + name: string; + computeTransformedPosition(): boolean; + getScene(): Scene; + setShadowProjectionMatrix(matrix: Matrix, viewMatrix: Matrix, renderList: Array): void; + supportsVSM(): boolean; + needRefreshPerFrame(): boolean; + _shadowGenerator: ShadowGenerator; + } + class Light extends Node { + diffuse: Color3; + specular: Color3; + intensity: number; + range: number; + includeOnlyWithLayerMask: number; + includedOnlyMeshes: AbstractMesh[]; + excludedMeshes: AbstractMesh[]; + excludeWithLayerMask: number; + _shadowGenerator: ShadowGenerator; + private _parentedWorldMatrix; + _excludedMeshesIds: string[]; + _includedOnlyMeshesIds: string[]; + constructor(name: string, scene: Scene); + getShadowGenerator(): ShadowGenerator; + getAbsolutePosition(): Vector3; + transferToEffect(effect: Effect, uniformName0?: string, uniformName1?: string): void; + _getWorldMatrix(): Matrix; + canAffectMesh(mesh: AbstractMesh): boolean; + getWorldMatrix(): Matrix; + dispose(): void; + } +} + +declare module BABYLON { + class PointLight extends Light { + position: Vector3; + private _worldMatrix; + private _transformedPosition; + constructor(name: string, position: Vector3, scene: Scene); + getAbsolutePosition(): Vector3; + transferToEffect(effect: Effect, positionUniformName: string): void; + getShadowGenerator(): ShadowGenerator; + _getWorldMatrix(): Matrix; + } +} + +declare module BABYLON { + class SpotLight extends Light implements IShadowLight { + position: Vector3; + direction: Vector3; + angle: number; + exponent: number; + transformedPosition: Vector3; + private _transformedDirection; + private _worldMatrix; + constructor(name: string, position: Vector3, direction: Vector3, angle: number, exponent: number, scene: Scene); + getAbsolutePosition(): Vector3; + setShadowProjectionMatrix(matrix: Matrix, viewMatrix: Matrix, renderList: Array): void; + supportsVSM(): boolean; + needRefreshPerFrame(): boolean; + setDirectionToTarget(target: Vector3): Vector3; + computeTransformedPosition(): boolean; + transferToEffect(effect: Effect, positionUniformName: string, directionUniformName: string): void; + _getWorldMatrix(): Matrix; + } +} + +declare module BABYLON { + interface ISceneLoaderPlugin { + extensions: string; + importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => boolean; + load: (scene: Scene, data: string, rootUrl: string) => boolean; + } + class SceneLoader { + private static _ForceFullSceneLoadingForIncremental; + private static _ShowLoadingScreen; + static ForceFullSceneLoadingForIncremental: boolean; + static ShowLoadingScreen: boolean; + private static _registeredPlugins; + private static _getPluginForFilename(sceneFilename); + static RegisterPlugin(plugin: ISceneLoaderPlugin): void; + static ImportMesh(meshesNames: any, rootUrl: string, sceneFilename: string, scene: Scene, onsuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, progressCallBack?: () => void, onerror?: (scene: Scene, e: any) => void): void; + /** + * Load a scene + * @param rootUrl a string that defines the root url for scene and resources + * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene + * @param engine is the instance of BABYLON.Engine to use to create the scene + */ + static Load(rootUrl: string, sceneFilename: any, engine: Engine, onsuccess?: (scene: Scene) => void, progressCallBack?: any, onerror?: (scene: Scene) => void): void; + /** + * Append a scene + * @param rootUrl a string that defines the root url for scene and resources + * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene + * @param scene is the instance of BABYLON.Scene to append to + */ + static Append(rootUrl: string, sceneFilename: any, scene: Scene, onsuccess?: (scene: Scene) => void, progressCallBack?: any, onerror?: (scene: Scene) => void): void; + } +} + +declare module BABYLON { + class EffectFallbacks { + private _defines; + private _currentRank; + private _maxRank; + addFallback(rank: number, define: string): void; + isMoreFallbacks: boolean; + reduce(currentDefines: string): string; + } + class Effect { + name: any; + defines: string; + onCompiled: (effect: Effect) => void; + onError: (effect: Effect, errors: string) => void; + onBind: (effect: Effect) => void; + private _engine; + private _uniformsNames; + private _samplers; + private _isReady; + private _compilationError; + private _attributesNames; + private _attributes; + private _uniforms; + _key: string; + private _program; + private _valueCache; + constructor(baseName: any, attributesNames: string[], uniformsNames: string[], samplers: string[], engine: any, defines?: string, fallbacks?: EffectFallbacks, onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void); + isReady(): boolean; + getProgram(): WebGLProgram; + getAttributesNames(): string[]; + getAttributeLocation(index: number): number; + getAttributeLocationByName(name: string): number; + getAttributesCount(): number; + getUniformIndex(uniformName: string): number; + getUniform(uniformName: string): WebGLUniformLocation; + getSamplers(): string[]; + getCompilationError(): string; + _loadVertexShader(vertex: any, callback: (data: any) => void): void; + _loadFragmentShader(fragment: any, callback: (data: any) => void): void; + private _prepareEffect(vertexSourceCode, fragmentSourceCode, attributesNames, defines, fallbacks?); + _bindTexture(channel: string, texture: WebGLTexture): void; + setTexture(channel: string, texture: BaseTexture): void; + setTextureFromPostProcess(channel: string, postProcess: PostProcess): void; + _cacheFloat2(uniformName: string, x: number, y: number): void; + _cacheFloat3(uniformName: string, x: number, y: number, z: number): void; + _cacheFloat4(uniformName: string, x: number, y: number, z: number, w: number): void; + setArray(uniformName: string, array: number[]): Effect; + setArray2(uniformName: string, array: number[]): Effect; + setArray3(uniformName: string, array: number[]): Effect; + setArray4(uniformName: string, array: number[]): Effect; + setMatrices(uniformName: string, matrices: Float32Array): Effect; + setMatrix(uniformName: string, matrix: Matrix): Effect; + setMatrix3x3(uniformName: string, matrix: Float32Array): Effect; + setMatrix2x2(uniformname: string, matrix: Float32Array): Effect; + setFloat(uniformName: string, value: number): Effect; + setBool(uniformName: string, bool: boolean): Effect; + setVector2(uniformName: string, vector2: Vector2): Effect; + setFloat2(uniformName: string, x: number, y: number): Effect; + setVector3(uniformName: string, vector3: Vector3): Effect; + setFloat3(uniformName: string, x: number, y: number, z: number): Effect; + setVector4(uniformName: string, vector4: Vector4): Effect; + setFloat4(uniformName: string, x: number, y: number, z: number, w: number): Effect; + setColor3(uniformName: string, color3: Color3): Effect; + setColor4(uniformName: string, color3: Color3, alpha: number): Effect; + static ShadersStore: {}; + } +} + +declare module BABYLON { + class Material { + name: string; + private static _TriangleFillMode; + private static _WireFrameFillMode; + private static _PointFillMode; + static TriangleFillMode: number; + static WireFrameFillMode: number; + static PointFillMode: number; + id: string; + checkReadyOnEveryCall: boolean; + checkReadyOnlyOnce: boolean; + state: string; + alpha: number; + backFaceCulling: boolean; + onCompiled: (effect: Effect) => void; + onError: (effect: Effect, errors: string) => void; + onDispose: () => void; + onBind: (material: Material, mesh: Mesh) => void; + getRenderTargetTextures: () => SmartArray; + alphaMode: number; + disableDepthWrite: boolean; + _effect: Effect; + _wasPreviouslyReady: boolean; + private _scene; + private _fillMode; + private _cachedDepthWriteState; + pointSize: number; + zOffset: number; + wireframe: boolean; + pointsCloud: boolean; + fillMode: number; + constructor(name: string, scene: Scene, doNotAdd?: boolean); + isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean; + getEffect(): Effect; + getScene(): Scene; + needAlphaBlending(): boolean; + needAlphaTesting(): boolean; + getAlphaTestTexture(): BaseTexture; + trackCreation(onCompiled: (effect: Effect) => void, onError: (effect: Effect, errors: string) => void): void; + _preBind(): void; + bind(world: Matrix, mesh?: Mesh): void; + bindOnlyWorldMatrix(world: Matrix): void; + unbind(): void; + clone(name: string): Material; + dispose(forceDisposeEffect?: boolean): void; + } +} + +declare module BABYLON { + class MultiMaterial extends Material { + subMaterials: Material[]; + constructor(name: string, scene: Scene); + getSubMaterial(index: any): Material; + isReady(mesh?: AbstractMesh): boolean; + clone(name: string): MultiMaterial; + } +} + +declare module BABYLON { + class ShaderMaterial extends Material { + private _shaderPath; + private _options; + private _textures; + private _floats; + private _floatsArrays; + private _colors3; + private _colors4; + private _vectors2; + private _vectors3; + private _vectors4; + private _matrices; + private _matrices3x3; + private _matrices2x2; + private _cachedWorldViewMatrix; + private _renderId; + constructor(name: string, scene: Scene, shaderPath: any, options: any); + needAlphaBlending(): boolean; + needAlphaTesting(): boolean; + private _checkUniform(uniformName); + setTexture(name: string, texture: Texture): ShaderMaterial; + setFloat(name: string, value: number): ShaderMaterial; + setFloats(name: string, value: number[]): ShaderMaterial; + setColor3(name: string, value: Color3): ShaderMaterial; + setColor4(name: string, value: Color4): ShaderMaterial; + setVector2(name: string, value: Vector2): ShaderMaterial; + setVector3(name: string, value: Vector3): ShaderMaterial; + setVector4(name: string, value: Vector4): ShaderMaterial; + setMatrix(name: string, value: Matrix): ShaderMaterial; + setMatrix3x3(name: string, value: Float32Array): ShaderMaterial; + setMatrix2x2(name: string, value: Float32Array): ShaderMaterial; + isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean; + bindOnlyWorldMatrix(world: Matrix): void; + bind(world: Matrix, mesh?: Mesh): void; + clone(name: string): ShaderMaterial; + dispose(forceDisposeEffect?: boolean): void; + } +} + +declare module BABYLON { + class FresnelParameters { + isEnabled: boolean; + leftColor: Color3; + rightColor: Color3; + bias: number; + power: number; + } + class StandardMaterial extends Material { + diffuseTexture: BaseTexture; + ambientTexture: BaseTexture; + opacityTexture: BaseTexture; + reflectionTexture: BaseTexture; + emissiveTexture: BaseTexture; + specularTexture: BaseTexture; + bumpTexture: BaseTexture; + ambientColor: Color3; + diffuseColor: Color3; + specularColor: Color3; + specularPower: number; + emissiveColor: Color3; + useAlphaFromDiffuseTexture: boolean; + useEmissiveAsIllumination: boolean; + useReflectionFresnelFromSpecular: boolean; + useSpecularOverAlpha: boolean; + fogEnabled: boolean; + roughness: number; + diffuseFresnelParameters: FresnelParameters; + opacityFresnelParameters: FresnelParameters; + reflectionFresnelParameters: FresnelParameters; + emissiveFresnelParameters: FresnelParameters; + useGlossinessFromSpecularMapAlpha: boolean; + private _renderTargets; + private _worldViewProjectionMatrix; + private _globalAmbientColor; + private _scaledDiffuse; + private _scaledSpecular; + private _renderId; + private _defines; + private _cachedDefines; + constructor(name: string, scene: Scene); + needAlphaBlending(): boolean; + needAlphaTesting(): boolean; + private _shouldUseAlphaFromDiffuseTexture(); + getAlphaTestTexture(): BaseTexture; + isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean; + unbind(): void; + bindOnlyWorldMatrix(world: Matrix): void; + bind(world: Matrix, mesh?: Mesh): void; + getAnimatables(): IAnimatable[]; + dispose(forceDisposeEffect?: boolean): void; + clone(name: string): StandardMaterial; + static DiffuseTextureEnabled: boolean; + static AmbientTextureEnabled: boolean; + static OpacityTextureEnabled: boolean; + static ReflectionTextureEnabled: boolean; + static EmissiveTextureEnabled: boolean; + static SpecularTextureEnabled: boolean; + static BumpTextureEnabled: boolean; + static FresnelEnabled: boolean; + } +} + +declare module BABYLON { + class Color3 { + r: number; + g: number; + b: number; + constructor(r?: number, g?: number, b?: number); + toString(): string; + toArray(array: number[], index?: number): Color3; + toColor4(alpha?: number): Color4; + asArray(): number[]; + toLuminance(): number; + multiply(otherColor: Color3): Color3; + multiplyToRef(otherColor: Color3, result: Color3): Color3; + equals(otherColor: Color3): boolean; + equalsFloats(r: number, g: number, b: number): boolean; + scale(scale: number): Color3; + scaleToRef(scale: number, result: Color3): Color3; + add(otherColor: Color3): Color3; + addToRef(otherColor: Color3, result: Color3): Color3; + subtract(otherColor: Color3): Color3; + subtractToRef(otherColor: Color3, result: Color3): Color3; + clone(): Color3; + copyFrom(source: Color3): Color3; + copyFromFloats(r: number, g: number, b: number): Color3; + toHexString(): string; + static FromHexString(hex: string): Color3; + static FromArray(array: number[], offset?: number): Color3; + static FromInts(r: number, g: number, b: number): Color3; + static Lerp(start: Color3, end: Color3, amount: number): Color3; + static Red(): Color3; + static Green(): Color3; + static Blue(): Color3; + static Black(): Color3; + static White(): Color3; + static Purple(): Color3; + static Magenta(): Color3; + static Yellow(): Color3; + static Gray(): Color3; + } + class Color4 { + r: number; + g: number; + b: number; + a: number; + constructor(r: number, g: number, b: number, a: number); + addInPlace(right: any): Color4; + asArray(): number[]; + toArray(array: number[], index?: number): Color4; + add(right: Color4): Color4; + subtract(right: Color4): Color4; + subtractToRef(right: Color4, result: Color4): Color4; + scale(scale: number): Color4; + scaleToRef(scale: number, result: Color4): Color4; + toString(): string; + clone(): Color4; + copyFrom(source: Color4): Color4; + toHexString(): string; + static FromHexString(hex: string): Color4; + static Lerp(left: Color4, right: Color4, amount: number): Color4; + static LerpToRef(left: Color4, right: Color4, amount: number, result: Color4): void; + static FromArray(array: number[], offset?: number): Color4; + static FromInts(r: number, g: number, b: number, a: number): Color4; + } + class Vector2 { + x: number; + y: number; + constructor(x: number, y: number); + toString(): string; + toArray(array: number[], index?: number): Vector2; + asArray(): number[]; + copyFrom(source: Vector2): Vector2; + copyFromFloats(x: number, y: number): Vector2; + add(otherVector: Vector2): Vector2; + addVector3(otherVector: Vector3): Vector2; + subtract(otherVector: Vector2): Vector2; + subtractInPlace(otherVector: Vector2): Vector2; + multiplyInPlace(otherVector: Vector2): Vector2; + multiply(otherVector: Vector2): Vector2; + multiplyToRef(otherVector: Vector2, result: Vector2): Vector2; + multiplyByFloats(x: number, y: number): Vector2; + divide(otherVector: Vector2): Vector2; + divideToRef(otherVector: Vector2, result: Vector2): Vector2; + negate(): Vector2; + scaleInPlace(scale: number): Vector2; + scale(scale: number): Vector2; + equals(otherVector: Vector2): boolean; + equalsWithEpsilon(otherVector: Vector2, epsilon?: number): boolean; + length(): number; + lengthSquared(): number; + normalize(): Vector2; + clone(): Vector2; + static Zero(): Vector2; + static FromArray(array: number[], offset?: number): Vector2; + static FromArrayToRef(array: number[], offset: number, result: Vector2): void; + static CatmullRom(value1: Vector2, value2: Vector2, value3: Vector2, value4: Vector2, amount: number): Vector2; + static Clamp(value: Vector2, min: Vector2, max: Vector2): Vector2; + static Hermite(value1: Vector2, tangent1: Vector2, value2: Vector2, tangent2: Vector2, amount: number): Vector2; + static Lerp(start: Vector2, end: Vector2, amount: number): Vector2; + static Dot(left: Vector2, right: Vector2): number; + static Normalize(vector: Vector2): Vector2; + static Minimize(left: Vector2, right: Vector2): Vector2; + static Maximize(left: Vector2, right: Vector2): Vector2; + static Transform(vector: Vector2, transformation: Matrix): Vector2; + static Distance(value1: Vector2, value2: Vector2): number; + static DistanceSquared(value1: Vector2, value2: Vector2): number; + } + class Vector3 { + x: number; + y: number; + z: number; + constructor(x: number, y: number, z: number); + toString(): string; + asArray(): number[]; + toArray(array: number[], index?: number): Vector3; + toQuaternion(): Quaternion; + addInPlace(otherVector: Vector3): Vector3; + add(otherVector: Vector3): Vector3; + addToRef(otherVector: Vector3, result: Vector3): Vector3; + subtractInPlace(otherVector: Vector3): Vector3; + subtract(otherVector: Vector3): Vector3; + subtractToRef(otherVector: Vector3, result: Vector3): Vector3; + subtractFromFloats(x: number, y: number, z: number): Vector3; + subtractFromFloatsToRef(x: number, y: number, z: number, result: Vector3): Vector3; + negate(): Vector3; + scaleInPlace(scale: number): Vector3; + scale(scale: number): Vector3; + scaleToRef(scale: number, result: Vector3): void; + equals(otherVector: Vector3): boolean; + equalsWithEpsilon(otherVector: Vector3, epsilon?: number): boolean; + equalsToFloats(x: number, y: number, z: number): boolean; + multiplyInPlace(otherVector: Vector3): Vector3; + multiply(otherVector: Vector3): Vector3; + multiplyToRef(otherVector: Vector3, result: Vector3): Vector3; + multiplyByFloats(x: number, y: number, z: number): Vector3; + divide(otherVector: Vector3): Vector3; + divideToRef(otherVector: Vector3, result: Vector3): Vector3; + MinimizeInPlace(other: Vector3): Vector3; + MaximizeInPlace(other: Vector3): Vector3; + length(): number; + lengthSquared(): number; + normalize(): Vector3; + clone(): Vector3; + copyFrom(source: Vector3): Vector3; + copyFromFloats(x: number, y: number, z: number): Vector3; + static GetClipFactor(vector0: Vector3, vector1: Vector3, axis: Vector3, size: any): number; + static FromArray(array: number[], offset?: number): Vector3; + static FromFloatArray(array: Float32Array, offset?: number): Vector3; + static FromArrayToRef(array: number[], offset: number, result: Vector3): void; + static FromFloatArrayToRef(array: Float32Array, offset: number, result: Vector3): void; + static FromFloatsToRef(x: number, y: number, z: number, result: Vector3): void; + static Zero(): Vector3; + static Up(): Vector3; + static TransformCoordinates(vector: Vector3, transformation: Matrix): Vector3; + static TransformCoordinatesToRef(vector: Vector3, transformation: Matrix, result: Vector3): void; + static TransformCoordinatesFromFloatsToRef(x: number, y: number, z: number, transformation: Matrix, result: Vector3): void; + static TransformCoordinatesToRefSIMD(vector: Vector3, transformation: Matrix, result: Vector3): void; + static TransformCoordinatesFromFloatsToRefSIMD(x: number, y: number, z: number, transformation: Matrix, result: Vector3): void; + static TransformNormal(vector: Vector3, transformation: Matrix): Vector3; + static TransformNormalToRef(vector: Vector3, transformation: Matrix, result: Vector3): void; + static TransformNormalFromFloatsToRef(x: number, y: number, z: number, transformation: Matrix, result: Vector3): void; + static CatmullRom(value1: Vector3, value2: Vector3, value3: Vector3, value4: Vector3, amount: number): Vector3; + static Clamp(value: Vector3, min: Vector3, max: Vector3): Vector3; + static Hermite(value1: Vector3, tangent1: Vector3, value2: Vector3, tangent2: Vector3, amount: number): Vector3; + static Lerp(start: Vector3, end: Vector3, amount: number): Vector3; + static Dot(left: Vector3, right: Vector3): number; + static Cross(left: Vector3, right: Vector3): Vector3; + static CrossToRef(left: Vector3, right: Vector3, result: Vector3): void; + static Normalize(vector: Vector3): Vector3; + static NormalizeToRef(vector: Vector3, result: Vector3): void; + static Project(vector: Vector3, world: Matrix, transform: Matrix, viewport: Viewport): Vector3; + static UnprojectFromTransform(source: Vector3, viewportWidth: number, viewportHeight: number, world: Matrix, transform: Matrix): Vector3; + static Unproject(source: Vector3, viewportWidth: number, viewportHeight: number, world: Matrix, view: Matrix, projection: Matrix): Vector3; + static Minimize(left: Vector3, right: Vector3): Vector3; + static Maximize(left: Vector3, right: Vector3): Vector3; + static Distance(value1: Vector3, value2: Vector3): number; + static DistanceSquared(value1: Vector3, value2: Vector3): number; + static Center(value1: Vector3, value2: Vector3): Vector3; + /** + * Given three orthogonal left-handed oriented Vector3 axis in space (target system), + * RotationFromAxis() returns the rotation Euler angles (ex : rotation.x, rotation.y, rotation.z) to apply + * to something in order to rotate it from its local system to the given target system. + */ + static RotationFromAxis(axis1: Vector3, axis2: Vector3, axis3: Vector3): Vector3; + /** + * The same than RotationFromAxis but updates the passed ref Vector3 parameter. + */ + static RotationFromAxisToRef(axis1: Vector3, axis2: Vector3, axis3: Vector3, ref: Vector3): void; + } + class Vector4 { + x: number; + y: number; + z: number; + w: number; + constructor(x: number, y: number, z: number, w: number); + toString(): string; + asArray(): number[]; + toArray(array: number[], index?: number): Vector4; + addInPlace(otherVector: Vector4): Vector4; + add(otherVector: Vector4): Vector4; + addToRef(otherVector: Vector4, result: Vector4): Vector4; + subtractInPlace(otherVector: Vector4): Vector4; + subtract(otherVector: Vector4): Vector4; + subtractToRef(otherVector: Vector4, result: Vector4): Vector4; + subtractFromFloats(x: number, y: number, z: number, w: number): Vector4; + subtractFromFloatsToRef(x: number, y: number, z: number, w: number, result: Vector4): Vector4; + negate(): Vector4; + scaleInPlace(scale: number): Vector4; + scale(scale: number): Vector4; + scaleToRef(scale: number, result: Vector4): void; + equals(otherVector: Vector4): boolean; + equalsWithEpsilon(otherVector: Vector4, epsilon?: number): boolean; + equalsToFloats(x: number, y: number, z: number, w: number): boolean; + multiplyInPlace(otherVector: Vector4): Vector4; + multiply(otherVector: Vector4): Vector4; + multiplyToRef(otherVector: Vector4, result: Vector4): Vector4; + multiplyByFloats(x: number, y: number, z: number, w: number): Vector4; + divide(otherVector: Vector4): Vector4; + divideToRef(otherVector: Vector4, result: Vector4): Vector4; + MinimizeInPlace(other: Vector4): Vector4; + MaximizeInPlace(other: Vector4): Vector4; + length(): number; + lengthSquared(): number; + normalize(): Vector4; + clone(): Vector4; + copyFrom(source: Vector4): Vector4; + copyFromFloats(x: number, y: number, z: number, w: number): Vector4; + static FromArray(array: number[], offset?: number): Vector4; + static FromArrayToRef(array: number[], offset: number, result: Vector4): void; + static FromFloatArrayToRef(array: Float32Array, offset: number, result: Vector4): void; + static FromFloatsToRef(x: number, y: number, z: number, w: number, result: Vector4): void; + static Zero(): Vector4; + static Normalize(vector: Vector4): Vector4; + static NormalizeToRef(vector: Vector4, result: Vector4): void; + static Minimize(left: Vector4, right: Vector4): Vector4; + static Maximize(left: Vector4, right: Vector4): Vector4; + static Distance(value1: Vector4, value2: Vector4): number; + static DistanceSquared(value1: Vector4, value2: Vector4): number; + static Center(value1: Vector4, value2: Vector4): Vector4; + } + class Quaternion { + x: number; + y: number; + z: number; + w: number; + constructor(x?: number, y?: number, z?: number, w?: number); + toString(): string; + asArray(): number[]; + equals(otherQuaternion: Quaternion): boolean; + clone(): Quaternion; + copyFrom(other: Quaternion): Quaternion; + copyFromFloats(x: number, y: number, z: number, w: number): Quaternion; + add(other: Quaternion): Quaternion; + subtract(other: Quaternion): Quaternion; + scale(value: number): Quaternion; + multiply(q1: Quaternion): Quaternion; + multiplyToRef(q1: Quaternion, result: Quaternion): Quaternion; + length(): number; + normalize(): Quaternion; + toEulerAngles(): Vector3; + toEulerAnglesToRef(result: Vector3): Quaternion; + toRotationMatrix(result: Matrix): Quaternion; + fromRotationMatrix(matrix: Matrix): Quaternion; + static FromRotationMatrix(matrix: Matrix): Quaternion; + static FromRotationMatrixToRef(matrix: Matrix, result: Quaternion): void; + static Inverse(q: Quaternion): Quaternion; + static Identity(): Quaternion; + static RotationAxis(axis: Vector3, angle: number): Quaternion; + static FromArray(array: number[], offset?: number): Quaternion; + static RotationYawPitchRoll(yaw: number, pitch: number, roll: number): Quaternion; + static RotationYawPitchRollToRef(yaw: number, pitch: number, roll: number, result: Quaternion): void; + static RotationAlphaBetaGamma(alpha: number, beta: number, gamma: number): Quaternion; + static RotationAlphaBetaGammaToRef(alpha: number, beta: number, gamma: number, result: Quaternion): void; + static Slerp(left: Quaternion, right: Quaternion, amount: number): Quaternion; + } + class Matrix { + private static _tempQuaternion; + private static _xAxis; + private static _yAxis; + private static _zAxis; + m: Float32Array; + isIdentity(): boolean; + determinant(): number; + toArray(): Float32Array; + asArray(): Float32Array; + invert(): Matrix; + reset(): Matrix; + add(other: Matrix): Matrix; + addToRef(other: Matrix, result: Matrix): Matrix; + addToSelf(other: Matrix): Matrix; + invertToRef(other: Matrix): Matrix; + invertToRefSIMD(other: Matrix): Matrix; + setTranslation(vector3: Vector3): Matrix; + multiply(other: Matrix): Matrix; + copyFrom(other: Matrix): Matrix; + copyToArray(array: Float32Array, offset?: number): Matrix; + multiplyToRef(other: Matrix, result: Matrix): Matrix; + multiplyToArray(other: Matrix, result: Float32Array, offset: number): Matrix; + multiplyToArraySIMD(other: Matrix, result: Matrix, offset?: number): void; + equals(value: Matrix): boolean; + clone(): Matrix; + decompose(scale: Vector3, rotation: Quaternion, translation: Vector3): boolean; + static FromArray(array: number[], offset?: number): Matrix; + static FromArrayToRef(array: number[], offset: number, result: Matrix): void; + static FromFloat32ArrayToRefScaled(array: Float32Array, offset: number, scale: number, result: Matrix): void; + static FromValuesToRef(initialM11: number, initialM12: number, initialM13: number, initialM14: number, initialM21: number, initialM22: number, initialM23: number, initialM24: number, initialM31: number, initialM32: number, initialM33: number, initialM34: number, initialM41: number, initialM42: number, initialM43: number, initialM44: number, result: Matrix): void; + static FromValues(initialM11: number, initialM12: number, initialM13: number, initialM14: number, initialM21: number, initialM22: number, initialM23: number, initialM24: number, initialM31: number, initialM32: number, initialM33: number, initialM34: number, initialM41: number, initialM42: number, initialM43: number, initialM44: number): Matrix; + static Compose(scale: Vector3, rotation: Quaternion, translation: Vector3): Matrix; + static Identity(): Matrix; + static IdentityToRef(result: Matrix): void; + static Zero(): Matrix; + static RotationX(angle: number): Matrix; + static Invert(source: Matrix): Matrix; + static RotationXToRef(angle: number, result: Matrix): void; + static RotationY(angle: number): Matrix; + static RotationYToRef(angle: number, result: Matrix): void; + static RotationZ(angle: number): Matrix; + static RotationZToRef(angle: number, result: Matrix): void; + static RotationAxis(axis: Vector3, angle: number): Matrix; + static RotationYawPitchRoll(yaw: number, pitch: number, roll: number): Matrix; + static RotationYawPitchRollToRef(yaw: number, pitch: number, roll: number, result: Matrix): void; + static Scaling(x: number, y: number, z: number): Matrix; + static ScalingToRef(x: number, y: number, z: number, result: Matrix): void; + static Translation(x: number, y: number, z: number): Matrix; + static TranslationToRef(x: number, y: number, z: number, result: Matrix): void; + static LookAtLH(eye: Vector3, target: Vector3, up: Vector3): Matrix; + static LookAtLHToRef(eye: Vector3, target: Vector3, up: Vector3, result: Matrix): void; + static LookAtLHToRefSIMD(eyeRef: Vector3, targetRef: Vector3, upRef: Vector3, result: Matrix): void; + static OrthoLH(width: number, height: number, znear: number, zfar: number): Matrix; + static OrthoLHToRef(width: number, height: number, znear: number, zfar: number, result: Matrix): void; + static OrthoOffCenterLH(left: number, right: number, bottom: number, top: number, znear: number, zfar: number): Matrix; + static OrthoOffCenterLHToRef(left: number, right: any, bottom: number, top: number, znear: number, zfar: number, result: Matrix): void; + static PerspectiveLH(width: number, height: number, znear: number, zfar: number): Matrix; + static PerspectiveFovLH(fov: number, aspect: number, znear: number, zfar: number): Matrix; + static PerspectiveFovLHToRef(fov: number, aspect: number, znear: number, zfar: number, result: Matrix, fovMode?: number): void; + static GetFinalMatrix(viewport: Viewport, world: Matrix, view: Matrix, projection: Matrix, zmin: number, zmax: number): Matrix; + static GetAsMatrix2x2(matrix: Matrix): Float32Array; + static GetAsMatrix3x3(matrix: Matrix): Float32Array; + static Transpose(matrix: Matrix): Matrix; + static Reflection(plane: Plane): Matrix; + static ReflectionToRef(plane: Plane, result: Matrix): void; + } + class Plane { + normal: Vector3; + d: number; + constructor(a: number, b: number, c: number, d: number); + asArray(): number[]; + clone(): Plane; + normalize(): Plane; + transform(transformation: Matrix): Plane; + dotCoordinate(point: any): number; + copyFromPoints(point1: Vector3, point2: Vector3, point3: Vector3): Plane; + isFrontFacingTo(direction: Vector3, epsilon: number): boolean; + signedDistanceTo(point: Vector3): number; + static FromArray(array: number[]): Plane; + static FromPoints(point1: any, point2: any, point3: any): Plane; + static FromPositionAndNormal(origin: Vector3, normal: Vector3): Plane; + static SignedDistanceToPlaneFromPositionAndNormal(origin: Vector3, normal: Vector3, point: Vector3): number; + } + class Viewport { + x: number; + y: number; + width: number; + height: number; + constructor(x: number, y: number, width: number, height: number); + toGlobal(engine: any): Viewport; + } + class Frustum { + static GetPlanes(transform: Matrix): Plane[]; + static GetPlanesToRef(transform: Matrix, frustumPlanes: Plane[]): void; + } + class Ray { + origin: Vector3; + direction: Vector3; + length: number; + private _edge1; + private _edge2; + private _pvec; + private _tvec; + private _qvec; + constructor(origin: Vector3, direction: Vector3, length?: number); + intersectsBoxMinMax(minimum: Vector3, maximum: Vector3): boolean; + intersectsBox(box: BoundingBox): boolean; + intersectsSphere(sphere: any): boolean; + intersectsTriangle(vertex0: Vector3, vertex1: Vector3, vertex2: Vector3): IntersectionInfo; + static CreateNew(x: number, y: number, viewportWidth: number, viewportHeight: number, world: Matrix, view: Matrix, projection: Matrix): Ray; + /** + * Function will create a new transformed ray starting from origin and ending at the end point. Ray's length will be set, and ray will be + * transformed to the given world matrix. + * @param origin The origin point + * @param end The end point + * @param world a matrix to transform the ray to. Default is the identity matrix. + */ + static CreateNewFromTo(origin: Vector3, end: Vector3, world?: Matrix): Ray; + static Transform(ray: Ray, matrix: Matrix): Ray; + } + enum Space { + LOCAL = 0, + WORLD = 1, + } + class Axis { + static X: Vector3; + static Y: Vector3; + static Z: Vector3; + } + class BezierCurve { + static interpolate(t: number, x1: number, y1: number, x2: number, y2: number): number; + } + enum Orientation { + CW = 0, + CCW = 1, + } + class Angle { + private _radians; + constructor(radians: number); + degrees: () => number; + radians: () => number; + static BetweenTwoPoints(a: Vector2, b: Vector2): Angle; + static FromRadians(radians: number): Angle; + static FromDegrees(degrees: number): Angle; + } + class Arc2 { + startPoint: Vector2; + midPoint: Vector2; + endPoint: Vector2; + centerPoint: Vector2; + radius: number; + angle: Angle; + startAngle: Angle; + orientation: Orientation; + constructor(startPoint: Vector2, midPoint: Vector2, endPoint: Vector2); + } + class PathCursor { + private path; + private _onchange; + value: number; + animations: Animation[]; + constructor(path: Path2); + getPoint(): Vector3; + moveAhead(step?: number): PathCursor; + moveBack(step?: number): PathCursor; + move(step: number): PathCursor; + private ensureLimits(); + private markAsDirty(propertyName); + private raiseOnChange(); + onchange(f: (cursor: PathCursor) => void): PathCursor; + } + class Path2 { + private _points; + private _length; + closed: boolean; + constructor(x: number, y: number); + addLineTo(x: number, y: number): Path2; + addArcTo(midX: number, midY: number, endX: number, endY: number, numberOfSegments?: number): Path2; + close(): Path2; + length(): number; + getPoints(): Vector2[]; + getPointAtLengthPosition(normalizedLengthPosition: number): Vector2; + static StartingAt(x: number, y: number): Path2; + } + class Path3D { + path: Vector3[]; + private _curve; + private _distances; + private _tangents; + private _normals; + private _binormals; + private _raw; + /** + * new Path3D(path, normal, raw) + * path : an array of Vector3, the curve axis of the Path3D + * normal (optional) : Vector3, the first wanted normal to the curve. Ex (0, 1, 0) for a vertical normal. + * raw (optional, default false) : boolean, if true the returned Path3D isn't normalized. Useful to depict path acceleration or speed. + */ + constructor(path: Vector3[], firstNormal?: Vector3, raw?: boolean); + getCurve(): Vector3[]; + getTangents(): Vector3[]; + getNormals(): Vector3[]; + getBinormals(): Vector3[]; + getDistances(): number[]; + update(path: Vector3[], firstNormal?: Vector3): Path3D; + private _compute(firstNormal); + private _getFirstNonNullVector(index); + private _getLastNonNullVector(index); + private _normalVector(v0, vt, va); + } + class Curve3 { + private _points; + private _length; + static CreateQuadraticBezier(v0: Vector3, v1: Vector3, v2: Vector3, nbPoints: number): Curve3; + static CreateCubicBezier(v0: Vector3, v1: Vector3, v2: Vector3, v3: Vector3, nbPoints: number): Curve3; + static CreateHermiteSpline(p1: Vector3, t1: Vector3, p2: Vector3, t2: Vector3, nbPoints: number): Curve3; + constructor(points: Vector3[]); + getPoints(): Vector3[]; + length(): number; + continue(curve: Curve3): Curve3; + private _computeLength(path); + } + class PositionNormalVertex { + position: Vector3; + normal: Vector3; + constructor(position?: Vector3, normal?: Vector3); + clone(): PositionNormalVertex; + } + class PositionNormalTextureVertex { + position: Vector3; + normal: Vector3; + uv: Vector2; + constructor(position?: Vector3, normal?: Vector3, uv?: Vector2); + clone(): PositionNormalTextureVertex; + } + class SIMDHelper { + private static _isEnabled; + static IsEnabled: boolean; + static DisableSIMD(): void; + static EnableSIMD(): void; + } +} + +declare module BABYLON { + class AbstractMesh extends Node implements IDisposable { + private static _BILLBOARDMODE_NONE; + private static _BILLBOARDMODE_X; + private static _BILLBOARDMODE_Y; + private static _BILLBOARDMODE_Z; + private static _BILLBOARDMODE_ALL; + static BILLBOARDMODE_NONE: number; + static BILLBOARDMODE_X: number; + static BILLBOARDMODE_Y: number; + static BILLBOARDMODE_Z: number; + static BILLBOARDMODE_ALL: number; + definedFacingForward: boolean; + position: Vector3; + rotation: Vector3; + rotationQuaternion: Quaternion; + scaling: Vector3; + billboardMode: number; + visibility: number; + alphaIndex: number; + infiniteDistance: boolean; + isVisible: boolean; + isPickable: boolean; + showBoundingBox: boolean; + showSubMeshesBoundingBox: boolean; + onDispose: any; + isBlocker: boolean; + skeleton: Skeleton; + renderingGroupId: number; + material: Material; + receiveShadows: boolean; + actionManager: ActionManager; + renderOutline: boolean; + outlineColor: Color3; + outlineWidth: number; + renderOverlay: boolean; + overlayColor: Color3; + overlayAlpha: number; + hasVertexAlpha: boolean; + useVertexColors: boolean; + applyFog: boolean; + computeBonesUsingShaders: boolean; + useOctreeForRenderingSelection: boolean; + useOctreeForPicking: boolean; + useOctreeForCollisions: boolean; + layerMask: number; + alwaysSelectAsActiveMesh: boolean; + _physicImpostor: number; + _physicsMass: number; + _physicsFriction: number; + _physicRestitution: number; + private _checkCollisions; + ellipsoid: Vector3; + ellipsoidOffset: Vector3; + private _collider; + private _oldPositionForCollisions; + private _diffPositionForCollisions; + private _newPositionForCollisions; + onCollide: (collidedMesh: AbstractMesh) => void; + private _meshToBoneReferal; + edgesWidth: number; + edgesColor: Color4; + _edgesRenderer: EdgesRenderer; + private _localScaling; + private _localRotation; + private _localTranslation; + private _localBillboard; + private _localPivotScaling; + private _localPivotScalingRotation; + private _localMeshReferalTransform; + private _localWorld; + _worldMatrix: Matrix; + private _rotateYByPI; + private _absolutePosition; + private _collisionsTransformMatrix; + private _collisionsScalingMatrix; + _positions: Vector3[]; + private _isDirty; + _masterMesh: AbstractMesh; + _boundingInfo: BoundingInfo; + private _pivotMatrix; + _isDisposed: boolean; + _renderId: number; + subMeshes: SubMesh[]; + _submeshesOctree: Octree; + _intersectionsInProgress: AbstractMesh[]; + private _onAfterWorldMatrixUpdate; + private _isWorldMatrixFrozen; + _waitingActions: any; + _waitingFreezeWorldMatrix: boolean; + constructor(name: string, scene: Scene); + disableEdgesRendering(): void; + enableEdgesRendering(epsilon?: number, checkVerticesInsteadOfIndices?: boolean): void; + isBlocked: boolean; + getLOD(camera: Camera): AbstractMesh; + getTotalVertices(): number; + getIndices(): number[]; + getVerticesData(kind: string): number[]; + isVerticesDataPresent(kind: string): boolean; + getBoundingInfo(): BoundingInfo; + useBones: boolean; + _preActivate(): void; + _activate(renderId: number): void; + getWorldMatrix(): Matrix; + worldMatrixFromCache: Matrix; + absolutePosition: Vector3; + freezeWorldMatrix(): void; + unfreezeWorldMatrix(): void; + isWorldMatrixFrozen: boolean; + rotate(axis: Vector3, amount: number, space: Space): void; + translate(axis: Vector3, distance: number, space: Space): void; + getAbsolutePosition(): Vector3; + setAbsolutePosition(absolutePosition: Vector3): void; + /** + * Perform relative position change from the point of view of behind the front of the mesh. + * This is performed taking into account the meshes current rotation, so you do not have to care. + * Supports definition of mesh facing forward or backward. + * @param {number} amountRight + * @param {number} amountUp + * @param {number} amountForward + */ + movePOV(amountRight: number, amountUp: number, amountForward: number): void; + /** + * Calculate relative position change from the point of view of behind the front of the mesh. + * This is performed taking into account the meshes current rotation, so you do not have to care. + * Supports definition of mesh facing forward or backward. + * @param {number} amountRight + * @param {number} amountUp + * @param {number} amountForward + */ + calcMovePOV(amountRight: number, amountUp: number, amountForward: number): Vector3; + /** + * Perform relative rotation change from the point of view of behind the front of the mesh. + * Supports definition of mesh facing forward or backward. + * @param {number} flipBack + * @param {number} twirlClockwise + * @param {number} tiltRight + */ + rotatePOV(flipBack: number, twirlClockwise: number, tiltRight: number): void; + /** + * Calculate relative rotation change from the point of view of behind the front of the mesh. + * Supports definition of mesh facing forward or backward. + * @param {number} flipBack + * @param {number} twirlClockwise + * @param {number} tiltRight + */ + calcRotatePOV(flipBack: number, twirlClockwise: number, tiltRight: number): Vector3; + setPivotMatrix(matrix: Matrix): void; + getPivotMatrix(): Matrix; + _isSynchronized(): boolean; + _initCache(): void; + markAsDirty(property: string): void; + _updateBoundingInfo(): void; + _updateSubMeshesBoundingInfo(matrix: Matrix): void; + computeWorldMatrix(force?: boolean): Matrix; + /** + * If you'd like to be callbacked after the mesh position, rotation or scaling has been updated + * @param func: callback function to add + */ + registerAfterWorldMatrixUpdate(func: (mesh: AbstractMesh) => void): void; + unregisterAfterWorldMatrixUpdate(func: (mesh: AbstractMesh) => void): void; + setPositionWithLocalVector(vector3: Vector3): void; + getPositionExpressedInLocalSpace(): Vector3; + locallyTranslate(vector3: Vector3): void; + lookAt(targetPoint: Vector3, yawCor: number, pitchCor: number, rollCor: number): void; + attachToBone(bone: Bone, affectedMesh: AbstractMesh): void; + detachFromBone(): void; + isInFrustum(frustumPlanes: Plane[]): boolean; + isCompletelyInFrustum(camera?: Camera): boolean; + intersectsMesh(mesh: AbstractMesh, precise?: boolean): boolean; + intersectsPoint(point: Vector3): boolean; + setPhysicsState(impostor?: any, options?: PhysicsBodyCreationOptions): any; + getPhysicsImpostor(): number; + getPhysicsMass(): number; + getPhysicsFriction(): number; + getPhysicsRestitution(): number; + getPositionInCameraSpace(camera?: Camera): Vector3; + getDistanceToCamera(camera?: Camera): number; + applyImpulse(force: Vector3, contactPoint: Vector3): void; + setPhysicsLinkWith(otherMesh: Mesh, pivot1: Vector3, pivot2: Vector3, options?: any): void; + updatePhysicsBodyPosition(): void; + checkCollisions: boolean; + moveWithCollisions(velocity: Vector3): void; + private _onCollisionPositionChange; + /** + * This function will create an octree to help select the right submeshes for rendering, picking and collisions + * Please note that you must have a decent number of submeshes to get performance improvements when using octree + */ + createOrUpdateSubmeshesOctree(maxCapacity?: number, maxDepth?: number): Octree; + _collideForSubMesh(subMesh: SubMesh, transformMatrix: Matrix, collider: Collider): void; + _processCollisionsForSubMeshes(collider: Collider, transformMatrix: Matrix): void; + _checkCollision(collider: Collider): void; + _generatePointsArray(): boolean; + intersects(ray: Ray, fastCheck?: boolean): PickingInfo; + clone(name: string, newParent: Node, doNotCloneChildren?: boolean): AbstractMesh; + releaseSubMeshes(): void; + dispose(doNotRecurse?: boolean): void; + } +} + +declare module BABYLON { + class CSG { + private polygons; + matrix: Matrix; + position: Vector3; + rotation: Vector3; + rotationQuaternion: Quaternion; + scaling: Vector3; + static FromMesh(mesh: Mesh): CSG; + private static FromPolygons(polygons); + clone(): CSG; + private toPolygons(); + union(csg: CSG): CSG; + unionInPlace(csg: CSG): void; + subtract(csg: CSG): CSG; + subtractInPlace(csg: CSG): void; + intersect(csg: CSG): CSG; + intersectInPlace(csg: CSG): void; + inverse(): CSG; + inverseInPlace(): void; + copyTransformAttributes(csg: CSG): CSG; + buildMeshGeometry(name: string, scene: Scene, keepSubMeshes: boolean): Mesh; + toMesh(name: string, material: Material, scene: Scene, keepSubMeshes: boolean): Mesh; + } +} + +declare module BABYLON { + class Geometry implements IGetSetVerticesData { + id: string; + delayLoadState: number; + delayLoadingFile: string; + onGeometryUpdated: (geometry: Geometry, kind?: string) => void; + private _scene; + private _engine; + private _meshes; + private _totalVertices; + private _indices; + private _vertexBuffers; + private _isDisposed; + _delayInfo: any; + private _indexBuffer; + _boundingInfo: BoundingInfo; + _delayLoadingFunction: (any: any, geometry: Geometry) => void; + constructor(id: string, scene: Scene, vertexData?: VertexData, updatable?: boolean, mesh?: Mesh); + getScene(): Scene; + getEngine(): Engine; + isReady(): boolean; + setAllVerticesData(vertexData: VertexData, updatable?: boolean): void; + setVerticesData(kind: string, data: number[], updatable?: boolean, stride?: number): void; + updateVerticesDataDirectly(kind: string, data: Float32Array, offset: number): void; + updateVerticesData(kind: string, data: number[], updateExtends?: boolean): void; + getTotalVertices(): number; + getVerticesData(kind: string, copyWhenShared?: boolean): number[]; + getVertexBuffer(kind: string): VertexBuffer; + getVertexBuffers(): VertexBuffer[]; + isVerticesDataPresent(kind: string): boolean; + getVerticesDataKinds(): string[]; + setIndices(indices: number[], totalVertices?: number): void; + getTotalIndices(): number; + getIndices(copyWhenShared?: boolean): number[]; + getIndexBuffer(): any; + releaseForMesh(mesh: Mesh, shouldDispose?: boolean): void; + applyToMesh(mesh: Mesh): void; + private _applyToMesh(mesh); + private notifyUpdate(kind?); + load(scene: Scene, onLoaded?: () => void): void; + isDisposed(): boolean; + dispose(): void; + copy(id: string): Geometry; + static ExtractFromMesh(mesh: Mesh, id: string): Geometry; + static RandomId(): string; + } + module Geometry.Primitives { + class _Primitive extends Geometry { + private _beingRegenerated; + private _canBeRegenerated; + constructor(id: string, scene: Scene, vertexData?: VertexData, canBeRegenerated?: boolean, mesh?: Mesh); + canBeRegenerated(): boolean; + regenerate(): void; + asNewGeometry(id: string): Geometry; + setAllVerticesData(vertexData: VertexData, updatable?: boolean): void; + setVerticesData(kind: string, data: number[], updatable?: boolean): void; + _regenerateVertexData(): VertexData; + copy(id: string): Geometry; + } + class Ribbon extends _Primitive { + pathArray: Vector3[][]; + closeArray: boolean; + closePath: boolean; + offset: number; + side: number; + constructor(id: string, scene: Scene, pathArray: Vector3[][], closeArray: boolean, closePath: boolean, offset: number, canBeRegenerated?: boolean, mesh?: Mesh, side?: number); + _regenerateVertexData(): VertexData; + copy(id: string): Geometry; + } + class Box extends _Primitive { + size: number; + side: number; + constructor(id: string, scene: Scene, size: number, canBeRegenerated?: boolean, mesh?: Mesh, side?: number); + _regenerateVertexData(): VertexData; + copy(id: string): Geometry; + } + class Sphere extends _Primitive { + segments: number; + diameter: number; + side: number; + constructor(id: string, scene: Scene, segments: number, diameter: number, canBeRegenerated?: boolean, mesh?: Mesh, side?: number); + _regenerateVertexData(): VertexData; + copy(id: string): Geometry; + } + class Cylinder extends _Primitive { + height: number; + diameterTop: number; + diameterBottom: number; + tessellation: number; + subdivisions: number; + side: number; + constructor(id: string, scene: Scene, height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions?: number, canBeRegenerated?: boolean, mesh?: Mesh, side?: number); + _regenerateVertexData(): VertexData; + copy(id: string): Geometry; + } + class Torus extends _Primitive { + diameter: number; + thickness: number; + tessellation: number; + side: number; + constructor(id: string, scene: Scene, diameter: number, thickness: number, tessellation: number, canBeRegenerated?: boolean, mesh?: Mesh, side?: number); + _regenerateVertexData(): VertexData; + copy(id: string): Geometry; + } + class Ground extends _Primitive { + width: number; + height: number; + subdivisions: number; + constructor(id: string, scene: Scene, width: number, height: number, subdivisions: number, canBeRegenerated?: boolean, mesh?: Mesh); + _regenerateVertexData(): VertexData; + copy(id: string): Geometry; + } + class TiledGround extends _Primitive { + xmin: number; + zmin: number; + xmax: number; + zmax: number; + subdivisions: { + w: number; + h: number; + }; + precision: { + w: number; + h: number; + }; + constructor(id: string, scene: Scene, xmin: number, zmin: number, xmax: number, zmax: number, subdivisions: { + w: number; + h: number; + }, precision: { + w: number; + h: number; + }, canBeRegenerated?: boolean, mesh?: Mesh); + _regenerateVertexData(): VertexData; + copy(id: string): Geometry; + } + class Plane extends _Primitive { + size: number; + side: number; + constructor(id: string, scene: Scene, size: number, canBeRegenerated?: boolean, mesh?: Mesh, side?: number); + _regenerateVertexData(): VertexData; + copy(id: string): Geometry; + } + class TorusKnot extends _Primitive { + radius: number; + tube: number; + radialSegments: number; + tubularSegments: number; + p: number; + q: number; + side: number; + constructor(id: string, scene: Scene, radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number, canBeRegenerated?: boolean, mesh?: Mesh, side?: number); + _regenerateVertexData(): VertexData; + copy(id: string): Geometry; + } + } +} + +declare module BABYLON { + class GroundMesh extends Mesh { + generateOctree: boolean; + private _worldInverse; + _subdivisions: number; + constructor(name: string, scene: Scene); + subdivisions: number; + optimize(chunksCount: number, octreeBlocksSize?: number): void; + getHeightAtCoordinates(x: number, z: number): number; + } +} + +declare module BABYLON { + /** + * Creates an instance based on a source mesh. + */ + class InstancedMesh extends AbstractMesh { + private _sourceMesh; + private _currentLOD; + constructor(name: string, source: Mesh); + receiveShadows: boolean; + material: Material; + visibility: number; + skeleton: Skeleton; + getTotalVertices(): number; + sourceMesh: Mesh; + getVerticesData(kind: string): number[]; + isVerticesDataPresent(kind: string): boolean; + getIndices(): number[]; + _positions: Vector3[]; + refreshBoundingInfo(): void; + _preActivate(): void; + _activate(renderId: number): void; + getLOD(camera: Camera): AbstractMesh; + _syncSubMeshes(): void; + _generatePointsArray(): boolean; + clone(name: string, newParent: Node, doNotCloneChildren?: boolean): InstancedMesh; + dispose(doNotRecurse?: boolean): void; + } +} + +declare module BABYLON { + class LinesMesh extends Mesh { + color: Color3; + alpha: number; + private _colorShader; + constructor(name: string, scene: Scene, parent?: Node, source?: Mesh, doNotCloneChildren?: boolean); + material: Material; + isPickable: boolean; + checkCollisions: boolean; + _bind(subMesh: SubMesh, effect: Effect, fillMode: number): void; + _draw(subMesh: SubMesh, fillMode: number, instancesCount?: number): void; + intersects(ray: Ray, fastCheck?: boolean): any; + dispose(doNotRecurse?: boolean): void; + clone(name: string, newParent?: Node, doNotCloneChildren?: boolean): LinesMesh; + } +} + +declare module BABYLON { + class _InstancesBatch { + mustReturn: boolean; + visibleInstances: InstancedMesh[][]; + renderSelf: boolean[]; + } + class Mesh extends AbstractMesh implements IGetSetVerticesData { + static _FRONTSIDE: number; + static _BACKSIDE: number; + static _DOUBLESIDE: number; + static _DEFAULTSIDE: number; + static _NO_CAP: number; + static _CAP_START: number; + static _CAP_END: number; + static _CAP_ALL: number; + static FRONTSIDE: number; + static BACKSIDE: number; + static DOUBLESIDE: number; + static DEFAULTSIDE: number; + static NO_CAP: number; + static CAP_START: number; + static CAP_END: number; + static CAP_ALL: number; + delayLoadState: number; + instances: InstancedMesh[]; + delayLoadingFile: string; + _binaryInfo: any; + private _LODLevels; + onLODLevelSelection: (distance: number, mesh: Mesh, selectedLevel: Mesh) => void; + _geometry: Geometry; + private _onBeforeRenderCallbacks; + private _onAfterRenderCallbacks; + _delayInfo: any; + _delayLoadingFunction: (any: any, mesh: Mesh) => void; + _visibleInstances: any; + private _renderIdForInstances; + private _batchCache; + private _worldMatricesInstancesBuffer; + private _worldMatricesInstancesArray; + private _instancesBufferSize; + _shouldGenerateFlatShading: boolean; + private _preActivateId; + private _sideOrientation; + private _areNormalsFrozen; + private _sourcePositions; + private _sourceNormals; + /** + * @constructor + * @param {string} name - The value used by scene.getMeshByName() to do a lookup. + * @param {Scene} scene - The scene to add this mesh to. + * @param {Node} parent - The parent of this mesh, if it has one + * @param {Mesh} source - An optional Mesh from which geometry is shared, cloned. + * @param {boolean} doNotCloneChildren - When cloning, skip cloning child meshes of source, default False. + * When false, achieved by calling a clone(), also passing False. + * This will make creation of children, recursive. + */ + constructor(name: string, scene: Scene, parent?: Node, source?: Mesh, doNotCloneChildren?: boolean); + hasLODLevels: boolean; + private _sortLODLevels(); + /** + * Add a mesh as LOD level triggered at the given distance. + * @param {number} distance - the distance from the center of the object to show this level + * @param {BABYLON.Mesh} mesh - the mesh to be added as LOD level + * @return {BABYLON.Mesh} this mesh (for chaining) + */ + addLODLevel(distance: number, mesh: Mesh): Mesh; + getLODLevelAtDistance(distance: number): Mesh; + /** + * Remove a mesh from the LOD array + * @param {BABYLON.Mesh} mesh - the mesh to be removed. + * @return {BABYLON.Mesh} this mesh (for chaining) + */ + removeLODLevel(mesh: Mesh): Mesh; + getLOD(camera: Camera, boundingSphere?: BoundingSphere): AbstractMesh; + geometry: Geometry; + getTotalVertices(): number; + getVerticesData(kind: string, copyWhenShared?: boolean): number[]; + getVertexBuffer(kind: any): VertexBuffer; + isVerticesDataPresent(kind: string): boolean; + getVerticesDataKinds(): string[]; + getTotalIndices(): number; + getIndices(copyWhenShared?: boolean): number[]; + isBlocked: boolean; + isReady(): boolean; + isDisposed(): boolean; + sideOrientation: number; + areNormalsFrozen: boolean; + /** This function affects parametric shapes on update only : ribbons, tubes, etc. It has no effect at all on other shapes */ + freezeNormals(): void; + /** This function affects parametric shapes on update only : ribbons, tubes, etc. It has no effect at all on other shapes */ + unfreezeNormals(): void; + _preActivate(): void; + _registerInstanceForRenderId(instance: InstancedMesh, renderId: number): void; + refreshBoundingInfo(): void; + _createGlobalSubMesh(): SubMesh; + subdivide(count: number): void; + setVerticesData(kind: any, data: any, updatable?: boolean, stride?: number): void; + updateVerticesData(kind: string, data: number[], updateExtends?: boolean, makeItUnique?: boolean): void; + updateVerticesDataDirectly(kind: string, data: Float32Array, offset?: number, makeItUnique?: boolean): void; + updateMeshPositions(positionFunction: any, computeNormals?: boolean): void; + makeGeometryUnique(): void; + setIndices(indices: number[], totalVertices?: number): void; + _bind(subMesh: SubMesh, effect: Effect, fillMode: number): void; + _draw(subMesh: SubMesh, fillMode: number, instancesCount?: number): void; + registerBeforeRender(func: (mesh: AbstractMesh) => void): void; + unregisterBeforeRender(func: (mesh: AbstractMesh) => void): void; + registerAfterRender(func: (mesh: AbstractMesh) => void): void; + unregisterAfterRender(func: (mesh: AbstractMesh) => void): void; + _getInstancesRenderList(subMeshId: number): _InstancesBatch; + _renderWithInstances(subMesh: SubMesh, fillMode: number, batch: _InstancesBatch, effect: Effect, engine: Engine): void; + _processRendering(subMesh: SubMesh, effect: Effect, fillMode: number, batch: _InstancesBatch, hardwareInstancedRendering: boolean, onBeforeDraw: (isInstance: boolean, world: Matrix) => void): void; + render(subMesh: SubMesh, enableAlphaMode: boolean): void; + getEmittedParticleSystems(): ParticleSystem[]; + getHierarchyEmittedParticleSystems(): ParticleSystem[]; + getChildren(): Node[]; + _checkDelayState(): void; + isInFrustum(frustumPlanes: Plane[]): boolean; + setMaterialByID(id: string): void; + getAnimatables(): IAnimatable[]; + bakeTransformIntoVertices(transform: Matrix): void; + bakeCurrentTransformIntoVertices(): void; + _resetPointsArrayCache(): void; + _generatePointsArray(): boolean; + clone(name: string, newParent?: Node, doNotCloneChildren?: boolean): Mesh; + dispose(doNotRecurse?: boolean): void; + applyDisplacementMap(url: string, minHeight: number, maxHeight: number, onSuccess?: (mesh: Mesh) => void): void; + applyDisplacementMapFromBuffer(buffer: Uint8Array, heightMapWidth: number, heightMapHeight: number, minHeight: number, maxHeight: number): void; + convertToFlatShadedMesh(): void; + flipFaces(flipNormals?: boolean): void; + createInstance(name: string): InstancedMesh; + synchronizeInstances(): void; + /** + * Simplify the mesh according to the given array of settings. + * Function will return immediately and will simplify async. + * @param settings a collection of simplification settings. + * @param parallelProcessing should all levels calculate parallel or one after the other. + * @param type the type of simplification to run. + * @param successCallback optional success callback to be called after the simplification finished processing all settings. + */ + simplify(settings: Array, parallelProcessing?: boolean, simplificationType?: SimplificationType, successCallback?: (mesh?: Mesh, submeshIndex?: number) => void): void; + /** + * Optimization of the mesh's indices, in case a mesh has duplicated vertices. + * The function will only reorder the indices and will not remove unused vertices to avoid problems with submeshes. + * This should be used together with the simplification to avoid disappearing triangles. + * @param successCallback an optional success callback to be called after the optimization finished. + */ + optimizeIndices(successCallback?: (mesh?: Mesh) => void): void; + static CreateRibbon(name: string, pathArray: Vector3[][], closeArray: boolean, closePath: boolean, offset: number, scene: Scene, updatable?: boolean, sideOrientation?: number, ribbonInstance?: Mesh): Mesh; + static CreateDisc(name: string, radius: number, tessellation: number, scene: Scene, updatable?: boolean, sideOrientation?: number): Mesh; + static CreateBox(name: string, size: number, scene: Scene, updatable?: boolean, sideOrientation?: number): Mesh; + static CreateBox(name: string, options: { + width?: number; + height?: number; + depth?: number; + faceUV?: Vector4[]; + faceColors?: Color4[]; + sideOrientation?: number; + updatable?: boolean; + }, scene: Scene): Mesh; + static CreateSphere(name: string, segments: number, diameter: number, scene?: Scene, updatable?: boolean, sideOrientation?: number): Mesh; + static CreateSphere(name: string, options: { + segments?: number; + diameterX?: number; + diameterY?: number; + diameterZ?: number; + sideOrientation?: number; + updatable?: boolean; + }, scene: any): Mesh; + static CreateCylinder(name: string, height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions: any, scene: Scene, updatable?: any, sideOrientation?: number): Mesh; + static CreateTorus(name: string, diameter: number, thickness: number, tessellation: number, scene: Scene, updatable?: boolean, sideOrientation?: number): Mesh; + static CreateTorusKnot(name: string, radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number, scene: Scene, updatable?: boolean, sideOrientation?: number): Mesh; + static CreateLines(name: string, points: Vector3[], scene: Scene, updatable?: boolean, linesInstance?: LinesMesh): LinesMesh; + static CreateDashedLines(name: string, points: Vector3[], dashSize: number, gapSize: number, dashNb: number, scene: Scene, updatable?: boolean, linesInstance?: LinesMesh): LinesMesh; + static ExtrudeShape(name: string, shape: Vector3[], path: Vector3[], scale: number, rotation: number, cap: number, scene: Scene, updatable?: boolean, sideOrientation?: number, extrudedInstance?: Mesh): Mesh; + static ExtrudeShapeCustom(name: string, shape: Vector3[], path: Vector3[], scaleFunction: any, rotationFunction: any, ribbonCloseArray: boolean, ribbonClosePath: boolean, cap: number, scene: Scene, updatable?: boolean, sideOrientation?: number, extrudedInstance?: Mesh): Mesh; + private static _ExtrudeShapeGeneric(name, shape, curve, scale, rotation, scaleFunction, rotateFunction, rbCA, rbCP, cap, custom, scene, updtbl, side, instance); + static CreateLathe(name: string, shape: Vector3[], radius: number, tessellation: number, scene: Scene, updatable?: boolean, sideOrientation?: number): Mesh; + static CreatePlane(name: string, size: number, scene: Scene, updatable?: boolean, sideOrientation?: number): Mesh; + static CreatePlane(name: string, options: { + width?: number; + height?: number; + sideOrientation?: number; + updatable?: boolean; + }, scene: Scene): Mesh; + static CreateGround(name: string, width: number, height: number, subdivisions: number, scene: Scene, updatable?: boolean): Mesh; + static CreateGround(name: string, options: { + width?: number; + height?: number; + subdivisions?: number; + sideOrientation?: number; + updatable?: boolean; + }, scene: any): Mesh; + static CreateTiledGround(name: string, xmin: number, zmin: number, xmax: number, zmax: number, subdivisions: { + w: number; + h: number; + }, precision: { + w: number; + h: number; + }, scene: Scene, updatable?: boolean): Mesh; + static CreateGroundFromHeightMap(name: string, url: string, width: number, height: number, subdivisions: number, minHeight: number, maxHeight: number, scene: Scene, updatable?: boolean, onReady?: (mesh: GroundMesh) => void): GroundMesh; + static CreateTube(name: string, path: Vector3[], radius: number, tessellation: number, radiusFunction: { + (i: number, distance: number): number; + }, cap: number, scene: Scene, updatable?: boolean, sideOrientation?: number, tubeInstance?: Mesh): Mesh; + static CreateDecal(name: string, sourceMesh: AbstractMesh, position: Vector3, normal: Vector3, size: Vector3, angle?: number): Mesh; + /** + * Update the vertex buffers by applying transformation from the bones + * @param {skeleton} skeleton to apply + */ + applySkeleton(skeleton: Skeleton): Mesh; + static MinMax(meshes: AbstractMesh[]): { + min: Vector3; + max: Vector3; + }; + static Center(meshesOrMinMaxVector: any): Vector3; + /** + * Merge the array of meshes into a single mesh for performance reasons. + * @param {Array} meshes - The vertices source. They should all be of the same material. Entries can empty + * @param {boolean} disposeSource - When true (default), dispose of the vertices from the source meshes + * @param {boolean} allow32BitsIndices - When the sum of the vertices > 64k, this must be set to true. + * @param {Mesh} meshSubclass - When set, vertices inserted into this Mesh. Meshes can then be merged into a Mesh sub-class. + */ + static MergeMeshes(meshes: Array, disposeSource?: boolean, allow32BitsIndices?: boolean, meshSubclass?: Mesh): Mesh; + } +} + +declare module BABYLON { + interface IGetSetVerticesData { + isVerticesDataPresent(kind: string): boolean; + getVerticesData(kind: string, copyWhenShared?: boolean): number[]; + getIndices(copyWhenShared?: boolean): number[]; + setVerticesData(kind: string, data: number[], updatable?: boolean): void; + updateVerticesData(kind: string, data: number[], updateExtends?: boolean, makeItUnique?: boolean): void; + setIndices(indices: number[]): void; + } + class VertexData { + positions: number[]; + normals: number[]; + uvs: number[]; + uvs2: number[]; + uvs3: number[]; + uvs4: number[]; + uvs5: number[]; + uvs6: number[]; + colors: number[]; + matricesIndices: number[]; + matricesWeights: number[]; + indices: number[]; + set(data: number[], kind: string): void; + applyToMesh(mesh: Mesh, updatable?: boolean): void; + applyToGeometry(geometry: Geometry, updatable?: boolean): void; + updateMesh(mesh: Mesh, updateExtends?: boolean, makeItUnique?: boolean): void; + updateGeometry(geometry: Geometry, updateExtends?: boolean, makeItUnique?: boolean): void; + private _applyTo(meshOrGeometry, updatable?); + private _update(meshOrGeometry, updateExtends?, makeItUnique?); + transform(matrix: Matrix): void; + merge(other: VertexData): void; + static ExtractFromMesh(mesh: Mesh, copyWhenShared?: boolean): VertexData; + static ExtractFromGeometry(geometry: Geometry, copyWhenShared?: boolean): VertexData; + private static _ExtractFrom(meshOrGeometry, copyWhenShared?); + static CreateRibbon(pathArray: Vector3[][], closeArray: boolean, closePath: boolean, offset: number, sideOrientation?: number): VertexData; + static CreateBox(options: { + width?: number; + height?: number; + depth?: number; + faceUV?: Vector4[]; + faceColors?: Color4[]; + sideOrientation?: number; + }): VertexData; + static CreateBox(size: number, sideOrientation?: number): VertexData; + static CreateSphere(options: { + segments?: number; + diameterX?: number; + diameterY?: number; + diameterZ?: number; + sideOrientation?: number; + }): VertexData; + static CreateSphere(segments: number, diameter?: number, sideOrientation?: number): VertexData; + static CreateCylinder(height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions?: number, sideOrientation?: number): VertexData; + static CreateTorus(diameter: any, thickness: any, tessellation: any, sideOrientation?: number): VertexData; + static CreateLines(points: Vector3[]): VertexData; + static CreateDashedLines(points: Vector3[], dashSize: number, gapSize: number, dashNb: number): VertexData; + static CreateGround(options: { + width?: number; + height?: number; + subdivisions?: number; + sideOrientation?: number; + }): VertexData; + static CreateGround(width: number, height: number, subdivisions?: number): VertexData; + static CreateTiledGround(xmin: number, zmin: number, xmax: number, zmax: number, subdivisions?: { + w: number; + h: number; + }, precision?: { + w: number; + h: number; + }): VertexData; + static CreateGroundFromHeightMap(width: number, height: number, subdivisions: number, minHeight: number, maxHeight: number, buffer: Uint8Array, bufferWidth: number, bufferHeight: number): VertexData; + static CreatePlane(options: { + width?: number; + height?: number; + sideOrientation?: number; + }): VertexData; + static CreatePlane(size: number, sideOrientation?: number): VertexData; + static CreateDisc(radius: number, tessellation: number, sideOrientation?: number): VertexData; + static CreateTorusKnot(radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number, sideOrientation?: number): VertexData; + /** + * @param {any} - positions (number[] or Float32Array) + * @param {any} - indices (number[] or Uint16Array) + * @param {any} - normals (number[] or Float32Array) + */ + static ComputeNormals(positions: any, indices: any, normals: any): void; + private static _ComputeSides(sideOrientation, positions, indices, normals, uvs); + } +} + +declare module BABYLON.Internals { + class MeshLODLevel { + distance: number; + mesh: Mesh; + constructor(distance: number, mesh: Mesh); + } +} + +declare module BABYLON { + /** + * A simplifier interface for future simplification implementations. + */ + interface ISimplifier { + /** + * Simplification of a given mesh according to the given settings. + * Since this requires computation, it is assumed that the function runs async. + * @param settings The settings of the simplification, including quality and distance + * @param successCallback A callback that will be called after the mesh was simplified. + * @param errorCallback in case of an error, this callback will be called. optional. + */ + simplify(settings: ISimplificationSettings, successCallback: (simplifiedMeshes: Mesh) => void, errorCallback?: () => void): void; + } + /** + * Expected simplification settings. + * Quality should be between 0 and 1 (1 being 100%, 0 being 0%); + */ + interface ISimplificationSettings { + quality: number; + distance: number; + optimizeMesh?: boolean; + } + class SimplificationSettings implements ISimplificationSettings { + quality: number; + distance: number; + optimizeMesh: boolean; + constructor(quality: number, distance: number, optimizeMesh?: boolean); + } + interface ISimplificationTask { + settings: Array; + simplificationType: SimplificationType; + mesh: Mesh; + successCallback?: () => void; + parallelProcessing: boolean; + } + class SimplificationQueue { + private _simplificationArray; + running: any; + constructor(); + addTask(task: ISimplificationTask): void; + executeNext(): void; + runSimplification(task: ISimplificationTask): void; + private getSimplifier(task); + } + /** + * The implemented types of simplification. + * At the moment only Quadratic Error Decimation is implemented. + */ + enum SimplificationType { + QUADRATIC = 0, + } + class DecimationTriangle { + vertices: Array; + normal: Vector3; + error: Array; + deleted: boolean; + isDirty: boolean; + borderFactor: number; + deletePending: boolean; + originalOffset: number; + constructor(vertices: Array); + } + class DecimationVertex { + position: Vector3; + id: any; + q: QuadraticMatrix; + isBorder: boolean; + triangleStart: number; + triangleCount: number; + originalOffsets: Array; + constructor(position: Vector3, id: any); + updatePosition(newPosition: Vector3): void; + } + class QuadraticMatrix { + data: Array; + constructor(data?: Array); + det(a11: any, a12: any, a13: any, a21: any, a22: any, a23: any, a31: any, a32: any, a33: any): number; + addInPlace(matrix: QuadraticMatrix): void; + addArrayInPlace(data: Array): void; + add(matrix: QuadraticMatrix): QuadraticMatrix; + static FromData(a: number, b: number, c: number, d: number): QuadraticMatrix; + static DataFromNumbers(a: number, b: number, c: number, d: number): number[]; + } + class Reference { + vertexId: number; + triangleId: number; + constructor(vertexId: number, triangleId: number); + } + /** + * An implementation of the Quadratic Error simplification algorithm. + * Original paper : http://www1.cs.columbia.edu/~cs4162/html05s/garland97.pdf + * Ported mostly from QSlim and http://voxels.blogspot.de/2014/05/quadric-mesh-simplification-with-source.html to babylon JS + * @author RaananW + */ + class QuadraticErrorSimplification implements ISimplifier { + private _mesh; + private triangles; + private vertices; + private references; + private initialized; + private _reconstructedMesh; + syncIterations: number; + aggressiveness: number; + decimationIterations: number; + boundingBoxEpsilon: number; + constructor(_mesh: Mesh); + simplify(settings: ISimplificationSettings, successCallback: (simplifiedMesh: Mesh) => void): void; + private isTriangleOnBoundingBox(triangle); + private runDecimation(settings, submeshIndex, successCallback); + private initWithMesh(submeshIndex, callback, optimizeMesh?); + private init(callback); + private reconstructMesh(submeshIndex); + private initDecimatedMesh(); + private isFlipped(vertex1, vertex2, point, deletedArray, borderFactor, delTr); + private updateTriangles(origVertex, vertex, deletedArray, deletedTriangles); + private identifyBorder(); + private updateMesh(identifyBorders?); + private vertexError(q, point); + private calculateError(vertex1, vertex2, pointResult?, normalResult?, uvResult?, colorResult?); + } +} + +declare module BABYLON { + class Polygon { + static Rectangle(xmin: number, ymin: number, xmax: number, ymax: number): Vector2[]; + static Circle(radius: number, cx?: number, cy?: number, numberOfSides?: number): Vector2[]; + static Parse(input: string): Vector2[]; + static StartingAt(x: number, y: number): Path2; + } + class PolygonMeshBuilder { + private _swctx; + private _points; + private _outlinepoints; + private _holes; + private _name; + private _scene; + constructor(name: string, contours: Path2, scene: Scene); + constructor(name: string, contours: Vector2[], scene: Scene); + addHole(hole: Vector2[]): PolygonMeshBuilder; + build(updatable?: boolean, depth?: number): Mesh; + private addSide(positions, normals, uvs, indices, bounds, points, depth, flip); + } +} + +declare module BABYLON { + class SubMesh { + materialIndex: number; + verticesStart: number; + verticesCount: number; + indexStart: any; + indexCount: number; + linesIndexCount: number; + private _mesh; + private _renderingMesh; + private _boundingInfo; + private _linesIndexBuffer; + _lastColliderWorldVertices: Vector3[]; + _trianglePlanes: Plane[]; + _lastColliderTransformMatrix: Matrix; + _renderId: number; + _alphaIndex: number; + _distanceToCamera: number; + _id: number; + constructor(materialIndex: number, verticesStart: number, verticesCount: number, indexStart: any, indexCount: number, mesh: AbstractMesh, renderingMesh?: Mesh, createBoundingBox?: boolean); + getBoundingInfo(): BoundingInfo; + getMesh(): AbstractMesh; + getRenderingMesh(): Mesh; + getMaterial(): Material; + refreshBoundingInfo(): void; + _checkCollision(collider: Collider): boolean; + updateBoundingInfo(world: Matrix): void; + isInFrustum(frustumPlanes: Plane[]): boolean; + render(enableAlphaMode: boolean): void; + getLinesIndexBuffer(indices: number[], engine: any): WebGLBuffer; + canIntersects(ray: Ray): boolean; + intersects(ray: Ray, positions: Vector3[], indices: number[], fastCheck?: boolean): IntersectionInfo; + clone(newMesh: AbstractMesh, newRenderingMesh?: Mesh): SubMesh; + dispose(): void; + static CreateFromIndices(materialIndex: number, startIndex: number, indexCount: number, mesh: AbstractMesh, renderingMesh?: Mesh): SubMesh; + } +} + +declare module BABYLON { + class VertexBuffer { + private _mesh; + private _engine; + private _buffer; + private _data; + private _updatable; + private _kind; + private _strideSize; + constructor(engine: any, data: number[], kind: string, updatable: boolean, postponeInternalCreation?: boolean, stride?: number); + isUpdatable(): boolean; + getData(): number[]; + getBuffer(): WebGLBuffer; + getStrideSize(): number; + create(data?: number[]): void; + update(data: number[]): void; + updateDirectly(data: Float32Array, offset: number): void; + dispose(): void; + private static _PositionKind; + private static _NormalKind; + private static _UVKind; + private static _UV2Kind; + private static _UV3Kind; + private static _UV4Kind; + private static _UV5Kind; + private static _UV6Kind; + private static _ColorKind; + private static _MatricesIndicesKind; + private static _MatricesWeightsKind; + static PositionKind: string; + static NormalKind: string; + static UVKind: string; + static UV2Kind: string; + static UV3Kind: string; + static UV4Kind: string; + static UV5Kind: string; + static UV6Kind: string; + static ColorKind: string; + static MatricesIndicesKind: string; + static MatricesWeightsKind: string; + } +} + +declare module BABYLON { + class Particle { + position: Vector3; + direction: Vector3; + color: Color4; + colorStep: Color4; + lifeTime: number; + age: number; + size: number; + angle: number; + angularSpeed: number; + copyTo(other: Particle): void; + } +} + +declare module BABYLON { + class ParticleSystem implements IDisposable { + name: string; + static BLENDMODE_ONEONE: number; + static BLENDMODE_STANDARD: number; + id: string; + renderingGroupId: number; + emitter: any; + emitRate: number; + manualEmitCount: number; + updateSpeed: number; + targetStopDuration: number; + disposeOnStop: boolean; + minEmitPower: number; + maxEmitPower: number; + minLifeTime: number; + maxLifeTime: number; + minSize: number; + maxSize: number; + minAngularSpeed: number; + maxAngularSpeed: number; + particleTexture: Texture; + layerMask: number; + onDispose: () => void; + updateFunction: (particles: Particle[]) => void; + blendMode: number; + forceDepthWrite: boolean; + gravity: Vector3; + direction1: Vector3; + direction2: Vector3; + minEmitBox: Vector3; + maxEmitBox: Vector3; + color1: Color4; + color2: Color4; + colorDead: Color4; + textureMask: Color4; + startDirectionFunction: (emitPower: number, worldMatrix: Matrix, directionToUpdate: Vector3) => void; + startPositionFunction: (worldMatrix: Matrix, positionToUpdate: Vector3) => void; + private particles; + private _capacity; + private _scene; + private _vertexDeclaration; + private _vertexStrideSize; + private _stockParticles; + private _newPartsExcess; + private _vertexBuffer; + private _indexBuffer; + private _vertices; + private _effect; + private _customEffect; + private _cachedDefines; + private _scaledColorStep; + private _colorDiff; + private _scaledDirection; + private _scaledGravity; + private _currentRenderId; + private _alive; + private _started; + private _stopped; + private _actualFrame; + private _scaledUpdateSpeed; + constructor(name: string, capacity: number, scene: Scene, customEffect?: Effect); + recycleParticle(particle: Particle): void; + getCapacity(): number; + isAlive(): boolean; + isStarted(): boolean; + start(): void; + stop(): void; + _appendParticleVertex(index: number, particle: Particle, offsetX: number, offsetY: number): void; + private _update(newParticles); + private _getEffect(); + animate(): void; + render(): number; + dispose(): void; + clone(name: string, newEmitter: any): ParticleSystem; + } +} + +declare module BABYLON { + interface IPhysicsEnginePlugin { + initialize(iterations?: number): any; + setGravity(gravity: Vector3): void; + runOneStep(delta: number): void; + registerMesh(mesh: AbstractMesh, impostor: number, options: PhysicsBodyCreationOptions): any; + registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any; + unregisterMesh(mesh: AbstractMesh): any; + applyImpulse(mesh: AbstractMesh, force: Vector3, contactPoint: Vector3): void; + createLink(mesh1: AbstractMesh, mesh2: AbstractMesh, pivot1: Vector3, pivot2: Vector3, options?: any): boolean; + dispose(): void; + isSupported(): boolean; + updateBodyPosition(mesh: AbstractMesh): void; + } + interface PhysicsBodyCreationOptions { + mass: number; + friction: number; + restitution: number; + } + interface PhysicsCompoundBodyPart { + mesh: Mesh; + impostor: number; + } + class PhysicsEngine { + gravity: Vector3; + private _currentPlugin; + constructor(plugin?: IPhysicsEnginePlugin); + _initialize(gravity?: Vector3): void; + _runOneStep(delta: number): void; + _setGravity(gravity: Vector3): void; + _registerMesh(mesh: AbstractMesh, impostor: number, options: PhysicsBodyCreationOptions): any; + _registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any; + _unregisterMesh(mesh: AbstractMesh): void; + _applyImpulse(mesh: AbstractMesh, force: Vector3, contactPoint: Vector3): void; + _createLink(mesh1: AbstractMesh, mesh2: AbstractMesh, pivot1: Vector3, pivot2: Vector3, options?: any): boolean; + _updateBodyPosition(mesh: AbstractMesh): void; + dispose(): void; + isSupported(): boolean; + static NoImpostor: number; + static SphereImpostor: number; + static BoxImpostor: number; + static PlaneImpostor: number; + static MeshImpostor: number; + static CapsuleImpostor: number; + static ConeImpostor: number; + static CylinderImpostor: number; + static ConvexHullImpostor: number; + static Epsilon: number; + } +} + +declare module BABYLON { + class BoundingBoxRenderer { + frontColor: Color3; + backColor: Color3; + showBackLines: boolean; + renderList: SmartArray; + private _scene; + private _colorShader; + private _vb; + private _ib; + constructor(scene: Scene); + private _prepareRessources(); + reset(): void; + render(): void; + dispose(): void; + } +} + +declare module BABYLON { + class DepthRenderer { + private _scene; + private _depthMap; + private _effect; + private _viewMatrix; + private _projectionMatrix; + private _transformMatrix; + private _worldViewProjection; + private _cachedDefines; + constructor(scene: Scene, type?: number); + isReady(subMesh: SubMesh, useInstances: boolean): boolean; + getDepthMap(): RenderTargetTexture; + dispose(): void; + } +} + +declare module BABYLON { + class EdgesRenderer { + private _source; + private _linesPositions; + private _linesNormals; + private _linesIndices; + private _epsilon; + private _indicesCount; + private _lineShader; + private _vb0; + private _vb1; + private _ib; + private _buffers; + private _checkVerticesInsteadOfIndices; + constructor(source: AbstractMesh, epsilon?: number, checkVerticesInsteadOfIndices?: boolean); + private _prepareRessources(); + dispose(): void; + private _processEdgeForAdjacencies(pa, pb, p0, p1, p2); + private _processEdgeForAdjacenciesWithVertices(pa, pb, p0, p1, p2); + private _checkEdge(faceIndex, edge, faceNormals, p0, p1); + _generateEdgesLines(): void; + render(): void; + } +} + +declare module BABYLON { + class OutlineRenderer { + private _scene; + private _effect; + private _cachedDefines; + constructor(scene: Scene); + render(subMesh: SubMesh, batch: _InstancesBatch, useOverlay?: boolean): void; + isReady(subMesh: SubMesh, useInstances: boolean): boolean; + } +} + +declare module BABYLON { + class RenderingGroup { + index: number; + private _scene; + private _opaqueSubMeshes; + private _transparentSubMeshes; + private _alphaTestSubMeshes; + private _activeVertices; + constructor(index: number, scene: Scene); + render(customRenderFunction: (opaqueSubMeshes: SmartArray, transparentSubMeshes: SmartArray, alphaTestSubMeshes: SmartArray) => void): boolean; + prepare(): void; + dispatch(subMesh: SubMesh): void; + } +} + +declare module BABYLON { + class RenderingManager { + static MAX_RENDERINGGROUPS: number; + private _scene; + private _renderingGroups; + private _depthBufferAlreadyCleaned; + constructor(scene: Scene); + private _renderParticles(index, activeMeshes); + private _renderSprites(index); + private _clearDepthBuffer(); + render(customRenderFunction: (opaqueSubMeshes: SmartArray, transparentSubMeshes: SmartArray, alphaTestSubMeshes: SmartArray) => void, activeMeshes: AbstractMesh[], renderParticles: boolean, renderSprites: boolean): void; + reset(): void; + dispatch(subMesh: SubMesh): void; + } +} + +declare module BABYLON { + class AnaglyphPostProcess extends PostProcess { + constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean); + } +} + +declare module BABYLON { + class BlackAndWhitePostProcess extends PostProcess { + constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean); + } +} + +declare module BABYLON { + class BlurPostProcess extends PostProcess { + direction: Vector2; + blurWidth: number; + constructor(name: string, direction: Vector2, blurWidth: number, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean); + } +} + +declare module BABYLON { + class ColorCorrectionPostProcess extends PostProcess { + private _colorTableTexture; + constructor(name: string, colorTableUrl: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean); + } +} + +declare module BABYLON { + class ConvolutionPostProcess extends PostProcess { + kernel: number[]; + constructor(name: string, kernel: number[], ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean); + static EdgeDetect0Kernel: number[]; + static EdgeDetect1Kernel: number[]; + static EdgeDetect2Kernel: number[]; + static SharpenKernel: number[]; + static EmbossKernel: number[]; + static GaussianKernel: number[]; + } +} + +declare module BABYLON { + class DisplayPassPostProcess extends PostProcess { + constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean); + } +} + +declare module BABYLON { + class FilterPostProcess extends PostProcess { + kernelMatrix: Matrix; + constructor(name: string, kernelMatrix: Matrix, ratio: number, camera?: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean); + } +} + +declare module BABYLON { + class FxaaPostProcess extends PostProcess { + texelWidth: number; + texelHeight: number; + constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean); + } +} + +declare module BABYLON { + class HDRRenderingPipeline extends PostProcessRenderPipeline implements IDisposable { + /** + * Public members + */ + /** + * Gaussian blur coefficient + * @type {number} + */ + gaussCoeff: number; + /** + * Gaussian blur mean + * @type {number} + */ + gaussMean: number; + /** + * Gaussian blur standard deviation + * @type {number} + */ + gaussStandDev: number; + /** + * Exposure, controls the overall intensity of the pipeline + * @type {number} + */ + exposure: number; + /** + * Minimum luminance that the post-process can output. Luminance is >= 0 + * @type {number} + */ + minimumLuminance: number; + /** + * Maximum luminance that the post-process can output. Must be suprerior to minimumLuminance + * @type {number} + */ + maximumLuminance: number; + /** + * Increase rate for luminance: eye adaptation speed to dark + * @type {number} + */ + luminanceIncreaserate: number; + /** + * Decrease rate for luminance: eye adaptation speed to bright + * @type {number} + */ + luminanceDecreaseRate: number; + /** + * Minimum luminance needed to compute HDR + * @type {number} + */ + brightThreshold: number; + /** + * Private members + */ + private _guassianBlurHPostProcess; + private _guassianBlurVPostProcess; + private _brightPassPostProcess; + private _textureAdderPostProcess; + private _downSampleX4PostProcess; + private _originalPostProcess; + private _hdrPostProcess; + private _hdrCurrentLuminance; + private _hdrOutputLuminance; + static LUM_STEPS: number; + private _downSamplePostProcesses; + private _scene; + private _needUpdate; + /** + * @constructor + * @param {string} name - The rendering pipeline name + * @param {BABYLON.Scene} scene - The scene linked to this pipeline + * @param {any} ratio - The size of the postprocesses (0.5 means that your postprocess will have a width = canvas.width 0.5 and a height = canvas.height 0.5) + * @param {BABYLON.PostProcess} originalPostProcess - the custom original color post-process. Must be "reusable". Can be null. + * @param {BABYLON.Camera[]} cameras - The array of cameras that the rendering pipeline will be attached to + */ + constructor(name: string, scene: Scene, ratio: number, originalPostProcess?: PostProcess, cameras?: Camera[]); + /** + * Tells the pipeline to update its post-processes + */ + update(): void; + /** + * Returns the current calculated luminance + */ + getCurrentLuminance(): number; + /** + * Returns the currently drawn luminance + */ + getOutputLuminance(): number; + /** + * Releases the rendering pipeline and its internal effects. Detaches pipeline from cameras + */ + dispose(): void; + /** + * Creates the HDR post-process and computes the luminance adaptation + */ + private _createHDRPostProcess(scene, ratio); + /** + * Texture Adder post-process + */ + private _createTextureAdderPostProcess(scene, ratio); + /** + * Down sample X4 post-process + */ + private _createDownSampleX4PostProcess(scene, ratio); + /** + * Bright pass post-process + */ + private _createBrightPassPostProcess(scene, ratio); + /** + * Luminance generator. Creates the luminance post-process and down sample post-processes + */ + private _createLuminanceGeneratorPostProcess(scene); + /** + * Gaussian blur post-processes. Horizontal and Vertical + */ + private _createGaussianBlurPostProcess(scene, ratio); + } +} + +declare module BABYLON { + class LensRenderingPipeline extends PostProcessRenderPipeline { + /** + * The chromatic aberration PostProcess id in the pipeline + * @type {string} + */ + LensChromaticAberrationEffect: string; + /** + * The highlights enhancing PostProcess id in the pipeline + * @type {string} + */ + HighlightsEnhancingEffect: string; + /** + * The depth-of-field PostProcess id in the pipeline + * @type {string} + */ + LensDepthOfFieldEffect: string; + private _scene; + private _depthTexture; + private _grainTexture; + private _chromaticAberrationPostProcess; + private _highlightsPostProcess; + private _depthOfFieldPostProcess; + private _edgeBlur; + private _grainAmount; + private _chromaticAberration; + private _distortion; + private _highlightsGain; + private _highlightsThreshold; + private _dofDistance; + private _dofAperture; + private _dofDarken; + private _dofPentagon; + private _blurNoise; + /** + * @constructor + * + * Effect parameters are as follow: + * { + * chromatic_aberration: number; // from 0 to x (1 for realism) + * edge_blur: number; // from 0 to x (1 for realism) + * distortion: number; // from 0 to x (1 for realism) + * grain_amount: number; // from 0 to 1 + * grain_texture: BABYLON.Texture; // texture to use for grain effect; if unset, use random B&W noise + * dof_focus_distance: number; // depth-of-field: focus distance; unset to disable (disabled by default) + * dof_aperture: number; // depth-of-field: focus blur bias (default: 1) + * dof_darken: number; // depth-of-field: darken that which is out of focus (from 0 to 1, disabled by default) + * dof_pentagon: boolean; // depth-of-field: makes a pentagon-like "bokeh" effect + * dof_gain: number; // depth-of-field: highlights gain; unset to disable (disabled by default) + * dof_threshold: number; // depth-of-field: highlights threshold (default: 1) + * blur_noise: boolean; // add a little bit of noise to the blur (default: true) + * } + * Note: if an effect parameter is unset, effect is disabled + * + * @param {string} name - The rendering pipeline name + * @param {object} parameters - An object containing all parameters (see above) + * @param {BABYLON.Scene} scene - The scene linked to this pipeline + * @param {number} ratio - The size of the postprocesses (0.5 means that your postprocess will have a width = canvas.width 0.5 and a height = canvas.height 0.5) + * @param {BABYLON.Camera[]} cameras - The array of cameras that the rendering pipeline will be attached to + */ + constructor(name: string, parameters: any, scene: Scene, ratio?: number, cameras?: Camera[]); + setEdgeBlur(amount: number): void; + disableEdgeBlur(): void; + setGrainAmount(amount: number): void; + disableGrain(): void; + setChromaticAberration(amount: number): void; + disableChromaticAberration(): void; + setEdgeDistortion(amount: number): void; + disableEdgeDistortion(): void; + setFocusDistance(amount: number): void; + disableDepthOfField(): void; + setAperture(amount: number): void; + setDarkenOutOfFocus(amount: number): void; + enablePentagonBokeh(): void; + disablePentagonBokeh(): void; + enableNoiseBlur(): void; + disableNoiseBlur(): void; + setHighlightsGain(amount: number): void; + setHighlightsThreshold(amount: number): void; + disableHighlights(): void; + /** + * Removes the internal pipeline assets and detaches the pipeline from the scene cameras + */ + dispose(disableDepthRender?: boolean): void; + private _createChromaticAberrationPostProcess(ratio); + private _createHighlightsPostProcess(ratio); + private _createDepthOfFieldPostProcess(ratio); + private _createGrainTexture(); + } +} + +declare module BABYLON { + class PassPostProcess extends PostProcess { + constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean); + } +} + +declare module BABYLON { + class PostProcess { + name: string; + onApply: (effect: Effect) => void; + onBeforeRender: (effect: Effect) => void; + onAfterRender: (effect: Effect) => void; + onSizeChanged: () => void; + onActivate: (camera: Camera) => void; + width: number; + height: number; + renderTargetSamplingMode: number; + clearColor: Color4; + private _camera; + private _scene; + private _engine; + private _renderRatio; + private _reusable; + private _textureType; + _textures: SmartArray; + _currentRenderTextureInd: number; + private _effect; + constructor(name: string, fragmentUrl: string, parameters: string[], samplers: string[], ratio: number | any, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean, defines?: string, textureType?: number); + isReusable(): boolean; + activate(camera: Camera, sourceTexture?: WebGLTexture): void; + apply(): Effect; + dispose(camera?: Camera): void; + } +} + +declare module BABYLON { + class PostProcessManager { + private _scene; + private _indexBuffer; + private _vertexDeclaration; + private _vertexStrideSize; + private _vertexBuffer; + constructor(scene: Scene); + private _prepareBuffers(); + _prepareFrame(sourceTexture?: WebGLTexture): boolean; + directRender(postProcesses: PostProcess[], targetTexture?: WebGLTexture): void; + _finalizeFrame(doNotPresent?: boolean, targetTexture?: WebGLTexture, postProcesses?: PostProcess[]): void; + dispose(): void; + } +} + +declare module BABYLON { + class RefractionPostProcess extends PostProcess { + color: Color3; + depth: number; + colorLevel: number; + private _refRexture; + constructor(name: string, refractionTextureUrl: string, color: Color3, depth: number, colorLevel: number, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean); + dispose(camera: Camera): void; + } +} + +declare module BABYLON { + class SSAORenderingPipeline extends PostProcessRenderPipeline { + /** + * The PassPostProcess id in the pipeline that contains the original scene color + * @type {string} + */ + SSAOOriginalSceneColorEffect: string; + /** + * The SSAO PostProcess id in the pipeline + * @type {string} + */ + SSAORenderEffect: string; + /** + * The horizontal blur PostProcess id in the pipeline + * @type {string} + */ + SSAOBlurHRenderEffect: string; + /** + * The vertical blur PostProcess id in the pipeline + * @type {string} + */ + SSAOBlurVRenderEffect: string; + /** + * The PostProcess id in the pipeline that combines the SSAO-Blur output with the original scene color (SSAOOriginalSceneColorEffect) + * @type {string} + */ + SSAOCombineRenderEffect: string; + /** + * The output strength of the SSAO post-process. Default value is 1.0. + * @type {number} + */ + totalStrength: number; + /** + * The radius around the analyzed pixel used by the SSAO post-process. Default value is 0.0002 + * @type {number} + */ + radius: number; + /** + * Related to fallOff, used to interpolate SSAO samples (first interpolate function input) based on the occlusion difference of each pixel + * Must not be equal to fallOff and superior to fallOff. + * Default value is 0.0075 + * @type {number} + */ + area: number; + /** + * Related to area, used to interpolate SSAO samples (second interpolate function input) based on the occlusion difference of each pixel + * Must not be equal to area and inferior to area. + * Default value is 0.0002 + * @type {number} + */ + fallOff: number; + private _scene; + private _depthTexture; + private _randomTexture; + private _originalColorPostProcess; + private _ssaoPostProcess; + private _blurHPostProcess; + private _blurVPostProcess; + private _ssaoCombinePostProcess; + private _firstUpdate; + /** + * @constructor + * @param {string} name - The rendering pipeline name + * @param {BABYLON.Scene} scene - The scene linked to this pipeline + * @param {any} ratio - The size of the postprocesses. Can be a number shared between passes or an object for more precision: { ssaoRatio: 0.5, combineRatio: 1.0 } + * @param {BABYLON.Camera[]} cameras - The array of cameras that the rendering pipeline will be attached to + */ + constructor(name: string, scene: Scene, ratio: any, cameras?: Camera[]); + /** + * Returns the horizontal blur PostProcess + * @return {BABYLON.BlurPostProcess} The horizontal blur post-process + */ + getBlurHPostProcess(): BlurPostProcess; + /** + * Returns the vertical blur PostProcess + * @return {BABYLON.BlurPostProcess} The vertical blur post-process + */ + getBlurVPostProcess(): BlurPostProcess; + /** + * Removes the internal pipeline assets and detatches the pipeline from the scene cameras + */ + dispose(disableDepthRender?: boolean): void; + private _createSSAOPostProcess(ratio); + private _createSSAOCombinePostProcess(ratio); + private _createRandomTexture(); + } +} + +declare module BABYLON { + class StereoscopicInterlacePostProcess extends PostProcess { + private _stepSize; + constructor(name: string, camB: Camera, postProcessA: PostProcess, isStereoscopicHoriz: boolean, samplingMode?: number); + } +} + +declare module BABYLON { + enum TonemappingOperator { + Hable = 0, + Reinhard = 1, + HejiDawson = 2, + Photographic = 3, + } + class TonemapPostProcess extends PostProcess { + private _operator; + private _exposureAdjustment; + constructor(name: string, operator: TonemappingOperator, exposureAdjustment: number, camera: Camera, samplingMode?: number, engine?: Engine, textureFormat?: number); + } +} + +declare module BABYLON { + class VolumetricLightScatteringPostProcess extends PostProcess { + private _volumetricLightScatteringPass; + private _volumetricLightScatteringRTT; + private _viewPort; + private _screenCoordinates; + private _cachedDefines; + private _customMeshPosition; + /** + * Set if the post-process should use a custom position for the light source (true) or the internal mesh position (false) + * @type {boolean} + */ + useCustomMeshPosition: boolean; + /** + * If the post-process should inverse the light scattering direction + * @type {boolean} + */ + invert: boolean; + /** + * The internal mesh used by the post-process + * @type {boolean} + */ + mesh: Mesh; + /** + * Set to true to use the diffuseColor instead of the diffuseTexture + * @type {boolean} + */ + useDiffuseColor: boolean; + /** + * Array containing the excluded meshes not rendered in the internal pass + */ + excludedMeshes: AbstractMesh[]; + /** + * Controls the overall intensity of the post-process + * @type {number} + */ + exposure: number; + /** + * Dissipates each sample's contribution in range [0, 1] + * @type {number} + */ + decay: number; + /** + * Controls the overall intensity of each sample + * @type {number} + */ + weight: number; + /** + * Controls the density of each sample + * @type {number} + */ + density: number; + /** + * @constructor + * @param {string} name - The post-process name + * @param {any} ratio - The size of the post-process and/or internal pass (0.5 means that your postprocess will have a width = canvas.width 0.5 and a height = canvas.height 0.5) + * @param {BABYLON.Camera} camera - The camera that the post-process will be attached to + * @param {BABYLON.Mesh} mesh - The mesh used to create the light scattering + * @param {number} samples - The post-process quality, default 100 + * @param {number} samplingMode - The post-process filtering mode + * @param {BABYLON.Engine} engine - The babylon engine + * @param {boolean} reusable - If the post-process is reusable + * @param {BABYLON.Scene} scene - The constructor needs a scene reference to initialize internal components. If "camera" is null (RenderPipelineà, "scene" must be provided + */ + constructor(name: string, ratio: any, camera: Camera, mesh?: Mesh, samples?: number, samplingMode?: number, engine?: Engine, reusable?: boolean, scene?: Scene); + isReady(subMesh: SubMesh, useInstances: boolean): boolean; + /** + * Sets the new light position for light scattering effect + * @param {BABYLON.Vector3} The new custom light position + */ + setCustomMeshPosition(position: Vector3): void; + /** + * Returns the light position for light scattering effect + * @return {BABYLON.Vector3} The custom light position + */ + getCustomMeshPosition(): Vector3; + /** + * Disposes the internal assets and detaches the post-process from the camera + */ + dispose(camera: Camera): void; + /** + * Returns the render target texture used by the post-process + * @return {BABYLON.RenderTargetTexture} The render target texture used by the post-process + */ + getPass(): RenderTargetTexture; + private _meshExcluded(mesh); + private _createPass(scene, ratio); + private _updateMeshScreenCoordinates(scene); + /** + * Creates a default mesh for the Volumeric Light Scattering post-process + * @param {string} The mesh name + * @param {BABYLON.Scene} The scene where to create the mesh + * @return {BABYLON.Mesh} the default mesh + */ + static CreateDefaultMesh(name: string, scene: Scene): Mesh; + } +} + +declare module BABYLON { + class VRDistortionCorrectionPostProcess extends PostProcess { + aspectRatio: number; + private _isRightEye; + private _distortionFactors; + private _postProcessScaleFactor; + private _lensCenterOffset; + private _scaleIn; + private _scaleFactor; + private _lensCenter; + constructor(name: string, camera: Camera, isRightEye: boolean, vrMetrics: VRCameraMetrics); + } +} + +declare module BABYLON { + class Sprite { + name: string; + position: Vector3; + color: Color4; + width: number; + height: number; + angle: number; + cellIndex: number; + invertU: number; + invertV: number; + disposeWhenFinishedAnimating: boolean; + animations: Animation[]; + private _animationStarted; + private _loopAnimation; + private _fromIndex; + private _toIndex; + private _delay; + private _direction; + private _frameCount; + private _manager; + private _time; + size: number; + constructor(name: string, manager: SpriteManager); + playAnimation(from: number, to: number, loop: boolean, delay: number): void; + stopAnimation(): void; + _animate(deltaTime: number): void; + dispose(): void; + } +} + +declare module BABYLON { + class SpriteManager { + name: string; + cellSize: number; + sprites: Sprite[]; + renderingGroupId: number; + layerMask: number; + onDispose: () => void; + fogEnabled: boolean; + private _capacity; + private _spriteTexture; + private _epsilon; + private _scene; + private _vertexDeclaration; + private _vertexStrideSize; + private _vertexBuffer; + private _indexBuffer; + private _vertices; + private _effectBase; + private _effectFog; + constructor(name: string, imgUrl: string, capacity: number, cellSize: number, scene: Scene, epsilon?: number, samplingMode?: number); + private _appendSpriteVertex(index, sprite, offsetX, offsetY, rowSize); + render(): void; + dispose(): void; + } +} + +declare module BABYLON.Internals { + class AndOrNotEvaluator { + static Eval(query: string, evaluateCallback: (val: any) => boolean): boolean; + private static _HandleParenthesisContent(parenthesisContent, evaluateCallback); + private static _SimplifyNegation(booleanString); + } +} + +declare module BABYLON { + interface IAssetTask { + onSuccess: (task: IAssetTask) => void; + onError: (task: IAssetTask) => void; + isCompleted: boolean; + run(scene: Scene, onSuccess: () => void, onError: () => void): any; + } + class MeshAssetTask implements IAssetTask { + name: string; + meshesNames: any; + rootUrl: string; + sceneFilename: string; + loadedMeshes: Array; + loadedParticleSystems: Array; + loadedSkeletons: Array; + onSuccess: (task: IAssetTask) => void; + onError: (task: IAssetTask) => void; + isCompleted: boolean; + constructor(name: string, meshesNames: any, rootUrl: string, sceneFilename: string); + run(scene: Scene, onSuccess: () => void, onError: () => void): void; + } + class TextFileAssetTask implements IAssetTask { + name: string; + url: string; + onSuccess: (task: IAssetTask) => void; + onError: (task: IAssetTask) => void; + isCompleted: boolean; + text: string; + constructor(name: string, url: string); + run(scene: Scene, onSuccess: () => void, onError: () => void): void; + } + class BinaryFileAssetTask implements IAssetTask { + name: string; + url: string; + onSuccess: (task: IAssetTask) => void; + onError: (task: IAssetTask) => void; + isCompleted: boolean; + data: ArrayBuffer; + constructor(name: string, url: string); + run(scene: Scene, onSuccess: () => void, onError: () => void): void; + } + class ImageAssetTask implements IAssetTask { + name: string; + url: string; + onSuccess: (task: IAssetTask) => void; + onError: (task: IAssetTask) => void; + isCompleted: boolean; + image: HTMLImageElement; + constructor(name: string, url: string); + run(scene: Scene, onSuccess: () => void, onError: () => void): void; + } + class TextureAssetTask implements IAssetTask { + name: string; + url: string; + noMipmap: boolean; + invertY: boolean; + samplingMode: number; + onSuccess: (task: IAssetTask) => void; + onError: (task: IAssetTask) => void; + isCompleted: boolean; + texture: Texture; + constructor(name: string, url: string, noMipmap?: boolean, invertY?: boolean, samplingMode?: number); + run(scene: Scene, onSuccess: () => void, onError: () => void): void; + } + class AssetsManager { + private _tasks; + private _scene; + private _waitingTasksCount; + onFinish: (tasks: IAssetTask[]) => void; + onTaskSuccess: (task: IAssetTask) => void; + onTaskError: (task: IAssetTask) => void; + useDefaultLoadingScreen: boolean; + constructor(scene: Scene); + addMeshTask(taskName: string, meshesNames: any, rootUrl: string, sceneFilename: string): IAssetTask; + addTextFileTask(taskName: string, url: string): IAssetTask; + addBinaryFileTask(taskName: string, url: string): IAssetTask; + addImageTask(taskName: string, url: string): IAssetTask; + addTextureTask(taskName: string, url: string, noMipmap?: boolean, invertY?: boolean, samplingMode?: number): IAssetTask; + private _decreaseWaitingTasksCount(); + private _runTask(task); + reset(): AssetsManager; + load(): AssetsManager; + } +} + +declare module BABYLON { + class Database { + private callbackManifestChecked; + private currentSceneUrl; + private db; + private enableSceneOffline; + private enableTexturesOffline; + private manifestVersionFound; + private mustUpdateRessources; + private hasReachedQuota; + private isSupported; + private idbFactory; + static IsUASupportingBlobStorage: boolean; + static IDBStorageEnabled: boolean; + constructor(urlToScene: string, callbackManifestChecked: (checked: boolean) => any); + static parseURL: (url: string) => string; + static ReturnFullUrlLocation: (url: string) => string; + checkManifestFile(): void; + openAsync(successCallback: any, errorCallback: any): void; + loadImageFromDB(url: string, image: HTMLImageElement): void; + private _loadImageFromDBAsync(url, image, notInDBCallback); + private _saveImageIntoDBAsync(url, image); + private _checkVersionFromDB(url, versionLoaded); + private _loadVersionFromDBAsync(url, callback, updateInDBCallback); + private _saveVersionIntoDBAsync(url, callback); + private loadFileFromDB(url, sceneLoaded, progressCallBack, errorCallback, useArrayBuffer?); + private _loadFileFromDBAsync(url, callback, notInDBCallback, useArrayBuffer?); + private _saveFileIntoDBAsync(url, callback, progressCallback, useArrayBuffer?); + } +} + +declare module BABYLON { + class FilesInput { + private _engine; + private _currentScene; + private _canvas; + private _sceneLoadedCallback; + private _progressCallback; + private _additionnalRenderLoopLogicCallback; + private _textureLoadingCallback; + private _startingProcessingFilesCallback; + private _elementToMonitor; + static FilesTextures: any[]; + static FilesToLoad: any[]; + private _sceneFileToLoad; + private _filesToLoad; + constructor(p_engine: Engine, p_scene: Scene, p_canvas: HTMLCanvasElement, p_sceneLoadedCallback: any, p_progressCallback: any, p_additionnalRenderLoopLogicCallback: any, p_textureLoadingCallback: any, p_startingProcessingFilesCallback: any); + monitorElementForDragNDrop(p_elementToMonitor: HTMLElement): void; + private renderFunction(); + private drag(e); + private drop(eventDrop); + loadFiles(event: any): void; + reload(): void; + } +} + +declare module BABYLON { + class Gamepads { + private babylonGamepads; + private oneGamepadConnected; + private isMonitoring; + private gamepadEventSupported; + private gamepadSupportAvailable; + private _callbackGamepadConnected; + private buttonADataURL; + private static gamepadDOMInfo; + constructor(ongamedpadconnected: (gamepad: Gamepad) => void); + private _insertGamepadDOMInstructions(); + private _insertGamepadDOMNotSupported(); + dispose(): void; + private _onGamepadConnected(evt); + private _addNewGamepad(gamepad); + private _onGamepadDisconnected(evt); + private _startMonitoringGamepads(); + private _stopMonitoringGamepads(); + private _checkGamepadsStatus(); + private _updateGamepadObjects(); + } + class StickValues { + x: any; + y: any; + constructor(x: any, y: any); + } + class Gamepad { + id: string; + index: number; + browserGamepad: any; + private _leftStick; + private _rightStick; + private _onleftstickchanged; + private _onrightstickchanged; + constructor(id: string, index: number, browserGamepad: any); + onleftstickchanged(callback: (values: StickValues) => void): void; + onrightstickchanged(callback: (values: StickValues) => void): void; + leftStick: StickValues; + rightStick: StickValues; + update(): void; + } + class GenericPad extends Gamepad { + id: string; + index: number; + gamepad: any; + private _buttons; + private _onbuttondown; + private _onbuttonup; + onbuttondown(callback: (buttonPressed: number) => void): void; + onbuttonup(callback: (buttonReleased: number) => void): void; + constructor(id: string, index: number, gamepad: any); + private _setButtonValue(newValue, currentValue, buttonIndex); + update(): void; + } + enum Xbox360Button { + A = 0, + B = 1, + X = 2, + Y = 3, + Start = 4, + Back = 5, + LB = 6, + RB = 7, + LeftStick = 8, + RightStick = 9, + } + enum Xbox360Dpad { + Up = 0, + Down = 1, + Left = 2, + Right = 3, + } + class Xbox360Pad extends Gamepad { + private _leftTrigger; + private _rightTrigger; + private _onlefttriggerchanged; + private _onrighttriggerchanged; + private _onbuttondown; + private _onbuttonup; + private _ondpaddown; + private _ondpadup; + private _buttonA; + private _buttonB; + private _buttonX; + private _buttonY; + private _buttonBack; + private _buttonStart; + private _buttonLB; + private _buttonRB; + private _buttonLeftStick; + private _buttonRightStick; + private _dPadUp; + private _dPadDown; + private _dPadLeft; + private _dPadRight; + onlefttriggerchanged(callback: (value: number) => void): void; + onrighttriggerchanged(callback: (value: number) => void): void; + leftTrigger: number; + rightTrigger: number; + onbuttondown(callback: (buttonPressed: Xbox360Button) => void): void; + onbuttonup(callback: (buttonReleased: Xbox360Button) => void): void; + ondpaddown(callback: (dPadPressed: Xbox360Dpad) => void): void; + ondpadup(callback: (dPadReleased: Xbox360Dpad) => void): void; + private _setButtonValue(newValue, currentValue, buttonType); + private _setDPadValue(newValue, currentValue, buttonType); + buttonA: number; + buttonB: number; + buttonX: number; + buttonY: number; + buttonStart: number; + buttonBack: number; + buttonLB: number; + buttonRB: number; + buttonLeftStick: number; + buttonRightStick: number; + dPadUp: number; + dPadDown: number; + dPadLeft: number; + dPadRight: number; + update(): void; + } +} +interface Navigator { + getGamepads(func?: any): any; + webkitGetGamepads(func?: any): any; + msGetGamepads(func?: any): any; + webkitGamepads(func?: any): any; +} + +declare module BABYLON { + class SceneOptimization { + priority: number; + apply: (scene: Scene) => boolean; + constructor(priority?: number); + } + class TextureOptimization extends SceneOptimization { + priority: number; + maximumSize: number; + constructor(priority?: number, maximumSize?: number); + apply: (scene: Scene) => boolean; + } + class HardwareScalingOptimization extends SceneOptimization { + priority: number; + maximumScale: number; + private _currentScale; + constructor(priority?: number, maximumScale?: number); + apply: (scene: Scene) => boolean; + } + class ShadowsOptimization extends SceneOptimization { + apply: (scene: Scene) => boolean; + } + class PostProcessesOptimization extends SceneOptimization { + apply: (scene: Scene) => boolean; + } + class LensFlaresOptimization extends SceneOptimization { + apply: (scene: Scene) => boolean; + } + class ParticlesOptimization extends SceneOptimization { + apply: (scene: Scene) => boolean; + } + class RenderTargetsOptimization extends SceneOptimization { + apply: (scene: Scene) => boolean; + } + class MergeMeshesOptimization extends SceneOptimization { + static _UpdateSelectionTree: boolean; + static UpdateSelectionTree: boolean; + private _canBeMerged; + apply: (scene: Scene, updateSelectionTree?: boolean) => boolean; + } + class SceneOptimizerOptions { + targetFrameRate: number; + trackerDuration: number; + optimizations: SceneOptimization[]; + constructor(targetFrameRate?: number, trackerDuration?: number); + static LowDegradationAllowed(targetFrameRate?: number): SceneOptimizerOptions; + static ModerateDegradationAllowed(targetFrameRate?: number): SceneOptimizerOptions; + static HighDegradationAllowed(targetFrameRate?: number): SceneOptimizerOptions; + } + class SceneOptimizer { + static _CheckCurrentState(scene: Scene, options: SceneOptimizerOptions, currentPriorityLevel: number, onSuccess?: () => void, onFailure?: () => void): void; + static OptimizeAsync(scene: Scene, options?: SceneOptimizerOptions, onSuccess?: () => void, onFailure?: () => void): void; + } +} + +declare module BABYLON { + class SceneSerializer { + static Serialize(scene: Scene): any; + static SerializeMesh(toSerialize: any, withParents?: boolean, withChildren?: boolean): any; + } +} + +declare module BABYLON { + class SmartArray { + data: Array; + length: number; + private _id; + private _duplicateId; + constructor(capacity: number); + push(value: any): void; + pushNoDuplicate(value: any): void; + sort(compareFn: any): void; + reset(): void; + concat(array: any): void; + concatWithNoDuplicate(array: any): void; + indexOf(value: any): number; + private static _GlobalId; + } +} + +declare module BABYLON { + class SmartCollection { + count: number; + items: any; + private _keys; + private _initialCapacity; + constructor(capacity?: number); + add(key: any, item: any): number; + remove(key: any): number; + removeItemOfIndex(index: number): number; + indexOf(key: any): number; + item(key: any): any; + getAllKeys(): any[]; + getKeyByIndex(index: number): any; + getItemByIndex(index: number): any; + empty(): void; + forEach(block: (item: any) => void): void; + } +} + +declare module BABYLON { + class Tags { + static EnableFor(obj: any): void; + static DisableFor(obj: any): void; + static HasTags(obj: any): boolean; + static GetTags(obj: any): any; + static AddTagsTo(obj: any, tagsString: string): void; + static _AddTagTo(obj: any, tag: string): void; + static RemoveTagsFrom(obj: any, tagsString: string): void; + static _RemoveTagFrom(obj: any, tag: string): void; + static MatchesQuery(obj: any, tagsQuery: string): boolean; + } +} + +declare module BABYLON.Internals { + interface DDSInfo { + width: number; + height: number; + mipmapCount: number; + isFourCC: boolean; + isRGB: boolean; + isLuminance: boolean; + isCube: boolean; + } + class DDSTools { + static GetDDSInfo(arrayBuffer: any): DDSInfo; + private static GetRGBAArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer); + private static GetRGBArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer); + private static GetLuminanceArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer); + static UploadDDSLevels(gl: WebGLRenderingContext, ext: any, arrayBuffer: any, info: DDSInfo, loadMipmaps: boolean, faces: number): void; + } +} + +declare module BABYLON.Internals { + class TGATools { + private static _TYPE_NO_DATA; + private static _TYPE_INDEXED; + private static _TYPE_RGB; + private static _TYPE_GREY; + private static _TYPE_RLE_INDEXED; + private static _TYPE_RLE_RGB; + private static _TYPE_RLE_GREY; + private static _ORIGIN_MASK; + private static _ORIGIN_SHIFT; + private static _ORIGIN_BL; + private static _ORIGIN_BR; + private static _ORIGIN_UL; + private static _ORIGIN_UR; + static GetTGAHeader(data: Uint8Array): any; + static UploadContent(gl: WebGLRenderingContext, data: Uint8Array): void; + static _getImageData8bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array; + static _getImageData16bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array; + static _getImageData24bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array; + static _getImageData32bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array; + static _getImageDataGrey8bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array; + static _getImageDataGrey16bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array; + } +} + +declare module BABYLON { + interface IAnimatable { + animations: Array; + } + interface ISize { + width: number; + height: number; + } + class Tools { + static BaseUrl: string; + static ToHex(i: number): string; + static SetImmediate(action: () => void): void; + static IsExponantOfTwo(value: number): boolean; + static GetExponantOfTwo(value: number, max: number): number; + static GetFilename(path: string): string; + static GetDOMTextContent(element: HTMLElement): string; + static ToDegrees(angle: number): number; + static ToRadians(angle: number): number; + static ExtractMinAndMaxIndexed(positions: number[], indices: number[], indexStart: number, indexCount: number): { + minimum: Vector3; + maximum: Vector3; + }; + static ExtractMinAndMax(positions: number[], start: number, count: number): { + minimum: Vector3; + maximum: Vector3; + }; + static MakeArray(obj: any, allowsNullUndefined?: boolean): Array; + static GetPointerPrefix(): string; + static QueueNewFrame(func: any): void; + static RequestFullscreen(element: any): void; + static ExitFullscreen(): void; + static CleanUrl(url: string): string; + static LoadImage(url: string, onload: any, onerror: any, database: any): HTMLImageElement; + static LoadFile(url: string, callback: (data: any) => void, progressCallBack?: () => void, database?: any, useArrayBuffer?: boolean, onError?: () => void): void; + static ReadFileAsDataURL(fileToLoad: any, callback: any, progressCallback: any): void; + static ReadFile(fileToLoad: any, callback: any, progressCallBack: any, useArrayBuffer?: boolean): void; + static Clamp(value: number, min?: number, max?: number): number; + static Sign(value: number): number; + static Format(value: number, decimals?: number): string; + static CheckExtends(v: Vector3, min: Vector3, max: Vector3): void; + static WithinEpsilon(a: number, b: number, epsilon?: number): boolean; + static DeepCopy(source: any, destination: any, doNotCopyList?: string[], mustCopyList?: string[]): void; + static IsEmpty(obj: any): boolean; + static RegisterTopRootEvents(events: { + name: string; + handler: EventListener; + }[]): void; + static UnregisterTopRootEvents(events: { + name: string; + handler: EventListener; + }[]): void; + static DumpFramebuffer(width: number, height: number, engine: Engine, successCallback?: (data: String) => void): void; + static CreateScreenshot(engine: Engine, camera: Camera, size: any, successCallback?: (data: String) => void): void; + static ValidateXHRData(xhr: XMLHttpRequest, dataType?: number): boolean; + private static _NoneLogLevel; + private static _MessageLogLevel; + private static _WarningLogLevel; + private static _ErrorLogLevel; + private static _LogCache; + static errorsCount: number; + static OnNewCacheEntry: (entry: string) => void; + static NoneLogLevel: number; + static MessageLogLevel: number; + static WarningLogLevel: number; + static ErrorLogLevel: number; + static AllLogLevel: number; + private static _AddLogEntry(entry); + private static _FormatMessage(message); + static Log: (message: string) => void; + private static _LogDisabled(message); + private static _LogEnabled(message); + static Warn: (message: string) => void; + private static _WarnDisabled(message); + private static _WarnEnabled(message); + static Error: (message: string) => void; + private static _ErrorDisabled(message); + private static _ErrorEnabled(message); + static LogCache: string; + static ClearLogCache(): void; + static LogLevels: number; + private static _PerformanceNoneLogLevel; + private static _PerformanceUserMarkLogLevel; + private static _PerformanceConsoleLogLevel; + private static _performance; + static PerformanceNoneLogLevel: number; + static PerformanceUserMarkLogLevel: number; + static PerformanceConsoleLogLevel: number; + static PerformanceLogLevel: number; + static _StartPerformanceCounterDisabled(counterName: string, condition?: boolean): void; + static _EndPerformanceCounterDisabled(counterName: string, condition?: boolean): void; + static _StartUserMark(counterName: string, condition?: boolean): void; + static _EndUserMark(counterName: string, condition?: boolean): void; + static _StartPerformanceConsole(counterName: string, condition?: boolean): void; + static _EndPerformanceConsole(counterName: string, condition?: boolean): void; + static StartPerformanceCounter: (counterName: string, condition?: boolean) => void; + static EndPerformanceCounter: (counterName: string, condition?: boolean) => void; + static Now: number; + static GetFps(): number; + } + /** + * An implementation of a loop for asynchronous functions. + */ + class AsyncLoop { + iterations: number; + private _fn; + private _successCallback; + index: number; + private _done; + /** + * Constroctor. + * @param iterations the number of iterations. + * @param _fn the function to run each iteration + * @param _successCallback the callback that will be called upon succesful execution + * @param offset starting offset. + */ + constructor(iterations: number, _fn: (asyncLoop: AsyncLoop) => void, _successCallback: () => void, offset?: number); + /** + * Execute the next iteration. Must be called after the last iteration was finished. + */ + executeNext(): void; + /** + * Break the loop and run the success callback. + */ + breakLoop(): void; + /** + * Helper function + */ + static Run(iterations: number, _fn: (asyncLoop: AsyncLoop) => void, _successCallback: () => void, offset?: number): AsyncLoop; + /** + * A for-loop that will run a given number of iterations synchronous and the rest async. + * @param iterations total number of iterations + * @param syncedIterations number of synchronous iterations in each async iteration. + * @param fn the function to call each iteration. + * @param callback a success call back that will be called when iterating stops. + * @param breakFunction a break condition (optional) + * @param timeout timeout settings for the setTimeout function. default - 0. + * @constructor + */ + static SyncAsyncForLoop(iterations: number, syncedIterations: number, fn: (iteration: number) => void, callback: () => void, breakFunction?: () => boolean, timeout?: number): void; + } +} + +declare module BABYLON { + enum JoystickAxis { + X = 0, + Y = 1, + Z = 2, + } + class VirtualJoystick { + reverseLeftRight: boolean; + reverseUpDown: boolean; + deltaPosition: Vector3; + pressed: boolean; + private static _globalJoystickIndex; + private static vjCanvas; + private static vjCanvasContext; + private static vjCanvasWidth; + private static vjCanvasHeight; + private static halfWidth; + private static halfHeight; + private _action; + private _axisTargetedByLeftAndRight; + private _axisTargetedByUpAndDown; + private _joystickSensibility; + private _inversedSensibility; + private _rotationSpeed; + private _inverseRotationSpeed; + private _rotateOnAxisRelativeToMesh; + private _joystickPointerID; + private _joystickColor; + private _joystickPointerPos; + private _joystickPreviousPointerPos; + private _joystickPointerStartPos; + private _deltaJoystickVector; + private _leftJoystick; + private _joystickIndex; + private _touches; + private _onPointerDownHandlerRef; + private _onPointerMoveHandlerRef; + private _onPointerUpHandlerRef; + private _onPointerOutHandlerRef; + private _onResize; + constructor(leftJoystick?: boolean); + setJoystickSensibility(newJoystickSensibility: number): void; + private _onPointerDown(e); + private _onPointerMove(e); + private _onPointerUp(e); + /** + * Change the color of the virtual joystick + * @param newColor a string that must be a CSS color value (like "red") or the hexa value (like "#FF0000") + */ + setJoystickColor(newColor: string): void; + setActionOnTouch(action: () => any): void; + setAxisForLeftRight(axis: JoystickAxis): void; + setAxisForUpDown(axis: JoystickAxis): void; + private _clearCanvas(); + private _drawVirtualJoystick(); + releaseCanvas(): void; + } +} + +declare module BABYLON { + class VRDeviceOrientationFreeCamera extends FreeCamera { + _alpha: number; + _beta: number; + _gamma: number; + private _offsetOrientation; + private _deviceOrientationHandler; + constructor(name: string, position: Vector3, scene: Scene, compensateDistorsion?: boolean); + _onOrientationEvent(evt: DeviceOrientationEvent): void; + attachControl(element: HTMLElement, noPreventDefault?: boolean): void; + detachControl(element: HTMLElement): void; + } +} + +declare var HMDVRDevice: any; +declare var PositionSensorVRDevice: any; +declare module BABYLON { + class WebVRFreeCamera extends FreeCamera { + _hmdDevice: any; + _sensorDevice: any; + _cacheState: any; + _cacheQuaternion: Quaternion; + _cacheRotation: Vector3; + _vrEnabled: boolean; + constructor(name: string, position: Vector3, scene: Scene, compensateDistorsion?: boolean); + private _getWebVRDevices(devices); + _checkInputs(): void; + attachControl(element: HTMLElement, noPreventDefault?: boolean): void; + detachControl(element: HTMLElement): void; + } +} + +declare module BABYLON { + interface IOctreeContainer { + blocks: Array>; + } + class Octree { + maxDepth: number; + blocks: Array>; + dynamicContent: T[]; + private _maxBlockCapacity; + private _selectionContent; + private _creationFunc; + constructor(creationFunc: (entry: T, block: OctreeBlock) => void, maxBlockCapacity?: number, maxDepth?: number); + update(worldMin: Vector3, worldMax: Vector3, entries: T[]): void; + addMesh(entry: T): void; + select(frustumPlanes: Plane[], allowDuplicate?: boolean): SmartArray; + intersects(sphereCenter: Vector3, sphereRadius: number, allowDuplicate?: boolean): SmartArray; + intersectsRay(ray: Ray): SmartArray; + static _CreateBlocks(worldMin: Vector3, worldMax: Vector3, entries: T[], maxBlockCapacity: number, currentDepth: number, maxDepth: number, target: IOctreeContainer, creationFunc: (entry: T, block: OctreeBlock) => void): void; + static CreationFuncForMeshes: (entry: AbstractMesh, block: OctreeBlock) => void; + static CreationFuncForSubMeshes: (entry: SubMesh, block: OctreeBlock) => void; + } +} + +declare module BABYLON { + class OctreeBlock { + entries: T[]; + blocks: Array>; + private _depth; + private _maxDepth; + private _capacity; + private _minPoint; + private _maxPoint; + private _boundingVectors; + private _creationFunc; + constructor(minPoint: Vector3, maxPoint: Vector3, capacity: number, depth: number, maxDepth: number, creationFunc: (entry: T, block: OctreeBlock) => void); + capacity: number; + minPoint: Vector3; + maxPoint: Vector3; + addEntry(entry: T): void; + addEntries(entries: T[]): void; + select(frustumPlanes: Plane[], selection: SmartArray, allowDuplicate?: boolean): void; + intersects(sphereCenter: Vector3, sphereRadius: number, selection: SmartArray, allowDuplicate?: boolean): void; + intersectsRay(ray: Ray, selection: SmartArray): void; + createInnerBlocks(): void; + } +} + +declare module BABYLON { + class ShadowGenerator { + private static _FILTER_NONE; + private static _FILTER_VARIANCESHADOWMAP; + private static _FILTER_POISSONSAMPLING; + private static _FILTER_BLURVARIANCESHADOWMAP; + static FILTER_NONE: number; + static FILTER_VARIANCESHADOWMAP: number; + static FILTER_POISSONSAMPLING: number; + static FILTER_BLURVARIANCESHADOWMAP: number; + private _filter; + blurScale: number; + private _blurBoxOffset; + private _bias; + private _lightDirection; + bias: number; + blurBoxOffset: number; + filter: number; + useVarianceShadowMap: boolean; + usePoissonSampling: boolean; + useBlurVarianceShadowMap: boolean; + private _light; + private _scene; + private _shadowMap; + private _shadowMap2; + private _darkness; + private _transparencyShadow; + private _effect; + private _viewMatrix; + private _projectionMatrix; + private _transformMatrix; + private _worldViewProjection; + private _cachedPosition; + private _cachedDirection; + private _cachedDefines; + private _currentRenderID; + private _downSamplePostprocess; + private _boxBlurPostprocess; + private _mapSize; + constructor(mapSize: number, light: IShadowLight); + isReady(subMesh: SubMesh, useInstances: boolean): boolean; + getShadowMap(): RenderTargetTexture; + getShadowMapForRendering(): RenderTargetTexture; + getLight(): IShadowLight; + getTransformMatrix(): Matrix; + getDarkness(): number; + setDarkness(darkness: number): void; + setTransparencyShadow(hasShadow: boolean): void; + private _packHalf(depth); + dispose(): void; + } +} + +declare module BABYLON.Internals { +} + +declare module BABYLON { + class BaseTexture { + name: string; + delayLoadState: number; + hasAlpha: boolean; + getAlphaFromRGB: boolean; + level: number; + isCube: boolean; + isRenderTarget: boolean; + animations: Animation[]; + onDispose: () => void; + coordinatesIndex: number; + coordinatesMode: number; + wrapU: number; + wrapV: number; + uScale: number; + vScale: number; + anisotropicFilteringLevel: number; + _cachedAnisotropicFilteringLevel: number; + private _scene; + _texture: WebGLTexture; + constructor(scene: Scene); + getScene(): Scene; + getTextureMatrix(): Matrix; + getReflectionTextureMatrix(): Matrix; + getInternalTexture(): WebGLTexture; + isReady(): boolean; + getSize(): ISize; + getBaseSize(): ISize; + scale(ratio: number): void; + canRescale: boolean; + _removeFromCache(url: string, noMipmap: boolean): void; + _getFromCache(url: string, noMipmap: boolean, sampling?: number): WebGLTexture; + delayLoad(): void; + releaseInternalTexture(): void; + clone(): BaseTexture; + dispose(): void; + } +} + +declare module BABYLON { + class CubeTexture extends BaseTexture { + url: string; + coordinatesMode: number; + private _noMipmap; + private _extensions; + private _textureMatrix; + constructor(rootUrl: string, scene: Scene, extensions?: string[], noMipmap?: boolean); + clone(): CubeTexture; + delayLoad(): void; + getReflectionTextureMatrix(): Matrix; + } +} + +declare module BABYLON { + class DynamicTexture extends Texture { + private _generateMipMaps; + private _canvas; + private _context; + constructor(name: string, options: any, scene: Scene, generateMipMaps: boolean, samplingMode?: number); + canRescale: boolean; + scale(ratio: number): void; + getContext(): CanvasRenderingContext2D; + clear(): void; + update(invertY?: boolean): void; + drawText(text: string, x: number, y: number, font: string, color: string, clearColor: string, invertY?: boolean, update?: boolean): void; + clone(): DynamicTexture; + } +} + +declare module BABYLON { + class MirrorTexture extends RenderTargetTexture { + mirrorPlane: Plane; + private _transformMatrix; + private _mirrorMatrix; + private _savedViewMatrix; + constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean); + clone(): MirrorTexture; + } +} + +declare module BABYLON { + class RawTexture extends Texture { + format: number; + constructor(data: ArrayBufferView, width: number, height: number, format: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number); + update(data: ArrayBufferView): void; + static CreateLuminanceTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture; + static CreateLuminanceAlphaTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture; + static CreateAlphaTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture; + static CreateRGBTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture; + static CreateRGBATexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture; + } +} + +declare module BABYLON { + class RenderTargetTexture extends Texture { + renderList: AbstractMesh[]; + renderParticles: boolean; + renderSprites: boolean; + coordinatesMode: number; + onBeforeRender: () => void; + onAfterRender: () => void; + onAfterUnbind: () => void; + onClear: (engine: Engine) => void; + activeCamera: Camera; + customRenderFunction: (opaqueSubMeshes: SmartArray, transparentSubMeshes: SmartArray, alphaTestSubMeshes: SmartArray, beforeTransparents?: () => void) => void; + private _size; + _generateMipMaps: boolean; + private _renderingManager; + _waitingRenderList: string[]; + private _doNotChangeAspectRatio; + private _currentRefreshId; + private _refreshRate; + constructor(name: string, size: any, scene: Scene, generateMipMaps?: boolean, doNotChangeAspectRatio?: boolean, type?: number); + resetRefreshCounter(): void; + refreshRate: number; + _shouldRender(): boolean; + isReady(): boolean; + getRenderSize(): number; + canRescale: boolean; + scale(ratio: number): void; + resize(size: any, generateMipMaps?: boolean): void; + render(useCameraPostProcess?: boolean, dumpForDebug?: boolean): void; + clone(): RenderTargetTexture; + } +} + +declare module BABYLON { + class Texture extends BaseTexture { + static NEAREST_SAMPLINGMODE: number; + static BILINEAR_SAMPLINGMODE: number; + static TRILINEAR_SAMPLINGMODE: number; + static EXPLICIT_MODE: number; + static SPHERICAL_MODE: number; + static PLANAR_MODE: number; + static CUBIC_MODE: number; + static PROJECTION_MODE: number; + static SKYBOX_MODE: number; + static CLAMP_ADDRESSMODE: number; + static WRAP_ADDRESSMODE: number; + static MIRROR_ADDRESSMODE: number; + url: string; + uOffset: number; + vOffset: number; + uScale: number; + vScale: number; + uAng: number; + vAng: number; + wAng: number; + private _noMipmap; + _invertY: boolean; + private _rowGenerationMatrix; + private _cachedTextureMatrix; + private _projectionModeMatrix; + private _t0; + private _t1; + private _t2; + private _cachedUOffset; + private _cachedVOffset; + private _cachedUScale; + private _cachedVScale; + private _cachedUAng; + private _cachedVAng; + private _cachedWAng; + private _cachedCoordinatesMode; + _samplingMode: number; + private _buffer; + private _deleteBuffer; + constructor(url: string, scene: Scene, noMipmap?: boolean, invertY?: boolean, samplingMode?: number, onLoad?: () => void, onError?: () => void, buffer?: any, deleteBuffer?: boolean); + delayLoad(): void; + updateSamplingMode(samplingMode: number): void; + private _prepareRowForTextureGeneration(x, y, z, t); + getTextureMatrix(): Matrix; + getReflectionTextureMatrix(): Matrix; + clone(): Texture; + static CreateFromBase64String(data: string, name: string, scene: Scene, noMipmap?: boolean, invertY?: boolean, samplingMode?: number, onLoad?: () => void, onError?: () => void): Texture; + } +} + +declare module BABYLON { + class VideoTexture extends Texture { + video: HTMLVideoElement; + private _autoLaunch; + private _lastUpdate; + constructor(name: string, urls: string[], scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number); + update(): boolean; + } +} + +declare module BABYLON { + class CannonJSPlugin implements IPhysicsEnginePlugin { + checkWithEpsilon: (value: number) => number; + private _world; + private _registeredMeshes; + private _physicsMaterials; + initialize(iterations?: number): void; + private _checkWithEpsilon(value); + runOneStep(delta: number): void; + setGravity(gravity: Vector3): void; + registerMesh(mesh: AbstractMesh, impostor: number, options?: PhysicsBodyCreationOptions): any; + private _createSphere(radius, mesh, options?); + private _createBox(x, y, z, mesh, options?); + private _createPlane(mesh, options?); + private _createConvexPolyhedron(rawVerts, rawFaces, mesh, options?); + private _addMaterial(friction, restitution); + private _createRigidBodyFromShape(shape, mesh, mass, friction, restitution); + registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any; + private _unbindBody(body); + unregisterMesh(mesh: AbstractMesh): void; + applyImpulse(mesh: AbstractMesh, force: Vector3, contactPoint: Vector3): void; + updateBodyPosition: (mesh: AbstractMesh) => void; + createLink(mesh1: AbstractMesh, mesh2: AbstractMesh, pivot1: Vector3, pivot2: Vector3): boolean; + dispose(): void; + isSupported(): boolean; + } +} + +declare module BABYLON { + class OimoJSPlugin implements IPhysicsEnginePlugin { + private _world; + private _registeredMeshes; + private _checkWithEpsilon(value); + initialize(iterations?: number): void; + setGravity(gravity: Vector3): void; + registerMesh(mesh: AbstractMesh, impostor: number, options: PhysicsBodyCreationOptions): any; + registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any; + private _createBodyAsCompound(part, options, initialMesh); + unregisterMesh(mesh: AbstractMesh): void; + private _unbindBody(body); + /** + * Update the body position according to the mesh position + * @param mesh + */ + updateBodyPosition: (mesh: AbstractMesh) => void; + applyImpulse(mesh: AbstractMesh, force: Vector3, contactPoint: Vector3): void; + createLink(mesh1: AbstractMesh, mesh2: AbstractMesh, pivot1: Vector3, pivot2: Vector3, options?: any): boolean; + dispose(): void; + isSupported(): boolean; + private _getLastShape(body); + runOneStep(time: number): void; + } +} + +declare module BABYLON { + class PostProcessRenderEffect { + private _engine; + private _postProcesses; + private _getPostProcess; + private _singleInstance; + private _cameras; + private _indicesForCamera; + private _renderPasses; + private _renderEffectAsPasses; + _name: string; + applyParameters: (postProcess: PostProcess) => void; + constructor(engine: Engine, name: string, getPostProcess: () => PostProcess, singleInstance?: boolean); + _update(): void; + addPass(renderPass: PostProcessRenderPass): void; + removePass(renderPass: PostProcessRenderPass): void; + addRenderEffectAsPass(renderEffect: PostProcessRenderEffect): void; + getPass(passName: string): void; + emptyPasses(): void; + _attachCameras(cameras: Camera): any; + _attachCameras(cameras: Camera[]): any; + _detachCameras(cameras: Camera): any; + _detachCameras(cameras: Camera[]): any; + _enable(cameras: Camera): any; + _enable(cameras: Camera[]): any; + _disable(cameras: Camera): any; + _disable(cameras: Camera[]): any; + getPostProcess(camera?: Camera): PostProcess; + private _linkParameters(); + private _linkTextures(effect); + } +} + +declare module BABYLON { + class PostProcessRenderPass { + private _enabled; + private _renderList; + private _renderTexture; + private _scene; + private _refCount; + _name: string; + constructor(scene: Scene, name: string, size: number, renderList: Mesh[], beforeRender: () => void, afterRender: () => void); + _incRefCount(): number; + _decRefCount(): number; + _update(): void; + setRenderList(renderList: Mesh[]): void; + getRenderTexture(): RenderTargetTexture; + } +} + +declare module BABYLON { + class PostProcessRenderPipeline { + private _engine; + private _renderEffects; + private _renderEffectsForIsolatedPass; + private _cameras; + _name: string; + private static PASS_EFFECT_NAME; + private static PASS_SAMPLER_NAME; + constructor(engine: Engine, name: string); + addEffect(renderEffect: PostProcessRenderEffect): void; + _enableEffect(renderEffectName: string, cameras: Camera): any; + _enableEffect(renderEffectName: string, cameras: Camera[]): any; + _disableEffect(renderEffectName: string, cameras: Camera): any; + _disableEffect(renderEffectName: string, cameras: Camera[]): any; + _attachCameras(cameras: Camera, unique: boolean): any; + _attachCameras(cameras: Camera[], unique: boolean): any; + _detachCameras(cameras: Camera): any; + _detachCameras(cameras: Camera[]): any; + _enableDisplayOnlyPass(passName: any, cameras: Camera): any; + _enableDisplayOnlyPass(passName: any, cameras: Camera[]): any; + _disableDisplayOnlyPass(cameras: Camera): any; + _disableDisplayOnlyPass(cameras: Camera[]): any; + _update(): void; + } +} + +declare module BABYLON { + class PostProcessRenderPipelineManager { + private _renderPipelines; + constructor(); + addPipeline(renderPipeline: PostProcessRenderPipeline): void; + attachCamerasToRenderPipeline(renderPipelineName: string, cameras: Camera, unique?: boolean): any; + attachCamerasToRenderPipeline(renderPipelineName: string, cameras: Camera[], unique?: boolean): any; + detachCamerasFromRenderPipeline(renderPipelineName: string, cameras: Camera): any; + detachCamerasFromRenderPipeline(renderPipelineName: string, cameras: Camera[]): any; + enableEffectInPipeline(renderPipelineName: string, renderEffectName: string, cameras: Camera): any; + enableEffectInPipeline(renderPipelineName: string, renderEffectName: string, cameras: Camera[]): any; + disableEffectInPipeline(renderPipelineName: string, renderEffectName: string, cameras: Camera): any; + disableEffectInPipeline(renderPipelineName: string, renderEffectName: string, cameras: Camera[]): any; + enableDisplayOnlyPassInPipeline(renderPipelineName: string, passName: string, cameras: Camera): any; + enableDisplayOnlyPassInPipeline(renderPipelineName: string, passName: string, cameras: Camera[]): any; + disableDisplayOnlyPassInPipeline(renderPipelineName: string, cameras: Camera): any; + disableDisplayOnlyPassInPipeline(renderPipelineName: string, cameras: Camera[]): any; + update(): void; + } +} + +declare module BABYLON { + class CustomProceduralTexture extends ProceduralTexture { + private _animate; + private _time; + private _config; + private _texturePath; + constructor(name: string, texturePath: any, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean); + private loadJson(jsonUrl); + isReady(): boolean; + render(useCameraPostProcess?: boolean): void; + updateTextures(): void; + updateShaderUniforms(): void; + animate: boolean; + } +} + +declare module BABYLON { + class ProceduralTexture extends Texture { + private _size; + _generateMipMaps: boolean; + isEnabled: boolean; + private _doNotChangeAspectRatio; + private _currentRefreshId; + private _refreshRate; + private _vertexBuffer; + private _indexBuffer; + private _effect; + private _vertexDeclaration; + private _vertexStrideSize; + private _uniforms; + private _samplers; + private _fragment; + _textures: Texture[]; + private _floats; + private _floatsArrays; + private _colors3; + private _colors4; + private _vectors2; + private _vectors3; + private _matrices; + private _fallbackTexture; + private _fallbackTextureUsed; + constructor(name: string, size: any, fragment: any, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean); + reset(): void; + isReady(): boolean; + resetRefreshCounter(): void; + setFragment(fragment: any): void; + refreshRate: number; + _shouldRender(): boolean; + getRenderSize(): number; + resize(size: any, generateMipMaps: any): void; + private _checkUniform(uniformName); + setTexture(name: string, texture: Texture): ProceduralTexture; + setFloat(name: string, value: number): ProceduralTexture; + setFloats(name: string, value: number[]): ProceduralTexture; + setColor3(name: string, value: Color3): ProceduralTexture; + setColor4(name: string, value: Color4): ProceduralTexture; + setVector2(name: string, value: Vector2): ProceduralTexture; + setVector3(name: string, value: Vector3): ProceduralTexture; + setMatrix(name: string, value: Matrix): ProceduralTexture; + render(useCameraPostProcess?: boolean): void; + clone(): ProceduralTexture; + dispose(): void; + } +} + +declare module BABYLON { + class WoodProceduralTexture extends ProceduralTexture { + private _ampScale; + private _woodColor; + constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean); + updateShaderUniforms(): void; + ampScale: number; + woodColor: Color3; + } + class FireProceduralTexture extends ProceduralTexture { + private _time; + private _speed; + private _autoGenerateTime; + private _fireColors; + private _alphaThreshold; + constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean); + updateShaderUniforms(): void; + render(useCameraPostProcess?: boolean): void; + static PurpleFireColors: Color3[]; + static GreenFireColors: Color3[]; + static RedFireColors: Color3[]; + static BlueFireColors: Color3[]; + fireColors: Color3[]; + time: number; + speed: Vector2; + alphaThreshold: number; + } + class CloudProceduralTexture extends ProceduralTexture { + private _skyColor; + private _cloudColor; + constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean); + updateShaderUniforms(): void; + skyColor: Color4; + cloudColor: Color4; + } + class GrassProceduralTexture extends ProceduralTexture { + private _grassColors; + private _herb1; + private _herb2; + private _herb3; + private _groundColor; + constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean); + updateShaderUniforms(): void; + grassColors: Color3[]; + groundColor: Color3; + } + class RoadProceduralTexture extends ProceduralTexture { + private _roadColor; + constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean); + updateShaderUniforms(): void; + roadColor: Color3; + } + class BrickProceduralTexture extends ProceduralTexture { + private _numberOfBricksHeight; + private _numberOfBricksWidth; + private _jointColor; + private _brickColor; + constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean); + updateShaderUniforms(): void; + numberOfBricksHeight: number; + numberOfBricksWidth: number; + jointColor: Color3; + brickColor: Color3; + } + class MarbleProceduralTexture extends ProceduralTexture { + private _numberOfTilesHeight; + private _numberOfTilesWidth; + private _amplitude; + private _marbleColor; + private _jointColor; + constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean); + updateShaderUniforms(): void; + numberOfTilesHeight: number; + numberOfTilesWidth: number; + jointColor: Color3; + marbleColor: Color3; + } +} diff --git a/bluebird/bluebird-tests.ts b/bluebird/bluebird-tests.ts index 278b1d229..b1829c52e 100644 --- a/bluebird/bluebird-tests.ts +++ b/bluebird/bluebird-tests.ts @@ -766,6 +766,13 @@ func = Promise.promisify(f, obj); obj = Promise.promisifyAll(obj); anyProm = Promise.fromNode(callback => nodeCallbackFunc(callback)); anyProm = Promise.fromNode(callback => nodeCallbackFuncErrorOnly(callback)); +anyProm = Promise.fromNode(callback => nodeCallbackFunc(callback), {multiArgs : true}); +anyProm = Promise.fromNode(callback => nodeCallbackFuncErrorOnly(callback), {multiArgs : true}); + +anyProm = Promise.fromCallback(callback => nodeCallbackFunc(callback)); +anyProm = Promise.fromCallback(callback => nodeCallbackFuncErrorOnly(callback)); +anyProm = Promise.fromCallback(callback => nodeCallbackFunc(callback), {multiArgs : true}); +anyProm = Promise.fromCallback(callback => nodeCallbackFuncErrorOnly(callback), {multiArgs : true}); // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/bluebird/bluebird.d.ts b/bluebird/bluebird.d.ts index ea8bebe0c..023eab7aa 100644 --- a/bluebird/bluebird.d.ts +++ b/bluebird/bluebird.d.ts @@ -137,7 +137,8 @@ interface PromiseConstructor { /** * Returns a promise that is resolved by a node style callback function. */ - fromNode(resolver: (callback: (err: any, result?: any) => void) => void): Promise; + fromNode(resolver: (callback: (err: any, result?: any) => void) => void, options? : {multiArgs? : boolean}): Promise; + fromCallback(resolver: (callback: (err: any, result?: any) => void) => void, options? : {multiArgs? : boolean}): Promise; /** * Returns a function that can use `yield` to run asynchronous code synchronously. This feature requires the support of generators which are drafted in the next version of the language. Node version greater than `0.11.2` is required and needs to be executed with the `--harmony-generators` (or `--harmony`) command-line switch. diff --git a/chartjs/chart.d.ts b/chartjs/chart.d.ts index 62f393b8a..464655f78 100644 --- a/chartjs/chart.d.ts +++ b/chartjs/chart.d.ts @@ -136,6 +136,8 @@ interface BarChartOptions extends ChartOptions { barStrokeWidth?: number; barValueSpacing?: number; barDatasetSpacing?: number; + scaleShowHorizontalLines?: boolean; + scaleShowVerticalLines?: boolean; } interface RadarChartOptions extends ChartSettings { diff --git a/commander/commander.d.ts b/commander/commander.d.ts index cf04591bb..d0efa6305 100644 --- a/commander/commander.d.ts +++ b/commander/commander.d.ts @@ -65,10 +65,11 @@ declare module commander { * * @param {String} name * @param {String} [desc] + * @param {Mixed} [opts] * @return {Command} the new command * @api public */ - command(name:string, desc?:string):ICommand; + command(name:string, desc?:string, opts?: any):ICommand; /** * Add an implicit `help [cmd]` subcommand diff --git a/commonmark/commonmark-tests.ts b/commonmark/commonmark-tests.ts new file mode 100644 index 000000000..4896c0464 --- /dev/null +++ b/commonmark/commonmark-tests.ts @@ -0,0 +1,47 @@ +/// + +import commonmark = require('commonmark'); + +function logNode(node: commonmark.Node) { + + console.log( + node.destination, + node.firstChild, + node.info, + node.isContainer, + node.lastChild, + node.level, + node.listDelimiter, + node.listStart, + node.listTight, + node.listType, + node.literal, + node.next, + node.onEnter, + node.onExit, + node.parent, + node.prev, + node.sourcepos, + node.title, + node.type); + +} + +var parser = new commonmark.Parser({ smart: true, time: true }); +var node = parser.parse('# a piece of _markdown_'); + + +let w = node.walker(); +let step = w.next(); +if (step.entering) { + logNode(step.node); +} + + +let xmlRenderer = new commonmark.XmlRenderer({ sourcepos: true, time: true }); +let xml = xmlRenderer.render(node); +console.log(xml); + +let htmlRenderer = new commonmark.HtmlRenderer({ safe: true, smart: true, sourcepos: true, time: true}); +let html = htmlRenderer.render(node); +console.log(html); \ No newline at end of file diff --git a/commonmark/commonmark.d.ts b/commonmark/commonmark.d.ts new file mode 100644 index 000000000..8f1271451 --- /dev/null +++ b/commonmark/commonmark.d.ts @@ -0,0 +1,214 @@ +// Type definitions for commonmark.js 0.22.1 +// Project: https://github.com/jgm/commonmark.js +// Definitions by: Nico Jansen +// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped + + +declare module commonmark { + + export interface NodeWalkingStep { + /** + * a boolean, which is true when we enter a Node from a parent or sibling, and false when we reenter it from a child + */ + entering: boolean; + /** + * The node belonging to this step + */ + node: Node; + } + + export interface NodeWalker { + /** + * Returns an object with properties entering and node. Returns null when we have finished walking the tree. + */ + next(): NodeWalkingStep; + /** + * Resets the iterator to resume at the specified node and setting for entering. (Normally this isn't needed unless you do destructive updates to the Node tree.) + */ + resumeAt(node: Node, entering?: boolean): void; + } + + export interface Position extends Array> { + } + + export interface ListData { + type?: string, + tight?: boolean, + delimiter?: string, + bulletChar?: string + } + + export class Node { + constructor(nodeType: string, sourcepos?: Position); + isContainer: boolean; + + /** + * (read-only): one of Text, Softbreak, Hardbreak, Emph, Strong, Html, Link, Image, Code, Document, Paragraph, BlockQuote, Item, List, Heading, CodeBlock, HtmlBlock ThematicBreak. + */ + type: string; + /** + * (read-only): a Node or null. + */ + firstChild: Node; + /** + * (read-only): a Node or null. + */ + lastChild: Node; + /** + * (read-only): a Node or null. + */ + next: Node; + /** + * (read-only): a Node or null. + */ + prev: Node; + /** + * (read-only): a Node or null. + */ + parent: Node; + /** + * (read-only): an Array with the following form: [[startline, startcolumn], [endline, endcolumn]] + */ + sourcepos: Position; + /** + * the literal String content of the node or null. + */ + literal: string; + /** + * link or image destination (String) or null. + */ + destination: string; + /** + * link or image title (String) or null. + */ + title: string; + /** + * fenced code block info string (String) or null. + */ + info: string; + /** + * heading level (Number). + */ + level: number; + /** + * either Bullet or Ordered (or undefined). + */ + listType: string; + /** + * true if list is tight + */ + listTight: boolean; + /** + * a Number, the starting number of an ordered list. + */ + listStart: number; + /** + * a String, either ) or . for an ordered list. + */ + listDelimiter: string; + /** + * used only for CustomBlock or CustomInline. + */ + onEnter: string; + /** + * used only for CustomBlock or CustomInline. + */ + onExit: string; + /** + * Append a Node child to the end of the Node's children. + */ + appendChild(child: Node): void; + /** + * Prepend a Node child to the beginning of the Node's children. + */ + prependChild(child: Node): void; + /** + * Remove the Node from the tree, severing its links with siblings and parents, and closing up gaps as needed. + */ + unlink(): void; + /** + * Insert a Node sibling after the Node. + */ + insertAfter(sibling: Node): void; + /** + * Insert a Node sibling before the Node. + */ + insertBefore(sibling: Node): void; + /** + * Returns a NodeWalker that can be used to iterate through the Node tree rooted in the Node + */ + walker(): NodeWalker; + /** + * Setting the backing object of listType, listTight, listStat and listDelimiter directly. + * Not needed unless creating list nodes directly. Should be fixed from v>0.22.1 + * https://github.com/jgm/commonmark.js/issues/74 + */ + _listData: ListData; + } + + /** + * Instead of converting Markdown directly to HTML, as most converters do, commonmark.js parses Markdown to an AST (abstract syntax tree), and then renders this AST as HTML. + * This opens up the possibility of manipulating the AST between parsing and rendering. For example, one could transform emphasis into ALL CAPS. + */ + export class Parser { + /** + * Constructs a new Parser + */ + constructor(options?: ParserOptions); + parse(input: string): Node; + } + + export interface ParserOptions { + /** + * if true, straight quotes will be made curly, -- will be changed to an en dash, --- will be changed to an em dash, and ... will be changed to ellipses. + */ + smart?: boolean; + time?: boolean; + } + + export interface HtmlRenderingOptions extends XmlRenderingOptions { + /** + * if true, raw HTML will not be passed through to HTML output (it will be replaced by comments), and potentially unsafe URLs in links and images (those beginning with javascript:, vbscript:, file:, and with a few exceptions data:) will be replaced with empty strings. + */ + safe?: boolean; + /** + * if true, straight quotes will be made curly, -- will be changed to an en dash, --- will be changed to an em dash, and ... will be changed to ellipses. + */ + smart?: boolean; + /** + * if true, source position information for block-level elements will be rendered in the data-sourcepos attribute (for HTML) or the sourcepos attribute (for XML). + */ + sourcepos?: boolean; + } + + export class HtmlRenderer { + constructor(options?: HtmlRenderingOptions) + render(root: Node): string; + /** + * Let's you override the softbreak properties of a renderer. So, to make soft breaks render as hard breaks in HTML: + * writer.softbreak = "
"; + */ + softbreak: string; + /** + * Override the function that will be used to escape (sanitize) the html output. Return value is used to add to the html output + * @param input the input to escape + * @param isAttributeValue indicates wheter or not the input value will be used as value of an html attribute. + */ + escape: (input: string, isAttributeValue: boolean) => string; + } + + export interface XmlRenderingOptions { + time?: boolean; + sourcepos?: boolean; + } + + export class XmlRenderer { + constructor(options?: XmlRenderingOptions) + render(root: Node): string; + } + +} + +declare module 'commonmark' { + export = commonmark; +} \ No newline at end of file diff --git a/console-stamp/console-stamp-tests.ts b/console-stamp/console-stamp-tests.ts new file mode 100644 index 000000000..e6ae6895b --- /dev/null +++ b/console-stamp/console-stamp-tests.ts @@ -0,0 +1,21 @@ +/// + +import consoleStamp = require("console-stamp"); + +consoleStamp(console); + +var options = {}; +consoleStamp(console, options); + +var options2 = { + metadata: function ():string { + return 'string'; + }, + colors: { + stamp: "yellow", + label: "white", + metadata: "green" + }, + label: true +}; +consoleStamp(console, options2); diff --git a/console-stamp/console-stamp.d.ts b/console-stamp/console-stamp.d.ts new file mode 100644 index 000000000..a798dc66c --- /dev/null +++ b/console-stamp/console-stamp.d.ts @@ -0,0 +1,46 @@ +// Type definitions for console-stamp 0.2.0 +// Project: https://github.com/starak/node-console-stamp +// Definitions by: Eric Byers +// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped + +declare module 'console-stamp' { + + function consoleStamp(console:{}, options?: { + /** + * A string with date format based on Javascript Date Format + */ + pattern?: string + + /** + * If true it will show the label (LOG | INFO | WARN | ERROR) + */ + label?: boolean; + + /** + * An array containing the methods to include in the patch + */ + include?: any; + + /** + * An array containing the methods to exclude in the patch) + */ + exclude?: any; + + /** + * Types can be String, Object (interpreted with util.inspect), or Function. See the test-metadata.js for examples. + * Note that metadata can still be sent as the third parameter (as in vesion 1.6) as a backward compatibillity feature, but this is deprecated. + */ + metadata?: any; + + /** + * An object representing a color theme. More info https://www.npmjs.com/package/colors + */ + colors?: { + stamp?: any; + label?: any; + metadata?: any; + }; + }): void; + + export = consoleStamp; +} diff --git a/contentful-resolve-response/contentful-resolve-response-tests.ts b/contentful-resolve-response/contentful-resolve-response-tests.ts new file mode 100644 index 000000000..098641e7b --- /dev/null +++ b/contentful-resolve-response/contentful-resolve-response-tests.ts @@ -0,0 +1,20 @@ +/// +import resolveResponse = require('contentful-resolve-response'); + +var response = { + items: [ + { + someValue: 'wow', + someLink: {sys: {type: 'Link', linkType: 'Entry', id: 'suchId'}} + } + ], + includes: { + Entry: [ + {sys: {type: 'Entry', id: 'suchId'}, very: 'doge'} + ] + } +}; + +var items = resolveResponse(response) + +console.log(items); diff --git a/contentful-resolve-response/contentful-resolve-response.d.ts b/contentful-resolve-response/contentful-resolve-response.d.ts new file mode 100644 index 000000000..bd2daef9e --- /dev/null +++ b/contentful-resolve-response/contentful-resolve-response.d.ts @@ -0,0 +1,9 @@ +// Type definitions for contentful-resolve-response v0.1.2 +// Project: https://github.com/contentful/contentful-resolve-response +// Definitions by: Anton Karsten +// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped + +declare module 'contentful-resolve-response' { + function resolveResponse(response: any): any; + export = resolveResponse; +} diff --git a/couchbase/couchbase-tests.ts b/couchbase/couchbase-tests.ts index 4305300ee..a1a3ee6bb 100644 --- a/couchbase/couchbase-tests.ts +++ b/couchbase/couchbase-tests.ts @@ -1,21 +1,16 @@ /// import couchbase = require('couchbase'); -var db = new couchbase.Connection({ bucket: "default" }, function (err) { - if (err) throw err; +var cluster = new couchbase.Cluster('couchbase://127.0.0.1'); +var bucket = cluster.openBucket('default'); - // TS 0.9.5 bug https://typescript.codeplex.com/workitem/2035, todo: remove cast after fix - (db).set('testdoc', { name: 'Frank' }, function (err, result) { - if (err) throw err; +bucket.upsert('testdoc', { name: 'Frank' }, (error) => { + if (error) throw error; - var s: string = err.message; + bucket.get('testdoc', (err, result) => { + if (err) throw err; - // TS 0.9.5 bug https://typescript.codeplex.com/workitem/2035, todo: remove cast after fix - (db).get('testdoc', function (err, result) { - if (err) throw err; - - console.log(result.value); - // {name: Frank} - }); + console.log(result.value); + // {name: Frank} }); }); \ No newline at end of file diff --git a/couchbase/couchbase.d.ts b/couchbase/couchbase.d.ts index 3a8605b73..6afd3a781 100644 --- a/couchbase/couchbase.d.ts +++ b/couchbase/couchbase.d.ts @@ -1,729 +1,1129 @@ -// Type definitions for Couchbase Couchnode +// Type definitions for Couchbase Node.js SDK 2.1.2 // Project: https://github.com/couchbase/couchnode -// Definitions by: Basarat Ali Syed +// Definitions by: Marwan Aouida // Definitions: https://github.com/borisyankov/DefinitelyTyped /// + declare module 'couchbase' { - /** - * Enumeration of all error codes. See libcouchbase documentation - * for more details on what these errors represent. - * - * @global - * @readonly - * @enum {number} - */ - export var errors: { - /** Operation was successful **/ - success: number; + import events = require('events'); + /** + * Enumeration of all error codes. See libcouchbase documentation for more details on what these errors represent. + */ + enum errors { + /** Operation was successful. **/ + success, + /** Authentication should continue. **/ - authContinue: number; - + authContinue, + /** Error authenticating. **/ - authError: number; - + authError, + /** The passed incr/decr delta was invalid. **/ - deltaBadVal: number; - + deltaBadVal, + /** Object is too large to be stored on the cluster. **/ - objectTooBig: number; - + objectTooBig, + + /** Operation was successful. **/ + serverBusy, + /** Server is too busy to handle your request right now. **/ - serverBusy: number; - - /** Internal libcouchbase error. **/ - cLibInternal: number; - + cLibInternal, + /** An invalid arguement was passed. **/ - cLibInvalidArgument: number; - + cLinInvalidArgument, + /** The server is out of memory. **/ - cLibOutOfMemory: number; - + cLibOutOfMemory, + /** An invalid range was specified. **/ - invalidRange: number; - + invalidRange, + /** An unknown error occured within libcouchbase. **/ - cLibGenericError: number; - + cLibGenericError, + /** A temporary error occured. Try again. **/ - temporaryError: number; - + temporaryError, + /** The key already exists on the server. **/ - keyAlreadyExists: number; - + keyAlreadyExists, + /** The key does not exist on the server. **/ - keyNotFound: number; - + keyNotFound, + /** Failed to open library. **/ - failedToOpenLibrary: number; - + failedToOpenLibrary, + /** Failed to find expected symbol in library. **/ - failedToFindSymbol: number; - + failedToFindSymbol, + /** A network error occured. **/ - networkError: number; - + networkError, + /** Operations were performed on the incorrect server. **/ - wrongServer: number; - + wrongServer, + /** Operations were performed on the incorrect server. **/ - notMyVBucket: number; - - /** The document was not stored. */ - notStored: number; - + notMyVBucket, + + /** The document was not stored. **/ + notSorted, + /** An unsupported operation was sent to the server. **/ - notSupported: number; - + notSupported, + /** An unknown command was sent to the server. **/ - unknownCommand: number; - + unknownCommand, + /** An unknown host was specified. **/ - unknownHost: number; - + unknownHost, + /** A protocol error occured. **/ - protocolError: number; - + protocolError, + /** The operation timed out. **/ - timedOut: number; - + timedOut, + /** Error connecting to the server. **/ - connectError: number; - + connectError, + /** The bucket you request was not found. **/ - bucketNotFound: number; - + bukcketNotFound, + /** libcouchbase is out of memory. **/ - clientOutOfMemory: number; - + clientOutOfMemory, + /** A temporary error occured in libcouchbase. Try again. **/ - clientTemporaryError: number; - - /** A bad handle was passed. */ - badHandle: number; - + clientTemporaryError, + + /** A bad handle was passed. **/ + badHandle, + /** A server bug caused the operation to fail. **/ - serverBug: number; - + serverBug, + /** The host format specified is invalid. **/ - invalidHostFormat: number; - - /** Not enough nodes to meet the operations durability requirements. **/ - notEnoughNodes: number; - + invalidHostFormat, + + /** Not enough nodes to meet the operations durability requirements. **/ + notEnoughNodes, + /** Duplicate items. **/ - duplicateItems: number; - + duplicateItems, + /** Key mapping failed and could not match a server. **/ - noMatchingServerForKey: number; - + noMatchingServerForKey, + /** A bad environment variable was specified. **/ - badEnvironmentVariable: number; + badEnvironmentVariable, + /** Couchnode is out of memory. **/ - outOfMemory: number; - + outOfMemory, + /** Invalid arguements were passed. **/ - invalidArguments: number; - + invalidArguments, + /** An error occured while trying to schedule the operation. **/ - schedulingError: number; - + schedulingError, + /** Not all operations completed successfully. **/ - checkResults: number; - + checkResults, + /** A generic error occured in Couchnode. **/ - genericError: number; - + genericError, + /** The specified durability requirements could not be satisfied. **/ - durabilityFailed: number; - + durabilityFailed, + /** An error occured during a RESTful operation. **/ - restError: number; + restError } /** - * Enumeration of all value encoding formats. - * - * @global - * @readonly - * @enum {number} + * Represents a singular cluster containing your buckets. */ - export var format: { - /** Store as raw bytes. **/ - raw: number; + class Cluster { + /** + * Create a new instance of the Cluster class. + * @param cnstr The connection string for your cluster. + * @param options The options object. + */ + constructor(cnstr?: string, options?: ClusterConstructorOptions); - /** Store as JSON encoded string. **/ - json: number; + /** + * Creates a manager allowing the management of a Couchbase cluster. + */ + manager(): ClusterManager; - /** Store as UTF-8 encoded string. **/ - utf8: number; + /** + * Open a bucket to perform operations. This will begin the handshake process immediately and operations will complete later. Subscribe to the connect event to be alerted when the connection is ready, though be aware operations can be successfully queued before this. + * @param name The name of the bucket to open. + */ + openBucket(name?: string): Bucket; - /** Automatically determine best storage format. **/ - auto: number; - }; - /** - * The *CAS* value is a special object which indicates the current state - * of the item on the server. Each time an object is mutated on the server, the - * value is changed. CAS objects can be used in conjunction with - * mutation operations to ensure that the value on the server matches the local - * value retrieved by the client. This is useful when doing document updates - * on the server as you can ensure no changes were applied by other clients - * while you were in the process of mutating the document locally. - * - * In Couchnode, this is an opaque value. As such, you cannot generate - * CAS objects, but should rather use the values returned from a - * {@link KeyCallback}. - * - * @typedef {object} CAS - */ - export interface CAS extends Object { + /** + * Open a bucket to perform operations. This will begin the handshake process immediately and operations will complete later. Subscribe to the connect event to be alerted when the connection is ready, though be aware operations can be successfully queued before this. + * @param name The name of the bucket to open. + * @param password Password for the bucket. + */ + openBucket(name?: string, password?: string): Bucket; + + /** + * Open a bucket to perform operations. This will begin the handshake process immediately and operations will complete later. Subscribe to the connect event to be alerted when the connection is ready, though be aware operations can be successfully queued before this. + * @param name The name of the bucket to open. + * @param callback Callback to invoke on connection success or failure. + */ + openBucket(name?: string, callback?: Function): Bucket; + + /** + * Open a bucket to perform operations. This will begin the handshake process immediately and operations will complete later. Subscribe to the connect event to be alerted when the connection is ready, though be aware operations can be successfully queued before this. + * @param name The name of the bucket to open. + * @param password Password for the bucket. + * @param callback Callback to invoke on connection success or failure. + */ + openBucket(name?: string, password?: string, callback?: Function): Bucket; + } + + interface ClusterConstructorOptions { + /** + * The path to the certificate to use for SSL connections + */ + certpath: string; + } + + interface CreateBucketOptions { + /** + * The bucket name + */ + name?: string; + authType?: string, + bucketType?: string; + ramQuotaMB?: number; + replicaNumber?: number; } /** - * @class Result - * @classdesc - * The virtual class used for results of various operations. - * @private + * Class for performing management operations against a cluster. */ - export class Result { + interface ClusterManager { /** - * The CAS value for the document that was affected by the operation. - * @var {CAS} Result#cas + * + * @param name + * @param callback */ - cas: CAS; + createBucket(name: string, callback: Function): void; + /** - * The flags associate with the document. - * @var {integer} Result#flags + * + * @param name + * @param opts + * @param callback */ - flags: number; + createBucket(name: string, opts: any, callback: Function): void; + /** - * The resulting document from the retrieval operation that was executed. - * @var {Mixed} Result#value + * + * @param callback */ - value: any; + listBuckets(callback: Function): void; + + /** + * + * @param name + * @param callback + */ + removeBucket(name: string, callback: Function): void; } /** - * @class CouchbaseError - * @classdesc * The virtual class thrown for all Couchnode errors. - * @private - * @extends node#Error */ - export interface CouchbaseError extends Error { + interface CouchbaseError extends Error { /** * The error code for this error. - * @var {errors} Error#code */ - code: number; + code: errors; + } + + interface AppendOptions { + /** + * The CAS value to check. If the item on the server contains a different CAS value, the operation will fail. Note that if this option is undefined, no comparison will be performed. + */ + cas?: Bucket.CAS; /** - * The internal error that occured to cause this one. This is used to wrap - * low-level errors before throwing them from couchnode to simplify error - * handling. - * @var {(node#Error)} Error#innerError + * Ensures this operation is persisted to this many nodes. */ - innerError: Error; + persist_to?: number; /** - * A reason string describing the reason this error occured. This value is - * almost exclusively used for REST request errors. - * @var {string} Error#reason + * Ensures this operation is replicated to this many nodes. */ - reason: string; - } - - /** - * Connect callback - * This callback is invoked when a connection is successfully established. - * - * @typedef {function} ConnectCallback - * - * @param {undefined|Error} error - * The error that occurred while trying to connect to the cluster. - */ - export interface ConnectCallback { - (error: CouchbaseError): any; - } - - /** - * Design Document Management callbacks - * This callback is invoked by the *DesignDoc operations. - * - * @typedef {function} DDocCallback - * - * @param {undefined|Error} error - * An error indicator. Note that this error value may be ignored, but its - * absence is indicative that the response in the *result* parameter is ok. - * If it is set, then the request likely failed. - * @param {object} result - * The result returned from the server - */ - export interface DDocCallback { - (error: CouchbaseError, result: any): any; - } - - /** - * Single-Key callbacks. - * This callback is passed to all of the single key functions. - * - * A typical use pattern is to pass the result> parameter from the - * callback as the options parameter to one of the next operations. - * - * @typedef {function} KeyCallback - * - * @param {undefined|Error} error - * The error for the operation. This can either be an Error object - * or a false value. The error contains the following fields: - * @param {Result} result - * The result of the operation that was executed. - */ - export interface KeyCallback { - (error: CouchbaseError, result: Result): any; - } - - /** - * Multi-Key callbacks - * This callback is invoked by the *Multi operations. - * It differs from the in {@linkcode KeyCallback} that the - * response object is an object of {key: response} - * where each response object contains the response for that particular - * key. - * - * @typedef {function} MultiCallback - * - * @param {undefined|Error} error - * An error indicator. Note that this error - * value may be ignored, but its absence is indicative that each - * response in the results parameter is ok. If it - * is set, then at least one of the result objects failed - * @param {Object.} results - * The results of the operation as a dictionary of keys mapped to Result - * objects. - */ - export interface MultiCallback { - (error: CouchbaseError, result: { [key: string]: Result }): any; - } - - /** - * Query callback. - * This callback is invoked by the query operations. - * - * @typedef {function} QueryCallback - * - * @param {undefined|Error} error - * An error indicator. Note that this error - * value may be ignored, but its absence is indicative that the - * response in the results parameter is ok. If it - * is set, then the request failed. - * @param {object} results - * The results returned from the server - */ - export interface QueryCallback { - (error: CouchbaseError, result: any): any; - } - - /** - * @typedef {function} StatsCallback - * - * @param {Error} error - * @param {Object.} results - * An object containing per-server, per key entries - * - * @see Connection#stats - */ - export interface StatsCallback { - (error: CouchbaseError, result: any): any; - } - - - ///////////////////////// - // Various options structures - ///////////////////////// - - export interface ConnectionOptions { - host?: any; // string | string[] - bucket?: string; - password?: string; - } - - // Not comming up with a base interface system as that is not how the original code is written. - // Use a custom base interface system has the potential to become difficult to keep up to date. - - export interface AddOptions { - expiry?: number; - flags?: number; - format?: number - persist_to?: number; replicate_to?: number; } - export interface AddMultiOptionsForValue { - value: any; + interface PrependOptions extends AppendOptions { } + + interface RemoveOptions extends AppendOptions { } + + interface ReplaceOptions extends AppendOptions { + /** + * Set the initial expiration time for the document. A value of 0 represents never expiring. + */ expiry?: number; - flags?: number; - format?: number; } - export interface AddMultiOptions { - expiry?: number; - flags?: number; - format?: number + interface UpsertOptions extends ReplaceOptions { } + + interface TouchOptions { + /** + * Ensures this operation is persisted to this many nodes. + */ persist_to?: number; + + /** + * Ensures this operation is replicated to this many nodes. + */ replicate_to?: number; - - spooled?: boolean; } - export interface AppendOptions { - expiry?: number; - flags?: number; - format?: number; - persist_to?: number; - replicate_to?: number; - - cas: CAS; - } - - export interface AppendMultiOptionsForValue { - value: any; - cas?: CAS; - expiry?: number; - } - - export interface AppendMultiOptions { - expiry?: number; - persist_to?: number; - replicate_to?: number; - - spooled?: boolean; - } - - export interface DecrOptions { - offset?: number; + interface CounterOptions { + /** + * Sets the initial value for the document if it does not exist. Specifying a value of undefined will cause the operation to fail if the document does not exist, otherwise this value must be equal to or greater than 0. + */ initial?: number; + /** + * Set the initial expiration time for the document. A value of 0 represents never expiring. + */ expiry?: number; + + /** + * Ensures this operation is persisted to this many nodes + */ persist_to?: number; + + /** + * Ensures this operation is replicated to this many nodes + */ replicate_to?: number; } - export interface DecrMultiOptionsForValue { - offset?: number; - initial?: number; - - expiry?: number; + interface GetAndLockOptions { + lockTime?: number; } - export interface DecrMultiOptions { - spooled?: boolean; - } + interface GetReplicaOptions { - export interface GetOptions { - expiry?: number; - format?: number; - } - - export interface GetMultiOptions { - spooled?: boolean; - format?: number; - } - - export interface GetReplicaOptions { + /** + * The index for which replica you wish to retrieve this value from, or if undefined, use the value from the first server that replies. + */ index?: number; - format?: number; } - export interface GetReplicaMultiOptions { - spooled?: boolean; - format?: number; - } + interface InsertOptions { - export interface IncrOptions extends DecrOptions { } - - export interface IncrMultiOptionsForValue extends DecrMultiOptionsForValue { } - - export interface IncrMultiOptions extends DecrMultiOptions { } - - export interface LockOptions { - lockTime?: number - } - - export interface LockMultiOptions { - spooled?: boolean; - format?: number; - } - - export interface ObserveOptions { - cas: CAS; // verified not optional - } - - export interface ObserveMultiOptionsForValue { - cas: CAS; // verified not optional - } - - export interface ObserveMultiOptions { - spooled?: boolean; - } - - export interface PrependOptions { + /** + * Set the initial expiration time for the document. A value of 0 represents never expiring. + */ expiry?: number; - flags?: number; - format?: number; + + /** + * Ensures this operation is persisted to this many nodes. + */ persist_to?: number; + + /** + * Ensures this operation is replicated to this many nodes. + */ replicate_to?: number; - - cas?: CAS; - } - - export interface PrependMultiOptionsFoValue { - value: any; - cas: CAS; - expiry?: number; - } - - export interface PrependMultiOptions { - spooled?: boolean; - - expiry?: number; - persist_to?: number; - replicate_to?: number; - } - - export interface RemoveOptions { - cas?: CAS; - persist_to?: number; - replicate_to?: number; - } - - export interface RemoveMultiOptionsForValue { - cas?: CAS; - } - - export interface RemoveMultiOptions { - spooled?: boolean; - - persist_to?: number; - replicate_to?: number; - } - - // Options for Replace functions follow Set Options and this is mentioned explicitly in the documentation - - export interface ReplaceOptions extends SetOptions { } - - export interface ReplaceMultiOptionsForValue extends SetMultiOptionsForValue { } - - export interface ReplaceMultiOptions extends SetMultiOptions { } - - export interface SetOptions { - expiry?: number; - flags?: number; - format?: number; - persist_to?: number; - replicate_to?: number; - - cas?: CAS; - } - - export interface SetMultiOptionsForValue { - value: any; - cas?: CAS; - expiry?: number; - flags?: number; - format?: number; - } - - export interface SetMultiOptions { - expiry?: number; - flags?: number; - format?: number - persist_to?: number; - replicate_to?: number; - - spooled?: boolean; - } - - export interface TouchOptions { - expiry?: number; - persist_to?: number; - replicate_to?: number; - - cas?: CAS; - } - - export interface UnlockOptions { - cas: CAS; // verified not optional - } - - export interface UnlockMultiOptionsForValue { - cas: CAS; // verified not optional - } - - export interface UnlockMultiOptions { - spooled?: boolean; } /** - * @class - * A class representing a connection to a Couchbase cluster. - * Normally, your application should only need to create one of these per - * bucket and use it continuously. Operations are executed asynchronously - * and pipelined when possible. - * - * @desc - * Instantiate a new Connection object. Note that it is safe to perform - * operations before the connect callback is invoked. In this case, the - * operations are queued until the connection is ready (or an unrecoverable - * error has taken place). - * - * @param {Object} [options] - * A dictionary of options to use. You may pass - * other options than those defined below which correspond to the various - * options available on the Connection object (see their documentation). - * For example, it may be helpful to set timeout properties before connecting. - * @param {string|string[]} [options.host="localhost:8091"] - * A string or array of strings indicating the hosts to connect to. If the - * value is an array, all the hosts in the array will be tried until one of - * them succeeds. - * @param {string} [options.bucket="default"] - * The bucket to connect to. If not specified, the default is - * 'default'. - * @param {string} [options.password=""] - * The password for a password protected bucket. - * @param {ConnectCallback} callback - * A callback that will be invoked when the instance has completed connecting - * to the server. Note that this isn't required - however if the connection - * fails, an exception will be thrown if the callback is not provided. - * - * @example - * var couchbase = require('couchbase'); - * var db = new couchbase.Connection({}, function(err) { - * if (err) { - * console.log('Connection Error', err); - * } else { - * console.log('Connected!'); - * } - * }); + * A class for performing management operations against a bucket. This class should not be instantiated directly, but instead through the use of the Bucket#manager method instead. */ - export class Connection { - constructor(callback: ConnectCallback); - constructor(options: ConnectionOptions, callback: ConnectCallback); - - ///////////////////////// - // Members - ///////////////////////// + interface BucketManager { + + /** + * Flushes the cluster, deleting all data stored within this bucket. Note that this method requires the Flush permission to be enabled on the bucket from the management console before it will work. + * @param callback The callback function. + */ + flush(callback: Function): void; /** - * Get information about the Couchnode version (i.e. this library) as an array - * of [versionNumber, versionString]. - * - * @member {Mixed[]} Connection#clientVersion + * Retrieves a specific design document from this bucket. + * @param name + * @param callback The callback function. */ - clientVersion: any[]; + getDesignDocument(name: string, callback: Function): void; + /** + * Retrieves a list of all design documents registered to a bucket. + * @param callback The callback function. + */ + getDesignDocuments(callback: Function): void; + + /** + * Registers a design document to this bucket, failing if it already exists. + * @param name + * @param data + * @param callback The callback function. + * @returns {} + */ + insertDesignDocument(name: string, data: any, callback: Function): void; + + /** + * Unregisters a design document from this bucket. + * @param name + * @param callback The callback function. + * @returns {} + */ + removeDesignDocument(name: string, callback: Function): void; + + /** + * Registers a design document to this bucket, overwriting any existing design document that was previously registered. + * @param name + * @param data + * @param callback The callback function. + * @returns {} + */ + upsertDesignDocument(name: string, data: any, callback: Function): void; + } + + /** + * Class for dynamically construction of view queries. This class should never be constructed directly, instead you should use ViewQuery.from to construct this object. + */ + class ViewQuery { + /** + * Instantiates a ViewQuery object for the specified design document and view name. + * @param ddoc The design document to use. + * @param name The view to use. + */ + static from(ddoc: string, name: string): ViewQuery; + + /** + * Specifies the design document and view name to use for this query. + * @param ddoc The design document to use. + * @param name The view to use. + */ + from(ddoc: string, name: string): ViewQuery; + + /** + * Allows you to specify custom view options that may not be available though the fluent interface defined by this class. + * @param opts + */ + custom(opts: any): ViewQuery; + + /** + * Flag to request a view request accross all nodes in the case of a development view. + * @param full_set + */ + full_set(full_set: boolean): ViewQuery; + + /** + * Specifies whether to preform grouping during view execution. + * @param group + */ + group(group: boolean): ViewQuery; + + /** + * Specifies the level at which to perform view grouping. + * @param group_level + */ + group_level(group_level: number): ViewQuery; + + /** + * Specifies a range of document id's to retrieve from the index. + * @param start + * @param end + */ + id_range(start: any, end: any): ViewQuery; + + /** + * Flag to request a view request include the full document value. + * @param include_docs + */ + include_docs(include_docs: boolean): ViewQuery; + + /** + * Specifies a specified key to retrieve from the index. + * @param key + */ + key(key: any): ViewQuery; + + /** + * Specifies a list of keys you wish to retrieve from the index. + * @param keys + */ + keys(key: any[]): ViewQuery; + + /** + * Specifies the maximum number of results to return. + * @param limit + */ + limit(limit: number): ViewQuery; + + /** + * Sets the error handling mode for this query. + * @param mode + */ + on_error(mode: ViewQuery.ErrorMode): ViewQuery; + + /** + * Specifies the desired ordering for the results. + * @param order + */ + order(order: ViewQuery.Order): ViewQuery; + + /** + * Specifies a range of keys to retrieve from the index. You may specify both a start and an end point and additionally specify whether or not the end value is inclusive or exclusive. + * @param start + * @param end + * @param inclusive_end + */ + range(start: any | any[], end: any | any[], inclusive_end?: boolean): ViewQuery; + + /** + * Specifies whether to execute the map-reduce reduce step. + * @param reduce + */ + reduce(reduce: boolean): ViewQuery; + + /** + * Specifies how many results to skip from the beginning of the result set. + * @param skip + */ + skip(skip: number): ViewQuery; + + /** + * Specifies how this query will affect view indexing, both before and after the query is executed. + * @param stale + */ + stale(stale: ViewQuery.Update): ViewQuery; + } + + module ViewQuery { + /** + * Enumeration for specifying on_error behaviour. + */ + enum ErrorMode { + /** + * Continues querying when an error occurs. + */ + CONTINUE, + + /** + * Stops and errors query when an error occurs. + */ + STOP + } + + /** + * Enumeration for specifying view result ordering. + */ + enum Order { + /** + * Orders with lower values first and higher values last. + */ + ASCENDING, + + /** + * Orders with higher values first and lower values last. + */ + DESCENDING + } + + /** + * Enumeration for specifying view update semantics. + */ + enum Update { + /** + * Causes the view to be fully indexed before results are retrieved. + */ + BEFORE, + + /** + * Allows the index to stay in whatever state it is already in prior retrieval of the query results. + */ + NONE, + + /** + * Forces the view to be indexed after the results of this query has been fetched. + */ + AFTER + } + } + + /** + * Class for dynamically construction of N1QL queries. This class should never be constructed directly, instead you should use the N1qlQuery.fromString static method to instantiate a N1qlStringQuery. + */ + class N1qlQuery { + /** + * Creates a query object directly from the passed query string. + * @param str + */ + static fromString(str: string): N1qlStringQuery; + + /** + * Returns the fully prepared string representation of this query. + */ + toString(): string; + } + + module N1qlQuery { + /** + * Enumeration for specifying N1QL consistency semantics. + */ + enum Consistency { + /** + * This is the default (for single-statement requests). + */ + NOT_BOUND, + + /** + * This implements strong consistency per request. + */ + REQUEST_PLUS, + + /** + * This implements strong consistency per statement. + */ + STATEMENT_PLUS + } + } + + /** + * Class for holding a explicitly defined N1QL query string. + */ + class N1qlStringQuery extends N1qlQuery { + /** + * Specifies whether this query is adhoc or should be prepared. + * @param adhoc + */ + adhoc(adhoc: boolean): N1qlStringQuery; + + /** + * Specify the consistency level for this query. + * @param val + */ + consistency(val: N1qlQuery.Consistency): N1qlStringQuery; + + /** + * Returns the fully prepared object representation of this query. + */ + toObject(): any; + + /** + * Returns the fully prepared string representation of this query. + */ + toString(): string; + } + + /** + * Class for dynamically construction of spatial queries. This class should never be constructed directly, instead you should use SpatialQuery.from to construct this object. + */ + class SpatialQuery { + /** + * Instantiates a SpatialQuery object for the specified design document and view name. + * @param ddoc The design document to use. + * @param name The view to use. + */ + static from(ddoc: string, name: string): SpatialQuery; + + /** + * Specifies the design document and view name to use for this query. + * @param ddoc + * @param name + */ + from(ddoc: string, name: string): SpatialQuery; + + /** + * Specifies a bounding box to query the index for. This value must be an array of exactly 4 numbers which represents the left, top, right and bottom edges of the bounding box (in that order). + * @param bbox + */ + bbox(bbox: number[]): SpatialQuery; + + /** + * Allows you to specify custom view options that may not be available though the fluent interface defined by this class. + * @param opts + */ + custom(opts: any): SpatialQuery; + + /** + * Specifies the maximum number of results to return. + * @param limit + */ + limit(limit: number): SpatialQuery; + + /** + * Specifies how many results to skip from the beginning of the result set. + * @param skip + */ + skip(skip: number): SpatialQuery; + + /** + * Specifies how this query will affect view indexing, both before and after the query is executed. + * @param stale + */ + stale(stale: SpatialQuery.Update): SpatialQuery; + } + + module SpatialQuery { + /** + * Enumeration for specifying view update semantics. + */ + enum Update { + /** + * Causes the view to be fully indexed before results are retrieved. + */ + BEFORE, + + /** + * Allows the index to stay in whatever state it is already in prior retrieval of the query results. + */ + NONE, + + /** + * Forces the view to be indexed after the results of this query has been fetched. + */ + AFTER + } + } + + /** + * The Bucket class represents a connection to a Couchbase bucket. Never instantiate this class directly. Instead use the Cluster#openBucket method instead. + */ + interface Bucket { + /** + * Returns the version of the Node.js library as a string. + */ + clientVersion: string; + + /** + * Gets or sets the config throttling in milliseconds. The config throttling is the time that Bucket will wait before forcing a configuration refresh. If no refresh occurs before this period while a configuration is marked invalid, an update will be triggered. + */ + configThrottle: number; + + /** + * Sets or gets the connection timeout in milliseconds. This is the timeout value used when connecting to the configuration port during the initial connection (in this case, use this as a key in the 'options' parameter in the constructor) and/or when Bucket attempts to reconnect in-situ (if the current connection has failed). + */ connectionTimeout: number; - lcbVersion: any[]; + /** + * Gets or sets the durability interval in milliseconds. The durability interval is the time that Bucket will wait between requesting new durability information during a durability poll. + */ + durabilityInterval: number; + /** + * Gets or sets the durability timeout in milliseconds. The durability timeout is the time that Bucket will wait for a response from the server in regards to a durability request. If there are no responses received within this time frame, the request fails with an error. + */ + durabilityTimeout: number; + + /** + * Returns the libcouchbase version as a string. This information will usually be in the format of 2.4.0-fffffff representing the major, minor, patch and git-commit that the built libcouchbase is based upon. + */ + lcbVersion: string; + + /** + * Gets or sets the management timeout in milliseconds. The management timeout is the time that Bucket will wait for a response from the server for a management request. If the response is not received within this time frame, the request is failed out with an error. + */ + managementTimeout: number; + + /** + * Sets or gets the node connection timeout in msecs. This value is similar to Bucket#connectionTimeout, but defines the time to wait for a particular node to respond before trying the next one. + */ + nodeConnectionTimeout: number; + + /** + * Gets or sets the operation timeout in milliseconds. The operation timeout is the time that Bucket will wait for a response from the server for a CRUD operation. If the response is not received within this time frame, the operation is failed with an error. + */ operationTimeout: number; - serverNodes: string[]; + /** + * Gets or sets the view timeout in milliseconds. The view timeout is the time that Bucket will wait for a response from the server for a view request. If the response is not received within this time frame, the request fails with an error. + */ + viewTimeout: number; - ///////////////////////// - // Methods - ///////////////////////// + /** + * Similar to Bucket#upsert, but instead of setting a new key, it appends data to the existing key. Note that this function only makes sense when the stored data is a string; 'appending' to a JSON document may result in parse errors when the document is later retrieved. + * @param key The target document key. + * @param fragment The document's contents to append. + * @param callback The callback function. + */ + append(key: any | Buffer, fragment: any, callback: Bucket.OpCallback): void; - // TODO: not sure if these methods return void. Docmentation mentions nothing. - // TODO: For "multi" key methods the documentation says callback can be either KeyCallback | MultiCallback. Sticking with MultiCallback. - // TODO: Verify that kv is not a key value and indeed is string[] e.g. getMulti , getReplicaMulti, lockMulti + /** + * + * @param key The target document key. + * @param fragment The document's contents to append. + * @param options The options object. + * @param callback The callback function. + */ + append(key: any | Buffer, fragment: any, options: AppendOptions, callback: Bucket.OpCallback): void; - add(key: string, value: any, callback: KeyCallback): void; - add(key: string, value: any, options: AddOptions, callback: KeyCallback): void; - addMulti(kv: { [key: string]: AddMultiOptionsForValue }, options: AddMultiOptions, callback: MultiCallback): void; + /** + * Increments or decrements a key's numeric value. + * Note that JavaScript does not support 64-bit integers (while libcouchbase and the server do). You might receive an inaccurate value if the number is greater than 53-bits (JavaScript's maximum integer precision). + * @param key The target document key. + * @param delta The amount to add or subtract from the counter value. This value may be any non-zero integer. + * @param callback The callback function. + */ + counter(key: any | Buffer, delta: number, callback: Bucket.OpCallback): void; + + /** + * + * @param key The target document key. + * @param delta The amount to add or subtract from the counter value. This value may be any non-zero integer. + * @param options The options object. + * @param callback The callback function. + */ + counter(key: any | Buffer, delta: number, options: CounterOptions, callback: Bucket.OpCallback): void; - append(key: string, fragment: string, callback: KeyCallback): void; - append(key: string, fragment: string, options: AppendOptions, callback: KeyCallback): void; - append(key: string, fragment: Buffer, callback: KeyCallback): void; - append(key: string, fragment: Buffer, options: AppendOptions, callback: KeyCallback): void; - appendMulti(kv: { [key: string]: AppendMultiOptionsForValue }, options: AppendMultiOptions, callback: MultiCallback): void; + /** + * Shuts down this connection. + */ + disconnect(): void; - decr(key: string, callback: KeyCallback): void; - decr(key: string, options: DecrOptions, callback: KeyCallback): void; - decrMulti(kv: { [key: string]: DecrMultiOptionsForValue }, options: DecrMultiOptions, callback: MultiCallback): void; + /** + * Enables N1QL support on the client. A cbq-server URI must be passed. This method will be deprecated in the future in favor of automatic configuration through the connected cluster. + * @param hosts An array of host/port combinations which are N1QL servers attached to this cluster. + */ + enableN1ql(hosts: string | string[]): void; - get(key: string, callback: KeyCallback): void; - get(key: string, options: GetOptions, callback: KeyCallback): void; - getMulti(kv: string[], options: { [key: string]: GetMultiOptions }, callback:MultiCallback): void; + /** + * Retrieves a document. + * @param key The target document key. + * @param callback The callback function. + */ + get(key: any | Buffer, callback: Bucket.OpCallback): void; - getDesignDoc(name: string, callback: DDocCallback): void; + /** + * @param key The target document key. + * @param options The options object. + * @param callback The callback function. + */ + get(key: any | Buffer, options: any, callback: Bucket.OpCallback): void; - getReplica(key: string, callback: KeyCallback): void; - getReplica(key: string, options: GetReplicaOptions, callback: KeyCallback): void; - getReplicaMulti(kv: string[], options: GetReplicaMultiOptions, callback: MultiCallback): void; + /** + * Lock the document on the server and retrieve it. When an document is locked, its CAS changes and subsequent operations on the document (without providing the current CAS) will fail until the lock is no longer held. + * This function behaves identically to Bucket#get in that it will return the value. It differs in that the document is also locked. This ensures that attempts by other client instances to access this document while the lock is held will fail. + * Once locked, a document can be unlocked either by explicitly calling Bucket#unlock or by performing a storage operation (e.g. Bucket#upsert, Bucket#replace, Bucket::append) with the current CAS value. Note that any other lock operations on this key will fail while a document is locked. + * @param key The target document key. + * @param callback The callback function. + */ + getAndLock(key: any, callback: Bucket.OpCallback): void; - incr(key: string, callback: KeyCallback): void; - incr(key: string, options: IncrOptions, callback: KeyCallback): void; - incrMulti(kv: { [key: string]: IncrMultiOptionsForValue }, options: IncrMultiOptions, callback: MultiCallback): void; + /** + * Lock the document on the server and retrieve it. When an document is locked, its CAS changes and subsequent operations on the document (without providing the current CAS) will fail until the lock is no longer held. + * This function behaves identically to Bucket#get in that it will return the value. It differs in that the document is also locked. This ensures that attempts by other client instances to access this document while the lock is held will fail. + * Once locked, a document can be unlocked either by explicitly calling Bucket#unlock or by performing a storage operation (e.g. Bucket#upsert, Bucket#replace, Bucket::append) with the current CAS value. Note that any other lock operations on this key will fail while a document is locked. + * @param key The target document key. + * @param options The options object. + * @param callback The callback function. + * @returns {} + */ + getAndLock(key: any, options: GetAndLockOptions, callback: Bucket.OpCallback): void; - lock(key: string, callback: KeyCallback): void; - lock(key: string, options: LockOptions, callback: KeyCallback): void; - lockMulti(kv: string[], options: { [key: string]: LockMultiOptions }, callback: MultiCallback): void; + /** + * Retrieves a document and updates the expiry of the item at the same time. + * @param key The target document key. + * @param expiry The expiration time to use. If a value of 0 is provided, then the current expiration time is cleared and the key is set to never expire. Otherwise, the key is updated to expire in the time provided (in seconds). + * @param options The options object. + * @param callback The callback function. + */ + getAndTouch(key: any | Buffer, expiry: number, options: any, callback: Bucket.OpCallback): void; + + /** + * Retrieves a document and updates the expiry of the item at the same time. + * @param key The target document key. + * @param expiry The expiration time to use. If a value of 0 is provided, then the current expiration time is cleared and the key is set to never expire. Otherwise, the key is updated to expire in the time provided (in seconds). + * @param callback The callback function. + */ + getAndTouch(key: any | Buffer, expiry: number, callback: Bucket.OpCallback): void; - observe(key: string, options: ObserveOptions, callback: KeyCallback): void; - observeMulti(kv: { [key: string]: ObserveMultiOptionsForValue }, options: { [key: string]: ObserveMultiOptions }, callback: MultiCallback): void; + /** + * Retrieves a list of keys + * @param keys The target document keys. + * @param callback The callback function. + */ + getMulti(key: any[] | Buffer[], callback: Bucket.MultiGetCallback): void; - on(event: string, listener: Function): void; - on(event: 'connect', listener: (err: Error) => any): void; - on(event: 'error', listener: (err: Error) => any): void; + /** + * Get a document from a replica server in your cluster. + * @param key The target document key. + * @param callback The callback function. + */ + getReplica(key: any | Buffer, callback: Bucket.OpCallback): void; - prepend(key: string, fragment: string, callback: KeyCallback): void; - prepend(key: string, fragment: string, options: PrependOptions, callback: KeyCallback): void; - prepend(key: string, fragment: Buffer, callback: KeyCallback): void; - prepend(key: string, fragment: Buffer, options: PrependOptions, callback: KeyCallback): void; - prependMulti(kv: { [key: string]: PrependMultiOptionsFoValue }, options: { [key: string]: PrependMultiOptions }, callback: MultiCallback): void; + /** + * Get a document from a replica server in your cluster. + * @param key The target document key. + * @param options The options object. + * @param callback The callback function. + */ + getReplica(key: any | Buffer, options: GetReplicaOptions, callback: Bucket.OpCallback): void; - remove(key: string, callback: KeyCallback): void; - remove(key: string, options: RemoveOptions, callback: KeyCallback): void; - removeMulti(kv: { [key: string]: RemoveMultiOptionsForValue }, options: RemoveMultiOptions, callback: MultiCallback): void; - removeMulti(kv: string[], options: RemoveMultiOptions, callback: MultiCallback): void; + /** + * Identical to Bucket#upsert but will fail if the document already exists. + * @param key The target document key. + * @param value The document's contents. + * @param callback The callback function. + */ + insert(key: any | Buffer, value: any, callback: Bucket.OpCallback): void; + + /** + * Identical to Bucket#upsert but will fail if the document already exists. + * @param key The target document key. + * @param value The document's contents. + * @param options The options object. + * @param callback The callback function. + */ + insert(key: any | Buffer, value: any, options: InsertOptions, callback: Bucket.OpCallback): void; - removeDesignDoc(name: string, callback: DDocCallback): void; + /** + * Returns an instance of a BuckerManager for performing management operations against a bucket. + */ + manager(): BucketManager; - replace(key: string, value: any, callback: KeyCallback): void; - replace(key: string, value: any, options: ReplaceOptions, callback: KeyCallback): void; - replaceMulti(kv: { [key: string]: ReplaceMultiOptionsForValue }, options: ReplaceMultiOptions, callback: MultiCallback): void; + /** + * Like Bucket#append, but prepends data to the existing value. + * @param key The target document key. + * @param fragment The document's contents to prepend. + * @param callback The callback function. + */ + prepend(key: any, fragment: any, callback: Bucket.OpCallback): void; - set(key: string, value: any, callback: KeyCallback): void; - set(key: string, value: any, options: SetOptions, callback: KeyCallback): void; - setMulti(kv: { [key: string]: SetMultiOptionsForValue }, options: SetMultiOptions, callback: MultiCallback): void; + /** + * Like Bucket#append, but prepends data to the existing value. + * @param key The target document key. + * @param fragment The document's contents to prepend. + * @param options The options object. + * @param callback The callback function. + */ + prepend(key: any, fragment: any, options: PrependOptions, callback: Bucket.OpCallback): void; - setDesignDoc(name: string, data: any, callback: DDocCallback): void; + /** + * Executes a previously prepared query object. This could be a ViewQuery or a N1qlQuery. + * Note: N1qlQuery queries are currently an uncommitted interface and may be subject to change in 2.0.0's final release. + * @param query The query to execute. + * @param callback The callback function. + */ + query(query: ViewQuery | N1qlQuery, callback: Bucket.QueryCallback): Bucket.ViewQueryResponse | Bucket.N1qlQueryResponse; - shutdown(): void; + /** + * Executes a previously prepared query object. This could be a ViewQuery or a N1qlQuery. + * Note: N1qlQuery queries are currently an uncommitted interface and may be subject to change in 2.0.0's final release. + * @param query The query to execute. + * @param params A list or map to do replacements on a N1QL query. + * @param callback The callback function. + */ + query(query: ViewQuery | N1qlQuery, params: Object | Array, callback: Bucket.QueryCallback): Bucket.ViewQueryResponse | Bucket.N1qlQueryResponse; - stats(callback: StatsCallback): void; - stats(key: string, callback: StatsCallback): void; + /** + * Deletes a document on the server. + * @param key The target document key. + * @param callback The callback function. + */ + remove(key: any | Buffer, callback: Bucket.OpCallback): void; - strError(code: number): string; + /** + * Deletes a document on the server. + * @param key The target document key. + * @param options The options object. + * @param callback The callback function. + */ + remove(key: any | Buffer, options: RemoveOptions, callback: Bucket.OpCallback): void; - touch(key: string, callback: KeyCallback): void; - touch(key: string, options: TouchOptions, callback: KeyCallback): void; + /** + * Identical to Bucket#upsert, but will only succeed if the document exists already (i.e. the inverse of Bucket#insert). + * @param key The target document key. + * @param value The document's contents. + * @param callback The callback function. + */ + replace(key: any | Buffer, value: any, callback: Bucket.OpCallback): void; - unlock(key: string, options: UnlockOptions, callback: KeyCallback): void; - unlockMulti(kv: { [key: string]: UnlockMultiOptionsForValue }, options: { [key: string]: UnlockMultiOptions }, callback: UnlockMultiOptions): void; + /** + * Identical to Bucket#upsert, but will only succeed if the document exists already (i.e. the inverse of Bucket#insert). + * @param key The target document key. + * @param value The document's contents. + * @param options The options object. + * @param callback The callback function. + */ + replace(key: any | Buffer, value: any, options: ReplaceOptions, callback: Bucket.OpCallback): void; - view(ddoc: string, name: string): ViewQuery; - view(ddoc: string, name: string, query: any): ViewQuery; + /** + * Configures a custom set of transcoder functions for encoding and decoding values that are being stored or retreived from the server. + * @param encoder The function for encoding. + * @param decoder The function for decoding. + */ + setTranscoder(encoder: Bucket.EncoderFunction, decoder: Bucket.DecoderFunction): void; + + /** + * Update the document expiration time. + * @param key The target document key. + * @param expiry The expiration time to use. If a value of 0 is provided, then the current expiration time is cleared and the key is set to never expire. Otherwise, the key is updated to expire in the time provided (in seconds). Values larger than 302460*60 seconds (30 days) are interpreted as absolute times (from the epoch). + * @param options The options object. + * @param callback The callback function. + */ + touch(key: any | Buffer, expiry: number, options: TouchOptions, callback: Bucket.OpCallback): void; + + /** + * Unlock a previously locked document on the server. See the Bucket#lock method for more details on locking. + * @param key The target document key. + * @param cas The CAS value returned when the key was locked. This operation will fail if the CAS value provided does not match that which was the result of the original lock operation. + * @param callback The callback function. + */ + unlock(key: any | Buffer, cas: Bucket.CAS, callback: Bucket.OpCallback): void; + + /** + * Unlock a previously locked document on the server. See the Bucket#lock method for more details on locking. + * @param key The target document key. + * @param cas The CAS value returned when the key was locked. This operation will fail if the CAS value provided does not match that which was the result of the original lock operation. + * @param options The options object. + * @param callback The callback function. + */ + unlock(key: any | Buffer, cas: Bucket.CAS, options: any, callback: Bucket.OpCallback): void; + + /** + * Stores a document to the bucket. + * @param key The target document key. + * @param value The document's contents. + * @param callback The callback function. + */ + upsert(key: any | Buffer, value: any, callback: Bucket.OpCallback): void; + + /** + * Stores a document to the bucket. + * @param key The target document key. + * @param value The document's contents. + * @param options The options object. + * @param callback The callback function. + */ + upsert(key: any | Buffer, value: any, options: UpsertOptions, callback: Bucket.OpCallback): void; } - export class ViewQuery { - firstPage(q: any, callback: Function): void; - query(q: any, callback: Function): void; - } + module Bucket { + + /** + * his is used as a callback from executed queries. It is a shortcut method that automatically subscribes to the rows and error events of the Bucket.ViewQueryResponse. + */ + interface QueryCallback { + /** + * @param error The error for the operation. This can either be an Error object or a falsy value. + * @param rows The rows returned from the query. + * @param meta The metadata returned by the query. + */ + (error: CouchbaseError, rows: any[], meta: Bucket.ViewQueryResponse.Meta): void; + } -} + /** + * Single-Key callbacks. + * This callback is passed to all of the single key functions. + * It returns a result objcet containing a combination of a CAS and a value, depending on which operation was invoked. + */ + interface OpCallback { + /** + * @param error The error for the operation. This can either be an Error object or a value which evaluates to false (null, undefined, 0 or false). + * @param result The result of the operation that was executed. This usually contains at least a cas property, and on some operations will contain a value property as well. + */ + (error: CouchbaseError | number, result: any): void; + } + + /** + * Multi-Get Callback. + * This callback is used to return results from a getMulti operation. + */ + interface MultiGetCallback { + /** + * @param error The number of keys that failed to be retrieved. The precise errors are available by checking the error property of the individual documents. + * @param results This is a map of keys to results. The result for each key will optionally contain an error if one occured, or if no error occured will contain the CAS and value of the document. + */ + (error: number, results: any[]): void; + } + + /** + * Transcoder Encoding Function. + * This function will receive a value when a storage operation is invoked that needs to encode user-provided data for storage into Couchbase. It expects to be returned a Buffer object to store along with an integer representing any flag metadata relating to how to decode the key later using the matching DecoderFunction. + */ + interface EncoderFunction { + /** + * Transcoder Encoding Function. + * This function will receive a value when a storage operation is invoked that needs to encode user-provided data for storage into Couchbase. It expects to be returned a Buffer object to store along with an integer representing any flag metadata relating to how to decode the key later using the matching DecoderFunction. + * @param value The value needing encoding. + */ + (value: any): Bucket.TranscoderDoc; + } + + /** + * Transcoder Decoding Function. + * This function will receive an object containing a Buffer value and an integer value representing any flags metadata whenever a retrieval operation is executed. It is expected that this function will return a value representing the original value stored and encoded with its matching EncoderFunction. + */ + interface DecoderFunction { + /** + * + * @param doc The data from Couchbase to decode. + */ + (doc: Bucket.TranscoderDoc): any + } + + /** + * The CAS value is a special object that indicates the current state of the item on the server. Each time an object is mutated on the server, the value is changed. CAS objects can be used in conjunction with mutation operations to ensure that the value on the server matches the local value retrieved by the client. This is useful when doing document updates on the server as you can ensure no changes were applied by other clients while you were in the process of mutating the document locally. + * In the Node.js SDK, the CAS is represented as an opaque value. As such,y ou cannot generate CAS objects, but should rather use the values returned from a Bucket.OpCallback. + */ + interface CAS { + + } + + /** + * An event emitter allowing you to bind to various query result set events. + */ + interface N1qlQueryResponse extends events.EventEmitter { + + } + + module N1qlQueryResponse { + /** + * The meta-information available from a view query response. + */ + interface Meta { + /** + * The identifier for this query request. + */ + requestID: number; + } + } + + /** + * A class used in relation to transcoders. + */ + class TranscoderDoc { + value: Buffer; + flags: number; + } + + /** + * An event emitter allowing you to bind to various query result set events. + */ + interface ViewQueryResponse extends events.EventEmitter { + + } + + module ViewQueryResponse { + /** + * The meta-information available from a view query response. + */ + interface Meta { + /** + * The total number of rows available in the index of the view that was queried. + */ + total_rows: number; + } + } + } +} \ No newline at end of file diff --git a/dagre/dagre.d.ts b/dagre/dagre.d.ts index fb5bd95d9..d16df5216 100644 --- a/dagre/dagre.d.ts +++ b/dagre/dagre.d.ts @@ -31,3 +31,7 @@ declare module Dagre{ } declare var dagre: Dagre.DagreFactory; + +declare module "dagre" { + export = dagre; +} diff --git a/field/field-test.ts b/field/field-test.ts new file mode 100644 index 000000000..d99dfee8a --- /dev/null +++ b/field/field-test.ts @@ -0,0 +1,28 @@ +// From https://github.com/jprichardson/field/blob/e968fd979ba1a06e35571695ddfdad513e516eae/README.md + +/// + +// get + +const config = { + environment: { + production: { + port: 80 + } + } +} + +console.log(field.get(config, 'environment:production:port')) +// => 80 + +// set + +var database: any = {} + +console.log(field.get(database, 'production.port')) +// => undefined + +// will return undefined since it never existed before +field.set(database, 'production.port', 27017) +console.log(database.production.port) +// => 27017 diff --git a/field/field.d.ts b/field/field.d.ts new file mode 100644 index 000000000..0ffe08a01 --- /dev/null +++ b/field/field.d.ts @@ -0,0 +1,9 @@ +// Type definitions for field 1.0.1 +// Project: https://www.npmjs.com/package/field +// Definitions by: Leo Liang +// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped + +declare module field { + export function get(topObj: any, fields: string): any; + export function set(topObj: any, fields: string, value: any): any; +} diff --git a/foundation-sites/foundation-tests.ts b/foundation-sites/foundation-sites-tests.ts similarity index 97% rename from foundation-sites/foundation-tests.ts rename to foundation-sites/foundation-sites-tests.ts index 225f3c0fa..678945265 100644 --- a/foundation-sites/foundation-tests.ts +++ b/foundation-sites/foundation-sites-tests.ts @@ -4,7 +4,7 @@ // Definitions: https://github.com/borisyankov/DefinitelyTyped /// -/// +/// $(document).foundation(); $(document).foundation('method5'); diff --git a/foundation-sites/foundation.d.ts b/foundation-sites/foundation-sites.d.ts similarity index 87% rename from foundation-sites/foundation.d.ts rename to foundation-sites/foundation-sites.d.ts index a6dd7682d..55070df14 100644 --- a/foundation-sites/foundation.d.ts +++ b/foundation-sites/foundation-sites.d.ts @@ -1,15 +1,20 @@ -// Type definitions for Foundation Sites v6.0.4 +// Type definitions for Foundation Sites v6.1.1 // Project: http://foundation.zurb.com/ // Definitions by: Sam Vloeberghs // Definitions: https://github.com/borisyankov/DefinitelyTyped +// please also see the typings project and prefer to use it! +// typings project: https://github.com/typings/typings +// typings: https://github.com/samvloeberghs/foundation-sites-typings + /// declare module FoundationSites { // http://foundation.zurb.com/sites/docs/abide.html#javascript-reference interface Abide { - requiredChedck(element:Object): boolean; + requiredChecked(element:Object): boolean; + findFormError($el:Object): Object; findLabel(element:Object): boolean; addErrorClasses(element:Object): void; removeErrorClasses(element:Object): void; @@ -17,7 +22,9 @@ declare module FoundationSites { validateForm(element:Object): void; validateText(element:Object): boolean; validateRadio(group:string): boolean; + matchValidation($el:Object, validators:string, required:boolean): boolean; resetForm($form:Object): void; + destroy(): void; } interface IAbidePatterns { @@ -40,9 +47,13 @@ declare module FoundationSites { } interface IAbideOptions { - slideSpeed?: number; - multiOpen?: boolean; - patters?: IAbidePatterns; + validateOn?: string; + labelErrorClass?: string; + inputErrorClass?: string; + formErrorSelector?: string; + formErrorClass?: string; + liveValidate?: boolean; + validators?:any; } // http://foundation.zurb.com/sites/docs/accordion.html#javascript-reference @@ -56,10 +67,12 @@ declare module FoundationSites { interface IAccordionOptions { slideSpeed?: number multiOpen?: boolean; + allowAllClosed?: boolean; } // http://foundation.zurb.com/sites/docs/accordion-menu.html#javascript-reference interface AccordionMenu { + hideAll(): void; toggle($target:JQuery): void; down($target:JQuery, firstTime:boolean): void; up($target:JQuery): void; @@ -73,7 +86,8 @@ declare module FoundationSites { // http://foundation.zurb.com/sites/docs/drilldown-menu.html#javascript-reference interface Drilldown { - _hideAll($elem:JQuery): void; + _hideAll(): void; + _back($elem:JQuery): void; _show($elem:JQuery): void; _hide($elem:JQuery): void; destroy(): void; @@ -97,11 +111,13 @@ declare module FoundationSites { interface IDropdownOptions { hoverDelay?: number; hover?: boolean; + hoverPane?: boolean; vOffset?: number; hOffset?: number; positionClass?: string; trapFocus?: boolean; autoFocus?: boolean; + closeOnClick?: boolean; } // http://foundation.zurb.com/sites/docs/dropdown-menu.html#javascript-reference @@ -115,21 +131,26 @@ declare module FoundationSites { hoverDelay?: number; clickOpen?: boolean; closingTime?: number; - alignments?: string; - verticalClasss?: string; - rightClasss?: string; + alignment?: string; + closeOnClick?:boolean; + verticalClass?: string; + rightClass?: string; + forceFollow?: boolean; } // http://foundation.zurb.com/sites/docs/equalizer.html#javascript-reference interface Equalizer { getHeights(element:Object): Array; - applyHeight($eqParent:Object, heights:Array): void; + getHeightsByRow(cb:Function): void; + applyHeight(heights:Array): void; + applyHeightByRow(groups:Array):void; destroy(): void; } interface IEqualizerOptions { equalizeOnStack?: boolean; - throttleInterval?: number; + equalizeByRow?: boolean; + equalizeOn?:string; } // http://foundation.zurb.com/sites/docs/interchange.html#javascript-reference @@ -155,13 +176,15 @@ declare module FoundationSites { threshold?: number; activeClass?: string; deepLinking?: boolean; + barOffset?: number; } // http://foundation.zurb.com/sites/docs/offcanvas.html#javascript-reference interface OffCanvas { + reveal(isRevealed:boolean): void; open(event:Object, trigger:JQuery): void; - toggle(event:Object, trigger:JQuery): void; close(): void; + toggle(event:Object, trigger:JQuery): void; destroy(): void; } @@ -178,8 +201,8 @@ declare module FoundationSites { // http://foundation.zurb.com/sites/docs/orbit.html#javascript-reference interface Orbit { - changeSlide(isLTR:boolean, chosenSlide?:Object, idx?:number): void; geoSync(): void; + changeSlide(isLTR:boolean, chosenSlide?:Object, idx?:number): void; destroy(): void; } @@ -201,6 +224,7 @@ declare module FoundationSites { boxOfBullets?: string; nextClass?: string; prevClass?: string; + useMUI?: boolean; } // http://foundation.zurb.com/sites/docs/reveal.html#javascript-reference @@ -254,7 +278,7 @@ declare module FoundationSites { _pauseListeners(scrollListener:string): void; _calc(checkSizes:boolean, scroll:number): void; destroy(): void; - emCalc(number:any): void; + emCalc(Number:number): void; } interface IStickyOptions { @@ -279,7 +303,11 @@ declare module FoundationSites { } interface ITabsOptions { - animate?: boolean; + autoFocus?: boolean; + wrapOnKeys?: boolean; + matchHeight?: boolean; + linkClass?: string; + panelClass?: string; } // http://foundation.zurb.com/sites/docs/toggler.html#javascript-reference @@ -328,14 +356,15 @@ declare module FoundationSites { interface KeyBoard { parseKey(event:any): string; + handleKey(event:any, component:any, functions:any):void; findFocusable($element:Object): Object; } interface MediaQuery { get(size:string): string; atLeast(size:string): boolean; - queries:Array; - current:any; + queries:Array; + current:string; } interface Motion { @@ -348,9 +377,8 @@ declare module FoundationSites { } interface Nest { - // TODO - //Feather: function(menu, type) - // Burn: function(menu, type){ + Feather(menu:any, type:any):void; + Burn(menu:any, type:any):void; } interface Timer { @@ -374,6 +402,7 @@ declare module FoundationSites { plugin(plugin:Object, name:string): void; registerPlugin(plugin:Object): void; unregisterPlugin(plugin:Object): void; + reInit(plugins:Array):void; GetYoDigits(length:number, namespace?:string): string; reflow(elem:Object, plugins?:Array|string): void; getFnName(fn:string): string; @@ -382,7 +411,6 @@ declare module FoundationSites { util : { throttle(func:(...args:any[]) => any, delay:number): (...args:any[]) => any; }; - onImagesLoaded(images:Object, cb:Function): void; Abide(element:Object, options?:IAbideOptions): Abide; Accordion(element:Object, options?:IAccordionOptions): Accordion; diff --git a/fullname/fullname-tests.ts b/fullname/fullname-tests.ts new file mode 100644 index 000000000..a037f2634 --- /dev/null +++ b/fullname/fullname-tests.ts @@ -0,0 +1,5 @@ +/// + +import fullname = require("fullname"); + +fullname().then(function(name) { name === "string"; }); diff --git a/fullname/fullname.d.ts b/fullname/fullname.d.ts new file mode 100644 index 000000000..a1d44f167 --- /dev/null +++ b/fullname/fullname.d.ts @@ -0,0 +1,11 @@ +// Type definitions for fullname v2.1.0 +// Project: https://www.npmjs.com/package/fullname +// Definitions by: Klaus Reimer +// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped + +/// + +declare module "fullname" { + function fullname(): Promise; + export = fullname; +} diff --git a/github-electron/github-electron-main-tests.ts b/github-electron/github-electron-main-tests.ts index 8a0d4125f..55588681f 100644 --- a/github-electron/github-electron-main-tests.ts +++ b/github-electron/github-electron-main-tests.ts @@ -275,12 +275,12 @@ globalShortcut.unregisterAll(); // ipcMain // https://github.com/atom/electron/blob/master/docs/api/ipc-main-process.md -ipcMain.on('asynchronous-message', (event: any, arg: any) => { +ipcMain.on('asynchronous-message', (event: GitHubElectron.IPCMainEvent, arg: any) => { console.log(arg); // prints "ping" event.sender.send('asynchronous-reply', 'pong'); }); -ipcMain.on('synchronous-message', (event: any, arg: any) => { +ipcMain.on('synchronous-message', (event: GitHubElectron.IPCMainEvent, arg: any) => { console.log(arg); // prints "ping" event.returnValue = 'pong'; }); diff --git a/github-electron/github-electron.d.ts b/github-electron/github-electron.d.ts index 37dd60222..b1df3bccc 100644 --- a/github-electron/github-electron.d.ts +++ b/github-electron/github-electron.d.ts @@ -1193,8 +1193,12 @@ declare module GitHubElectron { /** * File types that can be displayed, see dialog.showOpenDialog for an example. */ - filters?: string[]; - }, callback?: (fileName: string) => void): void; + + filters?: { + name: string; + extensions: string[]; + }[] + }, callback?: (fileName: string) => void): string; /** * Shows a message box. It will block until the message box is closed. It returns . @@ -1464,6 +1468,24 @@ declare module GitHubElectron { sendToHost(channel: string, ...args: any[]): void; } + class IPCMain implements NodeJS.EventEmitter { + addListener(event: string, listener: Function): IPCMain; + once(event: string, listener: Function): IPCMain; + removeListener(event: string, listener: Function): IPCMain; + removeAllListeners(event?: string): IPCMain; + setMaxListeners(n: number): IPCMain; + getMaxListeners(): number; + listeners(event: string): Function[]; + emit(event: string, ...args: any[]): boolean; + listenerCount(type: string): number; + on(event: string, listener: (event: IPCMainEvent, ...args: any[]) => any): IPCMain; + } + + interface IPCMainEvent { + returnValue?: any; + sender: WebContents; + } + interface Remote extends CommonElectron { /** * @returns The object returned by require(module) in the main process. @@ -1761,7 +1783,7 @@ declare module GitHubElectron { BrowserWindow: typeof GitHubElectron.BrowserWindow; contentTracing: GitHubElectron.ContentTracing; dialog: GitHubElectron.Dialog; - ipcMain: NodeJS.EventEmitter; + ipcMain: GitHubElectron.IPCMain; globalShortcut: GitHubElectron.GlobalShortcut; Menu: typeof GitHubElectron.Menu; MenuItem: typeof GitHubElectron.MenuItem; diff --git a/gulp-autoprefixer/gulp-autoprefixer-tests.ts b/gulp-autoprefixer/gulp-autoprefixer-tests.ts index 9fca0fa69..1b3ba0d53 100644 --- a/gulp-autoprefixer/gulp-autoprefixer-tests.ts +++ b/gulp-autoprefixer/gulp-autoprefixer-tests.ts @@ -1,7 +1,7 @@ /// /// -import gulp = require("gulp"); -import autoprefixer = require("gulp-autoprefixer"); +import * as gulp from "gulp"; +import * as autoprefixer from "gulp-autoprefixer"; gulp.src("test.css") .pipe(autoprefixer()) @@ -17,4 +17,4 @@ gulp.src("test.css") gulp.src("test.css") .pipe(autoprefixer({remove: false})) - .pipe(gulp.dest("build")); \ No newline at end of file + .pipe(gulp.dest("build")); diff --git a/gulp-autoprefixer/gulp-autoprefixer.d.ts b/gulp-autoprefixer/gulp-autoprefixer.d.ts index 5abfdc628..4ab8cf40d 100644 --- a/gulp-autoprefixer/gulp-autoprefixer.d.ts +++ b/gulp-autoprefixer/gulp-autoprefixer.d.ts @@ -14,5 +14,7 @@ declare module "gulp-autoprefixer" { function autoPrefixer(opts?: Options): NodeJS.ReadWriteStream; + namespace autoPrefixer {} + export = autoPrefixer; } diff --git a/gulp-csso/gulp-csso-tests.ts b/gulp-csso/gulp-csso-tests.ts index 5f61d4871..0ddf457c7 100644 --- a/gulp-csso/gulp-csso-tests.ts +++ b/gulp-csso/gulp-csso-tests.ts @@ -1,8 +1,8 @@ /// /// -import gulp = require('gulp'); -import csso = require('gulp-csso'); +import * as gulp from 'gulp'; +import * as csso from 'gulp-csso'; gulp.task('default', () => gulp.src('./main.css') diff --git a/gulp-csso/gulp-csso.d.ts b/gulp-csso/gulp-csso.d.ts index d5d338c4a..c2b58777a 100644 --- a/gulp-csso/gulp-csso.d.ts +++ b/gulp-csso/gulp-csso.d.ts @@ -7,6 +7,6 @@ declare module 'gulp-csso' { function csso(structureMinimization?: boolean): NodeJS.ReadWriteStream; - + namespace csso {} export = csso; } diff --git a/gulp-debug/gulp-debug-tests.ts b/gulp-debug/gulp-debug-tests.ts index e6485d8da..970107410 100644 --- a/gulp-debug/gulp-debug-tests.ts +++ b/gulp-debug/gulp-debug-tests.ts @@ -1,8 +1,8 @@ /// /// -import gulp = require('gulp'); -import debug = require('gulp-debug'); +import * as gulp from 'gulp'; +import * as debug from 'gulp-debug'; gulp.task('default', () => gulp.src('foo.js') diff --git a/gulp-debug/gulp-debug.d.ts b/gulp-debug/gulp-debug.d.ts index 743f5f5eb..d7ade91ac 100644 --- a/gulp-debug/gulp-debug.d.ts +++ b/gulp-debug/gulp-debug.d.ts @@ -13,5 +13,7 @@ declare module 'gulp-debug' { function debug(options?: IOptions): NodeJS.ReadWriteStream; + namespace debug {} + export = debug; } diff --git a/gulp-dtsm/gulp-dtsm-tests.ts b/gulp-dtsm/gulp-dtsm-tests.ts index f97f8705e..1eb505738 100644 --- a/gulp-dtsm/gulp-dtsm-tests.ts +++ b/gulp-dtsm/gulp-dtsm-tests.ts @@ -2,10 +2,9 @@ /// /// -import dtsm = require('gulp-dtsm'); -import gulp = require('gulp'); +import * as dtsm from 'gulp-dtsm'; +import * as gulp from 'gulp'; var stream: NodeJS.WritableStream = dtsm(); gulp.task('dtsm', () => gulp.src('./dtsm.json').pipe(dtsm())); - diff --git a/gulp-dtsm/gulp-dtsm.d.ts b/gulp-dtsm/gulp-dtsm.d.ts index a8fe7878f..63f01e1f5 100644 --- a/gulp-dtsm/gulp-dtsm.d.ts +++ b/gulp-dtsm/gulp-dtsm.d.ts @@ -8,6 +8,7 @@ declare module "gulp-dtsm" { function dtsm(): NodeJS.WritableStream; + namespace dtsm {} + export = dtsm; } - diff --git a/gulp-flatten/gulp-flatten-tests.ts b/gulp-flatten/gulp-flatten-tests.ts index ee5622564..5a476195d 100644 --- a/gulp-flatten/gulp-flatten-tests.ts +++ b/gulp-flatten/gulp-flatten-tests.ts @@ -1,8 +1,8 @@ /// /// -import gulp = require("gulp"); -import flatten = require("gulp-flatten"); +import * as gulp from "gulp"; +import * as flatten from "gulp-flatten"; gulp.task("flatten:simple", () => { gulp.src(["files/**/*.txt"]) diff --git a/gulp-flatten/gulp-flatten.d.ts b/gulp-flatten/gulp-flatten.d.ts index ccd9cedf1..2992aff4f 100644 --- a/gulp-flatten/gulp-flatten.d.ts +++ b/gulp-flatten/gulp-flatten.d.ts @@ -13,5 +13,7 @@ declare module "gulp-flatten" { function flatten(options?: IOptions): NodeJS.ReadWriteStream; + namespace flatten {} + export = flatten; } diff --git a/gulp-gh-pages/gulp-gh-pages-tests.ts b/gulp-gh-pages/gulp-gh-pages-tests.ts index a8633c051..0d12c7329 100644 --- a/gulp-gh-pages/gulp-gh-pages-tests.ts +++ b/gulp-gh-pages/gulp-gh-pages-tests.ts @@ -1,7 +1,7 @@ /// /// -import gulp = require("gulp"); -import ghPages = require("gulp-gh-pages"); +import * as gulp from "gulp"; +import * as ghPages from "gulp-gh-pages"; gulp.src("test.css") .pipe(ghPages()); @@ -22,4 +22,4 @@ gulp.src("test.css") .pipe(ghPages({push: false})); gulp.src("test.css") - .pipe(ghPages({message: "master"})); \ No newline at end of file + .pipe(ghPages({message: "master"})); diff --git a/gulp-gh-pages/gulp-gh-pages.d.ts b/gulp-gh-pages/gulp-gh-pages.d.ts index ef7146564..228589914 100644 --- a/gulp-gh-pages/gulp-gh-pages.d.ts +++ b/gulp-gh-pages/gulp-gh-pages.d.ts @@ -17,5 +17,7 @@ declare module "gulp-gh-pages" { function ghPages(opts?: Options): NodeJS.ReadWriteStream; + namespace ghPages {} + export = ghPages; } diff --git a/gulp-inject/gulp-inject-tests.ts b/gulp-inject/gulp-inject-tests.ts index 804e6f9b5..4f535c8d6 100644 --- a/gulp-inject/gulp-inject-tests.ts +++ b/gulp-inject/gulp-inject-tests.ts @@ -1,8 +1,8 @@ /// /// -import gulp = require("gulp"); -import inject = require("gulp-inject"); +import * as gulp from "gulp"; +import * as inject from "gulp-inject"; gulp.task("inject:simple", () => { gulp.src("src/index.html") diff --git a/gulp-inject/gulp-inject.d.ts b/gulp-inject/gulp-inject.d.ts index fb2668a1f..5e72e0673 100644 --- a/gulp-inject/gulp-inject.d.ts +++ b/gulp-inject/gulp-inject.d.ts @@ -35,5 +35,7 @@ declare module "gulp-inject" { function inject(sources: NodeJS.ReadableStream, options?: IOptions): NodeJS.ReadWriteStream; + namespace inject {} + export = inject; } diff --git a/gulp-less/gulp-less-tests.ts b/gulp-less/gulp-less-tests.ts index a0671e766..ba9758649 100644 --- a/gulp-less/gulp-less-tests.ts +++ b/gulp-less/gulp-less-tests.ts @@ -1,8 +1,8 @@ /// /// -import gulp = require("gulp"); -import less = require("gulp-less"); +import * as gulp from "gulp"; +import * as less from "gulp-less"; // Without options gulp.task("less", () => { diff --git a/gulp-less/gulp-less.d.ts b/gulp-less/gulp-less.d.ts index 84adca370..8ee0a9b48 100644 --- a/gulp-less/gulp-less.d.ts +++ b/gulp-less/gulp-less.d.ts @@ -15,5 +15,7 @@ declare module "gulp-less" { function less(options?: IOptions): NodeJS.ReadWriteStream; + namespace less {} + export = less; } diff --git a/gulp-load-plugins/gulp-load-plugins-tests.ts b/gulp-load-plugins/gulp-load-plugins-tests.ts index f479be00c..50930358f 100644 --- a/gulp-load-plugins/gulp-load-plugins-tests.ts +++ b/gulp-load-plugins/gulp-load-plugins-tests.ts @@ -3,9 +3,9 @@ /// /// -import gulp = require('gulp'); -import gulpConcat = require('gulp-concat'); -import gulpLoadPlugins = require('gulp-load-plugins'); +import * as gulp from 'gulp'; +import * as gulpConcat from 'gulp-concat'; +import * as gulpLoadPlugins from 'gulp-load-plugins'; interface GulpPlugins extends IGulpPlugins { concat: typeof gulpConcat; @@ -29,8 +29,8 @@ gulp.task('taskName', () => { }); /* - * From 0.8.0, you can pass in an object of mappings for renaming plugins. For example, - * imagine you want to load the gulp-ruby-sass plugin, but want to refer to it as just + * From 0.8.0, you can pass in an object of mappings for renaming plugins. For example, + * imagine you want to load the gulp-ruby-sass plugin, but want to refer to it as just * sass : */ plugins = gulpLoadPlugins({ @@ -39,9 +39,9 @@ plugins = gulpLoadPlugins({ } }); /* - * gulp-load-plugins comes with npm scope support. The major difference is that scoped - * plugins are accessible through an object on plugins that represents the scope. For - * example, if the plugin is @myco/gulp-test-plugin then you can access the plugin as + * gulp-load-plugins comes with npm scope support. The major difference is that scoped + * plugins are accessible through an object on plugins that represents the scope. For + * example, if the plugin is @myco/gulp-test-plugin then you can access the plugin as * shown in the following example: */ interface GulpPlugins { @@ -49,5 +49,5 @@ interface GulpPlugins { testPlugin(): NodeJS.ReadWriteStream; } } - + plugins.myco.testPlugin(); diff --git a/gulp-load-plugins/gulp-load-plugins.d.ts b/gulp-load-plugins/gulp-load-plugins.d.ts index c8a11091d..d72ca87c4 100644 --- a/gulp-load-plugins/gulp-load-plugins.d.ts +++ b/gulp-load-plugins/gulp-load-plugins.d.ts @@ -7,7 +7,7 @@ /** Loads in any gulp plugins and attaches them to an object, freeing you up from having to manually require each gulp plugin. */ declare module 'gulp-load-plugins' { - + interface IOptions { /** the glob(s) to search for, default ['gulp-*', 'gulp.*'] */ pattern?: string[]; @@ -24,14 +24,16 @@ declare module 'gulp-load-plugins' { /** a mapping of plugins to rename, the key being the NPM name of the package, and the value being an alias you define */ rename?: IPluginNameMappings; } - + interface IPluginNameMappings { [npmPackageName: string]: string } - + /** Loads in any gulp plugins and attaches them to an object, freeing you up from having to manually require each gulp plugin. */ function gulpLoadPlugins(options?: IOptions): T; - + + namespace gulpLoadPlugins {} + export = gulpLoadPlugins; } diff --git a/gulp-minify-css/gulp-minify-css-tests.ts b/gulp-minify-css/gulp-minify-css-tests.ts index 1375042dd..d8ac4d9df 100644 --- a/gulp-minify-css/gulp-minify-css-tests.ts +++ b/gulp-minify-css/gulp-minify-css-tests.ts @@ -1,8 +1,8 @@ /// /// -import gulp = require("gulp"); -import minifyCSS = require("gulp-minify-css"); +import * as gulp from "gulp"; +import * as minifyCSS from "gulp-minify-css"; gulp.task("minify-css", () => { gulp.src("css/**/*.css") diff --git a/gulp-minify-css/gulp-minify-css.d.ts b/gulp-minify-css/gulp-minify-css.d.ts index be6d45b8b..bc990a6e0 100644 --- a/gulp-minify-css/gulp-minify-css.d.ts +++ b/gulp-minify-css/gulp-minify-css.d.ts @@ -27,5 +27,7 @@ declare module "gulp-minify-css" { function minifyCSS(options?: IOptions): NodeJS.ReadWriteStream; + namespace minifyCSS {} + export = minifyCSS; } diff --git a/gulp-minify-html/gulp-minify-html-tests.ts b/gulp-minify-html/gulp-minify-html-tests.ts index 9714818f5..2ec41e556 100644 --- a/gulp-minify-html/gulp-minify-html-tests.ts +++ b/gulp-minify-html/gulp-minify-html-tests.ts @@ -1,8 +1,8 @@ /// /// -import gulp = require('gulp'); -import minifyHtml = require('gulp-minify-html'); +import * as gulp from 'gulp'; +import * as minifyHtml from 'gulp-minify-html'; minifyHtml(); minifyHtml({conditionals: true, loose: true}); diff --git a/gulp-minify-html/gulp-minify-html.d.ts b/gulp-minify-html/gulp-minify-html.d.ts index 747104084..11ce298a4 100644 --- a/gulp-minify-html/gulp-minify-html.d.ts +++ b/gulp-minify-html/gulp-minify-html.d.ts @@ -31,5 +31,7 @@ declare module 'gulp-minify-html' { function minifyHtml(options?: IOptions): NodeJS.ReadWriteStream; + namespace minifyHtml {} + export = minifyHtml; } diff --git a/gulp-mocha/gulp-mocha-tests.ts b/gulp-mocha/gulp-mocha-tests.ts index 09f62b83d..8d3eda4ea 100644 --- a/gulp-mocha/gulp-mocha-tests.ts +++ b/gulp-mocha/gulp-mocha-tests.ts @@ -1,9 +1,9 @@ /// /// -import gulp = require("gulp"); -import mocha = require("gulp-mocha"); +import * as gulp from "gulp"; +import * as mocha from "gulp-mocha"; gulp.task('default', function () { return gulp.src('test.js', {read: false}) .pipe(mocha({reporter: 'nyan'})); -}); \ No newline at end of file +}); diff --git a/gulp-mocha/gulp-mocha.d.ts b/gulp-mocha/gulp-mocha.d.ts index 8d21b1323..b63714b77 100644 --- a/gulp-mocha/gulp-mocha.d.ts +++ b/gulp-mocha/gulp-mocha.d.ts @@ -8,5 +8,6 @@ declare module "gulp-mocha" { function mocha(setupOptions?: MochaSetupOptions): NodeJS.ReadWriteStream; + namespace mocha {} export = mocha; -} \ No newline at end of file +} diff --git a/gulp-ruby-sass/gulp-ruby-sass-tests.ts b/gulp-ruby-sass/gulp-ruby-sass-tests.ts index cba0c4c60..5237527a4 100644 --- a/gulp-ruby-sass/gulp-ruby-sass-tests.ts +++ b/gulp-ruby-sass/gulp-ruby-sass-tests.ts @@ -1,7 +1,7 @@ /// /// -import gulp = require("gulp"); -import sass = require("gulp-ruby-sass"); +import * as gulp from "gulp"; +import * as sass from "gulp-ruby-sass"; gulp.task('sass', function () { sass('./scss/*.scss') diff --git a/gulp-ruby-sass/gulp-ruby-sass.d.ts b/gulp-ruby-sass/gulp-ruby-sass.d.ts index bb0c56328..2b0d26fdf 100644 --- a/gulp-ruby-sass/gulp-ruby-sass.d.ts +++ b/gulp-ruby-sass/gulp-ruby-sass.d.ts @@ -64,5 +64,7 @@ declare module "gulp-ruby-sass" { */ function sass(source: string, options?: Options): NodeJS.ReadableStream; + namespace sass {} + export = sass; } diff --git a/gulp-size/gulp-size-tests.ts b/gulp-size/gulp-size-tests.ts index bfa2c6a04..8981960f2 100644 --- a/gulp-size/gulp-size-tests.ts +++ b/gulp-size/gulp-size-tests.ts @@ -2,9 +2,9 @@ /// /// -import gulp = require('gulp'); -import size = require('gulp-size'); -import debug = require('gulp-debug'); +import * as gulp from 'gulp'; +import * as size from 'gulp-size'; +import * as debug from 'gulp-debug'; gulp.task('default', () => gulp.src('fixture.js') diff --git a/gulp-size/gulp-size.d.ts b/gulp-size/gulp-size.d.ts index d25f6ed94..022e9b171 100644 --- a/gulp-size/gulp-size.d.ts +++ b/gulp-size/gulp-size.d.ts @@ -19,5 +19,7 @@ declare module 'gulp-size' { function size(options?: IOptions): ISizeStream; + namespace size {} + export = size; } diff --git a/gulp-sort/gulp-sort-tests.ts b/gulp-sort/gulp-sort-tests.ts index 12685c085..d94f5cfdc 100644 --- a/gulp-sort/gulp-sort-tests.ts +++ b/gulp-sort/gulp-sort-tests.ts @@ -3,9 +3,9 @@ /// /// -import gulp = require('gulp'); -import sort = require('gulp-sort'); -import gulpUtil = require('gulp-util'); +import * as gulp from 'gulp'; +import * as sort from 'gulp-sort'; +import * as gulpUtil from 'gulp-util'; // default sort gulp.src('./src/js/**/*.js') @@ -38,7 +38,7 @@ gulp.src('./src/js/**/*.js') } })) .pipe(gulp.dest('./build/js')); - + function customComparator(file1: gulpUtil.File, file2: gulpUtil.File) { if (file1.path.indexOf('build') > -1) { return 1; @@ -47,4 +47,4 @@ function customComparator(file1: gulpUtil.File, file2: gulpUtil.File) { return -1; } return 0; -} \ No newline at end of file +} diff --git a/gulp-sort/gulp-sort.d.ts b/gulp-sort/gulp-sort.d.ts index c06b9c3e0..d4e740fc5 100644 --- a/gulp-sort/gulp-sort.d.ts +++ b/gulp-sort/gulp-sort.d.ts @@ -8,11 +8,11 @@ /** Sort files in stream by path or any custom sort comparator */ declare module 'gulp-sort' { - + import gulpUtil = require('gulp-util'); - + interface IOptions { - /** + /** * A function to compare two files. * Returns: * -1 if file1 should be before file2, @@ -23,9 +23,9 @@ declare module 'gulp-sort' { /** Whether to sort in ascending order, default is true */ asc?: boolean; } - + interface IComparatorFunction { - /** + /** * A function to compare two files. * Returns: * -1 if file1 should be before file2, @@ -34,11 +34,13 @@ declare module 'gulp-sort' { */ (file1: gulpUtil.File, file2: gulpUtil.File): number; } - + /** Sort files in stream by path or any custom sort comparator */ function gulpSort(): NodeJS.ReadWriteStream; function gulpSort(comparator: IComparatorFunction): NodeJS.ReadWriteStream; function gulpSort(options: IOptions): NodeJS.ReadWriteStream; - + + namespace gulpSort {} + export = gulpSort; } diff --git a/gulp-tsd/gulp-tsd-tests.ts b/gulp-tsd/gulp-tsd-tests.ts index a7c20519c..734db65e8 100644 --- a/gulp-tsd/gulp-tsd-tests.ts +++ b/gulp-tsd/gulp-tsd-tests.ts @@ -1,8 +1,8 @@ /// /// -import gulp = require("gulp"); -import tsd = require("gulp-tsd"); +import * as gulp from "gulp"; +import * as tsd from "gulp-tsd"; gulp.task("tsd", () => { gulp.src("gulp_tsd.json") diff --git a/gulp-tsd/gulp-tsd.d.ts b/gulp-tsd/gulp-tsd.d.ts index 816d50d25..4e9380ebf 100644 --- a/gulp-tsd/gulp-tsd.d.ts +++ b/gulp-tsd/gulp-tsd.d.ts @@ -18,5 +18,7 @@ declare module "gulp-tsd" { function tsd(opts?: IOptions, callback?: gulp.TaskCallback): NodeJS.ReadWriteStream; + namespace tsd {} + export = tsd; } diff --git a/gulp-watch/gulp-watch-tests.ts b/gulp-watch/gulp-watch-tests.ts index dd237dccc..d912199fd 100644 --- a/gulp-watch/gulp-watch-tests.ts +++ b/gulp-watch/gulp-watch-tests.ts @@ -1,8 +1,8 @@ /// /// -import gulp = require('gulp'); -import watch = require('gulp-watch'); +import * as gulp from 'gulp'; +import * as watch from 'gulp-watch'; gulp.task('stream', () => gulp.src('css/**/*.css') diff --git a/gulp-watch/gulp-watch.d.ts b/gulp-watch/gulp-watch.d.ts index 35fb7de95..74af52547 100644 --- a/gulp-watch/gulp-watch.d.ts +++ b/gulp-watch/gulp-watch.d.ts @@ -22,6 +22,6 @@ declare module 'gulp-watch' { } function watch(glob: string | Array, options?: IOptions, callback?: Function): IWatchStream; - + namespace watch {} export = watch; } diff --git a/hammerjs/hammerjs.d.ts b/hammerjs/hammerjs.d.ts index 0df86dfc6..e2d4a8c52 100644 --- a/hammerjs/hammerjs.d.ts +++ b/hammerjs/hammerjs.d.ts @@ -107,7 +107,7 @@ interface HammerManager emit( event:string, data:any ):void; get( recogniser:Recognizer ):Recognizer; get( recogniser:string ):Recognizer; - off( events:string, handler:( event:HammerInput ) => void ):void; + off( events:string, handler?:( event:HammerInput ) => void ):void; on( events:string, handler:( event:HammerInput ) => void ):void; recognize( inputData:any ):void; remove( recogniser:Recognizer ):HammerManager; diff --git a/icepick/icepick-tests.ts b/icepick/icepick-tests.ts new file mode 100644 index 000000000..350e5f2dc --- /dev/null +++ b/icepick/icepick-tests.ts @@ -0,0 +1,177 @@ +/// +/// + + +import i = require("icepick"); + +"use strict"; // so attempted modifications of frozen objects will throw errors + +// freeze(collection) +{ + let coll = { + a: "foo", + b: [1, 2, 3], + c: { + d: "bar" + } + }; + + i.freeze(coll); +} + +// thaw(collection) +class Foo {} + +{ + let coll = i.freeze({ a: "foo", b: [1, 2, 3], c: { d: "bar" }, e: new Foo() }); + let thawed = i.thaw(coll); +} + +// assoc(collection, key, value) +{ + let coll = { a: 1, b: 2 }; + let newColl = i.assoc(coll, "b", 3); // {a: 1, b: 3} + + let arr = ["a", "b", "c"]; + let newArr = i.assoc(arr, 2, "d"); // ["a", "b", "d"] +} + +// alias: set(collection, key, value) +{ + let coll = { a: 1, b: 2 }; + let newColl = i.set(coll, "b", 3); // {a: 1, b: 3} + + let arr = ["a", "b", "c"]; + let newArr = i.set(arr, 2, "d"); // ["a", "b", "d"] +} + +// dissoc(collection, key) +{ + let coll = { a: 1, b: 2, c: 3 }; + let newColl = i.dissoc(coll, "b"); // {a: 1, c: 3} + + let arr = ["a", "b", "c"]; + let newArr = i.dissoc(arr, 2); // ["a", , "c"] +} + +// alias: unset(collection, key) +{ + let coll = { a: 1, b: 2, c: 3 }; + let newColl = i.unset(coll, "b"); // {a: 1, c: 3} + + let arr = ["a", "b", "c"]; + let newArr = i.unset(arr, 2); // ["a", , "c"] +} + +// assocIn(collection, path, value) +{ + let coll = { + a: "foo", + b: [1, 2, 3], + c: { + d: "bar" + } + }; + + let newColl = i.assocIn(coll, ["c", "d"], "baz"); + + let coll2 = {}; + let newColl2 = i.assocIn(coll2, ["a", "b", "c"], 1); +} + +// alias: setIn(collection, path, value) +{ + let coll = { + a: "foo", + b: [1, 2, 3], + c: { + d: "bar" + } + }; + + let newColl = i.setIn(coll, ["c", "d"], "baz"); + + let coll2 = {}; + let newColl2 = i.setIn(coll2, ["a", "b", "c"], 1); +} + +// getIn(collection, path) +{ + let coll = i.freeze([ + { a: 1 }, + { b: 2 } + ]); + + let result = i.getIn(coll, [1, "b"]); // 2 +} + +// updateIn(collection, path, callback) +{ + let coll = i.freeze([ + { a: 1 }, + { b: 2 } + ]); + + let newColl = i.updateIn(coll, [1, "b"], function(val: number) { + return val * 2; + }); // [ {a: 1}, {b: 4} ] +} + +// assign(coll1, coll2, ...) +{ + let obj1 = { a: 1, b: 2, c: 3 }; + let obj2 = { c: 4, d: 5 }; + + let result = i.assign(obj1, obj2); // {a: 1, b: 2, c: 4, d: 5} +} + +// merge(target, source) +{ + let defaults = { a: 1, c: { d: 1, e: [1, 2, 3], f: { g: 1 } } }; + let obj = { c: { d: 2, e: [2], f: null as any } }; + + let result1 = i.merge(defaults, obj); // {a: 1, c: {d: 2, e: [2]}, f: null} + + let obj2 = { c: { d: 2 } }; + let result2 = i.merge(result1, obj2); + + (result1 === result2); // true +} + +// arrays +{ + var a = [1]; + a = i.push(a, 2); // [1, 2]; + a = i.unshift(a, 0); // [0, 1, 2]; + a = i.pop(a); // [0, 1]; + a = i.shift(a); // [1]; +} +{ + i.map(function(v) { return v * 2 }, [1, 2, 3]); // [2, 4, 6] + + var removeEvens = _.partial(i.filter, function(v: number) { return v % 2; }); + + removeEvens([1, 2, 3]); // [1, 3] +} +{ + var arr = i.freeze([{ a: 1 }, { b: 2 }]); + + //ECMAScript 2015 + //arr.find(function(item) { return item.b != null; }); // {b: 2} +} + +// chain(coll) - not defined +{ + let o = { + a: [1, 2, 3], + b: { c: 1 }, + d: 4 + }; + + let result = i.chain(o) + .assocIn(["a", 2], 4) + .merge({ b: { c: 2, c2: 3 } }) + .assoc("e", 2) + .dissoc("d") + .value(); +} diff --git a/icepick/icepick.d.ts b/icepick/icepick.d.ts new file mode 100644 index 000000000..85bbf0ae3 --- /dev/null +++ b/icepick/icepick.d.ts @@ -0,0 +1,72 @@ +// Type definitions for icepick v1.1.0 +// Project: https://github.com/aearly/icepick +// Definitions by: Nathan Brown +// Definitions: https://github.com/borisyankov/DefinitelyTyped + +declare module "icepick" { + export function freeze(collection: T): T; + export function thaw(collection: T): T; + export function assoc(collection: T, key: number | string, value: any): T; + export function dissoc(collection: T, key: number | string): T; + export function assocIn(collection: T, path: Array, value: any): T; + export function getIn(collection: any, path: Array): Result; + export function updateIn(collection: T, path: Array, callback: (value: V) => V): T; + + export {assoc as set}; + export {dissoc as unset}; + export {assocIn as setIn}; + + export function assign(target: T): T; + export function assign(target: T, source1: S1): (T & S1); + export function assign(target: T, s1: S1, s2: S2): (T & S1 & S2); + export function assign(target: T, s1: S1, s2: S2, s3: S3): (T & S1 & S2 & S3); + export function assign(target: T, s1: S1, s2: S2, s3: S3, s4: S4): (T & S1 & S2 & S3 & S4); + + export {assign as extend}; + + export function merge(target: T, source: S1): (T & S1); + + export function push(array: T[], element: T): T[]; + export function pop(array: T[]): T[]; + export function shift(array: T[]): T[]; + export function unshift(array: T[], element: T): T[]; + export function reverse(array: T[]): T[]; + export function sort(array: T[], compareFunction?: (a:T, b:T) => number): T[]; + export function splice(array: T[], start: number, deleteCount: number, ...items: T[]): T[]; + export function slice(array: T[], begin?: number, end?: number): T[]; + + export function map(fn: (value: T) => U, array: T[]): U[]; + export function filter(fn: (value: T) => boolean, array: T[]): T[]; + + interface IcepickWrapper { + value(): T; + + freeze(): IcepickWrapper; + thaw(): IcepickWrapper; + + assoc(key: number | string, value: any): IcepickWrapper; + set(key: number | string, value: any): IcepickWrapper; + + dissoc(key: number | string): IcepickWrapper; + unset(key: number | string): IcepickWrapper; + + assocIn(path: Array, value: any): IcepickWrapper; + setIn(path: Array, value: any): IcepickWrapper; + + getIn(collection: any, path: Array): IcepickWrapper; + updateIn(collection: T, path: Array, callback: (value: V) => V): IcepickWrapper; + + assign(source1: S1): IcepickWrapper; + assign(s1: S1, s2: S2): IcepickWrapper; + assign(s1: S1, s2: S2, s3: S3): IcepickWrapper; + assign(s1: S1, s2: S2, s3: S3, s4: S4): IcepickWrapper; + extend(source1: S1): IcepickWrapper; + extend(s1: S1, s2: S2): IcepickWrapper; + extend(s1: S1, s2: S2, s3: S3): IcepickWrapper; + extend(s1: S1, s2: S2, s3: S3, s4: S4): IcepickWrapper; + + merge(source: S1): IcepickWrapper; + } + + export function chain(target: T): IcepickWrapper; +} diff --git a/istanbul/istanbul-tests.ts b/istanbul/istanbul-tests.ts new file mode 100644 index 000000000..b283e2dcc --- /dev/null +++ b/istanbul/istanbul-tests.ts @@ -0,0 +1,27 @@ +/// + +import * as istanbul from 'istanbul'; + +// Instrument code +var instrumenter = new istanbul.Instrumenter(); + +var generatedCode = instrumenter.instrumentSync('function meaningOfLife() { return 42; }', + 'filename.js'); + + +// Generate reports given a bunch of coverage JSON objects +var collector = new istanbul.Collector(), + reporter = new istanbul.Reporter(), + sync = false; + +var obj1 = {}, + obj2 = {}; + +collector.add(obj1); +collector.add(obj2); //etc. + +reporter.add('text'); +reporter.addAll([ 'lcov', 'clover' ]); +reporter.write(collector, sync, function () { + console.log('All reports generated'); +}); diff --git a/istanbul/istanbul.d.ts b/istanbul/istanbul.d.ts new file mode 100644 index 000000000..026ad8b00 --- /dev/null +++ b/istanbul/istanbul.d.ts @@ -0,0 +1,73 @@ +// Type definitions for Istanbul v0.4.0 +// Project: https://github.com/gotwarlost/istanbul +// Definitions by: Tanguy Krotoff +// Definitions: https://github.com/borisyankov/DefinitelyTyped + +declare module 'istanbul' { + namespace istanbul { + interface Istanbul { + new (options?: any): Istanbul; + Collector: Collector; + config: Config; + ContentWriter: ContentWriter; + FileWriter: FileWriter; + hook: Hook; + Instrumenter: Instrumenter; + Report: Report; + Reporter: Reporter; + Store: Store; + utils: ObjectUtils; + VERSION: string; + Writer: Writer; + } + + interface Collector { + new (options?: any): Collector; + add(coverage: any, testName?: string): void; + } + + interface Config { + } + + interface ContentWriter { + } + + interface FileWriter { + } + + interface Hook { + } + + interface Instrumenter { + new (options?: any): Instrumenter; + instrumentSync(code: string, filename: string): string; + } + + interface Report { + } + + interface Configuration { + new (obj: any, overrides: any): Configuration; + } + + interface Reporter { + new (cfg?: Configuration, dir?: string): Reporter; + add(fmt: string): void; + addAll(fmts: Array): void; + write(collector: Collector, sync: boolean, callback: Function): void; + } + + interface Store { + } + + interface ObjectUtils { + } + + interface Writer { + } + } + + var istanbul: istanbul.Istanbul; + + export = istanbul; +} diff --git a/jointjs/jointjs.d.ts b/jointjs/jointjs.d.ts index 1c7e91571..cbabf0095 100644 --- a/jointjs/jointjs.d.ts +++ b/jointjs/jointjs.d.ts @@ -60,12 +60,12 @@ declare module joint { } interface IOptions { - width: number; - height: number; - gridSize: number; - perpendicularLinks: boolean; - elementView: ElementView; - linkView: LinkView; + width?: number; + height?: number; + gridSize?: number; + perpendicularLinks?: boolean; + elementView?: ElementView; + linkView?: LinkView; } class Paper extends Backbone.View { diff --git a/jsurl/jsurl-tests.ts b/jsurl/jsurl-tests.ts new file mode 100644 index 000000000..a10d0a763 --- /dev/null +++ b/jsurl/jsurl-tests.ts @@ -0,0 +1,80 @@ +/// + +interface UModel extends UrlQuery { + a: any; + b: string; +} + +interface U2Model extends UrlQuery { + a: any; +} + +interface U3Model extends UrlQuery { + foo: string; +} + +var u = new Url(); // curent document URL will be used +// or we can instantiate as +var u2 = new Url("http://example.com/some/path?a=b&c=d#someAnchor"); +// it should support relative URLs also +var u3 = new Url("/my/site/doc/path?foo=bar#baz"); + +// get the value of some query string parameter +alert(u2.query.a); +// or +alert(u3.query["foo"]); + +// Manupulating query string parameters +u.query.a = [1, 2, 3]; // adds/replaces in query string params a=1&a=2&a=3 +u.query.b = 'woohoo'; // adds/replaces in query string param b=woohoo + +if (u.query.a instanceof Array) { // the way to add a parameter + u.query.a.push(4); // now it's "a=1&a=2&a=3&a=4&b=woohoo" +} + +else { // if not an array but scalar value here is a way how to convert to array + u.query.a = [u.query.a]; + u.query.a.push(8) +} + + +// The way to remove the parameter: +delete u.query.a +// or: +delete u.query["a"] + +// If you need to remove all query string params: +u.query.clear(); +alert(u); + +// Lookup URL parts: +alert( + 'protocol = ' + u.protocol + '\n' + + 'user = ' + u.user + '\n' + + 'pass = ' + u.pass + '\n' + + 'host = ' + u.host + '\n' + + 'port = ' + u.port + '\n' + + 'path = ' + u.path + '\n' + + 'query = ' + u.query + '\n' + + 'hash = ' + u.hash +); + +// Manipulating URL parts +u.path = '/some/new/path'; // the way to change URL path +u.protocol = 'https' // the way to force https protocol on the source URL + +// inject into string +var str = 'My Cool Link'; + +// or use in DOM context +var a = document.createElement('a'); +a.href = u.toString(); +a.innerHTML = 'test'; +document.body.appendChild(a); + +// Stringify +var su1 = u + ''; +var su2 = String(u); +var su3 = u.toString(); +// NOTE, that usually it will be done automatically, so only in special +// cases direct stringify is required \ No newline at end of file diff --git a/jsurl/jsurl.d.ts b/jsurl/jsurl.d.ts new file mode 100644 index 000000000..cbe985851 --- /dev/null +++ b/jsurl/jsurl.d.ts @@ -0,0 +1,23 @@ +// Type definitions for jsurl 1.2.7 +// Project: https://github.com/Mikhus/jsurl +// Definitions by: Alexey Gorshkov +// Definitions: https://github.com/agorshkov23/DefinitelyTyped + +interface UrlQuery { + clear: () => void; +} + +declare class Url { + constructor(); + constructor(url: string); + query: T; + protocol: string; + user: string; + pass: string; + host: string; + port: string; + path: string; + hash: string; + href: string; + toString: () => string; +} \ No newline at end of file diff --git a/karma-coverage/karma-coverage-tests.ts b/karma-coverage/karma-coverage-tests.ts new file mode 100644 index 000000000..8ca9edc63 --- /dev/null +++ b/karma-coverage/karma-coverage-tests.ts @@ -0,0 +1,220 @@ +/// + +import * as karma from 'karma-coverage'; + + +// See https://github.com/karma-runner/karma-coverage/blob/v0.5.3/README.md#basic +module.exports = function(config: karma.Config) { + config.set({ + files: [ + 'src/**/*.js', + 'test/**/*.js' + ], + + // coverage reporter generates the coverage + reporters: ['progress', 'coverage'], + + preprocessors: { + // source files, that you wanna generate coverage for + // do not include tests or libraries + // (these files will be instrumented by Istanbul) + 'src/**/*.js': ['coverage'] + }, + + // optionally, configure the reporter + coverageReporter: { + type : 'html', + dir : 'coverage/' + } + }); +}; + +// See https://github.com/karma-runner/karma-coverage/blob/v0.5.3/README.md#advanced-multiple-reporters +module.exports = function(config: karma.Config) { + config.set({ + files: [ + 'src/**/*.js', + 'test/**/*.js' + ], + reporters: ['progress', 'coverage'], + preprocessors: { + 'src/**/*.js': ['coverage'] + }, + coverageReporter: { + // specify a common output directory + dir: 'build/reports/coverage', + reporters: [ + // reporters not supporting the `file` property + { type: 'html', subdir: 'report-html' }, + { type: 'lcov', subdir: 'report-lcov' }, + // reporters supporting the `file` property, use `subdir` to directly + // output them in the `dir` directory + { type: 'cobertura', subdir: '.', file: 'cobertura.txt' }, + { type: 'lcovonly', subdir: '.', file: 'report-lcovonly.txt' }, + { type: 'teamcity', subdir: '.', file: 'teamcity.txt' }, + { type: 'text', subdir: '.', file: 'text.txt' }, + { type: 'text-summary', subdir: '.', file: 'text-summary.txt' }, + ] + } + }); +}; + +// See https://github.com/karma-runner/karma-coverage/blob/v0.5.3/README.md#dont-minify-instrumenter-output +module.exports = function(config: karma.Config) { + config.set({ + coverageReporter: { + instrumenterOptions: { + istanbul: { noCompact: true } + } + } + }); +}; + +// See https://github.com/karma-runner/karma-coverage/blob/v0.5.3/docs/configuration.md#subdir +module.exports = function(config: karma.Config) { + config.set({ + coverageReporter: { + dir: 'coverage', + subdir: '.' + // Would output the results into: .'/coverage/' + } + }); +}; + +module.exports = function(config: karma.Config) { + config.set({ + coverageReporter: { + dir: 'coverage', + subdir: 'report' + // Would output the results into: .'/coverage/report/' + } + }); +}; + +module.exports = function(config: karma.Config) { + config.set({ + coverageReporter: { + dir: 'coverage', + subdir: function(browser) { + // normalization process to keep a consistent browser name accross different + // OS + return browser.toLowerCase().split(/[ /-]/)[0]; + } + // Would output the results into: './coverage/firefox/' + } + }); +}; + +// See https://github.com/karma-runner/karma-coverage/blob/v0.5.3/docs/configuration.md#file +module.exports = function(config: karma.Config) { + config.set({ + coverageReporter: { + type : 'text', + dir : 'coverage/', + file : 'coverage.txt' + } + }); +}; + +// See https://github.com/karma-runner/karma-coverage/blob/v0.5.3/docs/configuration.md#check +module.exports = function(config: karma.Config) { + config.set({ + coverageReporter: { + check: { + global: { + statements: 50, + branches: 50, + functions: 50, + lines: 50, + excludes: [ + 'foo/bar/**/*.js' + ] + }, + each: { + statements: 50, + branches: 50, + functions: 50, + lines: 50, + excludes: [ + 'other/directory/**/*.js' + ], + overrides: { + 'baz/component/**/*.js': { + statements: 98 + } + } + } + } + } + }); +}; + +// See https://github.com/karma-runner/karma-coverage/blob/v0.5.3/docs/configuration.md#watermarks +module.exports = function(config: karma.Config) { + config.set({ + coverageReporter: { + watermarks: { + statements: [ 50, 75 ], + functions: [ 50, 75 ], + branches: [ 50, 75 ], + lines: [ 50, 75 ] + } + } + }); +}; + +// See https://github.com/karma-runner/karma-coverage/blob/v0.5.3/docs/configuration.md#sourcestore +module.exports = function(config: karma.Config) { + config.set({ + coverageReporter: { + type : 'text', + dir : 'coverage/', + file : 'coverage.txt', + sourceStore : require('istanbul').Store.create('fslookup') + } + }); +}; + +// See https://github.com/karma-runner/karma-coverage/blob/v0.5.3/docs/configuration.md#reporters +module.exports = function(config: karma.Config) { + config.set({ + coverageReporter: { + reporters:[ + {type: 'html', dir:'coverage/'}, + {type: 'teamcity'}, + {type: 'text-summary'} + ], + } + }); +}; + +// See https://github.com/karma-runner/karma-coverage/blob/v0.5.3/docs/configuration.md#instrumenter +module.exports = function(config: karma.Config) { + config.set({ + coverageReporter: { + instrumenters: { ibrik : require('ibrik') }, + instrumenter: { + '**/*.coffee': 'ibrik' + }, + // ... + } + }); +}; + +var to5Options = { experimental: true }; + +// [...] + +module.exports = function(config: karma.Config) { + config.set({ + coverageReporter: { + instrumenters: { isparta : require('isparta') }, + instrumenter: { + '**/*.js': 'isparta' + }, + instrumenterOptions: { + isparta: { to5 : to5Options } + } + } + }); +}; diff --git a/karma-coverage/karma-coverage.d.ts b/karma-coverage/karma-coverage.d.ts new file mode 100644 index 000000000..7b78a36de --- /dev/null +++ b/karma-coverage/karma-coverage.d.ts @@ -0,0 +1,42 @@ +// Type definitions for karma-coverage v0.5.3 +// Project: https://github.com/karma-runner/karma-coverage +// Definitions by: Tanguy Krotoff +// Definitions: https://github.com/borisyankov/DefinitelyTyped + +/// +/// + +declare module 'karma-coverage' { + import * as karma from 'karma'; + import * as istanbul from 'istanbul'; + + namespace karmaCoverage { + interface Karma extends karma.Karma {} + + interface Config extends karma.Config { + set: (config: ConfigOptions) => void; + } + + interface ConfigOptions extends karma.ConfigOptions { + /** + * See https://github.com/karma-runner/karma-coverage/blob/master/docs/configuration.md + */ + coverageReporter?: (Reporter|Reporter[]); + } + + interface Reporter { + type?: string; + dir?: string; + subdir?: string | ((browser: string) => string); + check?: any; + watermarks?: any; + includeAllSources?: boolean; + sourceStore?: istanbul.Store; + instrumenter?: any; + } + } + + var karmaCoverage: karmaCoverage.Karma; + + export = karmaCoverage; +} diff --git a/karma/karma.d.ts b/karma/karma.d.ts index c489535eb..87d05843d 100644 --- a/karma/karma.d.ts +++ b/karma/karma.d.ts @@ -82,8 +82,8 @@ declare module 'karma' { interface ServerCallback { (exitCode: number): void; } - - interface Config { + + interface Config { set: (config: ConfigOptions) => void; LOG_DISABLE: string; LOG_ERROR: string; @@ -91,7 +91,7 @@ declare module 'karma' { LOG_INFO: string; LOG_DEBUG: string; } - + interface ConfigFile { configFile: string; } diff --git a/kefir/kefir-tests.ts b/kefir/kefir-tests.ts index a0d0a9618..94300550b 100644 --- a/kefir/kefir-tests.ts +++ b/kefir/kefir-tests.ts @@ -30,7 +30,7 @@ import { Observable, ObservablePool, Stream, Property, Event, Emitter } from 'ke let stream10: Stream = Kefir.stream(emitter => { let count = 0; emitter.emit(count); - + let intervalId = setInterval(() => { count++; if (count < 4) { @@ -39,7 +39,7 @@ import { Observable, ObservablePool, Stream, Property, Event, Emitter } from 'ke emitter.end(); } }, 1000); - + return () => clearInterval(intervalId); }); } @@ -77,6 +77,7 @@ import { Observable, ObservablePool, Stream, Property, Event, Emitter } from 'ke let observable01: Stream = Kefir.sequentially(100, [1, 2, 3]).map(x => x + 1); let observable02: Stream = Kefir.sequentially(100, [1, 2, 3]).filter(x => x > 1); let observable03: Stream = Kefir.sequentially(100, [1, 2, 3]).take(2); + let observable29: Stream = Kefir.sequentially(100, [1, 2, 3]).takeErrors(2); let observable04: Stream = Kefir.sequentially(100, [1, 2, 3]).takeWhile(x => x < 3); let observable05: Stream = Kefir.sequentially(100, [1, 2, 3]).last(); let observable06: Stream = Kefir.sequentially(100, [1, 2, 3]).skip(2); @@ -103,14 +104,16 @@ import { Observable, ObservablePool, Stream, Property, Event, Emitter } from 'ke }).endOnError(); let observable22: Stream = Kefir.sequentially(100, [0, -1, 2, -3]).valuesToErrors(x => { return {convert: x < 0, error: x}; - }).skipValues(); + }).ignoreValues(); let observable23: Stream = Kefir.sequentially(100, [0, -1, 2, -3]).valuesToErrors(x => { return {convert: x < 0, error: x}; - }).skipErrors(); - let observable24: Stream = Kefir.sequentially(100, [1, 2, 3]).skipEnd(); + }).ignoreErrors(); + let observable24: Stream = Kefir.sequentially(100, [1, 2, 3]).ignoreEnd(); let ovservable25: Stream = Kefir.sequentially(100, [1, 2, 3]).beforeEnd(() => 0); let observable26: Stream = Kefir.sequentially(100, [1, 2, 3, 4, 5]).slidingWindow(3, 2) let observable27: Stream = Kefir.sequentially(100, [1, 2, 3, 4, 5]).bufferWhile(x => x !== 3); + let observable30: Stream = Kefir.sequentially(100, [1, 2, 3, 4, 5]).bufferWithCount(2); + let observable31: Stream = Kefir.sequentially(100, [1, 2, 3, 4, 5]).bufferWithTimeOrCount(330, 10); { var myTransducer: any; let observable28: Stream = Kefir.sequentially(100, [1, 2, 3, 4, 5, 6]).transduce(myTransducer); diff --git a/kefir/kefir.d.ts b/kefir/kefir.d.ts index 9e3303f01..a95b12a88 100644 --- a/kefir/kefir.d.ts +++ b/kefir/kefir.d.ts @@ -1,4 +1,4 @@ -// Type definitions for Kefir 2.8.1 +// Type definitions for Kefir 3.2.0 // Project: http://rpominov.github.io/kefir/ // Definitions by: Aya Morisawa // Definitions: https://github.com/borisyankov/DefinitelyTyped @@ -6,7 +6,7 @@ /// declare module "kefir" { - + export interface Observable { // Subscribe / add side effects onValue(callback: (value: T) => void): void; @@ -19,12 +19,14 @@ declare module "kefir" { offAny(callback: (event: Event) => void): void; log(name?: string): void; offLog(name?: string): void; + flatten(transformer?: (value: T) => U[]): Stream; toPromise(PromiseConstructor?: any): any; + toESObservable(): any; } - + export interface Stream extends Observable { toProperty(getCurrent?: () => T): Property; - + // Modify an stream map(fn: (value: T) => U): Stream; filter(predicate?: (value: T) => boolean): Stream; @@ -36,24 +38,26 @@ declare module "kefir" { skipDuplicates(comparator?: (a: T, b: T) => boolean): Stream; diff(fn?: (prev: T, next: T) => T, seed?: T): Stream; scan(fn: (prev: T, next: T) => T, seed?: T): Stream; - flatten(transformer?: (value: T) => U[]): Stream; delay(wait: number): Stream; - throttle(wait: number, options?: {leading: boolean, trailing: boolean}): Stream; + throttle(wait: number, options?: {leading?: boolean, trailing?: boolean}): Stream; debounce(wait: number, options?: {immediate: boolean}): Stream; valuesToErrors(handler?: (value: T) => {convert: boolean, error: U}): Stream; errorsToValues(handler?: (error: S) => {convert: boolean, value: U}): Stream; mapErrors(fn: (error: S) => U): Stream; filterErrors(predicate?: (error: S) => boolean): Stream; endOnError(): Stream; - skipValues(): Stream; - skipErrors(): Stream; - skipEnd(): Stream; + takeErrors(n: number): Stream; + ignoreValues(): Stream; + ignoreErrors(): Stream; + ignoreEnd(): Stream; beforeEnd(fn: () => U): Stream; slidingWindow(max: number, mix?: number): Stream; bufferWhile(predicate: (value: T) => boolean): Stream; + bufferWithCount(count: number, options?: {flushOnEnd: boolean}): Stream; + bufferWithTimeOrCount(interval: number, count: number, options?: {flushOnEnd: boolean}): Stream; transduce(transducer: any): Stream; withHandler(handler: (emitter: Emitter, event: Event) => void): Stream; - + // Combine streams combine(otherObs: Stream, combinator?: (value: T, ...values: U[]) => W): Stream; zip(otherObs: Stream, combinator?: (value: T, ...values: U[]) => W): Stream; @@ -65,20 +69,20 @@ declare module "kefir" { flatMapConcat(fn: (value: T) => Stream): Stream; flatMapConcurLimit(fn: (value: T) => Stream, limit: number): Stream; flatMapErrors(transform: (error: S) => Stream): Stream; - + // Combine two streams filterBy(otherObs: Observable): Stream; sampledBy(otherObs: Observable, combinator?: (a: T, b: U) => W): Stream; skipUntilBy(otherObs: Observable): Stream; takeUntilBy(otherObs: Observable): Stream; bufferBy(otherObs: Observable, options?: {flushOnEnd: boolean}): Stream; - bufferWhileBy(otherObs: Observable): Stream; + bufferWhileBy(otherObs: Observable, options?: {flushOnEnd?: boolean, flushOnChange?: boolean}): Stream; awaiting(otherObs: Observable): Stream; } - + export interface Property extends Observable { changes(): Stream; - + // Modify an property map(fn: (value: T) => U): Property; filter(predicate?: (value: T) => boolean): Property; @@ -90,24 +94,26 @@ declare module "kefir" { skipDuplicates(comparator?: (a: T, b: T) => boolean): Property; diff(fn?: (prev: T, next: T) => T, seed?: T): Property; scan(fn: (prev: T, next: T) => T, seed?: T): Property; - flatten(transformer?: (value: T) => U[]): Property; delay(wait: number): Property; - throttle(wait: number, options?: {leading: boolean, trailing: boolean}): Property; + throttle(wait: number, options?: {leading?: boolean, trailing?: boolean}): Property; debounce(wait: number, options?: {immediate: boolean}): Property; valuesToErrors(handler?: (value: T) => {convert: boolean, error: U}): Property; errorsToValues(handler?: (error: S) => {convert: boolean, value: U}): Property; mapErrors(fn: (error: S) => U): Property; filterErrors(predicate?: (error: S) => boolean): Property; endOnError(): Property; - skipValues(): Property; - skipErrors(): Property; - skipEnd(): Property; + takeErrors(n: number): Stream; + ignoreValues(): Property; + ignoreErrors(): Property; + ignoreEnd(): Property; beforeEnd(fn: () => U): Property; slidingWindow(max: number, mix?: number): Property; bufferWhile(predicate: (value: T) => boolean): Property; + bufferWithCount(count: number, options?: {flushOnEnd: boolean}): Property; + bufferWithTimeOrCount(interval: number, count: number, options?: {flushOnEnd: boolean}): Property; transduce(transducer: any): Property; withHandler(handler: (emitter: Emitter, event: Event) => void): Property; - + // Combine properties combine(otherObs: Property, combinator?: (value: T, ...values: U[]) => W): Property; zip(otherObs: Property, combinator?: (value: T, ...values: U[]) => W): Property; @@ -119,35 +125,34 @@ declare module "kefir" { flatMapConcat(fn: (value: T) => Property): Property; flatMapConcurLimit(fn: (value: T) => Property, limit: number): Property; flatMapErrors(transform: (error: S) => Property): Property; - + // Combine two properties filterBy(otherObs: Observable): Property; sampledBy(otherObs: Observable, combinator?: (a: T, b: U) => W): Property; skipUntilBy(otherObs: Observable): Property; takeUntilBy(otherObs: Observable): Property; bufferBy(otherObs: Observable, options?: {flushOnEnd: boolean}): Property; - bufferWhileBy(otherObs: Observable): Property; + bufferWhileBy(otherObs: Observable, options?: {flushOnEnd?: boolean, flushOnChange?: boolean}): Property; awaiting(otherObs: Observable): Property; } - + export interface ObservablePool extends Observable { plug(obs: Observable): void; unPlug(obs: Observable): void; } - + export interface Event { type: string; value: T; - current: boolean; } - + export interface Emitter { emit(value: T): void; error(error: S): void; end(): void; emitEvent(event: {type: string, value: T | S}): void; } - + // Create a stream export function never(): Stream; export function later(wait: number, value: T): Stream; @@ -159,12 +164,13 @@ declare module "kefir" { export function fromNodeCallback(fn: (callback: (error: S, result: T) => void) => void): Stream; export function fromEvents(target: EventTarget | NodeJS.EventEmitter | { on: Function, off: Function }, eventName: string, transform?: (value: T) => S): Stream; export function stream(subscribe: (emitter: Emitter) => Function | void): Stream; - + export function fromESObservable(observable: any): Stream + // Create a property export function constant(value: T): Property; export function constantError(error: T): Property; export function fromPromise(promise: any): Property; - + // Combine observables export function combine(obss: Observable[], passiveObss: Observable[], combinator?: (...values: T[]) => U): Observable; export function combine(obss: Observable[], combinator?: (...values: T[]) => U): Observable; diff --git a/kii-cloud-sdk/kii-cloud-sdk-tests.ts b/kii-cloud-sdk/kii-cloud-sdk-tests.ts index f92642538..ed5bb2966 100644 --- a/kii-cloud-sdk/kii-cloud-sdk-tests.ts +++ b/kii-cloud-sdk/kii-cloud-sdk-tests.ts @@ -46,4 +46,15 @@ function main() { object.set("foo", 1); object.save(); + + KiiGroup.registerGroupWithID("Group ID", "Group Name", [user], { + success: function(theSavedGroup: KiiGroup) { + theSavedGroup.saveWithOwner("user ID"); + }, + failure: function(theGroup: KiiGroup, + anErrorString: String, + addMembersArray: KiiUser[], + removeMembersArray: KiiUser[]) { + } + }); } diff --git a/kii-cloud-sdk/kii-cloud-sdk.d.ts b/kii-cloud-sdk/kii-cloud-sdk.d.ts index 57c8f50b1..6f14d47bb 100644 --- a/kii-cloud-sdk/kii-cloud-sdk.d.ts +++ b/kii-cloud-sdk/kii-cloud-sdk.d.ts @@ -1,4 +1,4 @@ -// Type definitions for Kii Cloud SDK v2.3.0 +// Type definitions for Kii Cloud SDK v2.4.0 // Project: http://en.kii.com/ // Definitions by: Kii Consortium // Definitions: https://github.com/borisyankov/DefinitelyTyped @@ -83,6 +83,11 @@ declare module KiiCloud { */ _lot?: string; + /** + * product name given by thing vendor. + */ + _productName?: string; + /** * arbitrary string field. */ @@ -1028,6 +1033,65 @@ declare module KiiCloud { */ groupWithID(group: string): KiiGroup; + /** + * Register new group own by specified user on Kii Cloud with specified ID. + * This method can be used only by app admin. + * + *

If the group that has specified id already exists, registration will be failed. + * + * @param groupID ID of the KiiGroup + * @param groupName Name of the KiiGroup + * @param user id of owner + * @param members An array of KiiUser objects to add to the group + * @param callbacks + * + * @return return promise object. + *
    + *
  • fulfill callback function: function(theSavedGroup). theSavedGroup is KiiGroup instance.
  • + *
  • reject callback function: function(error). error is an Error instance. + *
      + *
    • error.target is the KiiGroup instance which this method was called on.
    • + *
    • error.message
    • + *
    • error.addMembersArray is array of KiiUser to be added as memebers of this group.
    • + *
    • error.removeMembersArray is array of KiiUser to be removed from the memebers list of this group.
    • + *
    + *
  • + *
+ * + * @example + * // example to use callbacks directly + * Kii.authenticateAsAppAdmin("client-id", "client-secret", { + * success: function(adminContext) { + * var members = []; + * members.push(KiiUser.userWithID("Member User Id")); + * adminContext.registerGroupWithOwnerAndID("Group ID", "Group Name", "Owner User ID", members, { + * success: function(theSavedGroup) { + * // do something with the saved group + * }, + * failure: function(theGroup, anErrorString, addMembersArray, removeMembersArray) { + * // do something with the error response + * } + * }); + * }, + * failure: function(errorString, errorCode) { + * // auth failed. + * } + * }); + * // example to use Promise + * Kii.authenticateAsAppAdmin("client-id", "client-secret").then( + * function(adminContext) { + * var members = []; + * members.push(KiiUser.userWithID("Member User Id")); + * return adminContext.registerGroupWithOwnerAndID("Group ID", "Group Name", "Owner User ID", members); + * } + * ).then( + * function(group) { + * // do something with the saved group + * } + * ); + */ + registerGroupWithOwnerAndID(groupID: string, groupName: string, user: string, members: KiiUser[], callbacks?: { success(adminContext: KiiAppAdminContext): any; failure(theGroup: KiiGroup, anErrorString: string, addMembersArray: KiiUser[], removeMembersArray: KiiUser[]): any; }): Promise; + /** * Creates a reference to a group operated by app admin using group's URI. *

@@ -1362,7 +1426,7 @@ declare module KiiCloud { * Register user/group as owner of specified thing by app admin. * * @param thingID The ID of thing - * @param owner to be registered as owner. + * @param owner instnce of KiiUser/KiiGroup to be registered as owner. * @param callbacks object holds callback functions. * * @return return promise object. @@ -1415,7 +1479,7 @@ declare module KiiCloud { * Register user/group as owner of specified thing by app admin. * * @param vendorThingID The vendor thing ID of thing - * @param owner to be registered as owner. + * @param owner instance of KiiUser/KiiGroupd to be registered as owner. * @param callbacks object holds callback functions. * * @return return promise object. @@ -2205,6 +2269,58 @@ declare module KiiCloud { */ objectURI(): string; + /** + * Register new group own by current user on Kii Cloud with specified ID. + * + *

If the group that has specified id already exists, registration will be failed. + * + * @param groupID ID of the KiiGroup + * @param groupName Name of the KiiGroup + * @param members An array of KiiUser objects to add to the group + * @param callbacks An object with callback methods defined + * + * @return return promise object. + *
    + *
  • fulfill callback function: function(theSavedGroup). theSavedGroup is KiiGroup instance.
  • + *
  • reject callback function: function(error). error is an Error instance. + *
      + *
    • error.target is the KiiGroup instance which this method was called on.
    • + *
    • error.message
    • + *
    • error.addMembersArray is array of KiiUser to be added as memebers of this group.
    • + *
    • error.removeMembersArray is array of KiiUser to be removed from the memebers list of this group.
    • + *
    + *
  • + *
+ * + * @example + * // example to use callbacks directly + * var members = []; + * members.push(KiiUser.userWithID("Member User Id")); + * KiiGroup.registerGroupWithID("Group ID", "Group Name", members, { + * success: function(theSavedGroup) { + * // do something with the saved group + * }, + * failure: function(theGroup, anErrorString, addMembersArray, removeMembersArray) { + * // do something with the error response + * } + * }); + * + * // example to use Promise + * var members = []; + * members.push(KiiUser.userWithID("Member User Id")); + * KiiGroup.registerGroupWithID("Group ID", "Group Name", members).then( + * function(theSavedGroup) { + * // do something with the saved group + * }, + * function(error) { + * var theGroup = error.target; + * var anErrorString = error.message; + * var addMembersArray = error.addMembersArray; + * // do something with the error response + * }); + */ + static registerGroupWithID(groupID: string, groupName: string, members: KiiUser[], callbacks?: { success(theSavedGroup: KiiGroup): any; failure(theGroup: KiiGroup, anErrorString: string, addMembersArray: KiiUser[], removeMembersArray: KiiUser[]): any; }): Promise; + /** * Creates a reference to a bucket for this group * @@ -2420,6 +2536,65 @@ declare module KiiCloud { */ save(callbacks?: { success(theSavedGroup: KiiGroup): any; failure(theGroup: KiiGroup, anErrorString: string, addMembersArray: KiiUser[], removeMembersArray: KiiUser[]): any; }): Promise; + /** + * Saves the latest group values to the server with specified owner. + * This method can be used only by the group owner or app admin. + * + *

If the group does not yet exist, it will be created. If the group already exists, the members and owner that have changed will be updated accordingly. If the group already exists and there is no updates of members and owner, it will allways succeed but does not execute update. To change the name of group, use {@link #changeGroupName}. + * + * @param user id of owner + * @param callbacks An object with callback methods defined + * + * @return return promise object. + *
    + *
  • fulfill callback function: function(theSavedGroup). theSavedGroup is KiiGroup instance.
  • + *
  • reject callback function: function(error). error is an Error instance. + *
      + *
    • error.target is the KiiGroup instance which this method was called on.
    • + *
    • error.message
    • + *
    • error.addMembersArray is array of KiiUser to be added as memebers of this group.
    • + *
    • error.removeMembersArray is array of KiiUser to be removed from the memebers list of this group.
    • + *
    + *
  • + *
+ * + * @example + * // example to use callbacks directly + * var group = . . .; // a KiiGroup + * group.saveWithOwner("UserID of owner", { + * success: function(theSavedGroup) { + * // do something with the saved group + * }, + * + * failure: function(theGroup, anErrorString, addMembersArray, removeMembersArray) { + * // do something with the error response + * } + * }); + * + * // example to use Promise + * var group = . . .; // a KiiGroup + * group.saveWithOwner("UserID of owner", { + * success: function(theSavedGroup) { + * // do something with the saved group + * }, + * + * failure: function(theGroup, anErrorString, addMembersArray, removeMembersArray) { + * // do something with the error response + * } + * }).then( + * function(theSavedGroup) { + * // do something with the saved group + * }, + * function(error) { + * var theGroup = error.target; + * var anErrorString = error.message; + * var addMembersArray = error.addMembersArray; + * var removeMembersArray = error.removeMembersArray; + * // do something with the error response + * }); + */ + saveWithOwner(user: string, callbacks?: { success(theSavedGroup: KiiGroup): any; failure(theGroup: KiiGroup, anErrorString: string, addMembersArray: KiiUser[], removeMembersArray: KiiUser[]): any; }): Promise; + /** * Updates the local group's data with the group data on the server * @@ -2735,14 +2910,14 @@ declare module KiiCloud { /** * Get the application-defined type name of the object * - * @return + * @return type of this object. null or undefined if none exists */ getObjectType(): string; /** * Get the body content-type. * It will be updated after the success of {@link KiiObject#uploadBody} and {@link KiiObject#downloadBody} - * returns null when this object doesn't have body content-type information. + * returns null or undefined when this object doesn't have body content-type information. * * @return content-type of object body */ @@ -2751,15 +2926,18 @@ declare module KiiCloud { /** * Sets a key/value pair to a KiiObject * - *

If the key already exists, its value will be written over. If the object is of invalid type, it will return false and a KiiError will be thrown (quietly). Accepted types are any JSON-encodable objects. + *

If the key already exists, its value will be written over. *
NOTE: Before involving floating point value, please consider using integer instead. For example, use percentage, permil, ppm, etc.
* The reason is: *
  • Will dramatically improve the performance of bucket query.
  • *
  • Bucket query does not support the mixed result of integer and floating point. * ex.) If you use same key for integer and floating point and inquire object with the integer value, objects which has floating point value with the key would not be evaluated in the query. (and vice versa)
  • * - * @param key The key to set. The key must not be a system key (created, metadata, modified, type, uuid) or begin with an underscore (_) - * @param value The value to be set. Object must be of a JSON-encodable type (Ex: dictionary, array, string, number, etc) + * @param key The key to set. + * if null, empty string or string prefixed with '_' is specified, silently ignored and have no effect. + * We don't check if actual type is String or not. If non-string type is specified, it will be encoded as key by JSON.stringify() + * @param value The value to be set. Object must be JSON-encodable type (dictionary, array, string, number, boolean) + * We don't check actual type of the value. It will be encoded as value by JSON.stringify() * * @example * var obj = . . .; // a KiiObject @@ -2772,7 +2950,7 @@ declare module KiiCloud { * * @param key The key to retrieve * - * @return The object associated with the key. null if none exists + * @return The object associated with the key. null or undefined if none exists * * @example * var obj = . . .; // a KiiObject @@ -4665,6 +4843,11 @@ declare module KiiCloud { * '_thingID', '_created', '_accessToken'
    * Following properties are readonly after creation and will be ignored on {@link #update} of thing.
    * '_vendorThingID', '_password'
    + * As Property prefixed with '_' is reserved by Kii Cloud, + * properties other than ones described in the parameter secion + * and '_layoutPosition' are ignored on creation/{@link #update} of thing.
    + * Those ignored properties won't be removed from fields object passed as argument. + * However it won't be reflected to fields object property of created/updated Thing. * * @param fields of the thing to be registered. * @param callbacks object holds callback functions. @@ -5007,7 +5190,7 @@ declare module KiiCloud { * API is authorized by app admin.
    * * @param thingID The ID of thing - * @param owner to be registered as owner. + * @param owner instance of KiiUser/KiiGroup to be registered as owner. * @param callbacks object holds callback functions. * * @return return promise object. @@ -5059,7 +5242,7 @@ declare module KiiCloud { * API is authorized by app admin.
    * * @param vendorThingID The vendor thing ID of thing - * @param owner to be registered as owner. + * @param owner instance of KiiUser/KiiGroup to be registered as owner. * @param callbacks object holds callback functions. * * @return return promise object. @@ -5850,7 +6033,7 @@ declare module KiiCloud { * * @param key The key to retrieve * - * @return The object associated with the key. null if none exists + * @return The object associated with the key. null or undefined if none exists * * @example * var user = . . .; // a KiiUser diff --git a/marked/marked-tests.ts b/marked/marked-tests.ts index 44be0f0e8..efb671548 100644 --- a/marked/marked-tests.ts +++ b/marked/marked-tests.ts @@ -14,7 +14,8 @@ var options: MarkedOptions = { return ''; }, langPrefix: 'lang-', - smartypants: false + smartypants: false, + renderer: new marked.Renderer() }; function callback() { diff --git a/marked/marked.d.ts b/marked/marked.d.ts index 198cd2626..85103b020 100644 --- a/marked/marked.d.ts +++ b/marked/marked.d.ts @@ -3,7 +3,6 @@ // Definitions by: William Orr // Definitions: https://github.com/borisyankov/DefinitelyTyped - interface MarkedStatic { /** * Compiles markdown to HTML. @@ -60,6 +59,43 @@ interface MarkedStatic { * @param options Hash of options */ setOptions(options: MarkedOptions): MarkedStatic; + + Renderer: { + new(): MarkedRenderer; + } + + Parser: { + new(options: MarkedOptions): MarkedParser; + } +} + +interface MarkedRenderer { + code(code: string, language: string): string; + blockquote(quote: string): string; + html(html: string): string; + heading(text: string, level: number): string; + hr(): string; + list(body: string, ordered: boolean): string; + listitem(text: string): string; + paragraph(text: string): string; + table(header: string, body: string): string; + tablerow(content: string): string; + tablecell(content: string, flags: { + header: boolean, + align: string + }): string; + strong(text: string): string; + em(text: string): string; + codespan(code: string): string; + br(): string; + del(text: string): string; + link(href: string, title: string, text: string): string; + image(href: string, title: string, text: string): string; + text(text: string): string; +} + +interface MarkedParser { + parse(source: any[]): string } interface MarkedOptions { @@ -68,7 +104,7 @@ interface MarkedOptions { * * An object containing functions to render tokens to HTML. */ - renderer?: Object; + renderer?: MarkedRenderer; /** * Enable GitHub flavored markdown. diff --git a/mmmagic/mmmagic-tests.ts b/mmmagic/mmmagic-tests.ts new file mode 100644 index 000000000..afe93ff09 --- /dev/null +++ b/mmmagic/mmmagic-tests.ts @@ -0,0 +1,30 @@ +/// + +import Magic = require("mmmagic"); + +// get general description of a file +var magic: Magic.Magic; + +magic = new Magic.Magic(); +magic.detectFile('node_modules/mmmagic/build/Release/magic.node', function(err: Error, result: string) { + if (err) throw err; + console.log(result); + // output on Windows with 32-bit node: +}); + +// get mime type for a file +magic = new Magic.Magic(Magic.MAGIC_MIME_TYPE); +magic.detectFile('node_modules/mmmagic/build/Release/magic.node', function(err: Error, result: string) { + if (err) throw err; + console.log(result); +}); + +// get mime type and mime encoding for a file +magic = new Magic.Magic(); +var buf = new Buffer('import Options\nfrom os import unlink, symlink'); + +magic.detect(buf, function(err: Error, result: string) { + if (err) throw err; + console.log(result); + // output: Python script, ASCII text executable +}); \ No newline at end of file diff --git a/mmmagic/mmmagic.d.ts b/mmmagic/mmmagic.d.ts new file mode 100644 index 000000000..b286c9331 --- /dev/null +++ b/mmmagic/mmmagic.d.ts @@ -0,0 +1,37 @@ +// Type definitions for mmmagic v0.4.1 +// Project: https://github.com/mscdex/mmmagic +// Definitions by: Andrei Sebastian Cîmpean +// Definitions: https://github.com/borisyankov/DefinitelyTyped + +/// + +declare module "mmmagic" { + export type bitmask = number; + export class Magic { + constructor(magicPath?: string, mask?: bitmask); + constructor(mask?: bitmask); + detectFile(path: string, callback: (err: Error, result: string) => void): void; + detect(data: Buffer, callback: (err: Error, result: string) => void): void; + } + export var MAGIC_NONE: bitmask; // no flags set + export var MAGIC_DEBUG: bitmask; // turn on debugging + export var MAGIC_SYMLINK: bitmask; // follow symlinks (default for non-Windows) + export var MAGIC_DEVICES: bitmask; // look at the contents of devices + export var MAGIC_MIME_TYPE: bitmask; // return the MIME type + export var MAGIC_CONTINUE: bitmask; // return all matches (returned as an array of strings) + export var MAGIC_CHECK: bitmask; // print warnings to stderr + export var MAGIC_PRESERVE_ATIME: bitmask; // restore access time on exit + export var MAGIC_RAW: bitmask; // don't translate unprintable chars + export var MAGIC_MIME_ENCODING: bitmask; // return the MIME encoding + export var MAGIC_MIME: bitmask; // (export var MAGIC_MIME_TYPE | export var MAGIC_MIME_ENCODING) + export var MAGIC_APPLE: bitmask; // return the Apple creator and type + export var MAGIC_NO_CHECK_TAR: bitmask; // don't check for tar files + export var MAGIC_NO_CHECK_SOFT: bitmask; // don't check magic entries + export var MAGIC_NO_CHECK_APPTYPE: bitmask; // don't check application type + export var MAGIC_NO_CHECK_ELF: bitmask; // don't check for elf details + export var MAGIC_NO_CHECK_TEXT: bitmask; // don't check for text files + export var MAGIC_NO_CHECK_CDF: bitmask; // don't check for cdf files + export var MAGIC_NO_CHECK_TOKENS: bitmask; // don't check tokens + export var MAGIC_NO_CHECK_ENCODING: bitmask // don't check text encodings + +} \ No newline at end of file diff --git a/mongoose/mongoose-tests.ts b/mongoose/mongoose-tests.ts index 4ccc9b72d..3cb9c3575 100644 --- a/mongoose/mongoose-tests.ts +++ b/mongoose/mongoose-tests.ts @@ -195,8 +195,8 @@ Model.findOneAndRemove({ type: 'iphone' }, { select: 'name' }, (err: any, res: I Model.findOneAndRemove({ type: 'iphone' }, { select: 'name' }).exec((err: any, res: IActor) => {}); Model.findOneAndUpdate({ type: 'iphone' }, { $set: { name: 'jason borne' }}, { upsert: true }, (err: any, res: IActor) => {}); -Model.geoNear([1, 3], { maxDistance : 5, spherical : true }, (err: any, res: IActor[]) => {}); -Model.geoNear({ type : "Point", coordinates : [9,9] }, { maxDistance : 5, spherical : true }, (err: any, res: IActor[]) => {}); +Model.geoNear([1, 3], { maxDistance : 5, spherical : true }, (err: any, res: IActor[], stats: any) => {}); +Model.geoNear({ type : "Point", coordinates : [9,9] }, { maxDistance : 5, spherical : true }, (err: any, res: IActor[], stats: any) => {}); Model.geoSearch({ type : "house" }, { near: [10, 10], maxDistance: 5 }, (err: any, res: IActor[]) => {}); var o = { diff --git a/mongoose/mongoose.d.ts b/mongoose/mongoose.d.ts index e840d8e05..b97162267 100644 --- a/mongoose/mongoose.d.ts +++ b/mongoose/mongoose.d.ts @@ -212,8 +212,8 @@ declare module "mongoose" { findOneAndUpdate(cond: Object, update: Object, callback?: (err: any, res: T) => void): Query; findOneAndUpdate(cond: Object, update: Object, options: FindAndUpdateOption, callback?: (err: any, res: T) => void): Query; - geoNear(point: { type: string; coordinates: number[] }, options: Object, callback?: (err: any, res: T[]) => void): Query; - geoNear(point: number[], options: Object, callback?: (err: any, res: T[]) => void): Query; + geoNear(point: { type: string; coordinates: number[] }, options: Object, callback?: (err: any, res: T[], stats: any) => void): Query; + geoNear(point: number[], options: Object, callback?: (err: any, res: T[], stats: any) => void): Query; geoSearch(cond: Object, options: GeoSearchOption, callback?: (err: any, res: T[]) => void): Query; increment(): T; mapReduce(options: MapReduceOption, callback?: (err: any, res: MapReduceResult[]) => void): Promise[]>; diff --git a/morgan/morgan-tests.ts b/morgan/morgan-tests.ts index 00e67f875..4a0df9902 100644 --- a/morgan/morgan-tests.ts +++ b/morgan/morgan-tests.ts @@ -23,7 +23,9 @@ morgan('combined', { buffer: true, immediate: true, skip: function (req, res) { return res.statusCode < 400 }, - stream: (str: string) => { - console.log(str); + stream: { + write: (str: string) => { + console.log(str); + } } }); diff --git a/morgan/morgan.d.ts b/morgan/morgan.d.ts index b889bc7be..048fce3d4 100644 --- a/morgan/morgan.d.ts +++ b/morgan/morgan.d.ts @@ -12,6 +12,13 @@ declare module "morgan" { export function token(name: string, callback: (req: express.Request, res: express.Response) => T): express.RequestHandler; + export interface StreamOptions { + /** + * Output stream for writing log lines + */ + write: (str: string) => void; + } + /*** * Morgan accepts these properties in the options object. */ @@ -36,7 +43,7 @@ declare module "morgan" { * Output stream for writing log lines, defaults to process.stdout. * @param str */ - stream?: (str: string) => void; + stream?: StreamOptions; } } diff --git a/navigation/navigation-tests.ts b/navigation/navigation-tests.ts index d3676e82e..0d663483a 100644 --- a/navigation/navigation-tests.ts +++ b/navigation/navigation-tests.ts @@ -78,10 +78,20 @@ module NavigationTests { // State Handler class LogStateHandler extends Navigation.StateHandler { + getNavigationLink(state: Navigation.State, data: any): string { + console.log('get navigation link'); + return super.getNavigationLink(state, data, { ids: [] }); + } getNavigationData(state: Navigation.State, url: string): any { console.log('get navigation data'); - super.getNavigationData(state, url); + super.getNavigationData(state, url, {}); } + urlEncode(state: Navigation.State, key: string, val: string, queryString: boolean): string { + return queryString ? val.replace(/\s/g, '+') : super.urlEncode(state, key, val, queryString); + } + urlDecode(state: Navigation.State, key: string, val: string, queryString: boolean): string { + return queryString ? val.replace(/\+/g, ' ') : super.urlDecode(state, key, val, queryString); + } } homePage.stateHandler = new LogStateHandler(); personList.stateHandler = new LogStateHandler(); diff --git a/navigation/navigation.d.ts b/navigation/navigation.d.ts index 418cec8a4..a9f2e1e0e 100644 --- a/navigation/navigation.d.ts +++ b/navigation/navigation.d.ts @@ -1,4 +1,4 @@ -// Type definitions for Navigation 1.2.0 +// Type definitions for Navigation 1.3.0 // Project: http://grahammendick.github.io/navigation/ // Definitions by: Graham Mendick // Definitions: https://github.com/borisyankov/DefinitelyTyped @@ -529,6 +529,14 @@ declare module Navigation { * @returns The navigation link */ getNavigationLink(state: State, data: any): string; + /** + * Gets a link that navigates to the state passing the data + * @param state The State to navigate to + * @param data The data to pass when navigating + * @param queryStringData The query string array data + * @returns The navigation link + */ + getNavigationLink(state: State, data: any, queryStringData: { [index: string]: string[]; }): string; /** * Navigates to the url * @param oldState The current State @@ -543,6 +551,30 @@ declare module Navigation { * @returns The navigation data */ getNavigationData(state: State, url: string): any; + /** + * Gets the data parsed from the url + * @param state The State navigated to + * @param url The current url + * @param queryStringData Stores query string keys + * @returns The navigation data + */ + getNavigationData(state: State, url: string, queryStringData: any): any; + /** + * Encodes the Url value + * @param state The State navigated to + * @param key The key of the navigation data item + * @param val The Url value of the navigation data item + * @param queryString A value indicating the Url value's location + */ + urlEncode?(state: State, key: string, val: string, queryString: boolean): string; + /** + * Decodes the Url value + * @param state The State navigated to + * @param key The key of the navigation data item + * @param val The Url value of the navigation data item + * @param queryString A value indicating the Url value's location + */ + urlDecode?(state: State, key: string, val: string, queryString: boolean): string; /** * Truncates the crumb trail * @param The State navigated to @@ -642,6 +674,11 @@ declare module Navigation { * navigating back or refreshing and combineCrumbTrail is false */ trackAllPreviousData: boolean; + /** + * Gets or sets a value indicating whether arrays should be stored in + * a single query string parameter + */ + combineArray: boolean; } /** @@ -919,6 +956,14 @@ declare module Navigation { * @returns The navigation link */ getNavigationLink(state: State, data: any): string; + /** + * Gets a link that navigates to the state passing the data + * @param state The State to navigate to + * @param data The data to pass when navigating + * @param queryStringData The query string array data + * @returns The navigation link + */ + getNavigationLink(state: State, data: any, queryStringData: { [index: string]: string[]; }): string; /** * Navigates to the url * @param oldState The current State @@ -933,6 +978,30 @@ declare module Navigation { * @returns The navigation data */ getNavigationData(state: State, url: string): any; + /** + * Gets the data parsed from the url + * @param state The State navigated to + * @param url The current url + * @param queryStringData Stores query string keys + * @returns The navigation data + */ + getNavigationData(state: State, url: string, queryStringData: any): any; + /** + * Encodes the Url value + * @param state The State navigated to + * @param key The key of the navigation data item + * @param val The Url value of the navigation data item + * @param queryString A value indicating the Url value's location + */ + urlEncode(state: State, key: string, val: string, queryString: boolean): string; + /** + * Decodes the Url value + * @param state The State navigated to + * @param key The key of the navigation data item + * @param val The Url value of the navigation data item + * @param queryString A value indicating the Url value's location + */ + urlDecode(state: State, key: string, val: string, queryString: boolean): string; /** * Truncates the crumb trail whenever a repeated or initial State is * encountered @@ -1043,6 +1112,13 @@ declare module Navigation { * @returns The matched data or null if there's no match */ match(path: string): any; + /** + * Gets the matching data for the path + * @param path The path to match + * @param urlDecode The function that decodes the Url value + * @returns The matched data or null if there's no match + */ + match(path: string, urlDecode: (route: Route, name: string, val: string) => string): any; /** * Gets the route populated with default values * @returns The built route @@ -1050,10 +1126,17 @@ declare module Navigation { build(): string; /** * Gets the route populated with data and default values - * @param The data for the route parameters + * @param data The data for the route parameters * @returns The built route */ build(data: any): string; + /** + * Gets the route populated with data and default values + * @param data The data for the route parameters + * @param urlEncode The function that encodes the Url value + * @returns The built route + */ + build(data: any, urlEncode: (route: Route, name: string, val: string) => string): string; } /** @@ -1075,10 +1158,17 @@ declare module Navigation { addRoute(path: string, defaults: any): Route; /** * Gets the matching route and data for the path - * @param route The path to match + * @param path The path to match * @returns The matched route and data */ match(path: string): { route: Route; data: any; }; + /** + * Gets the matching route and data for the path + * @param path The path to match + * @param urlDecode The function that decodes the Url value + * @returns The matched route and data + */ + match(path: string, urlDecode: (route: Route, name: string, val: string) => string): { route: Route; data: any; }; /** * Sorts the routes by the comparer * @param compare The route comparer function diff --git a/parsimmon/parsimmon-tests.ts b/parsimmon/parsimmon-tests.ts index 3f8019891..569328296 100644 --- a/parsimmon/parsimmon-tests.ts +++ b/parsimmon/parsimmon-tests.ts @@ -110,6 +110,9 @@ fooPar = P.succeed(foo); fooArrPar = P.seq(fooPar, fooPar); anyArrPar = P.seq(barPar, fooPar, numPar); +fooPar = P.custom((success, failure) => (stream, i) => { str = stream; num = i; return success(num, foo); }); +fooPar = P.custom((success, failure) => (stream, i) => failure(num, str)); + fooPar = P.alt(fooPar, fooPar); anyPar = P.alt(barPar, fooPar, numPar); diff --git a/parsimmon/parsimmon.d.ts b/parsimmon/parsimmon.d.ts index 719e9c937..94b1b3be1 100644 --- a/parsimmon/parsimmon.d.ts +++ b/parsimmon/parsimmon.d.ts @@ -1,12 +1,14 @@ // Type definitions for Parsimmon 0.5.0 // Project: https://github.com/jneen/parsimmon -// Definitions by: Bart van der Schoor +// Definitions by: Bart van der Schoor , Mizunashi Mana // Definitions: https://github.com/borisyankov/DefinitelyTyped // TODO convert to generics declare module 'parsimmon' { module Parsimmon { + + export type StreamType = string; export interface Mark { start: number; @@ -103,6 +105,14 @@ declare module 'parsimmon' { export function seq(...parsers: Parser[]): Parser; export function seq(...parsers: Parser[]): Parser; + export type SuccessFunctionType = (index: number, result: U) => Result; + export type FailureFunctionType = (index: number, msg: string) => Result; + export type ParseFunctionType = (stream: StreamType, index: number) => Result; + /* + allows to add custom primitive parsers. + */ + export function custom(parsingFunction: (success: SuccessFunctionType, failure: FailureFunctionType) => ParseFunctionType): Parser; + /* accepts a variable number of parsers, and yields the value of the first one that succeeds, backtracking in between. */ diff --git a/serve-index/serve-index-tests.ts b/serve-index/serve-index-tests.ts new file mode 100644 index 000000000..5c4910af9 --- /dev/null +++ b/serve-index/serve-index-tests.ts @@ -0,0 +1,72 @@ +/// +/// + +import * as express from 'express'; +import * as serveIndex from 'serve-index'; +import * as fs from 'fs'; + +const app = express(); + +// Serve URLs like /ftp/thing as public/ftp/thing +app.use('/ftp', serveIndex('public/ftp', {'icons': true})); +app.listen(8080); + + +// Taken from https://github.com/expressjs/serve-index/blob/v1.7.2/test/test.js + +import * as path from 'path'; +var fixtures = path.join(__dirname, '/fixtures'); +const createServer = serveIndex; + +var server = createServer('test/fixtures', {'hidden': false}); + +var server = createServer('test/fixtures', {'hidden': true}); + +var server = createServer(fixtures, {'filter': filter}); +function filter(name: string): boolean { + if (name.indexOf('foo') === -1) return true + return false +} + +var server = createServer(fixtures, {'filter': filter, 'hidden': false}); + +var server = createServer(fixtures, {'icons': true}); + +var server = createServer(fixtures, {'template': __dirname + '/shared/template.html'}); + +var server = createServer(fixtures, {'template': function (locals, callback) { + callback(null, 'This is a template.'); +}}); + +var server = createServer(fixtures, {'template': function (locals, callback) { + callback(new Error('boom!')); +}}); + +var server = createServer(fixtures, {'template': function (locals, callback) { + callback(null, JSON.stringify(locals.directory)); +}}); + +var server = createServer(fixtures, {'template': function (locals, callback) { + callback(null, JSON.stringify(locals.displayIcons)); +}}); + +var server = createServer(fixtures, {'template': function (locals, callback) { + callback(null, JSON.stringify(locals.fileList.map(function (file) { + //file.stat = file.stat instanceof fs.Stats; + return file; + }))); +}}); + +var server = createServer(fixtures, {'template': function (locals, callback) { + callback(null, JSON.stringify(locals.path)); +}}); + +var server = createServer(fixtures, {'template': function (locals, callback) { + callback(null, JSON.stringify(locals.style)); +}}); + +var server = createServer(fixtures, {'template': function (locals, callback) { + callback(null, JSON.stringify(locals.viewName)); +}}); + +var server = createServer(fixtures, {'stylesheet': __dirname + '/shared/styles.css'}); diff --git a/serve-index/serve-index.d.ts b/serve-index/serve-index.d.ts new file mode 100644 index 000000000..6b2ae6447 --- /dev/null +++ b/serve-index/serve-index.d.ts @@ -0,0 +1,44 @@ +// Type definitions for serve-index v1.7.2 +// Project: https://github.com/expressjs/serve-index +// Definitions by: Tanguy Krotoff +// Definitions: https://github.com/borisyankov/DefinitelyTyped + +/// + +declare module 'serve-index' { + import * as express from 'express'; + import * as fs from 'fs'; + + namespace serveIndex { + interface File { + name: string; + stat: fs.Stats; + } + + interface Locals { + directory: string; + displayIcons: boolean; + fileList: Array; + name: string; + stat: fs.Stats; + path: string; + style: string; + viewName: string; + } + + type templateCallback = (error: Error, htmlString?: string) => void; + + interface Options { + filter?: (filename: string, index: number, files: Array, dir: string) => boolean; + hidden?: boolean; + icons?: boolean; + stylesheet?: string; + template?: string | ((locals: Locals, callback: templateCallback) => void); + view?: string; + } + } + + function serveIndex(path: string, options?: serveIndex.Options): express.Handler; + + export = serveIndex; +} diff --git a/serve-static/serve-static.d.ts b/serve-static/serve-static.d.ts index ef59fa2bc..29e5276cf 100644 --- a/serve-static/serve-static.d.ts +++ b/serve-static/serve-static.d.ts @@ -15,22 +15,22 @@ declare module "serve-static" { import * as express from "express"; - + /** - * Create a new middleware function to serve files from within a given root directory. - * The file to serve will be determined by combining req.url with the provided root directory. + * Create a new middleware function to serve files from within a given root directory. + * The file to serve will be determined by combining req.url with the provided root directory. * When a file is not found, instead of sending a 404 response, this module will instead call next() to move on to the next middleware, allowing for stacking and fall-backs. */ function serveStatic(root: string, options?: { /** - * Set how "dotfiles" are treated when encountered. A dotfile is a file or directory that begins with a dot ("."). - * Note this check is done on the path itself without checking if the path actually exists on the disk. - * If root is specified, only the dotfiles above the root are checked (i.e. the root itself can be within a dotfile when when set to "deny"). - * The default value is 'ignore'. - * 'allow' No special treatment for dotfiles - * 'deny' Send a 403 for any request for a dotfile - * 'ignore' Pretend like the dotfile does not exist and call next() - */ + * Set how "dotfiles" are treated when encountered. A dotfile is a file or directory that begins with a dot ("."). + * Note this check is done on the path itself without checking if the path actually exists on the disk. + * If root is specified, only the dotfiles above the root are checked (i.e. the root itself can be within a dotfile when when set to "deny"). + * The default value is 'ignore'. + * 'allow' No special treatment for dotfiles + * 'deny' Send a 403 for any request for a dotfile + * 'ignore' Pretend like the dotfile does not exist and call next() + */ dotfiles?: string; /** diff --git a/temp/temp-tests.ts b/temp/temp-tests.ts index be25d357b..4fb0cc6f8 100644 --- a/temp/temp-tests.ts +++ b/temp/temp-tests.ts @@ -67,6 +67,8 @@ function testMkdirSync() { function testPath() { const p = temp.path({ suffix: "justSuffix" }, "defaultPrefix"); p.length; + const p2: string = temp.path("prefix"); + const p3: string = temp.path({ prefix: "prefix" }); } function testTrack() { diff --git a/temp/temp.d.ts b/temp/temp.d.ts index 7cd51d2be..c8caab746 100644 --- a/temp/temp.d.ts +++ b/temp/temp.d.ts @@ -31,8 +31,8 @@ declare module "temp" { export function openSync(affixes: string): { path: string, fd: number }; export function openSync(affixes: AffixOptions): { path: string, fd: number }; - export function path(affixes: string, defaultPrefix: string): string; - export function path(affixes: AffixOptions, defaultPrefix: string): string; + export function path(affixes: string, defaultPrefix?: string): string; + export function path(affixes: AffixOptions, defaultPrefix?: string): string; export function cleanup(callback?: (result: boolean | {files: number, dirs?: number}) => void): void; diff --git a/threejs/three-canvasrenderer.d.ts b/threejs/three-canvasrenderer.d.ts index cb4e610bc..4a3b84801 100644 --- a/threejs/three-canvasrenderer.d.ts +++ b/threejs/three-canvasrenderer.d.ts @@ -23,6 +23,7 @@ declare module THREE { export interface CanvasRendererParameters { canvas?: HTMLCanvasElement; devicePixelRatio?: number; + alpha?: boolean; } export class CanvasRenderer implements Renderer { @@ -55,4 +56,4 @@ declare module THREE { clearStencil(): void; render(scene: Scene, camera: Camera): void; } -} \ No newline at end of file +} diff --git a/threejs/three-orbitcontrols.d.ts b/threejs/three-orbitcontrols.d.ts index 69cde47a7..b904ab321 100644 --- a/threejs/three-orbitcontrols.d.ts +++ b/threejs/three-orbitcontrols.d.ts @@ -7,10 +7,10 @@ declare module THREE { class OrbitControls { - constructor(object:Camera, domElement?:HTMLElement); + constructor(object: Camera, domElement?: HTMLElement); - object:Camera; - domElement:HTMLElement; + object: Camera; + domElement: HTMLElement; // API enabled: boolean; @@ -19,13 +19,13 @@ declare module THREE { // deprecated center: THREE.Vector3; - noZoom: boolean; + enableZoom: boolean; zoomSpeed: number; minDistance: number; maxDistance: number; - noRotate: boolean; + enableRotate: boolean; rotateSpeed: number; - noPan: boolean; + enablePan: boolean; keyPanSpeed: number; autoRotate: boolean; autoRotateSpeed: number; @@ -33,24 +33,27 @@ declare module THREE { maxPolarAngle: number; minAzimuthAngle: number; maxAzimuthAngle: number; - noKeys: boolean; + enableKeys: boolean; keys: { LEFT: number; UP: number; RIGHT: number; BOTTOM: number; }; mouseButtons: { ORBIT: MOUSE; ZOOM: MOUSE; PAN: MOUSE; }; + enableDamping: boolean; + dampingFactor: number; + rotateLeft(angle?: number): void; rotateUp(angle?: number): void; panLeft(distance?: number): void; panUp(distance?: number): void; - pan( deltaX: number, deltaY: number): void; + pan(deltaX: number, deltaY: number): void; dollyIn(dollyScale: number): void; dollyOut(dollyScale: number): void; update(): void; reset(): void; - getPolarAngle() : number; + getPolarAngle(): number; getAzimuthalAngle(): number; // EventDispatcher mixins - addEventListener(type: string, listener: (event: any) => void ): void; + addEventListener(type: string, listener: (event: any) => void): void; hasEventListener(type: string, listener: (event: any) => void): void; removeEventListener(type: string, listener: (event: any) => void): void; dispatchEvent(event: { type: string; target: any; }): void; diff --git a/threejs/three.d.ts b/threejs/three.d.ts index 1939bfc5d..0717427b3 100644 --- a/threejs/three.d.ts +++ b/threejs/three.d.ts @@ -1227,7 +1227,7 @@ declare module THREE { */ computeBoundingSphere(): void; - merge( geometry: Geometry, matrix: Matrix, materialIndexOffset: number): void; + merge( geometry: Geometry, matrix: Matrix, materialIndexOffset?: number): void; mergeMesh( mesh: Mesh ): void; @@ -1677,7 +1677,7 @@ declare module THREE { * Abstract base class for lights. */ export class Light extends Object3D { - constructor(hex?: number); + constructor(hex?: number|string); color: Color; receiveShadow: boolean; @@ -1727,7 +1727,7 @@ declare module THREE { * This creates a Ambientlight with a color. * @param hex Numeric value of the RGB component of the color. */ - constructor(hex?: number); + constructor(hex?: number|string); clone(recursive?: boolean): AmbientLight; copy(source: AmbientLight): AmbientLight; @@ -1746,7 +1746,7 @@ declare module THREE { */ export class DirectionalLight extends Light { - constructor(hex?: number, intensity?: number); + constructor(hex?: number|string, intensity?: number); /** * Target used for shadow camera orientation. @@ -1766,7 +1766,7 @@ declare module THREE { } export class HemisphereLight extends Light { - constructor(skyColorHex?: number, groundColorHex?: number, intensity?: number); + constructor(skyColorHex?: number|string, groundColorHex?: number|string, intensity?: number); groundColor: Color; intensity: number; @@ -1784,7 +1784,7 @@ declare module THREE { * scene.add( light ); */ export class PointLight extends Light { - constructor(hex?: number, intensity?: number, distance?: number, decay?: number); + constructor(hex?: number|string, intensity?: number, distance?: number, decay?: number); /* * Light's intensity. @@ -1810,7 +1810,7 @@ declare module THREE { * A point light that can cast shadow in one direction. */ export class SpotLight extends Light { - constructor(hex?: number, intensity?: number, distance?: number, angle?: number, exponent?: number, decay?: number); + constructor(hex?: number|string, intensity?: number, distance?: number, angle?: number, exponent?: number, decay?: number); /** * Spotlight focus points at target.position. @@ -2244,7 +2244,7 @@ declare module THREE { } export interface LineBasicMaterialParameters extends MaterialParameters { - color?: number; + color?: number|string; linewidth?: number; linecap?: string; linejoin?: string; @@ -2267,7 +2267,7 @@ declare module THREE { } export interface LineDashedMaterialParameters extends MaterialParameters { - color?: number; + color?: number|string; linewidth?: number; scale?: number; dashSize?: number; @@ -2295,7 +2295,7 @@ declare module THREE { * parameters is an object with one or more properties defining the material's appearance. */ export interface MeshBasicMaterialParameters extends MaterialParameters{ - color?: number; + color?: number|string; opacity?: number; map?: Texture; aoMap?: Texture; @@ -2361,7 +2361,7 @@ declare module THREE { } export interface MeshLambertMaterialParameters extends MaterialParameters{ - color?: number; + color?: number|string; emissive?: number; opacity?: number; map?: Texture; @@ -2433,7 +2433,7 @@ declare module THREE { export interface MeshPhongMaterialParameters extends MaterialParameters { /** geometry color in hexadecimal. Default is 0xffffff. */ - color?: number; + color?: number | string; emissive?: number; specular?: number; shininess?: number; @@ -2461,7 +2461,7 @@ declare module THREE { blending?: Blending; depthTest?: boolean; depthWrite?: boolean; - wireframe?: string; + wireframe?: boolean; wireframeLinewidth?: number; vertexColors?: Colors; skinning?: boolean; @@ -2528,7 +2528,7 @@ declare module THREE { } export interface PointsMaterialParameters extends MaterialParameters{ - color?: number; + color?: number|string; opacity?: number; map?: Texture; size?: number; @@ -2604,7 +2604,7 @@ declare module THREE { } export interface SpriteMaterialParameters extends MaterialParameters { - color?: number; + color?: number|string; opacity?: number; map?: Texture; blending?: Blending; @@ -4470,6 +4470,11 @@ declare module THREE { clearAlpha?: number; devicePixelRatio?: number; + + /** + * default is false. + */ + logarithmicDepthBuffer?: boolean; } @@ -5106,7 +5111,7 @@ declare module THREE { * This class contains the parameters that define linear fog, i.e., that grows exponentially denser with the distance. */ export class FogExp2 implements IFog { - constructor(hex: number, density?: number); + constructor(hex: number|string, density?: number); name: string; color: Color; diff --git a/typeahead/typeahead.d.ts b/typeahead/typeahead.d.ts index e01e0d509..8164d430e 100644 --- a/typeahead/typeahead.d.ts +++ b/typeahead/typeahead.d.ts @@ -181,7 +181,13 @@ declare module Twitter.Typeahead { * Defaults to value. */ display?: string | ((obj: any) => string); - + + /** + * Can be used in place of display above. + * + */ + displayKey?: string | ((obj: any) => string); + /** * A hash of templates to be used when rendering the dataset. * Note a precompiled template is a function that takes a JavaScript object as its first argument and returns a HTML string. diff --git a/username/username-tests.ts b/username/username-tests.ts new file mode 100644 index 000000000..46265958b --- /dev/null +++ b/username/username-tests.ts @@ -0,0 +1,10 @@ +/// + +import username = require("username"); + +username(function(err, username) { + err === new Error(); + username === "string"; +}); + +username.sync() === "string"; diff --git a/username/username.d.ts b/username/username.d.ts new file mode 100644 index 000000000..5784f46ff --- /dev/null +++ b/username/username.d.ts @@ -0,0 +1,27 @@ +// Type definitions for username v1.0.1 +// Project: https://www.npmjs.com/package/username +// Definitions by: Klaus Reimer +// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped + +declare module "username" { + /** + * Tries to get the username from the LOGNAME, USER, LNAME or USERNAME environment variables. + * Falls back to `id -un` on OS X / Linux and `whoami` on Windows in the rare case none of the environment + * variables are set. The result is cached. + * + * @param callback The callback function to call asynchronously with the result. + */ + function username(callback: (err: Error, result: string) => void): void; + + module username { + /** + * Tries to get the username from the LOGNAME, USER, LNAME or USERNAME environment variables. Falls back + * to returning an empty string in the reare case none of the environment variables are set. + * + * @return The username or empty string if not found. + */ + function sync(): string; + } + + export = username; +} diff --git a/verror/verror-tests.ts b/verror/verror-tests.ts new file mode 100644 index 000000000..22957fdea --- /dev/null +++ b/verror/verror-tests.ts @@ -0,0 +1,18 @@ +// Type definitions for verror v1.6.0 +// Project: https://github.com/davepacheco/node-verror +// Definitions by: Sven Reglitzki +// Definitions: https://github.com/borisyankov/DefinitelyTyped + +/// + +import VError = require("verror"); + +var error = new Error("foo"); +var verror1 = new VError(error, "bar"); +var verror2 = new VError.VError(error, "bar"); +var serror = new VError.SError(error, "bar"); +var multiError = new VError.MultiError([verror1, verror2]); +var werror = new VError.WError(verror1, "foobar"); + +var cause1: Error = verror1.cause(); +var cause2: Error = werror.cause(); diff --git a/verror/verror.d.ts b/verror/verror.d.ts new file mode 100644 index 000000000..3ad450776 --- /dev/null +++ b/verror/verror.d.ts @@ -0,0 +1,63 @@ +// Type definitions for verror v1.6.0 +// Project: https://github.com/davepacheco/node-verror +// Definitions by: Sven Reglitzki +// Definitions: https://github.com/borisyankov/DefinitelyTyped + +declare module "verror" { + + /* + * VError([cause], fmt[, arg...]): Like JavaScript's built-in Error class, but + * supports a "cause" argument (another error) and a printf-style message. The + * cause argument can be null or omitted entirely. + * + * Examples: + * + * CODE MESSAGE + * new VError('something bad happened') "something bad happened" + * new VError('missing file: "%s"', file) "missing file: "/etc/passwd" + * with file = '/etc/passwd' + * new VError(err, 'open failed') "open failed: file not found" + * with err.message = 'file not found' + */ + class VError extends Error { + static VError: typeof VError; + static SError: typeof SError; + static MultiError: typeof MultiError; + static WError: typeof WError; + cause():Error; + constructor(cause: Error, message: string, ...params: any[]); + constructor(message: string, ...params: any[]); + } + + /* + * SError is like VError, but stricter about types. You cannot pass "null" or + * "undefined" as string arguments to the formatter. Since SError is only a + * different function, not really a different class, we don't set + * SError.prototype.name. + */ + class SError extends VError { + } + + /* + * Represents a collection of errors for the purpose of consumers that generally + * only deal with one error. Callers can extract the individual errors + * contained in this object, but may also just treat it as a normal single + * error, in which case a summary message will be printed. + */ + class MultiError extends VError { + constructor(errors: Error[]); + } + + /* + * Like JavaScript's built-in Error class, but supports a "cause" argument which + * is wrapped, not "folded in" as with VError. Accepts a printf-style message. + * The cause argument can be null. + */ + class WError extends Error { + cause():Error; + constructor(cause: Error, message: string, ...params: any[]); + constructor(message: string, ...params: any[]); + } + + export = VError; +} diff --git a/voximplant-websdk/voximplant-websdk-tests.ts b/voximplant-websdk/voximplant-websdk-tests.ts index efd1b6499..5dcb6c62e 100644 --- a/voximplant-websdk/voximplant-websdk-tests.ts +++ b/voximplant-websdk/voximplant-websdk-tests.ts @@ -1,7 +1,8 @@ /// var vox: VoxImplant.Client = VoxImplant.getInstance(), - call: VoxImplant.Call; + call: VoxImplant.Call, + room: string; vox.init({ micRequired: true @@ -83,3 +84,10 @@ vox.addEventListener(VoxImplant.IMEvents.RosterReceived, function(event: VoxImpl console.log("Roster received: " + roster); }); +vox.addEventListener(VoxImplant.IMEvents.ChatRoomBanList, function(event: VoxImplant.IMEvents.ChatRoomBanList) { + console.log("Banned participants: " + event.participants + " in room " + event.room); +}); + +room = vox.createChatRoom(); + +vox.inviteToChatRoom(room, "user1", "Come and join us"); diff --git a/voximplant-websdk/voximplant-websdk.d.ts b/voximplant-websdk/voximplant-websdk.d.ts index 55c160a8b..e3ba00655 100644 --- a/voximplant-websdk/voximplant-websdk.d.ts +++ b/voximplant-websdk/voximplant-websdk.d.ts @@ -12,8 +12,7 @@ declare namespace VoxImplant { AuthResult, ConnectionClosed, ConnectionEstablished, - ConnectionFailed, - IMError, + ConnectionFailed, IncomingCall, MicAccessResult, NetStatsReceived, @@ -26,14 +25,40 @@ declare namespace VoxImplant { * VoxImplant.Client Instant Messaging and Presence events */ enum IMEvents { + ChatHistoryReceived, + ChatRoomBanList, + ChatRoomCreated, + ChatRoomError, + ChatRoomHistoryReceived, + ChatRoomInfo, + ChatRoomInvitation, + ChatRoomInviteDeclined, + ChatRoomMessageModified, + ChatRoomMessageNotModified, + ChatRoomMessageReceived, + ChatRoomMessageRemoved, + ChatRoomNewParticipant, + ChatRoomOperation, + ChatRoomParticipantExit, + ChatRoomParticipants, + ChatRoomPresenceUpdate, + ChatRoomStateUpdate, + ChatRoomSubjectChange, + ChatRoomsDataReceived, ChatStateUpdate, + MessageModified, + MessageNotModified, MessageReceived, + MessageRemoved, MessageStatus, - PresenceUpdate, + PresenceUpdate, RosterItemChange, RosterPresenceUpdate, RosterReceived, - SubscriptionRequest + SubscriptionRequest, + SystemError, + UCConnected, + UCDisconnected } /** @@ -43,6 +68,7 @@ declare namespace VoxImplant { Connected, Disconnected, Failed, + ICETimeout, InfoReceived, MessageReceived, ProgressToneStart, @@ -97,21 +123,7 @@ declare namespace VoxImplant { * Failure reason description */ message: string; - } - - /** - * Event dispatched in case of instant messaging subsystem error - */ - interface IMError { - /** - * Error data object, contains the error details - */ - errorData: Object; - /** - * Error type - */ - errorType: IMErrorType; - } + } /** * Event dispatched when there is a new incoming call to current user @@ -221,6 +233,16 @@ declare namespace VoxImplant { reason: string; } + /** + * Event dispatched in case of network connection problem between 2 peers + */ + interface ICETimeout { + /** + * Call that dispatched the event + */ + call: Call; + } + /** * Event dispatched when INFO message is received */ @@ -298,7 +320,415 @@ declare namespace VoxImplant { } } - module IMEvents { + module IMEvents { + + /** + * Event dispatched when chat history received + */ + interface ChatHistoryReceived { + /** + * User id + */ + id: string; + /** + * Message id specified in getInstantMessagingHistory method + */ + message_id: string; + /** + * List of messages + */ + messages: IMHistoryMessage[]; + } + + /** + * Event dispatched when info about banned chat room participants received + */ + interface ChatRoomBanList { + /** + * Participants list + */ + participants: ChatRoomParticipant[]; + /** + * Room id + */ + room: string; + } + + /** + * Event dispatched if chat room was created successfully + */ + interface ChatRoomCreated { + /** + * Room id + */ + room: string; + } + + /** + * Event dispatched in case of error while chat room operation + */ + interface ChatRoomError { + /** + * Error code + */ + code: string; + /** + * Operation name + */ + operation: string; + /** + * Room id + */ + room: string; + /** + * Error description + */ + text: string; + } + + /** + * Event dispatched when chat room history received + */ + interface ChatRoomHistoryReceived { + /** + * Message id specified in getInstantMessagingHistory method + */ + message_id: string; + /** + * List of messages + */ + messages: VoxImplant.IMHistoryMessage[]; + /** + * Room id + */ + room: string; + } + + /** + * Event dispatched when user joins chat room + */ + interface ChatRoomInfo { + /** + * Room features + */ + features: number; + /** + * Room info object + */ + info: ChatRoomInfo; + /** + * Room id + */ + room: string; + /** + * Room name + */ + room_name: string; + } + + /** + * Event dispatched when invitation to chat room received + */ + interface ChatRoomInvitation { + /** + * The body of the message + */ + body: string; + /** + * User id (inviter) + */ + from: string; + /** + * Password for the room + */ + password: string; + /** + * A reason of the invitation + */ + reason: string; + /** + * Room id + */ + room: string; + } + + /** + * Event dispatched if an invitation to chat room was declined by the invitee + */ + interface ChatRoomInviteDeclined { + /** + * User id (invitee) + */ + invitee: string; + /** + * A reason of the invitation + */ + reason: string; + /** + * Room id + */ + room: string; + } + + /** + * Event dispatched when chat room message modified + */ + interface ChatRoomMessageModified { + /** + * New message content + */ + content: string; + /** + * User id + */ + from: string; + /** + * Modified message id + */ + message_id: string; + /** + * Private/public message flag + */ + private_message: string; + /** + * Resource name + */ + resource: string; + /** + * Room id + */ + room: string; + /** + * Message timestamp + */ + timestamp: string; + } + + /** + * Event dispatched in case of error during chat room message modification + */ + interface ChatRoomMessageNotModified { + /** + * Error code + */ + code: number; + /** + * Message id + */ + message_id: string; + /** + * Private/public message flag + */ + private_message: string; + /** + * Room id + */ + room: string; + } + + /** + * Event dispatched when instant message was sent to chat room + */ + interface ChatRoomMessageReceived { + /** + * Message content + */ + content: string; + /** + * User id + */ + from: string; + /** + * Modified message id + */ + message_id: string; + /** + * Private/public message flag + */ + private_message: string; + /** + * Resource name + */ + resource: string; + /** + * Room id + */ + room: string; + /** + * Message timestamp + */ + timestamp: string; + } + + /** + * Event dispatched when chat room message removed + */ + interface ChatRoomMessageRemoved { + /** + * User id + */ + from: string; + /** + * Modified message id + */ + message_id: string; + /** + * Private/public message flag + */ + private_message: string; + /** + * Resource name + */ + resource: string; + /** + * Room id + */ + room: string; + /** + * Message timestamp + */ + timestamp: string; + } + + /** + * Event dispatched when new participant joined the chat room + */ + interface ChatRoomNewParticipant { + /** + * User display name + */ + displayName: string; + /** + * User id + */ + participant: string; + /** + * Room id + */ + room: string; + } + + /** + * Event dispatched when chat room participant was banned/unbanned + */ + interface ChatRoomOperation { + /** + * Room id + */ + room: string; + /** + * Operation type + */ + operation: ChatRoomOperationType; + /** + * Operation result: true/false - success/failure + */ + result: boolean; + } + + /** + * Event dispatched when participant left the chat room + */ + interface ChatRoomParticipantExit { + /** + * User id + */ + participant: string; + /** + * Room id + */ + room: string; + } + + /** + * Event dispatched when info about chat room participants received + */ + interface ChatRoomParticipants { + /** + * Participants list + */ + participants: ChatRoomParticipant[]; + /** + * Room id + */ + room: string; + } + + /** + * Event dispatched if chat room participant presence status was updated + */ + interface ChatRoomPresenceUpdate { + /** + * Optional presence message + */ + message: string; + /** + * Participant info + */ + participant: ParticipantInfo; + /** + * Current presence status + */ + presence: UserStatuses; + /** + * Room id + */ + room: string; + } + + /** + * Event dispatched when chat session state updated + */ + interface ChatRoomStateUpdate { + /** + * User id + */ + from: string; + /** + * Resource name + */ + resource: string; + /** + * Room id + */ + room: string; + /** + * Current chat session state + */ + state: ChatStateType; + } + + /** + * Event dispatched if chat room subject was changed + */ + interface ChatRoomSubjectChange { + /** + * User id who changed the subject + */ + id: string; + /** + * Resource name + */ + resource: string; + /** + * Room id + */ + room: string; + /** + * New subject + */ + subject: string; + } + + /** + * Event dispatched when information about chat rooms where user participates received + */ + interface ChatRoomsDataReceived { + /** + * Rooms list + */ + rooms: ChatRoom[]; + } /** * Event dispatched when chat session state updated @@ -307,15 +737,55 @@ declare namespace VoxImplant { /** * User id */ - id: string, + id: string; /** * Resource name */ - resource?: string, + resource?: string; /** * Current chat session state. See VoxImplant.ChatStateType enum */ - state: ChatStateType + state: ChatStateType; + } + + /** + * Event dispatched when instant message was modified by user + */ + interface MessageModified { + /** + * Message new content + */ + content: string; + /** + * User id (of the user who sent the message) + */ + id: string; + /** + * Message id + */ + message_id: string; + /** + * User id (of the user to whom the message was sent) + */ + to: string; + } + + /** + * Event dispatched if error happened during instant message modification + */ + interface MessageNotModified { + /** + * Message new content + */ + code: number; + /** + * Message id + */ + message_id: string; + /** + * User id (of the user to whom the message was sent) + */ + to: string; } /** @@ -325,19 +795,41 @@ declare namespace VoxImplant { /** * Message content */ - content: string, + content: string; /** - * User id + * User id (of the user who sent the message) */ - id: string, + id: string; /** * Message id */ - message_id: string, + message_id: string; /** * Resource name */ - resource?: string + resource?: string; + /** + * User id (of the user to whom the message was sent) + */ + to: string; + } + + /** + * Event dispatched when instant message was removed by user + */ + interface MessageRemoved { + /** + * User id (of the user who sent the message) + */ + id: string; + /** + * Message id + */ + message_id: string; + /** + * User id (of the user to whom the message was sent) + */ + to: string; } /** @@ -347,19 +839,19 @@ declare namespace VoxImplant { /** * User id */ - id: string, + id: string; /** * Message id */ - message_id: string, + message_id: string; /** * Resource name */ - resource?: string, + resource?: string; /** * Message event type. See VoxImplant.MessageEventType enum */ - type: MessageEventType + type: MessageEventType; } /** @@ -369,19 +861,19 @@ declare namespace VoxImplant { /** * User id */ - id: string, + id: string; /** * Status message */ - message: string, + message: string; /** * Current presence status */ - presence: UserStatuses, + presence: UserStatuses; /** * Resource name */ - resource?: string + resource?: string; } /** @@ -391,19 +883,23 @@ declare namespace VoxImplant { /** * User display name */ - displayName: string, + displayName: string; + /** + * Roster item groups + */ + groups: string[]; /** * User id */ - id: string, + id: string; /** * Resource name */ - resource?: string, + resource?: string; /** * Roster item event type. See VoxImplant.RosterItemEvent enum */ - type: RosterItemEvent + type: RosterItemEvent; } /** @@ -413,19 +909,19 @@ declare namespace VoxImplant { /** * User id */ - id: string, + id: string; /** * Status message */ - message?: string, + message?: string; /** * Current presence status */ - presence: UserStatuses, + presence: UserStatuses; /** * Resource name */ - resource?: string + resource?: string; } /** @@ -435,11 +931,11 @@ declare namespace VoxImplant { /** * User id */ - id: string, + id: string; /** * Array contains VoxImplant.RosterItem elements */ - roster: RosterItem[] + roster: RosterItem[]; } /** @@ -449,25 +945,49 @@ declare namespace VoxImplant { /** * User id */ - id: string, + id: string; /** * Optional message */ - message?: string, + message?: string; /** * Resource name */ - resource?: string, + resource?: string; /** * Message event type. See VoxImplant.SubscriptionRequestType enum */ - type: SubscriptionRequestType + type: SubscriptionRequestType; } + /** + * Event dispatched in case of instant messaging subsystem error + */ + interface SystemError { + /** + * Error data object, contains the error details + */ + errorData: Object; + /** + * Error type + */ + errorType: IMErrorType; + } + + /** + * Event dispatched when instant messaging and presence subsystems (UC) are online + */ + interface UCConnected {} + + /** + * Event dispatched when instant messaging and presence subsystems (UC) are offline + */ + interface UCDisconnected { } + } type VoxImplantEvent = Events.AuthResult | Events.ConnectionClosed | Events.ConnectionEstablished | - Events.ConnectionFailed | Events.IMError | Events.IncomingCall | Events.MicAccessResult | + Events.ConnectionFailed | Events.IncomingCall | Events.MicAccessResult | Events.NetStatsReceived | Events.PlaybackFinished | Events.SDKReady | Events.SourcesInfoUpdated; @@ -475,9 +995,18 @@ declare namespace VoxImplant { CallEvents.InfoReceived | CallEvents.MessageReceived | CallEvents.ProgressToneStart | CallEvents.ProgressToneStop | CallEvents.TransferComplete | CallEvents.TransferFailed; - type VoxImplantIMEvent = IMEvents.ChatStateUpdate | IMEvents.MessageReceived | IMEvents.MessageStatus | - IMEvents.PresenceUpdate | IMEvents.RosterItemChange | IMEvents.RosterPresenceUpdate | - IMEvents.RosterReceived | IMEvents.SubscriptionRequest; + type VoxImplantIMEvent = IMEvents.ChatHistoryReceived | IMEvents.ChatRoomBanList | + IMEvents.ChatRoomCreated | IMEvents.ChatRoomError | IMEvents.ChatRoomHistoryReceived | + IMEvents.ChatRoomInfo | IMEvents.ChatRoomInvitation | IMEvents.ChatRoomInviteDeclined | + IMEvents.ChatRoomMessageModified | IMEvents.ChatRoomMessageNotModified | IMEvents.ChatRoomMessageReceived | + IMEvents.ChatRoomMessageRemoved | IMEvents.ChatRoomNewParticipant | IMEvents.ChatRoomOperation | + IMEvents.ChatRoomParticipantExit | IMEvents.ChatRoomParticipants | IMEvents.ChatRoomPresenceUpdate | + IMEvents.ChatRoomStateUpdate | IMEvents.ChatRoomSubjectChange | IMEvents.ChatRoomsDataReceived | + IMEvents.ChatStateUpdate | IMEvents.MessageModified | IMEvents.MessageNotModified | + IMEvents.MessageReceived | IMEvents.MessageRemoved | IMEvents.MessageStatus | + IMEvents.PresenceUpdate | IMEvents.RosterItemChange | IMEvents.RosterPresenceUpdate | + IMEvents.RosterReceived | IMEvents.SubscriptionRequest | IMEvents.SystemError | + IMEvents.UCConnected | IMEvents.UCDisconnected; /** * VoxImplant SDK Configuration @@ -522,7 +1051,7 @@ declare namespace VoxImplant { /** * Default constraints that will be applied while the next attachRecordingDevice function call or if micRequired set to true */ - videoConstraints?: VideoSettings; + videoConstraints?: VideoSettings | boolean; /** * Video support */ @@ -543,6 +1072,20 @@ declare namespace VoxImplant { serverPresenceControl?: boolean; } + /** + * Audio playback device info + */ + interface AudioOutputInfo { + /** + * Device id that can be used to choose audio playback device + */ + id: number | string; + /** + * Device name , in WebRTC mode populated with real data only when app has been opened using HTTPS protocol + */ + name: string; + } + /** * Audio recording device info */ @@ -702,6 +1245,123 @@ declare namespace VoxImplant { XA } + enum ChatRoomOperationType { + /** + * Ban operation + */ + Ban, + /** + * Unban operation + */ + Unban + } + + /** + * Chat room + */ + interface ChatRoom { + /** + * Chat room id + */ + id: string; + /** + * Chat room password + */ + pass: string; + } + + /** + * Chat room info + */ + interface ChatRoomInfo { + /** + * Creation date + */ + creationdate: string; + /** + * Room description + */ + description: string; + /** + * Number of chat room participants + */ + occupants: number; + /** + * Room's name / subject + */ + subject: string; + } + + /** + * Chat room participant + */ + interface ChatRoomParticipant { + /** + * User id + */ + id: string; + /** + * User display name + */ + name: string; + /** + * True if the user is owner/admin of the room + */ + owner?: boolean; + } + + /** + * Message received from history + */ + interface IMHistoryMessage { + /** + * Message body + */ + body: string; + /** + * User id - author of the message + */ + from: string; + /** + * Message id + */ + id: string; + /** + * Message creation time + */ + time: string; + } + + /** + * Participant info + */ + interface ParticipantInfo { + /** + * The participant's affiliation with the room + */ + affiliation: number; + /** + * Indicate conditions like: user has been kicked or banned from the room + */ + flags: number; + /** + * User id + */ + id: string; + /** + * Reason + */ + reason: string; + /** + * Resource name + */ + resource: string; + /** + * The participant's role with the room + */ + role: number; + } + /** * Client class used to control platform functions. Can't be instantiatied directly (singleton), please use VoxImplant.getInstance to get the class instance */ @@ -736,10 +1396,22 @@ declare namespace VoxImplant { */ attachRecordingDevice(successCallback?: () => any, failedCallback?: () => any): void; /** + * Get a list of all currently available audio playback devices + */ + audioOutputs(): AudioOutputInfo[]; + /** * Get a list of all currently available audio sources / microphones */ audioSources(): AudioSourceInfo[]; /** + * Ban user from the chat room + * + * @param room Room id + * @param user_id User id + * @param reason Ban reason + */ + banChatRoomUser(room: string, user_id: string, reason?: string): void; + /** * Create call * * @param number The number to call @@ -761,6 +1433,21 @@ declare namespace VoxImplant { */ connected(): boolean; /** + * Create multi-user chat room and join it + * + * @param pass Password for room access + * @param users User ids of the invited users to the chat room + */ + createChatRoom(pass?: string, users?: string[]): string; + /** + * Decline invitation to join chat room + * + * @param room Room id + * @param user_id User id (inviter) + * @param reason User-supplied decline reason + */ + declineChatRoomInvite(room: string, user_id: string, reason?: string): void; + /** * Disable microphone/camera if micRequired in VoxImplant.Config was set to false (WebRTC mode only) */ detachRecordingDevice(): void; @@ -769,16 +1456,72 @@ declare namespace VoxImplant { */ disconnect(): void; /** + * Edit message in the chat room + * + * @param room Room id + * @param message_id Message id + * @param msg New message content + */ + editChatRoomMessage(room: string, message_id: string, msg: string): void; + /** + * Edit message sent to user + * + * @param room Room id + * @param message_id Message id + * @param msg New message content + */ + editInstantMessage(room: string, message_id: string, msg: string): void; + /** + * Get chat room history + * + * @param room Room id + * @param message_id Message id (to get messages sent before/after the message) + * @param direction False/true to get messages older/newer than the message with specified id + * @param count Number of messages + */ + getChatRoomHistory(room: string, message_id?: string, direction?: boolean, count?: number): void; + /** + * Get messages in a conversation with particular use + * + * @param user_id User id + * @param message_id Message id (to get messages sent before/after the message) + * @param direction False/true to get messages older/newer than the message with specified id + * @param count Number of messages + */ + getInstantMessagingHistory(user_id: string, message_id?: string, direction?: boolean, count?: number): void; + /** * Initialize SDK. SDKReady event will be dispatched after succesful SDK initialization. SDK can't be used until it's initialized * * @param config Client configuration options */ init(config?: Config): void; /** + * Invite user to join chat room + * + * @param room Room id + * @param user_id User id (invitee) + * @param reason User-supplied reason for the invitation + */ + inviteToChatRoom(room: string, user_id: string, reason?: string): void; + /** * Check if WebRTC support is available */ isRTCsupported(): boolean; /** + * Join multi-user chat room + * + * @param room Room id + * @param pass Password for room access + */ + joinChatRoom(room: string, pass?: string): void; + /** + * Leave multi-user chat room + * + * @param room Room id + * @param msg Message for other participants + */ + leaveChatRoom(room: string, msg?: string): void; + /** * Login into application * * @param username @@ -818,6 +1561,21 @@ declare namespace VoxImplant { */ playToneScript(script: string, loop?: boolean): void; /** + * Remove message in the chat room + * + * @param room Room id + * @param message_id Message id + */ + removeChatRoomMessage(room: string, message_id: string): void; + /** + * Remove user from the chat room + * + * @param room Room id + * @param user_id User id + * @param reason Reason + */ + removeChatRoomUser(room: string, user_id: string, reason?: string): void; + /** * Remove handler for specified event * * @param eventName Event name @@ -825,6 +1583,13 @@ declare namespace VoxImplant { */ removeEventListener(eventName: VoxImplant.Events | VoxImplant.IMEvents, eventHandler: () => any): void; /** + * Remove message sent to user + * + * @param user_id User id + * @param message_id Message id + */ + removeInstantMessage(user_id: string, message_id: string): void; + /** * Remove roster item (IM) * * @param user_id User id @@ -851,6 +1616,13 @@ declare namespace VoxImplant { */ requestOneTimeLoginKey(username: string): void; /** + * Send message to chat room + * + * @param room Room id + * @param msg Message for other participants + */ + sendChatRoomMessage(room: string, msg: string): string; + /** * Send message to user (IM) * * @param user_id User id @@ -871,6 +1643,20 @@ declare namespace VoxImplant { */ setCallActive(call: Call, active: boolean): void; /** + * Set chat room session state info + * + * @param room Room id + * @param status Chat session status + */ + setChatRoomState(room: string, status: ChatStateType): void; + /** + * Set new chat room subject + * + * @param room Room id + * @param subject New subject + */ + setChatRoomSubject(room: string, subject: string): void; + /** * Set chat session state info * * @param user_id User id @@ -956,6 +1742,14 @@ declare namespace VoxImplant { */ transferCall(call1: Call, call2: Call): void; /** + * Remove a ban on a user in the chat room + * + * @param room Room id + * @param user_id User id + * @param reason Reason + */ + unbanChatRoomUser(room: string, user_id: string, reason?: string): void; + /** * Use specified audio source , use audioSources to get the list of available audio sources * * @param id Id of the audio source @@ -1115,14 +1909,42 @@ declare namespace VoxImplant { * WebRTC Video Settings (aka Constraints) */ interface VideoSettings { + /** + * The width or width range, in pixels + */ + width?: number | any; + /** + * The height or height range, in pixels + */ + height?: number | any; + /** + * The exact aspect ratio (width in pixels divided by height in pixels, represented as a double rounded to the tenth decimal place) or aspect ratio range + */ + aspectRatio?: number | any; + /** + * The exact frame rate (frames per second) or frame rate range + */ + frameRate?: number | any; + /** + * This string (or each string, when a list) should be one of the members of VideoFacingModeEnum + */ + facingMode?: string | any; + /** + * The origin-unique identifier for the source of the MediaStreamTrack + */ + deviceId?: string; + /** + * The origin-unique group identifier for the source of the MediaStreamTrack. Two devices have the same group identifier if they belong to the same physical device + */ + groupId?: string; /** * Mandatory constraints object */ - mandatory: Object; + mandatory?: Object; /** * Optional constraints object */ - optional: Object; + optional?: Object; } /** diff --git a/webpack/webpack.d.ts b/webpack/webpack.d.ts index 3889446b2..5bf5050b8 100644 --- a/webpack/webpack.d.ts +++ b/webpack/webpack.d.ts @@ -1,4 +1,4 @@ -// Type definitions for webpack 1.12.2 +// Type definitions for webpack 1.12.9 // Project: https://github.com/webpack/webpack // Definitions by: Qubo // Definitions: https://github.com/borisyankov/DefinitelyTyped @@ -6,10 +6,58 @@ declare module "webpack" { namespace webpack { interface Configuration { + context?: string; entry?: string|string[]|Entry; + /** Choose a developer tool to enhance debugging. */ devtool?: string; + /** Options affecting the output. */ output?: Output; + /** Options affecting the normal modules (NormalModuleFactory) */ module?: Module; + /** Options affecting the resolving of modules. */ + resolve?: Resolve; + /** Like resolve but for loaders. */ + resolveLoader?: ResolveLoader; + /** + * Specify dependencies that shouldn’t be resolved by webpack, but should become dependencies of the resulting bundle. + * The kind of the dependency depends on output.libraryTarget. + */ + externals?: ExternalsElement|ExternalsElement[]; + /** + *
      + *
    • "web" Compile for usage in a browser-like environment (default)
    • + *
    • "webworker" Compile as WebWorker
    • + *
    • "node" Compile for usage in a node.js-like environment (use require to load chunks)
    • + *
    • "async-node" Compile for usage in a node.js-like environment (use fs and vm to load chunks async)
    • + *
    • "node-webkit" Compile for usage in webkit, uses jsonp chunk loading but also supports builtin node.js modules plus require(“nw.gui”) (experimental)
    • + *
    • "atom" Compile for usage in electron (formerly known as atom-shell), supports require for modules necessary to run Electron.
    • + *
        + */ + target?: string; + /** Report the first error as a hard error instead of tolerating it. */ + bail?: boolean; + /** Capture timing information for each module. */ + profile?: boolean; + /** Cache generated modules and chunks to improve performance for multiple incremental builds. */ + cache?: boolean|any; + /** Enter watch mode, which rebuilds on file change. */ + watch?: boolean; + watchOptions?: WatchOptions; + /** Switch loaders to debug mode. */ + debug?: boolean; + /** Can be used to configure the behaviour of webpack-dev-server when the webpack config is passed to webpack-dev-server CLI. */ + devServer?: any; // TODO: Type this + /** Include polyfills or mocks for various node stuff */ + node?: Node; + /** Set the value of require.amd and define.amd. */ + amd?: { [moduleName: string]: boolean }; + /** Used for recordsInputPath and recordsOutputPath */ + recordsPath?: string; + /** Load compiler state from a json file. */ + recordsInputPath?: string; + /** Store compiler state to a json file. */ + recordsOutputPath?: string; + /** Add additional plugins to the compiler. */ plugins?: (Plugin|Function)[]; } @@ -18,21 +66,161 @@ declare module "webpack" { } interface Output { + /** The output directory as absolute path (required). */ path?: string; + /** The filename of the entry chunk as relative path inside the output.path directory. */ filename?: string; + /** The filename of non-entry chunks as relative path inside the output.path directory. */ chunkFilename?: string; + /** The filename of the SourceMaps for the JavaScript files. They are inside the output.path directory. */ + sourceMapFilename?: string; + /** Filename template string of function for the sources array in a generated SourceMap. */ + devtoolModuleFilenameTemplate?: string; + /** Similar to output.devtoolModuleFilenameTemplate, but used in the case of duplicate module identifiers. */ + devtoolFallbackModuleFilenameTemplate?: string; + /** + * Enable line to line mapped mode for all/specified modules. + * Line to line mapped mode uses a simple SourceMap where each line of the generated source is mapped to the same line of the original source. + * It’s a performance optimization. Only use it if your performance need to be better and you are sure that input lines match which generated lines. + * true enables it for all modules (not recommended) + */ + devtoolLineToLine?: boolean; + /** The filename of the Hot Update Chunks. They are inside the output.path directory. */ + hotUpdateChunkFilename?: string; + /** The filename of the Hot Update Main File. It is inside the output.path directory. */ + hotUpdateMainFilename?: string; + /** The output.path from the view of the Javascript / HTML page. */ publicPath?: string; + /** The JSONP function used by webpack for asnyc loading of chunks. */ + jsonpFunction?: string; + /** The JSONP function used by webpack for async loading of hot update chunks. */ + hotUpdateFunction?: string; + /** Include comments with information about the modules. */ + pathinfo?: boolean; + /** If set, export the bundle as library. output.library is the name. */ + library?: boolean; + /** + * Which format to export the library: + *
          + *
        • "var" - Export by setting a variable: var Library = xxx (default)
        • + *
        • "this" - Export by setting a property of this: this["Library"] = xxx
        • + *
        • "commonjs" - Export by setting a property of exports: exports["Library"] = xxx
        • + *
        • "commonjs2" - Export by setting module.exports: module.exports = xxx
        • + *
        • "amd" - Export to AMD (optionally named)
        • + *
        • "umd" - Export to AMD, CommonJS2 or as property in root
        • + *
        + */ + libraryTarget?: string; + /** If output.libraryTarget is set to umd and output.library is set, setting this to true will name the AMD module. */ + umdNamedDefine?: boolean; + /** Prefixes every line of the source in the bundle with this string. */ + sourcePrefix?: string; + /** This option enables cross-origin loading of chunks. */ + crossOriginLoading?: string|boolean; } interface Module { + /** A array of automatically applied loaders. */ loaders?: Loader[]; + /** A array of applied pre loaders. */ + preLoaders?: Loader[]; + /** A array of applied post loaders. */ + postLoaders?: Loader[]; + /** A RegExp or an array of RegExps. Don’t parse files matching. */ + noParse?: RegExp|RegExp[]; + unknownContextRequest?: string; + unknownContextRecursive?: boolean; + unknownContextRegExp?: RegExp; + unknownContextCritical?: boolean; + exprContextRequest?: string; + exprContextRegExp?: RegExp; + exprContextRecursive?: boolean; + exprContextCritical?: boolean; + wrappedContextRegExp?: RegExp; + wrappedContextRecursive?: boolean; + wrappedContextCritical?: boolean; } + interface Resolve { + /** Replace modules by other modules or paths. */ + alias: { [key: string]: string; }; + /** + * The directory (absolute path) that contains your modules. + * May also be an array of directories. + * This setting should be used to add individual directories to the search path. */ + root?: string|string[]; + /** + * An array of directory names to be resolved to the current directory as well as its ancestors, and searched for modules. + * This functions similarly to how node finds “node_modules” directories. + * For example, if the value is ["mydir"], webpack will look in “./mydir”, “../mydir”, “../../mydir”, etc. + */ + modulesDirectories?: string[]; + /** + * A directory (or array of directories absolute paths), + * in which webpack should look for modules that weren’t found in resolve.root or resolve.modulesDirectories. + */ + fallback?: string|string[]; + /** + * An array of extensions that should be used to resolve modules. + * For example, in order to discover CoffeeScript files, your array should contain the string ".coffee". + */ + extensions?: string[]; + /** Check these fields in the package.json for suitable files. */ + packageMains?: (string|string[])[]; + /** Check this field in the package.json for an object. Key-value-pairs are threaded as aliasing according to this spec */ + packageAlias?: (string|string[])[]; + /** + * Enable aggressive but unsafe caching for the resolving of a part of your files. + * Changes to cached paths may cause failure (in rare cases). An array of RegExps, only a RegExp or true (all files) is expected. + * If the resolved path matches, it’ll be cached. + */ + unsafeCache?: RegExp|RegExp[]|boolean; + } + + interface ResolveLoader extends Resolve { + /** It describes alternatives for the module name that are tried. */ + moduleTemplates?: string[]; + } + + type ExternalsElement = string|RegExp|ExternalsObjectElement|ExternalsFunctionElement; + + interface ExternalsObjectElement { + [key: string]: boolean|string; + } + + interface ExternalsFunctionElement { + (context: any, request: any, callback: (error: any, result: any) => void): any; + } + + interface WatchOptions { + /** Delay the rebuilt after the first change. Value is a time in ms. */ + aggregateTimeout?: number; + /** true: use polling, number: use polling with specified interval */ + poll?: boolean|number; + } + + interface Node { + console?: boolean; + global?: boolean; + process?: boolean; + Buffer?: boolean; + __filename?: boolean|string; + __dirname?: boolean|string; + [nodeBuiltin: string]: boolean|string; + } + + type LoaderCondition = string|RegExp|((absPath: string) => boolean); + interface Loader { - exclude?: string[]; - include?: string[]; - test: RegExp; + /** A condition that must not be met */ + exclude?: LoaderCondition|LoaderCondition[]; + /** A condition that must be met */ + include?: LoaderCondition|LoaderCondition[]; + /** A condition that must be met */ + test: LoaderCondition|LoaderCondition[]; + /** A string of “!” separated loaders */ loader?: string; + /** A array of loaders as string */ loaders?: string[]; query?: { [name: string]: any;