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https://github.com/wassname/DefinitelyTyped.git
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Added fabric.js type definitions
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///<reference path="..\fabricjs.d.ts" />
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var dot, i,
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t1, t2,
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startTimer = function() {
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t1 = new Date().getTime();
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return t1;
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},
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stopTimer = function() {
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t2 = new Date().getTime();
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return t2 - t1;
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},
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getRandomInt = fabric.util.getRandomInt,
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rainbow = ["#ffcc66", "#ccff66", "#66ccff", "#ff6fcf", "#ff6666"],
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rainbowEnd = rainbow.length - 1;
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//
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// Rendering canvas #1
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//
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var canvas1 = new fabric.Canvas('c1', { backgroundColor: "#000" }),
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results1 = document.getElementById('results-c1');
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startTimer();
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for (i = 100; i >= 0; i--) {
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dot = new fabric.Circle({
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left: getRandomInt(0, 400),
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top: getRandomInt(0, 350),
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radius: 3,
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fill: rainbow[getRandomInt(0, rainbowEnd)]
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});
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canvas1.add(dot);
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}
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results1.innerHTML = 'Regular rendering of 100 elements in ' + stopTimer() + 'ms';
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//
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// Rendering canvas #2
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//
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var canvas2 = new fabric.Canvas('c2', { backgroundColor: "#000", renderOnAddition: false }),
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results2 = document.getElementById('results-c2');
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startTimer();
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for (i = 1000; i >= 0; i--) {
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dot = new fabric.Circle({
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left: getRandomInt(0, 400),
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top: getRandomInt(0, 350),
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radius: 3,
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fill: rainbow[getRandomInt(0, rainbowEnd)]
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});
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canvas2.add(dot);
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}
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canvas2.renderAll(); // Note, calling renderAll() is important in this case
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results2.innerHTML = 'Rendering 1000 elements using canvas.renderOnAddition = false in ' + stopTimer() + 'ms';
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