diff --git a/README.md b/README.md
index 7e0d99ffb..b71264e6c 100755
--- a/README.md
+++ b/README.md
@@ -153,6 +153,7 @@ List of Definitions
* [Mustache.js](https://github.com/janl/mustache.js) (by [Boris Yankov](https://github.com/borisyankov))
* [Node.js](http://nodejs.org/) (from TypeScript samples)
* [node_redis](https://github.com/mranney/node_redis) (by [Boris Yankov](https://github.com/borisyankov))
+* [node-ffi](https://github.com/rbranson/node-ffi) (by [Paul Loyd](https://github.com/loyd))
* [node_zeromq](https://github.com/JustinTulloss/zeromq.node) (by [Dave McKeown](https://github.com/davemckeown))
* [node-sqlserver](https://github.com/WindowsAzure/node-sqlserver) (by [Boris Yankov](https://github.com/borisyankov))
* [Numeral.js](https://github.com/adamwdraper/Numeral-js) (by [Vincent Bortone](https://github.com/vbortone/))
diff --git a/node-ffi/node-ffi-tests.ts b/node-ffi/node-ffi-tests.ts
new file mode 100644
index 000000000..c646af703
--- /dev/null
+++ b/node-ffi/node-ffi-tests.ts
@@ -0,0 +1,105 @@
+///
+
+import ffi = require('ffi');
+import ref = require('ref');
+import Struct = require('ref-struct');
+import Union = require('ref-union');
+import TArray = require('ref-array');
+
+{
+ var sqlite3 = ref.types.void;
+ var sqlite3Ptr = ref.refType(sqlite3);
+ var sqlite3PtrPtr = ref.refType(sqlite3Ptr);
+ var stringPtr = ref.refType(ref.types.CString);
+
+ var libsqlite3 = ffi.Library('libsqlite3', {
+ 'sqlite3_open': [ 'int', [ 'string', sqlite3PtrPtr ] ],
+ 'sqlite3_close': [ 'int', [ sqlite3PtrPtr ] ],
+ 'sqlite3_exec': [ 'int', [ sqlite3PtrPtr, 'string', 'pointer', 'pointer', stringPtr ] ],
+ 'sqlite3_changes': [ 'int', [ sqlite3PtrPtr ]]
+ });
+
+ var dbPtrPtr = ref.alloc(sqlite3PtrPtr);
+ libsqlite3.sqlite3_open("test.sqlite3", dbPtrPtr);
+ var dbHandle = dbPtrPtr.deref();
+}
+{
+ var func = ffi.ForeignFunction(new Buffer(10), 'int', [ 'int' ]);
+ func(-5);
+ func.async(-5, function(err, res) {});
+}
+{
+ var printfPointer = ffi.DynamicLibrary().get('printf');
+ var printfGen = ffi.VariadicForeignFunction(printfPointer, 'void', [ 'string' ]);
+ printfGen()('Hello World!\n');
+ printfGen('int')('This is an int: %d\n', 10);
+ printfGen('string')('This is a string: %s\n', 'hello');
+}
+{
+ ref.address(new Buffer(1));
+ var intBuf = ref.alloc(ref.types.int);
+ var intWith4 = ref.alloc(ref.types.int, 4);
+ var buf0 = ref.allocCString('hello world');
+ var type = ref.coerceType('int **');
+ var val = ref.deref(intBuf);
+}
+{
+ ref.isNull(new Buffer(1));
+}
+{
+ var str = ref.readCString(new Buffer('hello\0world\0'), 0);
+ var buf = ref.alloc('int64');
+ ref.writeInt64BE(buf, 0, '9223372036854775807');
+ var val = ref.readInt64BE(buf, 0)
+}
+{
+ var voidPtrType = ref.refType(ref.types.void);
+ var buf = ref.alloc('int64');
+ ref.writeInt64LE(buf, 0, '9223372036854775807');
+}
+{
+ var S1 = Struct({ a: ref.types.int });
+ var S2 = new Struct({ a: 'int' });
+}
+{
+ var P = new Struct;
+ P.defineProperty('a', ref.types.int);
+ P.defineProperty('d', 'long');
+}
+{
+ var SimpleStruct = Struct({
+ first : ref.types.byte,
+ last : ref.types.byte
+ });
+
+ var ss = new SimpleStruct({ first: 50, last: 100 });
+ ss.first += 200;
+}
+{
+ var ST = Struct();
+ var test: ref.Type = ST.fields['t'].type;
+}
+{
+ var CharArray = TArray('char');
+ var b = new Buffer('hello', 'ascii');
+ var a = new CharArray(b);
+}
+{
+ var Int32Array = TArray(ref.types.int32);
+ var input = [1, 4, 91, 123123, 5123512, 0, -1];
+ var a = new Int32Array(input);
+}
+{
+ var int = ref.types.int;
+ var IntArray = TArray(int);
+
+ var buf = new Buffer(int.size * 3);
+ int.set(buf, int.size * 0, 5);
+ int.set(buf, int.size * 1, 8);
+ int.set(buf, int.size * 2, 0);
+
+ var array = IntArray.untilZeros(buf);
+}
+{
+ var refCharArr = TArray('char')([1, 3, 5], 2).ref();
+}
diff --git a/node-ffi/node-ffi.d.ts b/node-ffi/node-ffi.d.ts
new file mode 100644
index 000000000..301331edc
--- /dev/null
+++ b/node-ffi/node-ffi.d.ts
@@ -0,0 +1,595 @@
+// Type definitions for node-ffi, ref, ref-array, ref-struct and ref-union
+// Project: https://github.com/rbranson/node-ffi
+// Definitions by: Paul Loyd
+// Definitions: https://github.com/borisyankov/DefinitelyTyped
+
+///
+
+declare module "ffi" {
+ import ref = require('ref');
+ import StructType = require('ref-struct');
+
+ /** Provides a friendly API on-top of `DynamicLibrary` and `ForeignFunction`. */
+ export var Library: {
+ /** The extension to use on libraries. */
+ EXT: string;
+
+ /**
+ * @param libFile name of library
+ * @param funcs hash of [retType, [...argType], opts?: {abi?, async?, varargs?}]
+ * @param lib hash that will be extended
+ */
+ new (libFile: string, funcs?: {[key: string]: any[]}, lib?: Object): any;
+
+ /**
+ * @param libFile name of library
+ * @param funcs hash of [retType, [...argType], opts?: {abi?, async?, varargs?}]
+ * @param lib hash that will be extended
+ */
+ (libFile: string, funcs?: {[key: string]: any[]}, lib?: Object): any;
+ };
+
+ /** Get value of errno. */
+ export function errno(): number;
+
+ export interface Function extends ref.Type {
+ /** The type of return value. */
+ retType: ref.Type;
+ /** The type of arguments. */
+ argTypes: ref.Type[];
+ /** Is set for node-ffi functions. */
+ ffi_type: NodeBuffer;
+ abi: number;
+
+ /** Get a `Callback` pointer of this function type. */
+ toPointer(fn: (...args: any[]) => any): NodeBuffer;
+ /** Get a `ForeignFunction` of this function type. */
+ toFunction(buf: NodeBuffer): ForeignFunction;
+ }
+
+ /** Creates and returns a type for a C function pointer. */
+ export var Function: {
+ new (retType: ref.Type, argTypes: any[], abi?: number): Function;
+ new (retType: string, argTypes: any[], abi?: number): Function;
+ (retType: ref.Type, argTypes: any[], abi?: number): Function;
+ (retType: string, argTypes: any[], abi?: number): Function;
+ };
+
+ export interface ForeignFunction {
+ (...args: any[]): any;
+ async(...args: any[]): void;
+ }
+
+ /**
+ * Represents a foreign function in another library. Manages all of the aspects
+ * of function execution, including marshalling the data parameters for the
+ * function into native types and also unmarshalling the return from function
+ * execution.
+ */
+ export var ForeignFunction: {
+ new (ptr: NodeBuffer, retType: ref.Type, argTypes: any[], abi?: number): ForeignFunction;
+ new (ptr: NodeBuffer, retType: string, argTypes: any[], abi?: number): ForeignFunction;
+ (ptr: NodeBuffer, retType: ref.Type, argTypes: any[], abi?: number): ForeignFunction;
+ (ptr: NodeBuffer, retType: string, argTypes: any[], abi?: number): ForeignFunction;
+ }
+
+ export interface VariadicForeignFunction {
+ /**
+ * What gets returned is another function that needs to be invoked with the rest
+ * of the variadic types that are being invoked from the function.
+ */
+ (...args: any[]): ForeignFunction;
+
+ /**
+ * Return type as a property of the function generator to
+ * allow for monkey patching the return value in the very rare case where the
+ * return type is variadic as well
+ */
+ returnType: any;
+ }
+
+ /**
+ * For when you want to call to a C function with variable amount of arguments.
+ * i.e. `printf`.
+ *
+ * This function takes care of caching and reusing `ForeignFunction` instances that
+ * contain the same ffi_type argument signature.
+ */
+ export var VariadicForeignFunction: {
+ new (ptr: NodeBuffer, ret: ref.Type, fixedArgs: any[], abi?: number): VariadicForeignFunction;
+ new (ptr: NodeBuffer, ret: string, fixedArgs: any[], abi?: number): VariadicForeignFunction;
+ (ptr: NodeBuffer, ret: ref.Type, fixedArgs: any[], abi?: number): VariadicForeignFunction;
+ (ptr: NodeBuffer, ret: string, fixedArgs: any[], abi?: number): VariadicForeignFunction;
+ };
+
+ export interface DynamicLibrary {
+ /** Close library, returns the result of the `dlclose` system function. */
+ close(): number;
+ /** Get a symbol from this library. */
+ get(symbol: string): NodeBuffer;
+ /** Get the result of the `dlerror` system function. */
+ error(): string;
+ }
+
+ /**
+ * This class loads and fetches function pointers for dynamic libraries
+ * (.so, .dylib, etc). After the libray's function pointer is acquired, then you
+ * call `get(symbol)` to retreive a pointer to an exported symbol. You need to
+ * call `get___` on the pointer to dereference it into its actual value, or
+ * turn the pointer into a callable function with `ForeignFunction`.
+ */
+ export var DynamicLibrary: {
+ FLAGS: {
+ RTLD_LAZY: number;
+ RTLD_NOW: number;
+ RTLD_LOCAL: number;
+ RTLD_GLOBAL: number;
+ RTLD_NOLOAD: number;
+ RTLD_NODELETE: number;
+ RTLD_NEXT: NodeBuffer;
+ RTLD_DEFAUL: NodeBuffer;
+ }
+
+ new (path?: string, mode?: number): DynamicLibrary;
+ (path?: string, mode?: number): DynamicLibrary;
+ };
+
+ /**
+ * Turns a JavaScript function into a C function pointer.
+ * The function pointer may be used in other C functions that
+ * accept C callback functions.
+ */
+ export var Callback: {
+ new (retType, argTypes: any[], abi: number, fn: Function): NodeBuffer;
+ new (retType, argTypes: any[], fn: Function): NodeBuffer;
+ (retType, argTypes: any[], abi: number, fn: Function): NodeBuffer;
+ (retType, argTypes: any[], fn: Function): NodeBuffer;
+ }
+
+ export var ffiType: {
+ /** Get a `ffi_type *` Buffer appropriate for the given type. */
+ (type: ref.Type): NodeBuffer
+ /** Get a `ffi_type *` Buffer appropriate for the given type. */
+ (type: string): NodeBuffer
+ FFI_TYPE: StructType;
+ }
+
+ export var CIF: Function;
+ export var CIF_var: Function;
+ export var HAS_OBJC: boolean;
+ export var FFI_TYPES: {[key: string]: NodeBuffer};
+ export var FFI_OK: number;
+ export var FFI_BAD_TYPEDEF: number;
+ export var FFI_BAD_ABI: number;
+ export var FFI_DEFAULT_ABI: number;
+ export var FFI_FIRST_ABI: number;
+ export var FFI_LAST_ABI: number;
+ export var FFI_SYSV: number;
+ export var FFI_UNIX64: number;
+ export var RTLD_LAZY: number;
+ export var RTLD_NOW: number;
+ export var RTLD_LOCAL: number;
+ export var RTLD_GLOBAL: number;
+ export var RTLD_NOLOAD: number;
+ export var RTLD_NODELETE: number;
+ export var RTLD_NEXT: NodeBuffer;
+ export var RTLD_DEFAULT: NodeBuffer;
+ export var LIB_EXT: string;
+ export var FFI_TYPE: StructType;
+
+ /** Default types. */
+ export var types: {
+ void: ref.Type; int64: ref.Type; ushort: ref.Type;
+ int: ref.Type; uint64: ref.Type; float: ref.Type;
+ uint: ref.Type; long: ref.Type; double: ref.Type;
+ int8: ref.Type; ulong: ref.Type; Object: ref.Type;
+ uint8: ref.Type; longlong: ref.Type; CString: ref.Type;
+ int16: ref.Type; ulonglong: ref.Type; bool: ref.Type;
+ uint16: ref.Type; char: ref.Type; byte: ref.Type;
+ int32: ref.Type; uchar: ref.Type; size_t: ref.Type;
+ uint32: ref.Type; short: ref.Type;
+ };
+}
+
+declare module "ref" {
+ export interface Type {
+ /** The size in bytes required to hold this datatype. */
+ size: number;
+ /** The current level of indirection of the buffer. */
+ indirection: number;
+ /** To invoke when `ref.get` is invoked on a buffer of this type. */
+ get(buffer: NodeBuffer, offset: number): any;
+ /** To invoke when `ref.set` is invoked on a buffer of this type. */
+ set(buffer: NodeBuffer, offset: number, value): void;
+ /** The name to use during debugging for this datatype. */
+ name?: string;
+ /** The alignment of this datatype when placed inside a struct. */
+ alignment?: number;
+ }
+
+ /** A Buffer that references the C NULL pointer. */
+ export var NULL: NodeBuffer;
+ /** A pointer-sized buffer pointing to NULL. */
+ export var NULL_POINTER: NodeBuffer;
+ /** Get the memory address of buffer. */
+ export function address(buffer: NodeBuffer): number;
+ /** Allocate the memory with the given value written to it. */
+ export function alloc(type: Type, value?): NodeBuffer;
+ /** Allocate the memory with the given value written to it. */
+ export function alloc(type: string, value?): NodeBuffer;
+
+ /**
+ * Allocate the memory with the given string written to it with the given
+ * encoding (defaults to utf8). The buffer is 1 byte longer than the
+ * string itself, and is NULL terminated.
+ */
+ export function allocCString(string: string, encoding?: string): NodeBuffer;
+
+ /** Coerce a type.*/
+ export function coerceType(type: Type): Type;
+ /** Coerce a type. String are looked up from the ref.types object. */
+ export function coerceType(type: string): Type;
+
+ /**
+ * Get value after dereferencing buffer.
+ * That is, first it checks the indirection count of buffer's type, and
+ * if it's greater than 1 then it merely returns another Buffer, but with
+ * one level less indirection.
+ */
+ export function deref(buffer: NodeBuffer): any;
+
+ /** Create clone of the type, with decremented indirection level by 1. */
+ export function derefType(type: Type): Type;
+ /** Create clone of the type, with decremented indirection level by 1. */
+ export function derefType(type: string): Type;
+ /** Represents the native endianness of the processor ("LE" or "BE"). */
+ export var endianness: string;
+ /** Check the indirection level and return a dereferenced when necessary. */
+ export function get(buffer: NodeBuffer, offset?: number, type?: Type): any;
+ /** Check the indirection level and return a dereferenced when necessary. */
+ export function get(buffer: NodeBuffer, offset?: number, type?: string): any;
+ /** Get type of the buffer. Create a default type when none exists. */
+ export function getType(buffer: NodeBuffer): Type;
+ /** Check the NULL. */
+ export function isNull(buffer: NodeBuffer): boolean;
+ /** Read C string until the first NULL. */
+ export function readCString(buffer: NodeBuffer, offset?: number): string;
+
+ /**
+ * Read a big-endian signed 64-bit int.
+ * If there is losing precision, then return a string, otherwise a number.
+ * @return {number|string}
+ */
+ export function readInt64BE(buffer: NodeBuffer, offset?: number): any;
+
+ /**
+ * Read a little-endian signed 64-bit int.
+ * If there is losing precision, then return a string, otherwise a number.
+ * @return {number|string}
+ */
+ export function readInt64LE(buffer: NodeBuffer, offset?: number): any;
+
+ /** Read a JS Object that has previously been written. */
+ export function readObject(buffer: NodeBuffer, offset?: number): Object;
+ /** Read data from the pointer. */
+ export function readPointer(buffer: NodeBuffer, offset?: number,
+ length?: number): NodeBuffer;
+ /**
+ * Read a big-endian unsigned 64-bit int.
+ * If there is losing precision, then return a string, otherwise a number.
+ * @return {number|string}
+ */
+ export function readUInt64BE(buffer: NodeBuffer, offset?: number): any;
+
+ /**
+ * Read a little-endian unsigned 64-bit int.
+ * If there is losing precision, then return a string, otherwise a number.
+ * @return {number|string}
+ */
+ export function readUInt64LE(buffer: NodeBuffer, offset?: number): any;
+
+ /** Create pointer to buffer. */
+ export function ref(buffer: NodeBuffer): NodeBuffer;
+ /** Create clone of the type, with incremented indirection level by 1. */
+ export function refType(type: Type): Type;
+ /** Create clone of the type, with incremented indirection level by 1. */
+ export function refType(type: string): Type;
+
+ /**
+ * Create buffer with the specified size, with the same address as source.
+ * This function "attaches" source to the returned buffer to prevent it from
+ * being garbage collected.
+ */
+ export function reinterpret(buffer: NodeBuffer, size: number,
+ offset?: number): NodeBuffer;
+ /**
+ * Scan past the boundary of the buffer's length until it finds size number
+ * of aligned NULL bytes.
+ */
+ export function reinterpretUntilZeros(buffer: NodeBuffer, size: number,
+ offset?: number): NodeBuffer;
+
+ /** Write pointer if the indirection is 1, otherwise write value. */
+ export function set(buffer: NodeBuffer, offset: number, value, type?: Type): void;
+ /** Write pointer if the indirection is 1, otherwise write value. */
+ export function set(buffer: NodeBuffer, offset: number, value, type?: string): void;
+ /** Write the string as a NULL terminated. Default encoding is utf8. */
+ export function writeCString(buffer: NodeBuffer, offset: number,
+ string: string, encoding?: string): void;
+ /** Write a big-endian signed 64-bit int. */
+ export function writeInt64BE(buffer: NodeBuffer, offset: number, input: number): void;
+ /** Write a big-endian signed 64-bit int. */
+ export function writeInt64BE(buffer: NodeBuffer, offset: number, input: string): void;
+ /** Write a little-endian signed 64-bit int. */
+ export function writeInt64LE(buffer: NodeBuffer, offset: number, input: number): void;
+ /** Write a little-endian signed 64-bit int. */
+ export function writeInt64LE(buffer: NodeBuffer, offset: number, input: string): void;
+
+ /**
+ * Write the JS Object. This function "attaches" object to buffer to prevent
+ * it from being garbage collected.
+ */
+ export function writeObject(buffer: NodeBuffer, offset: number, object: Object): void;
+
+ /**
+ * Write the memory address of pointer to buffer at the specified offset. This
+ * function "attaches" object to buffer to prevent it from being garbage collected.
+ */
+ export function writePointer(buffer: NodeBuffer, offset: number,
+ pointer: NodeBuffer): void;
+
+ /** Write a little-endian unsigned 64-bit int. */
+ export function writeUInt64BE(buffer: NodeBuffer, offset: number, input: number): void;
+ /** Write a little-endian unsigned 64-bit int. */
+ export function writeUInt64BE(buffer: NodeBuffer, offset: number, input: string): void;
+
+ /**
+ * Attach object to buffer such.
+ * It prevents object from being garbage collected until buffer does.
+ */
+ export function _attach(buffer: NodeBuffer, object: Object);
+
+ /** Same as ref.reinterpret, except that this version does not attach buffer. */
+ export function _reinterpret(buffer: NodeBuffer, size: number,
+ offset?: number): NodeBuffer;
+ /** Same as ref.reinterpretUntilZeros, except that this version does not attach buffer. */
+ export function _reinterpretUntilZeros(buffer: NodeBuffer, size: number,
+ offset?: number): NodeBuffer;
+ /** Same as ref.writePointer, except that this version does not attach pointer. */
+ export function _writePointer(buffer: NodeBuffer, offset: number,
+ pointer: NodeBuffer): void;
+ /** Same as ref.writeObject, except that this version does not attach object. */
+ export function _writeObject(buffer: NodeBuffer, offset: number, object: Object): void;
+
+ /** Default types. */
+ export var types: {
+ void: Type; int64: Type; ushort: Type;
+ int: Type; uint64: Type; float: Type;
+ uint: Type; long: Type; double: Type;
+ int8: Type; ulong: Type; Object: Type;
+ uint8: Type; longlong: Type; CString: Type;
+ int16: Type; ulonglong: Type; bool: Type;
+ uint16: Type; char: Type; byte: Type;
+ int32: Type; uchar: Type; size_t: Type;
+ uint32: Type; short: Type;
+ };
+}
+
+interface NodeBuffer {
+ /** Shorthand for `ref.address`. */
+ address(): number;
+ /** Shorthand for `ref.deref`. */
+ deref(): any;
+ /** Shorthand for `ref.isNull`. */
+ isNull(): boolean;
+ /** Shorthand for `ref.readCString`. */
+ readCString(offset?: number): string;
+ /** Shorthand for `ref.readInt64BE`. */
+ readInt64BE(offset?: number): string;
+ /** Shorthand for `ref.readInt64LE`. */
+ readInt64LE(offset?: number): string;
+ /** Shorthand for `ref.readObject`. */
+ readObject(offset?: number): string;
+ /** Shorthand for `ref.readPointer`. */
+ readPointer(offset?: number): string;
+ /** Shorthand for `ref.readUInt64BE`. */
+ readUInt64BE(offset?: number): string;
+ /** Shorthand for `ref.readUInt64LE`. */
+ readUInt64LE(offset?: number): string;
+ /** Shorthand for `ref.ref`. */
+ ref(): NodeBuffer;
+ /** Shorthand for `ref.reinterpret`. */
+ reinterpret(size: number, offset?: number): NodeBuffer;
+ /** Shorthand for `ref.reinterpretUntilZeros`. */
+ reinterpretUntilZeros(size: number, offset?: number): NodeBuffer;
+ /** Shorthand for `ref.writeCString`. */
+ writeCString(offset: number, string: string, encoding?: string): void;
+ /** Shorthand for `ref.writeInt64BE`. */
+ writeInt64BE(offset: number, input: number): any;
+ /** Shorthand for `ref.writeInt64BE`. */
+ writeInt64BE(offset: number, input: string): any;
+ /** Shorthand for `ref.writeInt64LE`. */
+ writeInt64LE(offset: number, input: number): any;
+ /** Shorthand for `ref.writeInt64LE`. */
+ writeInt64LE(offset: number, input: string): any;
+ /** Shorthand for `ref.writeObject`. */
+ writeObject(offset: number, object: Object): void;
+ /** Shorthand for `ref.writePointer`. */
+ writePointer(offset: number, pointer: NodeBuffer): void;
+ /** Shorthand for `ref.writeUInt64BE`. */
+ writeUInt64BE(offset: number, input: number): any;
+ /** Shorthand for `ref.writeUInt64BE`. */
+ writeUInt64BE(offset: number, input: string): any;
+ /** Shorthand for `ref.writeUInt64LE`. */
+ writeUInt64LE(offset: number, input: number): any;
+ /** Shorthand for `ref.writeUInt64LE`. */
+ writeUInt64LE(offset: number, input: string): any;
+
+ /**
+ * Generate string for inspecting.
+ * String includes the hex-encoded memory address of the Buffer instance.
+ * @override
+ */
+ inspect(): string;
+}
+
+declare module "ref-array" {
+ import ref = require('ref');
+
+ interface ArrayType extends ref.Type {
+ BYTES_PER_ELEMENT: number;
+ /** The reference to the base type. */
+ type: ref.Type;
+
+ /**
+ * Accepts a Buffer instance that should be an already-populated with data
+ * for the ArrayType. The "length" of the Array is determined by searching
+ * through the buffer's contents until an aligned NULL pointer is encountered.
+ */
+ untilZeros(buffer: NodeBuffer): { [i: number]: number; length: number;
+ buffer: NodeBuffer; ref(): NodeBuffer; };
+
+ new (length?: number): { [i: number]: number; length: number;
+ buffer: NodeBuffer; ref(): NodeBuffer; };
+
+ new (data: number[], length?: number): { [i: number]: number; length: number;
+ buffer: NodeBuffer; ref(): NodeBuffer; };
+ new (data: NodeBuffer, length?: number): { [i: number]: number; length: number;
+ buffer: NodeBuffer; ref(): NodeBuffer; };
+ (length?: number): { [i: number]: number; length: number;
+ buffer: NodeBuffer; ref(): NodeBuffer; };
+ (data: number[], length?: number): { [i: number]: number; length: number;
+ buffer: NodeBuffer; ref(): NodeBuffer; };
+ (data: NodeBuffer, length?: number): { [i: number]: number; length: number;
+ buffer: NodeBuffer; ref(): NodeBuffer; };
+ }
+
+ /**
+ * The array type meta-constructor.
+ * The returned constructor's API is highly influenced by the WebGL
+ * TypedArray API.
+ */
+ var ArrayType: {
+ new (type: ref.Type, length?: number): ArrayType;
+ new (type: string, length?: number): ArrayType;
+ (type: ref.Type, length?: number): ArrayType;
+ (type: string, length?: number): ArrayType;
+ };
+
+ export = ArrayType;
+}
+
+declare module "ref-struct" {
+ import ref = require('ref');
+
+ /**
+ * This is the `constructor` of the Struct type that gets returned.
+ *
+ * Invoke it with `new` to create a new Buffer instance backing the struct.
+ * Pass it an existing Buffer instance to use that as the backing buffer.
+ * Pass in an Object containing the struct fields to auto-populate the
+ * struct with the data.
+ *
+ * @constructor
+ */
+ interface StructType extends ref.Type {
+ /** Pass it an existing Buffer instance to use that as the backing buffer. */
+ new (arg: NodeBuffer, data?: {}): any;
+ new (data?: {}): any;
+ /** Pass it an existing Buffer instance to use that as the backing buffer. */
+ (arg: NodeBuffer, data?: {}): any;
+ (data?: {}): any;
+
+ fields: {[key: string]: {type: ref.Type}};
+
+ /**
+ * Adds a new field to the struct instance with the given name and type.
+ * Note that this function will throw an Error if any instances of the struct
+ * type have already been created, therefore this function must be called at the
+ * beginning, before any instances are created.
+ */
+ defineProperty(name: string, type: ref.Type): void;
+
+ /**
+ * Adds a new field to the struct instance with the given name and type.
+ * Note that this function will throw an Error if any instances of the struct
+ * type have already been created, therefore this function must be called at the
+ * beginning, before any instances are created.
+ */
+ defineProperty(name: string, type: string): void;
+
+ /**
+ * Custom for struct type instances.
+ * @override
+ */
+ toString(): string;
+ }
+
+ /** The struct type meta-constructor. */
+ var StructType: {
+ new (fields?: {}): StructType;
+ new (fields?: any[]): StructType;
+ (fields?: {}): StructType;
+ (fields?: any[]): StructType;
+ }
+
+ export = StructType;
+}
+
+declare module "ref-union" {
+ import ref = require('ref');
+
+ /**
+ * This is the `constructor` of the Struct type that gets returned.
+ *
+ * Invoke it with `new` to create a new Buffer instance backing the union.
+ * Pass it an existing Buffer instance to use that as the backing buffer.
+ * Pass in an Object containing the union fields to auto-populate the
+ * union with the data.
+ *
+ * @constructor
+ */
+ interface UnionType extends ref.Type {
+ /** Pass it an existing Buffer instance to use that as the backing buffer. */
+ new (arg: NodeBuffer, data?: {}): any;
+ new (data?: {}): any;
+ /** Pass it an existing Buffer instance to use that as the backing buffer. */
+ (arg: NodeBuffer, data?: {}): any;
+ (data?: {}): any;
+
+ fields: {[key: string]: {type: ref.Type}};
+
+ /**
+ * Adds a new field to the union instance with the given name and type.
+ * Note that this function will throw an Error if any instances of the union
+ * type have already been created, therefore this function must be called at the
+ * beginning, before any instances are created.
+ */
+ defineProperty(name: string, type: ref.Type): void;
+
+ /**
+ * Adds a new field to the union instance with the given name and type.
+ * Note that this function will throw an Error if any instances of the union
+ * type have already been created, therefore this function must be called at the
+ * beginning, before any instances are created.
+ */
+ defineProperty(name: string, type: string): void;
+
+ /**
+ * Custom for union type instances.
+ * @override
+ */
+ toString(): string;
+ }
+
+ /** The union type meta-constructor. */
+ var UnionType: {
+ new (fields?: {}): UnionType;
+ new (fields?: any[]): UnionType;
+ (fields?: {}): UnionType;
+ (fields?: any[]): UnionType;
+ }
+
+ export = UnionType;
+}
+