added classes that has not been documented, and deleted classes that does not exist in the source code.

modified definition for Loader related class along the source code.
fixed some mistakes.
This commit is contained in:
satoru kimura
2014-03-08 22:55:04 +09:00
parent d5881021ab
commit 51b93b972b
2 changed files with 190 additions and 100 deletions
+190 -55
View File
@@ -171,6 +171,7 @@ declare module THREE {
* @param vector point to look at
*/
lookAt(vector: Vector3): void;
clone(camera?: Camera): Camera;
}
/**
@@ -227,6 +228,8 @@ declare module THREE {
* Updates the camera projection matrix. Must be called after change of parameters.
*/
updateProjectionMatrix(): void;
clone(): OrthographicCamera;
}
/**
@@ -318,6 +321,7 @@ declare module THREE {
* Updates the camera projection matrix. Must be called after change of parameters.
*/
updateProjectionMatrix(): void;
clone(): PerspectiveCamera;
}
// Core ///////////////////////////////////////////////////////////////////////////////////////////////
@@ -383,6 +387,8 @@ declare module THREE {
morphTargets: any[];
hasTangents: boolean;
addAttribute(name: string, type: Function, numItems: number, itemSize: number): any;
/**
* Bakes matrix transform directly into vertex coordinates.
*/
@@ -419,6 +425,8 @@ declare module THREE {
dispose(): void;
normalizeNormals(): void;
clone(): BufferGeometry;
}
/**
@@ -914,6 +922,13 @@ declare module THREE {
computeLineDistances(): void;
}
export class Geometry2 extends BufferGeometry {
vertices: Float32Array;
normals: Float32Array;
uvs: Float32Array;
}
/**
* Base class for scene graph objects
*/
@@ -1108,11 +1123,6 @@ declare module THREE {
clone(object?: Object3D, recursive?: boolean): Object3D;
/**
* Creates a new clone of this object and all descendants.
*/
clone(object?: Object3D): Object3D;
/**
* Searches through the object's children and returns the first with a matching name, optionally recursive.
* @param name String to match to the children's Object3d.name property.
@@ -1198,6 +1208,8 @@ declare module THREE {
export class Light extends Object3D {
constructor(hex?: number);
color: Color;
clone(light?: Light): Light;
}
/**
@@ -1215,6 +1227,8 @@ declare module THREE {
* @param hex Numeric value of the RGB component of the color.
*/
constructor(hex?: number);
clone(): AmbientLight;
}
export class AreaLight extends Light{
@@ -1405,6 +1419,8 @@ declare module THREE {
* Default — null.
*/
shadowMatrix: Matrix4;
clone(): DirectionalLight;
}
export class HemisphereLight extends Light {
@@ -1413,6 +1429,8 @@ declare module THREE {
position: Vector3;
groundColor: Color;
intensity: number;
clone(): HemisphereLight;
}
/**
@@ -1443,6 +1461,8 @@ declare module THREE {
* Default — 0.0.
*/
distance: number;
clone(): PointLight;
}
/**
@@ -1563,6 +1583,8 @@ declare module THREE {
shadowMapSize: Vector2;
shadowCamera: Camera;
shadowMap: RenderTarget;
clone(): SpotLight;
}
// Loaders //////////////////////////////////////////////////////////////////////////////////
@@ -1630,19 +1652,36 @@ declare module THREE {
addStatusElement(): HTMLElement;
}
export class BufferGeometryLoader {
constructor(manager?: LoadingManager);
load(url: string, onLoad: (bufferGeometry: BufferGeometry) => void): void;
setCrossOrigin(crossOrigin: string): void;
parse(json: any): BufferGeometry;
}
export class Geometry2Loader {
constructor(manager?: LoadingManager);
load(url: string, onLoad: (geometry2: Geometry2) => void): void;
setCrossOrigin(crossOrigin: string): void;
parse(json: any): Geometry2;
}
/**
* A loader for loading an image.
* Unlike other loaders, this one emits events instead of using predefined callbacks. So if you're interested in getting notified when things happen, you need to add listeners to the object.
*/
export class ImageLoader extends EventDispatcher {
constructor();
export class ImageLoader {
constructor(manager?: LoadingManager);
crossOrigin: string;
/**
* Begin loading from url
* @param url
*/
load(url: string, onLoad?: (event: any) => void, onProgress?: (event: any) => void, onError?: (event: any) => void): HTMLImageElement;
load(url: string, onLoad?: (image: HTMLImageElement) => void, onProgress?: (event: any) => void, onError?: (event: any) => void): HTMLImageElement;
setCrossOrigin(crossOrigin: string): void;
}
@@ -1669,7 +1708,7 @@ declare module THREE {
* Handles and keeps track of loaded and pending data.
*/
export class LoadingManager {
constructor(onLoad?: (event: any) => void, onProgress?: (event: any) => void, onError?: (event: any) => void);
constructor(onLoad?: () => void, onProgress?: (url: string, loaded: number, total: number) => void, onError?: () => void);
/**
* Will be called when load starts.
@@ -1687,13 +1726,32 @@ declare module THREE {
* Will be called when each element in the scene completes loading.
* The default is a function with empty body.
*/
onError: (event: () => void) => void;
onError: () => void;
itemStart(url: string): void;
itemEnd(url: string): void;
}
export class MaterialLoader extends EventDispatcher {
constructor(manager?: LoadingManager);
load(url: string, onLoad: (material: Material) => void): void;
setCrossOrigin(crossOrigin: string): void;
parse(json: any): Material;
}
export class ObjectLoader extends EventDispatcher {
constructor(manager?: LoadingManager);
load(url: string, onLoad: (object: Object3D) => void): void;
setCrossOrigin(crossOrigin: string): void;
parse<T extends Object3D>(json: any): T;
parseGeometries(json: any): any[]; // Array of BufferGeometry or Geometry or Geometry2.
parseMaterials(json: any): Material[]; // Array of Classes that inherits from Matrial.
parseObject<T extends Object3D>(data: any, geometries: any[], materials: Material[]): T;
}
interface SceneLoaderResult{
scene: Scene;
geometries: {[id:string]:Geometry;};
@@ -1739,7 +1797,6 @@ declare module THREE {
*/
onLoadComplete: () => void;
/**
* Will be called when load completes.
* The default is a function with empty body.
@@ -1751,17 +1808,18 @@ declare module THREE {
* The default is a function with empty body.
*/
callbackProgress: (progress: SceneLoaderProgress, result: SceneLoaderResult) => void;
hierarchyHandlerMap: any;
geometryHandlerMap: any;
hierarchyHandlers: any;
geometryHandlers: any;
/**
* @param url
* @param callbackFinished This function will be called with the loaded model as an instance of scene when the load is completed.
*/
load(url: string, callbackFinished: (scene: Scene) => void ): void;
addHierarchyHandler(typeID: string, loaderClass: Object): void;
load(url: string, onLoad: (result: SceneLoaderResult) => void): void;
setCrossOrigin(crossOrigin: string): void;
addHierarchyHandler(typeID: string, loaderClass: any): void;
parse(json: any, callbackFinished: (result: SceneLoaderResult) => void, url: string): void;
addGeometryHandler(typeID: string, loaderClass: Object): void;
addGeometryHandler(typeID: string, loaderClass: any): void;
}
/**
@@ -1769,14 +1827,28 @@ declare module THREE {
* Unlike other loaders, this one emits events instead of using predefined callbacks. So if you're interested in getting notified when things happen, you need to add listeners to the object.
*/
export class TextureLoader extends EventDispatcher {
constructor();
constructor(manager?: LoadingManager);
crossOrigin: string;
/**
* Begin loading from url
*
* @param url
*/
load(url: string): void;
load(url: string, onLoad: (texture: Texture) => void): void;
setCrossOrigin(crossOrigin: string): void;
}
export class XHRLoader extends EventDispatcher {
constructor(manager?: LoadingManager);
crossOrigin: string;
/**
* Begin loading from url
*
* @param url
*/
constructor(onLoad?: (responseText: string) => void, onProgress?: (event: any) => void, onError?: (event: any) => void);
load(onLoad?: (responseText: string) => void, onProgress?: (event: any) => void, onError?: (event: any) => void): void;
setCrossOrigin(crossOrigin: string): void;
}
// Materials //////////////////////////////////////////////////////////////////////////////////
@@ -1881,7 +1953,7 @@ declare module THREE {
*/
needsUpdate: boolean;
clone(): Material;
clone(material?:Material): Material;
dispose(): void;
setValues(values: Object): void;
@@ -2325,12 +2397,10 @@ declare module THREE {
* @see <a href="https://github.com/mrdoob/three.js/blob/master/src/math/Color.js">src/math/Color.js</a>
*/
export class Color {
constructor(hex?: string);
/**
* @param hex initial color in hexadecimal
*/
constructor(hex?: number);
constructor(color?: Color);
constructor(color?: string);
constructor(color?: number);
constructor(r: number, g: number, b: number);
/**
* Red channel value between 0 and 1. Default is 1.
@@ -2347,6 +2417,10 @@ declare module THREE {
*/
b: number;
set(color: Color): Color;
set(color: number): Color;
set(color: string): Color;
/**
* Copies given color.
* @param color Color to copy.
@@ -2433,9 +2507,6 @@ declare module THREE {
* Clones this color.
*/
clone(): Color;
set(value: number): void;
set(value: string): void;
}
export class Euler {
@@ -3851,6 +3922,8 @@ declare module THREE {
render(scene: Scene, camera: Camera): void;
clear(): void;
setClearColor(color: Color, opacity?: number): void;
setClearColor(color: string, opacity?: number): void;
setClearColor(color: number, opacity?: number): void;
setFaceCulling(): void;
supportsVertexTextures(): void;
setSize(width: number, height: number, updateStyle?: boolean): void;
@@ -4068,7 +4141,7 @@ declare module THREE {
/**
* Resizes the output canvas to (width, height), and also sets the viewport to fit that size, starting in (0, 0).
*/
setSize(width: number, height: number): void;
setSize(width: number, height: number, updateStyle?: boolean): void;
/**
* Sets the viewport to render from (x, y) to (x + width, y + height).
@@ -4088,7 +4161,9 @@ declare module THREE {
/**
* Sets the clear color, using color for the color and alpha for the opacity.
*/
setClearColor(color: Color, alpha: number): void;
setClearColor(color: Color, alpha?: number): void;
setClearColor(color: string, alpha?: number): void;
setClearColor(color: number, alpha?: number): void;
/**
* Returns a THREE.Color instance with the current clear color.
@@ -4249,7 +4324,7 @@ declare module THREE {
id: number;
}
export class RenderableParticle {
export class RenderableSprite {
constructor();
scale: Vector2;
@@ -4663,22 +4738,18 @@ declare module THREE {
addToUpdate(animation: Animation): void;
};
export class AnimationMorphTarget {
constructor(root: Bone, data: any);
root: Bone;
data: Object;
hierarchy: KeyFrames[];
currentTime: number;
timeScale: number;
isPlaying: boolean;
isPaused: boolean;
loop: boolean;
influence: number;
export class MorphAnimation {
constructor(mesh: Mesh);
play(loop?: boolean, startTimeMS?: number): void;
mesh: Mesh;
frames: number;
currentTime: number;
duration: number;
loop: boolean;
isPlaying: boolean;
play(): void;
pause(): void;
stop(): void;
update(deltaTimeMS: number): void;
}
@@ -4963,15 +5034,6 @@ declare module THREE {
// Extras / Geomerties /////////////////////////////////////////////////////////////////////
export class CircleGeometry extends Geometry {
constructor(radius?: number, segments?: number, thetaStart?: number, thetaLength?: number);
}
export class ConvexGeometry extends Geometry {
constructor(vertices: Vector3[]);
}
/**
* CubeGeometry is the quadrilateral primitive geometry class. It is typically used for creating a cube or irregular quadrilateral of the dimensions provided within the (optional) 'width', 'height', & 'depth' constructor arguments.
*/
@@ -4987,6 +5049,22 @@ declare module THREE {
constructor(width: number, height: number, depth: number, widthSegments?: number, heightSegments?: number, depthSegments?: number);
}
export class BoxGeometry2 extends Geometry2 {
/**
* @param width — Width of the sides on the X axis.
* @param height — Height of the sides on the Y axis.
* @param depth — Depth of the sides on the Z axis.
* @param widthSegments — Number of segmented faces along the width of the sides.
* @param heightSegments — Number of segmented faces along the height of the sides.
* @param depthSegments — Number of segmented faces along the depth of the sides.
*/
constructor(width: number, height: number, depth: number, widthSegments?: number, heightSegments?: number, depthSegments?: number);
}
export class CircleGeometry extends Geometry {
constructor(radius?: number, segments?: number, thetaStart?: number, thetaLength?: number);
}
export class CubeGeometry extends BoxGeometry {
}
@@ -5030,6 +5108,10 @@ declare module THREE {
constructor(width: number, height: number, widthSegments?: number, heightSegments?: number);
}
export class PlaneGeometry2 extends Geometry2 {
constructor(width: number, height: number, widthSegments?: number, heightSegments?: number);
}
export class PolyhedronGeometry extends Geometry {
constructor(vertices: Vector3[], faces: Face[], radius?: number, detail?: number);
}
@@ -5128,10 +5210,20 @@ declare module THREE {
constructor(object: Object3D, hex: number);
object: Object3D;
box: Box3;
vertices: Vector3[];
update(): void;
}
export class BoxHelper extends Line {
constructor(object: Object3D);
object: Object3D;
box: Box3;
update(object?: Object3D): void;
}
export class CameraHelper extends Line {
constructor(camera: Camera);
@@ -5151,6 +5243,23 @@ declare module THREE {
update(): void;
}
export class EdgesHelper extends Line {
constructor(object: Object3D, hex?: number);
matrixAutoUpdate: boolean;
matrixWorld: Matrix4;
}
export class FaceNormalsHelper extends Line {
constructor(object: Object3D, size?: number, hex?: number, linewidth?: number);
size: number;
matrixAutoUpdate: boolean;
normalMatrix: Matrix3;
update(object?: Object3D): void;
}
export class GridHelper extends Line {
constructor(size: number, step: number);
@@ -5184,6 +5293,32 @@ declare module THREE {
update(): void;
}
export class VertexNormalsHelper extends Line {
constructor(object: Object3D, size?: number, hex?: number, linewidth?: number);
size: number;
matrixAutoUpdate: boolean;
normalMatrix: Matrix3;
update(object?: Object3D): void;
}
export class VertexTangentsHelper extends Line {
constructor(object: Object3D, size?: number, hex?: number, linewidth?: number);
size: number;
matrixAutoUpdate: boolean;
update(object?: Object3D): void;
}
export class WireframeHelper extends Line {
constructor(object: Object3D, hex?: number);
matrixAutoUpdate: boolean;
matrixWorld: Matrix4;
}
// Extras / Objects /////////////////////////////////////////////////////////////////////
export class ImmediateRenderObject extends Object3D {