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Added gamequery typing
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Vendored
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// Type definitions for gameQuery 0.7.0
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// Project: http://gamequeryjs.com/
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// Definitions by: David Laubreiter <https://github.com/Laubi/>
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// Definitions: https://github.com/borisyankov/DefinitelyTyped
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/// <reference path="../jquery/jquery.d.ts" />
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interface PlaygroundOptions{
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height?: number;
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width?: number;
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refreshRate?: number;
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keyTracker?: bool;
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mouseTracker?: bool;
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position?: string;
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disableCollision?: bool;
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}
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interface Coordinate3D{
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x: number;
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y: number;
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z: number;
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}
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interface Size{
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w: number;
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h: number;
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}
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interface SpriteOptions{
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animation?: any;
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height?: number;
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width?: number;
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posx?: number;
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posy?: number;
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callback?: () => any;
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}
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interface GroupOptions{
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overflow?: string;
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height?: number;
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width?: number;
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posx?: number;
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posy?: number;
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}
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interface TileMapOptions{
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sizex?: number;
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sizey?: number;
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height?: number;
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width?: number;
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posx?: number;
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posy?: number;
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buffer?: number;
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}
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interface AnimationOptions{
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imageURL: string;
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numberOfFrame?: number;
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delta?: number;
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rate?: number;
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type?: number;
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distance?: number;
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offsetx?: number;
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offsety?: number;
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}
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interface Animation{
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imageURL: string;
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numberOfFrame: number;
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delta: number;
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rate: number;
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type: number;
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distance: number;
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offsetx: number;
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offsety: number;
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new (options: AnimationOptions): Animation;
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}
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interface GameQuery {
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ANIMATION_VERTICAL: number;
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ANIMATION_HORIZONTAL: number;
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ANIMATION_ONCE: number;
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ANIMATION_CALLBACK: number;
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ANIMATION_MULTI: number;
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ANIMATION_PINGPONG: number;
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Animation: Animation;
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keyTracker: bool[];
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spriteCssClass: string;
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groupCssClass: string;
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tilemapCssClass: string;
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tileCssClass: string;
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tileTypePrefix: string;
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tileIdPrefix: string;
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}
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interface JQuery{
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playground(options?: PlaygroundOptions): JQuery;
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collision(query?: any): JQuery;
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startGame(callback?: () => void): JQuery;
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pauseGame(): JQuery;
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resumeGame(callback?: () => void ): JQuery;
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registerCallback(callback: () => void , rate: number): JQuery;
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registerCallback(callback: () => number , rate: number): JQuery;
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registerCallback(callback: () => bool , rate: number): JQuery;
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clearScenegraph(): JQuery;
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clearAll(clearCallbacks?: bool): JQuery;
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loadCallback(callback: (percent: number) => void ): JQuery;
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rotate(angle: number, relative?: bool): JQuery;
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scale(ratio: number, relative?: bool): JQuery;
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flipv(flip?: bool): JQuery;
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fliph(flip?: bool): JQuery;
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xyz(x: number, y: number, z: number, relative?: bool): JQuery;
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xyz(): Coordinate3D;
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xy(x: number, y: number, relative?: bool): JQuery;
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xy(): Coordinate3D;
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x(value: number, relative?: bool): JQuery;
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x(): number;
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y(value: number, relative?: bool): JQuery;
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y(): number;
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z(value: number, relative?: bool): JQuery;
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z(): number;
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wh(width: number, height: number, relative?: bool): JQuery;
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wh(): Size;
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w(value: number, relative?: bool): JQuery;
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w(): number;
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h(value: number, relative?: bool): JQuery;
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h(): number;
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addSprite(name: string, options: SpriteOptions): JQuery;
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addGroup(name: string, options: GroupOptions): JQuery;
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addTilemap(name: string, tileDescription: number[][], animationList : Animation[], options: TileMapOptions) : JQuery;
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addTilemap(name: string, tileDescription: number[][], animation : Animation, options: TileMapOptions) : JQuery;
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addTilemap(name: string, tileDescription: (i: number, j: number) => number, animationList : Animation[], options: TileMapOptions) : JQuery;
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addTilemap(name: string, tileDescription: (i: number, j: number) => number, animation : Animation, options: TileMapOptions) : JQuery;
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gQ: GameQuery;
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setAnimation(animation: Animation, callback?: () => any): JQuery;
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setAnimation(animation: number, callback?: () => any): JQuery;
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setAnimation(): JQuery;
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pauseAnimation(): JQuery;
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resumeAnimation(): JQuery;
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}
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interface JQueryStatic{
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playground(): JQuery;
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gQ: GameQuery;
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gameQuery: GameQuery;
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}
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