Changed the file structure for ease of handling from tsd and added several utility classes.

This commit is contained in:
satoru kimura
2014-10-30 12:57:24 +09:00
parent 1a9210fff5
commit 62b76782c8
12 changed files with 134 additions and 16 deletions
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// Type definitions for ShaderPass.js
// Project: https://github.com/mrdoob/three.js/blob/r68/examples/js/postprocessing/ShaderPass.js
// Definitions by: Satoru Kimura <https://github.com/gyohk>
// Definitions: https://github.com/borisyankov/DefinitelyTyped
/// <reference path="./three.d.ts" />
declare module THREE {
export class ShaderPass {
constructor( shader: Shader, textureID?: string );
textureID: string;
uniforms: any;
material: ShaderMaterial;
renderToScreen: boolean;
enabled: boolean;
needsSwap: boolean;
clear: boolean;
camera: Camera;
scene: Scene;
quad: Mesh;
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void;
}
}