...
+ * ...
+ * ```
+ *
+ * Whenever the `someExpression` expression changes, the `properties` declaration instructs
+ * Angular to update the `Tooltip`'s `text` property.
+ *
+ *
+ *
+ * ## Bindings With Pipes
+ *
+ * You can also use pipes when writing binding definitions for a directive.
+ *
+ * For example, we could write a binding that updates the directive on structural changes, rather than on reference
+ * changes, as normally occurs in change detection.
+ *
+ * See {@link Pipe} and {@link keyValDiff} documentation for more details.
+ *
+ * ```
+ * @Directive({
+ * selector: '[class-set]',
+ * properties: {
+ * 'classChanges': 'classSet | keyValDiff'
+ * }
+ * })
+ * class ClassSet {
+ * set classChanges(changes:KeyValueChanges) {
+ * // This will get called every time the `class-set` expressions changes its structure.
+ * }
+ * }
+ * ```
+ *
+ * The template that this directive is used in may also contain its own pipes. For example:
+ *
+ * ```html
+ *
+ * ```
+ *
+ * In this case, the two pipes compose as if they were inlined: `someExpression | somePipe | keyValDiff`.
+ *
+ */
+ properties?: Object;
+
+ /**
+ * Specifies which DOM hostListeners a directive listens to.
+ *
+ * The `hostListeners` property defines a set of `event` to `method` key-value pairs:
+ *
+ * - `event1`: the DOM event that the directive listens to.
+ * - `statement`: the statement to execute when the event occurs.
+ * If the evalutation of the statement returns `false`, then `preventDefault`is applied on the DOM event.
+ *
+ * To listen to global events, a target must be added to the event name.
+ * The target can be `window`, `document` or `body`.
+ *
+ * When writing a directive event binding, you can also refer to the following local variables:
+ * - `$event`: Current event object which triggered the event.
+ * - `$target`: The source of the event. This will be either a DOM element or an Angular directive.
+ * (will be implemented in later release)
+ *
+ *
+ * ## Syntax
+ *
+ * ```
+ * @Directive({
+ * hostListeners: {
+ * 'event1': 'onMethod1(arguments)',
+ * 'target:event2': 'onMethod2(arguments)',
+ * ...
+ * }
+ * }
+ * ```
+ *
+ * ## Basic Event Binding:
+ *
+ * Suppose you want to write a directive that triggers on `change` events in the DOM and on `resize` events in window.
+ * You would define the event binding as follows:
+ *
+ * ```
+ * @Directive({
+ * selector: 'input',
+ * hostListeners: {
+ * 'change': 'onChange($event)',
+ * 'window:resize': 'onResize($event)'
+ * }
+ * })
+ * class InputDirective {
+ * onChange(event:Event) {
+ * }
+ * onResize(event:Event) {
+ * }
+ * }
+ * ```
+ *
+ * Here the `onChange` method of `InputDirective` is invoked whenever the DOM element fires the 'change' event.
+ *
+ */
+ hostListeners?: Object;
+
+ /**
+ * Defines the set of injectable objects that are visible to a Component and its children.
+ *
+ * The `injectables` defined in the Component annotation allow you to configure a set of bindings for the component's
+ * injector.
+ *
+ * When a component is instantiated, Angular creates a new child Injector, which is configured with the bindings in
+ * the Component `injectables` annotation. The injectable objects then become available for injection to the component
+ * itself and any of the directives in the component's template, i.e. they are not available to the directives which
+ * are children in the component's light DOM.
+ *
+ *
+ * The syntax for configuring the `injectables` injectable is identical to {@link Injector} injectable configuration.
+ * See {@link Injector} for additional detail.
+ *
+ *
+ * ## Simple Example
+ *
+ * Here is an example of a class that can be injected:
+ *
+ * ```
+ * class Greeter {
+ * greet(name:string) {
+ * return 'Hello ' + name + '!';
+ * }
+ * }
+ *
+ * @Component({
+ * selector: 'greet',
+ * injectables: [
+ * Greeter
+ * ]
+ * })
+ * @View({
+ * template: `{{greeter.greet('world')}}!`,
+ * directives: Child
+ * })
+ * class HelloWorld {
+ * greeter:Greeter;
+ *
+ * constructor(greeter:Greeter) {
+ * this.greeter = greeter;
+ * }
+ * }
+ * ```
+ */
+ injectables?: List
;
+
+ /**
+ * Specifies a set of lifecycle hostListeners in which the directive participates.
+ *
+ * See {@link onChange}, {@link onDestroy}, {@link onAllChangesDone} for details.
+ */
+ lifecycle?: List;
+
+ /**
+ * Defines the used change detection strategy.
+ *
+ * When a component is instantiated, Angular creates a change detector, which is responsible for propagating
+ * the component's bindings.
+ *
+ * The `changeDetection` property defines, whether the change detection will be checked every time or only when the component
+ * tells it to do so.
+ */
+ changeDetection?: string;
+}
+
+interface _ViewArg {
+ /**
+ * Specifies a template URL for an angular component.
+ *
+ * NOTE: either `templateUrl` or `template` should be used, but not both.
+ */
+ templateUrl?: string;
+
+ /**
+ * Specifies an inline template for an angular component.
+ *
+ * NOTE: either `templateUrl` or `template` should be used, but not both.
+ */
+ template?: string;
+
+ /**
+ * Specifies a list of directives that can be used within a template.
+ *
+ * Directives must be listed explicitly to provide proper component encapsulation.
+ */
+ directives?: List;
+}
+
+declare module "angular2/angular2" {
+ /**
+ * Bootstrapping for Angular applications.
+ *
+ * You instantiate an Angular application by explicitly specifying a component to use as the root component for your
+ * application via the `bootstrap()` method.
+ *
+ * ## Simple Example
+ *
+ * Assuming this `index.html`:
+ *
+ * ```html
+ *
+ *
+ *
+ * loading...
+ *
+ *
+ * ```
+ *
+ * An application is bootstrapped inside an existing browser DOM, typically `index.html`. Unlike Angular 1, Angular 2
+ * does not compile/process bindings in `index.html`. This is mainly for security reasons, as well as architectural
+ * changes in Angular 2. This means that `index.html` can safely be processed using server-side technologies such as
+ * bindings. Bindings can thus use double-curly `{{ syntax }}` without collision from Angular 2 component double-curly
+ * `{{ syntax }}`.
+ *
+ * We can use this script code:
+ *
+ * ```
+ * @Component({
+ * selector: 'my-app'
+ * })
+ * @View({
+ * template: 'Hello {{ name }}!'
+ * })
+ * class MyApp {
+ * name:string;
+ *
+ * constructor() {
+ * this.name = 'World';
+ * }
+ * }
+ *
+ * main() {
+ * return bootstrap(MyApp);
+ * }
+ * ```
+ *
+ * When the app developer invokes `bootstrap()` with the root component `MyApp` as its argument, Angular performs the
+ * following tasks:
+ *
+ * 1. It uses the component's `selector` property to locate the DOM element which needs to be upgraded into
+ * the angular component.
+ * 2. It creates a new child injector (from the platform injector) and configures the injector with the component's
+ * `injectables`. Optionally, you can also override the injector configuration for an app by invoking
+ * `bootstrap` with the `componentInjectableBindings` argument.
+ * 3. It creates a new `Zone` and connects it to the angular application's change detection domain instance.
+ * 4. It creates a shadow DOM on the selected component's host element and loads the template into it.
+ * 5. It instantiates the specified component.
+ * 6. Finally, Angular performs change detection to apply the initial data bindings for the application.
+ *
+ *
+ * ## Instantiating Multiple Applications on a Single Page
+ *
+ * There are two ways to do this.
+ *
+ *
+ * ### Isolated Applications
+ *
+ * Angular creates a new application each time that the `bootstrap()` method is invoked. When multiple applications
+ * are created for a page, Angular treats each application as independent within an isolated change detection and
+ * `Zone` domain. If you need to share data between applications, use the strategy described in the next
+ * section, "Applications That Share Change Detection."
+ *
+ *
+ * ### Applications That Share Change Detection
+ *
+ * If you need to bootstrap multiple applications that share common data, the applications must share a common
+ * change detection and zone. To do that, create a meta-component that lists the application components in its template.
+ * By only invoking the `bootstrap()` method once, with the meta-component as its argument, you ensure that only a
+ * single change detection zone is created and therefore data can be shared across the applications.
+ *
+ *
+ * ## Platform Injector
+ *
+ * When working within a browser window, there are many singleton resources: cookies, title, location, and others.
+ * Angular services that represent these resources must likewise be shared across all Angular applications that
+ * occupy the same browser window. For this reason, Angular creates exactly one global platform injector which stores
+ * all shared services, and each angular application injector has the platform injector as its parent.
+ *
+ * Each application has its own private injector as well. When there are multiple applications on a page, Angular treats
+ * each application injector's services as private to that application.
+ *
+ *
+ * # API
+ * - `appComponentType`: The root component which should act as the application. This is a reference to a `Type`
+ * which is annotated with `@Component(...)`.
+ * - `componentInjectableBindings`: An additional set of bindings that can be added to `injectables` for the
+ * {@link Component} to override default injection behavior.
+ * - `errorReporter`: `function(exception:any, stackTrace:string)` a default error reporter for unhandled exceptions.
+ *
+ * Returns a `Promise` with the application`s private {@link Injector}.
+ *
+ */
+ function bootstrap(appComponentType: any): void;
+
+ /**
+ * Declare reusable UI building blocks for an application.
+ *
+ * Each Angular component requires a single `@Component` and at least one `@View` annotation. The `@Component`
+ * annotation specifies when a component is instantiated, and which properties and hostListeners it binds to.
+ *
+ * When a component is instantiated, Angular
+ * - creates a shadow DOM for the component.
+ * - loads the selected template into the shadow DOM.
+ * - creates a child {@link Injector} which is configured with the `injectables` for the {@link Component}.
+ *
+ * All template expressions and statements are then evaluated against the component instance.
+ *
+ * For details on the `@View` annotation, see {@link View}.
+ *
+ * ## Example
+ *
+ * ```
+ * @Component({
+ * selector: 'greet'
+ * })
+ * @View({
+ * template: 'Hello {{name}}!'
+ * })
+ * class Greet {
+ * name: string;
+ *
+ * constructor() {
+ * this.name = 'World';
+ * }
+ * }
+ * ```
+ *
+ *
+ * Dynamically loading a component at runtime:
+ *
+ * Regular Angular components are statically resolved. Dynamic components allows to resolve a component at runtime
+ * instead by providing a placeholder into which a regular Angular component can be dynamically loaded. Once loaded,
+ * the dynamically-loaded component becomes permanent and cannot be changed.
+ * Dynamic components are declared just like components, but without a `@View` annotation.
+ *
+ *
+ * ## Example
+ *
+ * Here we have `DynamicComp` which acts as the placeholder for `HelloCmp`. At runtime, the dynamic component
+ * `DynamicComp` requests loading of the `HelloCmp` component.
+ *
+ * There is nothing special about `HelloCmp`, which is a regular Angular component. It can also be used in other static
+ * locations.
+ *
+ * ```
+ * @Component({
+ * selector: 'dynamic-comp'
+ * })
+ * class DynamicComp {
+ * helloCmp:HelloCmp;
+ * constructor(loader:DynamicComponentLoader, location:ElementRef) {
+ * loader.load(HelloCmp, location).then((helloCmp) => {
+ * this.helloCmp = helloCmp;
+ * });
+ * }
+ * }
+ *
+ * @Component({
+ * selector: 'hello-cmp'
+ * })
+ * @View({
+ * template: "{{greeting}}"
+ * })
+ * class HelloCmp {
+ * greeting:string;
+ * constructor() {
+ * this.greeting = "hello";
+ * }
+ * }
+ * ```
+ *
+ */
+ function Component(arg: _ComponentArg): (target: any) => any;
+
+ /**
+ * Declares the available HTML templates for an application.
+ *
+ * Each angular component requires a single `@Component` and at least one `@View` annotation. The @View
+ * annotation specifies the HTML template to use, and lists the directives that are active within the template.
+ *
+ * When a component is instantiated, the template is loaded into the component's shadow root, and the
+ * expressions and statements in the template are evaluated against the component.
+ *
+ * For details on the `@Component` annotation, see {@link Component}.
+ *
+ * ## Example
+ *
+ * ```
+ * @Component({
+ * selector: 'greet'
+ * })
+ * @View({
+ * template: 'Hello {{name}}!',
+ * directives: [GreetUser, Bold]
+ * })
+ * class Greet {
+ * name: string;
+ *
+ * constructor() {
+ * this.name = 'World';
+ * }
+ * }
+ * ```
+ *
+ */
+ function View(arg: _ViewArg): (target: any) => any;
+
+ /**
+ * The `For` directive instantiates a template once per item from an iterable. The context for each
+ * instantiated template inherits from the outer context with the given loop variable set to the
+ * current item from the iterable.
+ *
+ * It is possible to alias the `index` to a local variable that will be set to the current loop
+ * iteration in the template context.
+ *
+ * When the contents of the iterator changes, `For` makes the corresponding changes to the DOM:
+ *
+ * * When an item is added, a new instance of the template is added to the DOM.
+ * * When an item is removed, its template instance is removed from the DOM.
+ * * When items are reordered, their respective templates are reordered in the DOM.
+ *
+ * # Example
+ *
+ * ```
+ *
+ * -
+ * Error {{i}} of {{errors.length}}: {{error.message}}
+ *
+ *
+ * ```
+ *
+ * # Syntax
+ *
+ * - `...`
+ * - `...`
+ * - `...`
+ *
+ */
+ function For(): void;
+
+ /**
+ * Removes or recreates a portion of the DOM tree based on an {expression}.
+ *
+ * If the expression assigned to `if` evaluates to a false value then the element is removed from the
+ * DOM, otherwise a clone of the element is reinserted into the DOM.
+ *
+ * # Example:
+ *
+ * ```
+ * 0" class="error">
+ *
+ * {{errorCount}} errors detected
+ *
+ * ```
+ *
+ * # Syntax
+ *
+ * - `...
`
+ * - `...
`
+ * - `...
`
+ *
+ */
+ function If(): void;
+
+ /**
+ * The `NonBindable` directive tells Angular not to compile or bind the contents of the current
+ * DOM element. This is useful if the element contains what appears to be Angular directives and
+ * bindings but which should be ignored by Angular. This could be the case if you have a site that
+ * displays snippets of code, for instance.
+ *
+ * Example:
+ *
+ * ```
+ * Normal: {{1 + 2}}
// output "Normal: 3"
+ * Ignored: {{1 + 2}}
// output "Ignored: {{1 + 2}}"
+ * ```
+ *
+ */
+ function NonBindable(): void;
+
+ /**
+ * The `Switch` directive is used to conditionally swap DOM structure on your template based on a
+ * scope expression.
+ * Elements within `Switch` but without `SwitchWhen` or `SwitchDefault` directives will be
+ * preserved at the location as specified in the template.
+ *
+ * `Switch` simply chooses nested elements and makes them visible based on which element matches
+ * the value obtained from the evaluated expression. In other words, you define a container element
+ * (where you place the directive), place an expression on the **`[switch]="..."` attribute**),
+ * define any inner elements inside of the directive and place a `[switch-when]` attribute per
+ * element.
+ * The when attribute is used to inform Switch which element to display when the expression is
+ * evaluated. If a matching expression is not found via a when attribute then an element with the
+ * default attribute is displayed.
+ *
+ * # Example:
+ *
+ * ```
+ *
+ * ...
+ * ...
+ * ...
+ *
+ * ```
+ *
+ */
+ function Switch(): void;
+}
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