Merge branch 'master' into rename-repo-url

This commit is contained in:
vvakame
2016-03-17 21:06:54 +09:00
1140 changed files with 179704 additions and 179635 deletions
+11 -11
View File
@@ -15,7 +15,7 @@
/// <reference path="../createjs-lib/createjs-lib.d.ts" />
/// <reference path="../preloadjs/preloadjs.d.ts" />
declare module createjs {
declare namespace createjs {
export class AbstractPlugin
{
@@ -100,14 +100,14 @@ declare module createjs {
*/
export class FlashPlugin {
constructor();
// properties
static buildDate: string;
flashReady: boolean;
showOutput: boolean;
static swfPath: string;
static version: string;
// methods
create(src: string): AbstractSoundInstance;
getVolume(): number;
@@ -120,16 +120,16 @@ declare module createjs {
setMute(value: boolean): boolean;
setVolume(value: number): boolean;
}
export class HTMLAudioPlugin extends AbstractPlugin
{
constructor();
// properties
defaultNumChannels: number;
enableIOS: boolean; // deprecated
static MAX_INSTANCES: number;
// methods
static isSupported(): boolean;
}
@@ -157,7 +157,7 @@ declare module createjs {
static create( value:PlayPropsConfig|any ): PlayPropsConfig;
set ( props:any ): PlayPropsConfig;
}
export class Sound extends EventDispatcher
{
// properties
@@ -178,7 +178,7 @@ declare module createjs {
static muted: boolean;
static volume: number;
static capabilities: any;
// methods
static createInstance(src: string): AbstractSoundInstance;
static getCapabilities(): Object;
@@ -199,7 +199,7 @@ declare module createjs {
static setMute(value: boolean): boolean;
static setVolume(value: number): void;
static stop(): void;
// EventDispatcher mixins
static addEventListener(type: string, listener: (eventObj: Object) => boolean, useCapture?: boolean): Function;
static addEventListener(type: string, listener: (eventObj: Object) => void, useCapture?: boolean): Function;
@@ -239,13 +239,13 @@ declare module createjs {
export class WebAudioPlugin extends AbstractPlugin
{
constructor();
// properties
static context: AudioContext;
context: AudioContext;
dynamicsCompressorNode: DynamicsCompressorNode;
gainNode: GainNode;
// methods
static isSupported(): boolean;
static playEmptySound(): void;