From 7ca777533d7e7dbcc87b57229d914c567fcad002 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Elis=C3=A9e?= Date: Mon, 27 Apr 2015 18:00:56 +0200 Subject: [PATCH] three.d.ts: SkinnedMesh accepts BufferGeometry too THREE.js's SkinnedMesh class accepts BufferGeometry, not only Geometry for its first parameter --- threejs/three.d.ts | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/threejs/three.d.ts b/threejs/three.d.ts index a9255f3b5..d51e8da35 100644 --- a/threejs/three.d.ts +++ b/threejs/three.d.ts @@ -4151,13 +4151,13 @@ declare module THREE { } export class SkinnedMesh extends Mesh { - constructor(geometry?: Geometry, material?: MeshBasicMaterial, useVertexTexture?: boolean); - constructor(geometry?: Geometry, material?: MeshDepthMaterial, useVertexTexture?: boolean); - constructor(geometry?: Geometry, material?: MeshFaceMaterial, useVertexTexture?: boolean); - constructor(geometry?: Geometry, material?: MeshLambertMaterial, useVertexTexture?: boolean); - constructor(geometry?: Geometry, material?: MeshNormalMaterial, useVertexTexture?: boolean); - constructor(geometry?: Geometry, material?: MeshPhongMaterial, useVertexTexture?: boolean); - constructor(geometry?: Geometry, material?: ShaderMaterial, useVertexTexture?: boolean); + constructor(geometry?: Geometry|BufferGeometry, material?: MeshBasicMaterial, useVertexTexture?: boolean); + constructor(geometry?: Geometry|BufferGeometry, material?: MeshDepthMaterial, useVertexTexture?: boolean); + constructor(geometry?: Geometry|BufferGeometry, material?: MeshFaceMaterial, useVertexTexture?: boolean); + constructor(geometry?: Geometry|BufferGeometry, material?: MeshLambertMaterial, useVertexTexture?: boolean); + constructor(geometry?: Geometry|BufferGeometry, material?: MeshNormalMaterial, useVertexTexture?: boolean); + constructor(geometry?: Geometry|BufferGeometry, material?: MeshPhongMaterial, useVertexTexture?: boolean); + constructor(geometry?: Geometry|BufferGeometry, material?: ShaderMaterial, useVertexTexture?: boolean); bindMode: string; bindMatrix: Matrix4;