diff --git a/pixi/pixi-tests.ts b/pixi/pixi-tests.ts index de452f72e..6600bb121 100644 --- a/pixi/pixi-tests.ts +++ b/pixi/pixi-tests.ts @@ -1,5 +1,4 @@ /// -/// function PixiTests() { diff --git a/pixi/pixi.d.ts b/pixi/pixi.d.ts index d5daba948..c86c1bd47 100644 --- a/pixi/pixi.d.ts +++ b/pixi/pixi.d.ts @@ -3,435 +3,436 @@ // Definitions by: xperiments // Definitions: https://github.com/borisyankov/DefinitelyTyped -/// declare module PIXI { - /* STATICS */ - export var gl:WebGLRenderingContext; - export var BaseTextureCache: {}; - export var texturesToUpdate: BaseTexture[]; - export var texturesToDestroy: BaseTexture[]; - export var TextureCache: {}; - export var FrameCache: {}; - export var blendModes:{ NORMAL:number; SCREEN:number; }; + /* STATICS */ + export var gl:WebGLRenderingContext; + export var BaseTextureCache: {}; + export var texturesToUpdate: BaseTexture[]; + export var texturesToDestroy: BaseTexture[]; + export var TextureCache: {}; + export var FrameCache: {}; + export var blendModes:{ NORMAL:number; SCREEN:number; }; - /* MODULE FUNCTIONS */ - export function autoDetectRenderer(width: number, height: number, view?: HTMLCanvasElement, transparent?: boolean, antialias?: boolean): IPixiRenderer; - export function FilterBlock( mask:Graphics ):void; - export function MaskFilter( graphics:Graphics ):void; + /* MODULE FUNCTIONS */ + export function autoDetectRenderer(width: number, height: number, view?: HTMLCanvasElement, transparent?: boolean, antialias?: boolean): IPixiRenderer; + export function FilterBlock( mask:Graphics ):void; + export function MaskFilter( graphics:Graphics ):void; - /* DEBUG METHODS */ + /* DEBUG METHODS */ - export function runList( x ):void; + export function runList( x ):void; - /*INTERFACES*/ + /*INTERFACES*/ - export interface IBasicCallback - { - ():void - } + export interface IBasicCallback + { + ():void + } - export interface IEvent - { - type: string; - content: any; - } + export interface IEvent + { + type: string; + content: any; + } - export interface IHitArea - { - contains(x: number, y: number):boolean; - } + export interface IHitArea + { + contains(x: number, y: number):boolean; + } - export interface IInteractionDataCallback - { - (interactionData: InteractionData):void - } + export interface IInteractionDataCallback + { + (interactionData: InteractionData):void + } - export interface IPixiRenderer - { - view: HTMLCanvasElement; - render(stage: Stage): void; - } + export interface IPixiRenderer + { + view: HTMLCanvasElement; + render(stage: Stage): void; + } - export interface IBitmapTextStyle - { - font?: string; - align?: string; - } + export interface IBitmapTextStyle + { + font?: string; + align?: string; + } - export interface ITextStyle - { - font?: string; - stroke?: string; - fill?: string; - align?: string; - strokeThickness?: number; - wordWrap?: boolean; - wordWrapWidth?:number; - } + export interface ITextStyle + { + font?: string; + stroke?: string; + fill?: string; + align?: string; + strokeThickness?: number; + wordWrap?: boolean; + wordWrapWidth?:number; + } - /* CLASES */ + /* CLASES */ - export class AssetLoader extends EventTarget - { - assetURLs: string[]; - onComplete: IBasicCallback; - onProgress: IBasicCallback; - constructor(assetURLs: string[], crossorigin?:boolean ); - load(): void; - } + export class AssetLoader extends EventTarget + { + assetURLs: string[]; + onComplete: IBasicCallback; + onProgress: IBasicCallback; + constructor(assetURLs: string[], crossorigin?:boolean ); + load(): void; + } - export class BaseTexture extends EventTarget - { - height: number; - width: number; - source: string; + export class BaseTexture extends EventTarget + { + height: number; + width: number; + source: string; - constructor(source: HTMLImageElement); - constructor(source: HTMLCanvasElement); - destroy():void; + constructor(source: HTMLImageElement); + constructor(source: HTMLCanvasElement); + destroy():void; - static fromImage(imageUrl: string, crossorigin?:boolean ): BaseTexture; - } + static fromImage(imageUrl: string, crossorigin?:boolean ): BaseTexture; + } - export class BitmapFontLoader extends EventTarget - { - baseUrl:string; - crossorigin:boolean; - texture:Texture; - url:string; - constructor(url: string, crossorigin?: boolean); - load():void; - } + export class BitmapFontLoader extends EventTarget + { + baseUrl:string; + crossorigin:boolean; + texture:Texture; + url:string; + constructor(url: string, crossorigin?: boolean); + load():void; + } - export class BitmapText extends DisplayObjectContainer - { - width:number; - height:number; - constructor(text: string, style: IBitmapTextStyle); - setStyle(style: IBitmapTextStyle): void; - setText(text: string): void; - } + export class BitmapText extends DisplayObjectContainer + { + width:number; + height:number; + constructor(text: string, style: IBitmapTextStyle); + setStyle(style: IBitmapTextStyle): void; + setText(text: string): void; + } - export class CanvasRenderer implements IPixiRenderer - { - context: CanvasRenderingContext2D; - height: number; - view: HTMLCanvasElement; - width: number; - constructor(width: number, height: number, view?: HTMLCanvasElement, transparent?: boolean); - render(stage: Stage): void; - resize(width: number, height: number):void; - } + export class CanvasRenderer implements IPixiRenderer + { + context: CanvasRenderingContext2D; + height: number; + view: HTMLCanvasElement; + width: number; + constructor(width: number, height: number, view?: HTMLCanvasElement, transparent?: boolean); + render(stage: Stage): void; + resize(width: number, height: number):void; + } - export class Circle implements IHitArea - { - x: number; - y: number; - radius: number; - constructor(x: number, y: number, radius: number); - clone(): Circle; - contains(x: number, y: number):boolean; - } + export class Circle implements IHitArea + { + x: number; + y: number; + radius: number; + constructor(x: number, y: number, radius: number); + clone(): Circle; + contains(x: number, y: number):boolean; + } - // TODO what is renderGroup - export class CustomRenderable extends DisplayObject - { - constructor(); - renderCanvas(renderer: CanvasRenderer): void; - initWebGL(renderer: WebGLRenderer): void; - renderWebGL(renderGroup: any, projectionMatrix: any): void; - } + // TODO what is renderGroup + export class CustomRenderable extends DisplayObject + { + constructor(); + renderCanvas(renderer: CanvasRenderer): void; + initWebGL(renderer: WebGLRenderer): void; + renderWebGL(renderGroup: any, projectionMatrix: any): void; + } - export class DisplayObject - { - alpha: number; - buttonMode: boolean; - filter:boolean; - hitArea: IHitArea; - parent: DisplayObjectContainer; - pivot: Point; - position: Point; - rotation: number; - renderable: boolean; - scale: Point; - stage: Stage; - visible: boolean; - worldAlpha: number; - constructor(); - static autoDetectRenderer(width: number, height: number, view?: HTMLCanvasElement, transparent?: boolean): IPixiRenderer; - click: IInteractionDataCallback; - mousedown: IInteractionDataCallback; - mouseout: IInteractionDataCallback; - mouseover: IInteractionDataCallback; - mouseup: IInteractionDataCallback; - mouseupoutside: IInteractionDataCallback; - mousemove: IInteractionDataCallback; - tap: IInteractionDataCallback; - touchend: IInteractionDataCallback; - touchendoutside: IInteractionDataCallback; - touchstart: IInteractionDataCallback; - touchmove: IInteractionDataCallback; + export class DisplayObject + { + x: number; + y: number; + alpha: number; + buttonMode: boolean; + filter:boolean; + hitArea: IHitArea; + parent: DisplayObjectContainer; + pivot: Point; + position: Point; + rotation: number; + renderable: boolean; + scale: Point; + stage: Stage; + visible: boolean; + worldAlpha: number; + constructor(); + static autoDetectRenderer(width: number, height: number, view?: HTMLCanvasElement, transparent?: boolean): IPixiRenderer; + click: IInteractionDataCallback; + mousedown: IInteractionDataCallback; + mouseout: IInteractionDataCallback; + mouseover: IInteractionDataCallback; + mouseup: IInteractionDataCallback; + mouseupoutside: IInteractionDataCallback; + mousemove: IInteractionDataCallback; + tap: IInteractionDataCallback; + touchend: IInteractionDataCallback; + touchendoutside: IInteractionDataCallback; + touchstart: IInteractionDataCallback; + touchmove: IInteractionDataCallback; - //deprecated - setInteractive(interactive: boolean): void; + //deprecated + setInteractive(interactive: boolean): void; - // getters setters - interactive:boolean; - mask:Graphics; - } + // getters setters + interactive:boolean; + mask:Graphics; + } - export class DisplayObjectContainer extends DisplayObject - { - children: DisplayObject[]; - constructor(); + export class DisplayObjectContainer extends DisplayObject + { + children: DisplayObject[]; + constructor(); - addChild(child: DisplayObject): void; - addChildAt(child: DisplayObject, index: number): void; - getChildAt(index:number):DisplayObject; - removeChild(child: DisplayObject): void; - swapChildren(child: DisplayObject, child2: DisplayObject): void; - } + addChild(child: DisplayObject): void; + addChildAt(child: DisplayObject, index: number): void; + getChildAt(index:number):DisplayObject; + removeChild(child: DisplayObject): void; + swapChildren(child: DisplayObject, child2: DisplayObject): void; + } - export class Ellipse implements IHitArea - { - x: number; - y: number; - width: number; - height: number; + export class Ellipse implements IHitArea + { + x: number; + y: number; + width: number; + height: number; - constructor(x: number, y: number, width: number, height: number); - clone(): Ellipse; - contains(x: number, y: number):boolean; - getBounds():Rectangle; - } + constructor(x: number, y: number, width: number, height: number); + clone(): Ellipse; + contains(x: number, y: number):boolean; + getBounds():Rectangle; + } - export class EventTarget - { - addEventListener(type: string, listener: (event: IEvent) => void ); - removeEventListener(type: string, listener: (event: IEvent) => void ); - dispatchEvent(event: IEvent); - } + export class EventTarget + { + addEventListener(type: string, listener: (event: IEvent) => void ); + removeEventListener(type: string, listener: (event: IEvent) => void ); + dispatchEvent(event: IEvent); + } - export class Graphics extends DisplayObjectContainer - { - lineWidth:number; - lineColor:string; - constructor(); + export class Graphics extends DisplayObjectContainer + { + lineWidth:number; + lineColor:string; + constructor(); - beginFill(color?: number, alpha?: number): void; - clear(): void; - drawCircle(x: number, y: number, radius: number): void; - drawElipse(x: number, y: number, width: number, height: number): void; - drawRect(x: number, y: number, width: number, height: number): void; - endFill(): void; - lineStyle(lineWidth?: number, color?: number, alpha?: number ): void; - lineTo(x: number, y: number): void; - moveTo(x: number, y: number): void; + beginFill(color?: number, alpha?: number): void; + clear(): void; + drawCircle(x: number, y: number, radius: number): void; + drawElipse(x: number, y: number, width: number, height: number): void; + drawRect(x: number, y: number, width: number, height: number): void; + endFill(): void; + lineStyle(lineWidth?: number, color?: number, alpha?: number ): void; + lineTo(x: number, y: number): void; + moveTo(x: number, y: number): void; - static POLY:number; - static RECT:number; - static CIRC:number; - static ELIP:number; - } + static POLY:number; + static RECT:number; + static CIRC:number; + static ELIP:number; + } - export class ImageLoader extends EventTarget - { - texture:Texture; - constructor(url: string, crossorigin?: boolean); - load(): void; - } + export class ImageLoader extends EventTarget + { + texture:Texture; + constructor(url: string, crossorigin?: boolean); + load(): void; + } - /* TODO determine type of originalEvent*/ - export class InteractionData - { - global: Point; - target: Sprite; - constructor(); - originalEvent:any; - getLocalPosition(displayObject: DisplayObject): Point; - } + /* TODO determine type of originalEvent*/ + export class InteractionData + { + global: Point; + target: Sprite; + constructor(); + originalEvent:any; + getLocalPosition(displayObject: DisplayObject): Point; + } - export class InteractionManager - { - mouse: InteractionData; - stage: Stage; - touchs:{ [id:string]:InteractionData }; - constructor(stage: Stage); - } + export class InteractionManager + { + mouse: InteractionData; + stage: Stage; + touchs:{ [id:string]:InteractionData }; + constructor(stage: Stage); + } - export class JsonLoader extends EventTarget - { - url:string; - crossorigin: boolean; - baseUrl:string; - loaded:boolean; - constructor(url: string, crossorigin?: boolean); - load(): void; - } + export class JsonLoader extends EventTarget + { + url:string; + crossorigin: boolean; + baseUrl:string; + loaded:boolean; + constructor(url: string, crossorigin?: boolean); + load(): void; + } - export class MovieClip extends Sprite - { - animationSpeed: number; - currentFrame:number; - loop: boolean; - playing: boolean; - textures: Texture[]; - constructor(textures: Texture[]); - onComplete:IBasicCallback; - gotoAndPlay(frameNumber: number): void; - gotoAndStop(frameNumber: number): void; - play(): void; - stop(): void; - } + export class MovieClip extends Sprite + { + animationSpeed: number; + currentFrame:number; + loop: boolean; + playing: boolean; + textures: Texture[]; + constructor(textures: Texture[]); + onComplete:IBasicCallback; + gotoAndPlay(frameNumber: number): void; + gotoAndStop(frameNumber: number): void; + play(): void; + stop(): void; + } - export class Point - { - x: number; - y: number; - constructor(x: number, y: number); - clone(): Point; - } + export class Point + { + x: number; + y: number; + constructor(x: number, y: number); + clone(): Point; + } - export class Polygon implements IHitArea - { - points: Point[]; + export class Polygon implements IHitArea + { + points: Point[]; - constructor(points: Point[]); - constructor(points: number[]); - constructor(...points: Point[]); - constructor(...points: number[]); + constructor(points: Point[]); + constructor(points: number[]); + constructor(...points: Point[]); + constructor(...points: number[]); - clone(): Polygon; - contains( x:number, y:number ):boolean; - } + clone(): Polygon; + contains( x:number, y:number ):boolean; + } - export class Rectangle implements IHitArea - { - x: number; - y: number; - width: number; - height: number; - constructor(x: number, y: number, width: number, height: number); - clone(): Rectangle; - contains(x: number, y: number):boolean - } + export class Rectangle implements IHitArea + { + x: number; + y: number; + width: number; + height: number; + constructor(x: number, y: number, width: number, height: number); + clone(): Rectangle; + contains(x: number, y: number):boolean; + } - export class RenderTexture extends Texture - { - constructor(width: number, height: number); - resize(width: number, height: number): void; - } + export class RenderTexture extends Texture + { + constructor(width: number, height: number); + resize(width: number, height: number): void; + } - export class Sprite extends DisplayObjectContainer - { - anchor: Point; - blendMode: number; - texture: Texture; + export class Sprite extends DisplayObjectContainer + { + anchor: Point; + blendMode: number; + texture: Texture; - //getters setters - height: number; - width: number; + //getters setters + height: number; + width: number; - constructor(texture: Texture); + constructor(texture: Texture); - static fromFrame(frameId: string): Sprite; - static fromImage(url: string): Sprite; - setTexture(texture: Texture): void; - } + static fromFrame(frameId: string): Sprite; + static fromImage(url: string): Sprite; + setTexture(texture: Texture): void; + } - /* TODO determine type of frames */ - export class SpriteSheetLoader extends EventTarget - { - url:string; - crossorigin:boolean; - baseUrl:string; - texture:Texture; - frames:Object; - constructor(url: string, crossorigin?: boolean); - load(); - } + /* TODO determine type of frames */ + export class SpriteSheetLoader extends EventTarget + { + url:string; + crossorigin:boolean; + baseUrl:string; + texture:Texture; + frames:Object; + constructor(url: string, crossorigin?: boolean); + load(); + } - export class Stage extends DisplayObjectContainer - { - interactive:boolean; - interactionManager:InteractionManager; - constructor(backgroundColor: number, interactive?: boolean); - getMousePosition(): Point; - setBackgroundColor(backgroundColor: number): void; - } + export class Stage extends DisplayObjectContainer + { + interactive:boolean; + interactionManager:InteractionManager; + constructor(backgroundColor: number, interactive?: boolean); + getMousePosition(): Point; + setBackgroundColor(backgroundColor: number): void; + } - export class Text extends Sprite - { - constructor(text: string, style: ITextStyle); - destroy(destroyTexture:boolean):void; - setText(text: string): void; - setStyle(style: ITextStyle): void; - } + export class Text extends Sprite + { + constructor(text: string, style: ITextStyle); + destroy(destroyTexture:boolean):void; + setText(text: string): void; + setStyle(style: ITextStyle): void; + } - export class Texture extends EventTarget - { - baseTexture: BaseTexture; - frame: Rectangle; - trim:Point; - render( displayObject:DisplayObject, position:Point, clear:boolean ):void; - constructor(baseTexture: BaseTexture, frame?: Rectangle); - destroy(destroyBase:boolean):void; - setFrame(frame: Rectangle): void; + export class Texture extends EventTarget + { + baseTexture: BaseTexture; + frame: Rectangle; + trim:Point; + render( displayObject:DisplayObject, position:Point, clear:boolean ):void; + constructor(baseTexture: BaseTexture, frame?: Rectangle); + destroy(destroyBase:boolean):void; + setFrame(frame: Rectangle): void; - static addTextureToCache(texture: Texture, id: string): void; - static fromCanvas(canvas: HTMLCanvasElement): Texture; - static fromFrame(frameId: string): Texture; - static fromImage(imageUrl: string, crossorigin?: boolean): Texture; - static removeTextureFromCache(id: any): Texture; - } + static addTextureToCache(texture: Texture, id: string): void; + static fromCanvas(canvas: HTMLCanvasElement): Texture; + static fromFrame(frameId: string): Texture; + static fromImage(imageUrl: string, crossorigin?: boolean): Texture; + static removeTextureFromCache(id: any): Texture; + } - export class TilingSprite extends DisplayObjectContainer - { - width:number; - height:number; - texture:Texture; - tilePosition: Point; - tileScale: Point; - constructor(texture: Texture, width: number, height: number); - setTexture( texture: Texture ):void; - } + export class TilingSprite extends DisplayObjectContainer + { + width:number; + height:number; + texture:Texture; + tilePosition: Point; + tileScale: Point; + constructor(texture: Texture, width: number, height: number); + setTexture( texture: Texture ):void; + } - export class WebGLBatch - { - constructor(webGLContext: WebGLRenderingContext); - clean():void; - restoreLostContext(gl:WebGLRenderingContext) - init(sprite: Sprite): void; - insertAfter(sprite: Sprite, previousSprite: Sprite): void; - insertBefore(sprite: Sprite, nextSprite: Sprite): void; - growBatch(): void; - merge(batch: WebGLBatch): void; - refresh(): void; - remove(sprite: Sprite): void; - render(): void; - split(sprite: Sprite): WebGLBatch; - update(): void; - } + export class WebGLBatch + { + constructor(webGLContext: WebGLRenderingContext); + clean():void; + restoreLostContext(gl:WebGLRenderingContext); + init(sprite: Sprite): void; + insertAfter(sprite: Sprite, previousSprite: Sprite): void; + insertBefore(sprite: Sprite, nextSprite: Sprite): void; + growBatch(): void; + merge(batch: WebGLBatch): void; + refresh(): void; + remove(sprite: Sprite): void; + render(): void; + split(sprite: Sprite): WebGLBatch; + update(): void; + } - /* Determine type of Object */ - export class WebGLRenderGroup - { - render(projection:Object):void; - } + /* Determine type of Object */ + export class WebGLRenderGroup + { + render(projection:Object):void; + } - export class WebGLRenderer implements IPixiRenderer - { - view: HTMLCanvasElement; - constructor(width: number, height: number, view?: HTMLCanvasElement, transparent?: boolean, antialias?:boolean ); - render(stage: Stage): void; - resize(width: number, height: number): void; - } + export class WebGLRenderer implements IPixiRenderer + { + view: HTMLCanvasElement; + constructor(width: number, height: number, view?: HTMLCanvasElement, transparent?: boolean, antialias?:boolean ); + render(stage: Stage): void; + resize(width: number, height: number): void; + } } @@ -440,7 +441,7 @@ declare function requestAnimFrame( animate: PIXI.IBasicCallback ); declare module PIXI.PolyK { - export function Triangulate( p:number[]):number[]; + export function Triangulate( p:number[]):number[]; } diff --git a/pixi/webgl.d.ts b/pixi/webgl.d.ts deleted file mode 100644 index ebf1204dc..000000000 --- a/pixi/webgl.d.ts +++ /dev/null @@ -1,227 +0,0 @@ -// Type definitions for WebGL -// Project: https://www.khronos.org/webgl/ -// Definitions by: xperiments -// Definitions: https://github.com/borisyankov/DefinitelyTyped - -interface WebGLObject { - $__dummyprop__WebGLObject : any; -} - -interface WebGLBuffer extends WebGLObject { - $__dummyprop__WebGLBuffer : any; -} - -interface WebGLFramebuffer extends WebGLObject { - $__dummyprop__WebGLFramebuffer : any; -} - -interface WebGLProgram extends WebGLObject { - $__dummyprop__WebGLProgram : any; -} - -interface WebGLRenderbuffer extends WebGLObject { - $__dummyprop__WebGLRenderbuffer : any; -} - -interface WebGLShader extends WebGLObject { - $__dummyprop__WebGLShader : any; -} - -interface WebGLTexture extends WebGLObject { - $__dummyprop__WebGLTexture : any; -} - -interface WebGLUniformLocation { - $__dummyprop__WebGLUniformLocation : any; -} - -interface WebGLRenderingContext { - NUM_COMPRESSED_TEXTURE_FORMATS : number; - ACTIVE_UNIFORM_MAX_LENGTH : number; - INFO_LOG_LENGTH : number; - SHADER_SOURCE_LENGTH : number; - getContextAttributes() : WebGLContextAttributes; - isContextLost() : boolean; - getSupportedExtensions() : string[]; - getExtension(name : string) : any; - activeTexture(texture : number) : void; - attachShader(program : WebGLProgram, shader : WebGLShader) : void; - bindAttribLocation(program : WebGLProgram, index : number, name : string) : void; - bindBuffer(target : number, buffer : WebGLBuffer) : void; - bindFramebuffer(target : number, framebuffer : WebGLFramebuffer) : void; - bindRenderbuffer(target : number, renderbuffer : WebGLRenderbuffer) : void; - bindTexture(target : number, texture : WebGLTexture) : void; - blendColor(red : number, green : number, blue : number, alpha : number) : void; - blendEquation(mode : number) : void; - blendEquationSeparate(modeRGB : number, modeAlpha : number) : void; - blendFunc(sfactor : number, dfactor : number) : void; - blendFuncSeparate(srcRGB : number, dstRGB : number, srcAlpha : number, dstAlpha : number) : void; - bufferData(target : number, size : number, usage : number) : void; - bufferData(target : number, data : ArrayBufferView, usage : number) : void; - bufferData(target : number, data : ArrayBuffer, usage : number) : void; - bufferSubData(target : number, offset : number, data : ArrayBufferView) : void; - bufferSubData(target : number, offset : number, data : ArrayBuffer) : void; - checkFramebufferStatus(target : number) : number; - clear(mask : number) : void; - clearColor(red : number, green : number, blue : number, alpha : number) : void; - clearDepth(depth : number) : void; - clearStencil(s : number) : void; - colorMask(red : boolean, green : boolean, blue : boolean, alpha : boolean) : void; - compileShader(shader : WebGLShader) : void; - copyTexImage2D(target : number, level : number, internalformat : number, x : number, y : number, width : number, height : number, border : number) : void; - copyTexSubImage2D(target : number, level : number, xoffset : number, yoffset : number, x : number, y : number, width : number, height : number) : void; - createBuffer() : WebGLBuffer; - createFramebuffer() : WebGLFramebuffer; - createProgram() : WebGLProgram; - createRenderbuffer() : WebGLRenderbuffer; - createShader(type : number) : WebGLShader; - createTexture() : WebGLTexture; - cullFace(mode : number) : void; - deleteBuffer(buffer : WebGLBuffer) : void; - deleteFramebuffer(framebuffer : WebGLFramebuffer) : void; - deleteProgram(program : WebGLProgram) : void; - deleteRenderbuffer(renderbuffer : WebGLRenderbuffer) : void; - deleteShader(shader : WebGLShader) : void; - deleteTexture(texture : WebGLTexture) : void; - depthFunc(func : number) : void; - depthMask(flag : boolean) : void; - depthRange(zNear : number, zFar : number) : void; - detachShader(program : WebGLProgram, shader : WebGLShader) : void; - disable(cap : number) : void; - disableVertexAttribArray(index : number) : void; - drawArrays(mode : number, first : number, count : number) : void; - drawElements(mode : number, count : number, type : number, offset : number) : void; - enable(cap : number) : void; - enableVertexAttribArray(index : number) : void; - finish() : void; - flush() : void; - framebufferRenderbuffer(target : number, attachment : number, renderbuffertarget : number, renderbuffer : WebGLRenderbuffer) : void; - framebufferTexture2D(target : number, attachment : number, textarget : number, texture : WebGLTexture, level : number) : void; - frontFace(mode : number) : void; - generateMipmap(target : number) : void; - getActiveAttrib(program : WebGLProgram, index : number) : WebGLActiveInfo; - getActiveUniform(program : WebGLProgram, index : number) : WebGLActiveInfo; - getAttachedShaders(program : WebGLProgram) : WebGLShader[]; - getAttribLocation(program : WebGLProgram, name : string) : number; - getParameter(pname : number) : any; - getBufferParameter(target : number, pname : number) : any; - getError() : number; - getFramebufferAttachmentParameter(target : number, attachment : number, pname : number) : any; - getProgramParameter(program : WebGLProgram, pname : number) : any; - getProgramInfoLog(program : WebGLProgram) : string; - getRenderbufferParameter(target : number, pname : number) : any; - getShaderParameter(shader : WebGLShader, pname : number) : any; - getShaderInfoLog(shader : WebGLShader) : string; - getShaderSource(shader : WebGLShader) : string; - getTexParameter(target : number, pname : number) : any; - getUniform(program : WebGLProgram, location : WebGLUniformLocation) : any; - getUniformLocation(program : WebGLProgram, name : string) : WebGLUniformLocation; - getVertexAttrib(index : number, pname : number) : any; - getVertexAttribOffset(index : number, pname : number) : number; - hint(target : number, mode : number) : void; - isBuffer(buffer : WebGLBuffer) : boolean; - isEnabled(cap : number) : boolean; - isFramebuffer(framebuffer : WebGLFramebuffer) : boolean; - isProgram(program : WebGLProgram) : boolean; - isRenderbuffer(renderbuffer : WebGLRenderbuffer) : boolean; - isShader(shader : WebGLShader) : boolean; - isTexture(texture : WebGLTexture) : boolean; - lineWidth(width : number) : void; - linkProgram(program : WebGLProgram) : void; - pixelStorei(pname : number, param : number) : void; - polygonOffset(factor : number, units : number) : void; - readPixels(x : number, y : number, width : number, height : number, format : number, type : number, pixels : ArrayBufferView) : void; - renderbufferStorage(target : number, internalformat : number, width : number, height : number) : void; - sampleCoverage(value : number, invert : boolean) : void; - scissor(x : number, y : number, width : number, height : number) : void; - shaderSource(shader : WebGLShader, source : string) : void; - stencilFunc(func : number, ref : number, mask : number) : void; - stencilFuncSeparate(face : number, func : number, ref : number, mask : number) : void; - stencilMask(mask : number) : void; - stencilMaskSeparate(face : number, mask : number) : void; - stencilOp(fail : number, zfail : number, zpass : number) : void; - stencilOpSeparate(face : number, fail : number, zfail : number, zpass : number) : void; - texImage2D(target : number, level : number, internalformat : number, width : number, height : number, border : number, format : number, type : number, pixels : ArrayBufferView) : void; - texImage2D(target : number, level : number, internalformat : number, format : number, type : number, pixels : ImageData) : void; - texImage2D(target : number, level : number, internalformat : number, format : number, type : number, image : HTMLImageElement) : void; - texImage2D(target : number, level : number, internalformat : number, format : number, type : number, canvas : HTMLCanvasElement) : void; - texImage2D(target : number, level : number, internalformat : number, format : number, type : number, video : HTMLVideoElement) : void; - texParameterf(target : number, pname : number, param : number) : void; - texParameteri(target : number, pname : number, param : number) : void; - texSubImage2D(target : number, level : number, xoffset : number, yoffset : number, width : number, height : number, format : number, type : number, pixels : ArrayBufferView) : void; - texSubImage2D(target : number, level : number, xoffset : number, yoffset : number, format : number, type : number, pixels : ImageData) : void; - texSubImage2D(target : number, level : number, xoffset : number, yoffset : number, format : number, type : number, image : HTMLImageElement) : void; - texSubImage2D(target : number, level : number, xoffset : number, yoffset : number, format : number, type : number, canvas : HTMLCanvasElement) : void; - texSubImage2D(target : number, level : number, xoffset : number, yoffset : number, format : number, type : number, video : HTMLVideoElement) : void; - uniform1f(location : WebGLUniformLocation, x : number) : void; - uniform1fv(location : WebGLUniformLocation, v : Float32Array) : void; - uniform1fv(location : WebGLUniformLocation, v : number[]) : void; - uniform1i(location : WebGLUniformLocation, x : number) : void; - uniform1iv(location : WebGLUniformLocation, v : Int32Array) : void; - uniform1iv(location : WebGLUniformLocation, v : number[]) : void; - uniform2f(location : WebGLUniformLocation, x : number, y : number) : void; - uniform2fv(location : WebGLUniformLocation, v : Float32Array) : void; - uniform2fv(location : WebGLUniformLocation, v : number[]) : void; - uniform2i(location : WebGLUniformLocation, x : number, y : number) : void; - uniform2iv(location : WebGLUniformLocation, v : Int32Array) : void; - uniform2iv(location : WebGLUniformLocation, v : number[]) : void; - uniform3f(location : WebGLUniformLocation, x : number, y : number, z : number) : void; - uniform3fv(location : WebGLUniformLocation, v : Float32Array) : void; - uniform3fv(location : WebGLUniformLocation, v : number[]) : void; - uniform3i(location : WebGLUniformLocation, x : number, y : number, z : number) : void; - uniform3iv(location : WebGLUniformLocation, v : Int32Array) : void; - uniform3iv(location : WebGLUniformLocation, v : number[]) : void; - uniform4f(location : WebGLUniformLocation, x : number, y : number, z : number, w : number) : void; - uniform4fv(location : WebGLUniformLocation, v : Float32Array) : void; - uniform4fv(location : WebGLUniformLocation, v : number[]) : void; - uniform4i(location : WebGLUniformLocation, x : number, y : number, z : number, w : number) : void; - uniform4iv(location : WebGLUniformLocation, v : Int32Array) : void; - uniform4iv(location : WebGLUniformLocation, v : number[]) : void; - uniformMatrix2fv(location : WebGLUniformLocation, transpose : boolean, value : Float32Array) : void; - uniformMatrix2fv(location : WebGLUniformLocation, transpose : boolean, value : number[]) : void; - uniformMatrix3fv(location : WebGLUniformLocation, transpose : boolean, value : Float32Array) : void; - uniformMatrix3fv(location : WebGLUniformLocation, transpose : boolean, value : number[]) : void; - uniformMatrix4fv(location : WebGLUniformLocation, transpose : boolean, value : Float32Array) : void; - uniformMatrix4fv(location : WebGLUniformLocation, transpose : boolean, value : number[]) : void; - useProgram(program : WebGLProgram) : void; - validateProgram(program : WebGLProgram) : void; - vertexAttrib1f(indx : number, x : number) : void; - vertexAttrib1fv(indx : number, values : Float32Array) : void; - vertexAttrib1fv(indx : number, values : number[]) : void; - vertexAttrib2f(indx : number, x : number, y : number) : void; - vertexAttrib2fv(indx : number, values : Float32Array) : void; - vertexAttrib2fv(indx : number, values : number[]) : void; - vertexAttrib3f(indx : number, x : number, y : number, z : number) : void; - vertexAttrib3fv(indx : number, values : Float32Array) : void; - vertexAttrib3fv(indx : number, values : number[]) : void; - vertexAttrib4f(indx : number, x : number, y : number, z : number, w : number) : void; - vertexAttrib4fv(indx : number, values : Float32Array) : void; - vertexAttrib4fv(indx : number, values : number[]) : void; - vertexAttribPointer(indx : number, size : number, type : number, normalized : boolean, stride : number, offset : number) : void; - viewport(x : number, y : number, width : number, height : number) : void; -} - -interface WebGLContextEvent extends Event { - initWebGLContextEvent(typeArg : string, canBubbleArg : boolean, cancelableArg : boolean, statusMessageArg : string) : void; -} - -//Extend the window object with cross Browser callbacks so TS will not complain -//Also add the (non-standard) Canvas Element parameter for performance improvement -interface WindowAnimationTiming { - requestAnimationFrame(callback: FrameRequestCallback, canvas ?: HTMLCanvasElement): number; - //msRequestAnimationFrame(callback: FrameRequestCallback, canvas ?: HTMLCanvasElement): number; - mozRequestAnimationFrame(callback: FrameRequestCallback, canvas ?: HTMLCanvasElement): number; - webkitRequestAnimationFrame(callback: FrameRequestCallback, canvas ?: HTMLCanvasElement): number; - oRequestAnimationFrame(callback: FrameRequestCallback, canvas ?: HTMLCanvasElement): number; - - cancelRequestAnimationFrame(handle: number): void; - //msCancelRequestAnimationFrame(handle: number): void; - mozCancelRequestAnimationFrame(handle: number): void; - webkitCancelRequestAnimationFrame(handle: number): void; - oCancelRequestAnimationFrame(handle: number): void; -} - -//To make WebGL work -interface HTMLCanvasElement { - getContext(contextId: string, params : {}): WebGLRenderingContext; -}