mirror of
https://github.com/wassname/DefinitelyTyped.git
synced 2026-09-09 11:13:57 +08:00
Multiple bool => boolean fixes
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Vendored
+8
-8
@@ -917,7 +917,7 @@ declare module THREE {
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distance():number;
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at(t:number, optionalTarget?: Vector3):Vector3;
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closestPointToPointParameter(point:Vector3, clampToLine?:boolean):number;
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closestPointToPoint(point:Vector3, clampToLine?:bool, optionalTarget?:Vector3):Vector3;
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closestPointToPoint(point:Vector3, clampToLine?:boolean, optionalTarget?:Vector3):Vector3;
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applyMatrix4(matrix:Matrix4):Line3;
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equals(line:Line3):boolean;
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clone():Line3;
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@@ -1885,7 +1885,7 @@ declare module THREE {
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* @param camera camera to use in the projection.
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* @param sort select whether to sort elements using the Painter's algorithm.
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*/
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projectScene(scene: Scene, camera: Camera, sortObjects: bool, sortElements?: boolean): {
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projectScene(scene: Scene, camera: Camera, sortObjects: boolean, sortElements?: boolean): {
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objects: Object3D[]; // Mesh, Line or other object
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sprites: Object3D[]; // Sprite or Particle
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lights: Light[];
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@@ -4529,7 +4529,7 @@ declare module THREE {
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* Tells the renderer to clear its color, depth or stencil drawing buffer(s).
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* If no parameters are passed, no buffer will be cleared.
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*/
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clear(color?: bool, depth?: bool, stencil?: boolean): void;
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clear(color?: boolean, depth?: boolean, stencil?: boolean): void;
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/**
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* Initialises the postprocessing plugin, and adds it to the renderPluginsPost array.
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@@ -4637,7 +4637,7 @@ declare module THREE {
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setClearColor(color: Color, alpha: number): void;
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getClearColor(): Color;
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getClearAlpha(): number;
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clear(color?: bool, depth?: bool, stencil?: boolean): void;
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clear(color?: boolean, depth?: boolean, stencil?: boolean): void;
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addPostPlugin(plugin: RendererPlugin): void;
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addPrePlugin(plugin: RendererPlugin): void;
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deallocateObject(object: Object3D): void;
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@@ -5000,7 +5000,7 @@ declare module THREE {
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interpolationType: AnimationInterpolation;
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points: Vector3[];
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target: Vector3;
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play(loop?: bool, startTimeMS?: number): void;
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play(loop?: boolean, startTimeMS?: number): void;
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pause(): void;
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stop(): void;
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update(deltaTimeMS: number): void;
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@@ -5038,7 +5038,7 @@ declare module THREE {
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isPlaying: boolean;
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isPaused: boolean;
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loop: boolean;
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play(loop?: bool, startTimeMS?: number): void;
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play(loop?: boolean, startTimeMS?: number): void;
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pause(): void;
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stop(): void;
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update(deltaTimeMS: number): void;
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@@ -5667,11 +5667,11 @@ declare module THREE {
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}
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export class TubeGeometry extends Geometry {
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constructor(path: Path, segments?: number, radius?: number, radiusSegments?: number, closed?: bool, debug?: Object3D);
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constructor(path: Path, segments?: number, radius?: number, radiusSegments?: number, closed?: boolean, debug?: Object3D);
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// https://github.com/mrdoob/three.js/blob/master/examples/webgl_geometry_extrude_shapes.html#L208
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// Hmmm?
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constructor(path: SplineCurve3, segments?: number, radius?: number, radiusSegments?: number, closed?: bool, debug?: boolean);
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constructor(path: SplineCurve3, segments?: number, radius?: number, radiusSegments?: number, closed?: boolean, debug?: boolean);
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path: Path;
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segments: number;
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