Multiple bool => boolean fixes

This commit is contained in:
Boris Yankov
2013-08-07 18:02:05 +03:00
parent 38888208fb
commit f677cca98d
36 changed files with 183 additions and 185 deletions
+8 -8
View File
@@ -917,7 +917,7 @@ declare module THREE {
distance():number;
at(t:number, optionalTarget?: Vector3):Vector3;
closestPointToPointParameter(point:Vector3, clampToLine?:boolean):number;
closestPointToPoint(point:Vector3, clampToLine?:bool, optionalTarget?:Vector3):Vector3;
closestPointToPoint(point:Vector3, clampToLine?:boolean, optionalTarget?:Vector3):Vector3;
applyMatrix4(matrix:Matrix4):Line3;
equals(line:Line3):boolean;
clone():Line3;
@@ -1885,7 +1885,7 @@ declare module THREE {
* @param camera camera to use in the projection.
* @param sort select whether to sort elements using the Painter's algorithm.
*/
projectScene(scene: Scene, camera: Camera, sortObjects: bool, sortElements?: boolean): {
projectScene(scene: Scene, camera: Camera, sortObjects: boolean, sortElements?: boolean): {
objects: Object3D[]; // Mesh, Line or other object
sprites: Object3D[]; // Sprite or Particle
lights: Light[];
@@ -4529,7 +4529,7 @@ declare module THREE {
* Tells the renderer to clear its color, depth or stencil drawing buffer(s).
* If no parameters are passed, no buffer will be cleared.
*/
clear(color?: bool, depth?: bool, stencil?: boolean): void;
clear(color?: boolean, depth?: boolean, stencil?: boolean): void;
/**
* Initialises the postprocessing plugin, and adds it to the renderPluginsPost array.
@@ -4637,7 +4637,7 @@ declare module THREE {
setClearColor(color: Color, alpha: number): void;
getClearColor(): Color;
getClearAlpha(): number;
clear(color?: bool, depth?: bool, stencil?: boolean): void;
clear(color?: boolean, depth?: boolean, stencil?: boolean): void;
addPostPlugin(plugin: RendererPlugin): void;
addPrePlugin(plugin: RendererPlugin): void;
deallocateObject(object: Object3D): void;
@@ -5000,7 +5000,7 @@ declare module THREE {
interpolationType: AnimationInterpolation;
points: Vector3[];
target: Vector3;
play(loop?: bool, startTimeMS?: number): void;
play(loop?: boolean, startTimeMS?: number): void;
pause(): void;
stop(): void;
update(deltaTimeMS: number): void;
@@ -5038,7 +5038,7 @@ declare module THREE {
isPlaying: boolean;
isPaused: boolean;
loop: boolean;
play(loop?: bool, startTimeMS?: number): void;
play(loop?: boolean, startTimeMS?: number): void;
pause(): void;
stop(): void;
update(deltaTimeMS: number): void;
@@ -5667,11 +5667,11 @@ declare module THREE {
}
export class TubeGeometry extends Geometry {
constructor(path: Path, segments?: number, radius?: number, radiusSegments?: number, closed?: bool, debug?: Object3D);
constructor(path: Path, segments?: number, radius?: number, radiusSegments?: number, closed?: boolean, debug?: Object3D);
// https://github.com/mrdoob/three.js/blob/master/examples/webgl_geometry_extrude_shapes.html#L208
// Hmmm?
constructor(path: SplineCurve3, segments?: number, radius?: number, radiusSegments?: number, closed?: bool, debug?: boolean);
constructor(path: SplineCurve3, segments?: number, radius?: number, radiusSegments?: number, closed?: boolean, debug?: boolean);
path: Path;
segments: number;