/// var noise = new Noise(Math.random()); var simplex2_noise_val = noise.simplex2(0.1, 0.2); var simplex3_noise_val = noise.simplex3(0.1, 0.2, 0.3); var perlin2_noise_val = noise.perlin2(0.1, 0.2); var perlin3_noise_val = noise.perlin3(0.1, 0.2, 0.3); noise.seed(Math.random());