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TypeScript

///<reference path="js-signals.d.ts" />
// lifted from https://github.com/millermedeiros/js-signals/wiki/Examples
interface TestObject {
started: Signal;
stopped: Signal;
}
namespace Signals.Tests {
//store local reference for brevity
var Signal = signals.Signal;
//custom object that dispatch signals
var myObject: TestObject = {
started : new Signal(), //past tense is the recommended signal naming convention
stopped : new Signal()
};
//single listener
function onStarted(param1:string, param2:string){
alert(param1 + param2);
}
myObject.started.add(onStarted); //add listener
myObject.started.dispatch('foo', 'bar'); //dispatch signal passing custom parameters
myObject.started.remove(onStarted); //remove a single listener
//multiple listeners
function onStopped(){
alert('stopped');
}
function onStopped2(){
alert('stopped listener 2');
}
myObject.stopped.add(onStopped);
myObject.stopped.add(onStopped2);
myObject.stopped.dispatch();
myObject.stopped.removeAll(); //remove all listeners of the `stopped` signal
//multiple dispatches
var i = 0;
myObject.started.add(function(){
i += 1;
alert(i);
});
myObject.started.dispatch(); //will alert 1
myObject.started.dispatch(); //will alert 2
//multiple dispatches + addOnce()
var i = 0;
myObject.started.addOnce(function(){
i += 1;
alert(i);
});
myObject.started.dispatch(); //will alert 1
myObject.started.dispatch(); //nothing happens
//enable/disable signal
var i = 0;
myObject.started.add(function(){
i += 1;
alert(i);
});
myObject.started.dispatch(); //will alert 1
myObject.started.active = false;
myObject.started.dispatch(); //nothing happens
myObject.started.active = true;
myObject.started.dispatch(); //will alert 2
//Stop/Halt Propagation (method 1)
myObject.started.add(function(){
myObject.started.halt(); //prevent next listeners on the queue from being executed
});
myObject.started.add(function(){
alert('second listener'); //won't be called since first listener stops propagation
});
myObject.started.dispatch();
//Stop/Halt Propagation (method 2)
myObject.started.add(function(){
return false; //if handler returns `false` will also stop propagation
});
myObject.started.add(function(){
alert('second listener'); //won't be called since first listener stops propagation
});
myObject.started.dispatch();
//Set execution context of the listener handler
var foo = 'bar';
var obj = {
foo : 10
};
function handler1(){
alert(this.foo);
}
function handler2(){
alert(this.foo);
}
//note that you cannot add the same handler twice to the same signal without removing it first
myObject.started.add(handler1); //default execution context
myObject.started.add(handler2, obj); //set a different execution context
myObject.started.dispatch(); //first handler will alert "bar", second will alert "10".
}
namespace Signals.AdvancedTests {
//store local reference for brevity
var Signal = signals.Signal;
//custom object that dispatch signals
var myObject: TestObject = {
started : new Signal(), //past tense is the recommended signal naming convention
stopped : new Signal()
};
//Set listener priority/order (v0.5.3+)
var handler1 = function(){
alert('foo');
};
var handler2 = function(){
alert('bar');
};
myObject.started.add(handler1); //default priority is 0
myObject.started.add(handler2, null, 2); //setting priority to 2 will make `handler2` execute before `handler1`
myObject.started.dispatch(); //will alert "bar" than "foo"
//Enable/Disable a single SignalBinding
var handler1 = function(){
alert('foo bar');
};
var handler2 = function(){
alert('lorem ipsum');
};
var binding1 = myObject.started.add(handler1); //methods `add()` and `addOnce()` returns a SignalBinding object
myObject.started.add(handler2);
myObject.started.dispatch(); //will alert "foo bar" than "lorem ipsum"
binding1.active = false; //disable a single binding
myObject.started.dispatch(); //will alert "lorem ipsum"
binding1.active = true;
myObject.started.dispatch(); //will alert "foo bar" than "lorem ipsum"
//Manually execute a signal handler
var handler = function(){
alert('foo bar');
};
var binding:SignalBinding = myObject.started.add(handler); //methods `add()` and `addOnce()` returns a SignalBinding object
binding.execute(); //will alert "foo bar"
//Retrieve anonymous listener
var binding:SignalBinding = myObject.started.add(function(){
alert('foo bar');
});
// note: in the original docs, this is handler, but that collides with handler above because these are in one giant scope
// perhaps these are best split into functions for readability
var anonymousHandler = binding.getListener(); //reference to the anonymous function
//Remove / Detach anonymous listener
var binding:SignalBinding = myObject.started.add(function(){
alert('foo bar');
});
myObject.started.dispatch(); //will alert "foo bar"
binding.detach();
alert(binding.isBound()); //will alert `false`
myObject.started.dispatch(); //nothing happens
//Check if binding will execute only once
var binding1:SignalBinding = myObject.started.add(function(){
alert('foo bar');
});
var binding2:SignalBinding = myObject.started.addOnce(function(){
alert('foo bar');
});
alert(binding1.isOnce()); //alert "false"
alert(binding2.isOnce()); //alert "true"
//Change listener execution context on-the-fly
var foo = 'bar';
var obj = {
foo : "it's over 9000!"
};
var binding:SignalBinding = myObject.started.add(function(){
alert(this.foo);
});
myObject.started.dispatch(); //will alert "bar"
binding.context = obj;
myObject.started.dispatch(); //will alert "it's over 9000!"
//Add default parameters to Signal dispatch (v0.6.3+)
var binding:SignalBinding = myObject.started.add(function(a:string, b:string, c:string){
alert(a +' '+ b +' '+ c);
});
binding.params = ['lorem', 'ipsum']; //set default parameters of the binding
myObject.started.dispatch('dolor'); //will alert "lorem ipsum dolor"
//Check if Signal has specific listener (v0.7.0+)
function onStart(a:string){
console.log(a);
}
myObject.started.add(onStart);
myObject.started.has(onStart); // true
//Memorize previously dispatched values / forget values (v0.7.0+)
myObject.started.memorize = true; // default is false
myObject.started.dispatch('foo');
// add()/addOnce() will automatically fire listener if signal was dispatched before
// will log "foo" since it keeps record of previously dispatched values
myObject.started.addOnce(console.log, console);
// dispatching a new value will overwrite the "memory"
myObject.started.dispatch('lorem');
// will log "lorem"
myObject.started.addOnce(console.log, console);
myObject.started.forget(); // forget previously dispatched values (reset signal state)
myObject.started.addOnce(console.log, console); // won't log till next dispatch (since it "forgot")
myObject.started.dispatch('bar'); // log "bar"
}