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Added all stuff required to use the ASYNC features of StateMachine and refined some other modelled functions / properties. Also removed: - onbeforeevent: EventCallback; - onleaveevent: EventCallback; - onenterevent: EventCallback; - onafterevent: EventCallback; and the EventCallback interface. StateMachine dynamically adds event functions depending on the config being used. These can't be modelled in this file. The four event callbacks from above could wrongly suggest that these event callbacks are present on the returned StateMachine instance. Also noticed a bug in the StateMachine code. The StateMachine is wrongly using the StateMachine.Result constants. The author forgot the add the Result property to the code, so he's now returning StateMachine.SUCCEEDED instead of StateMachine.Result.SUCCEEDED. I will create a pull-request to fix this issue.