Files
DefinitelyTyped/leapmotionTS/LeapMotionTS-tests.ts
T

90 lines
4.4 KiB
TypeScript
Executable File

import Leap = module('../LeapMotionTS');
var controller:Leap.Controller = new Leap.Controller();
controller.addEventListener( Leap.LeapEvent.LEAPMOTION_FRAME, ( event:Leap.LeapEvent ) => {
var frame:Leap.Frame = event.frame;
console.log( "Frame id: " + frame.id + ", timestamp: " + frame.timestamp + ", hands: " + frame.hands.length + ", fingers: " + frame.fingers.length + ", tools: " + frame.tools.length + ", gestures: " + frame.gestures().length );
if ( frame.hands.length > 0 )
{
// Get the first hand
var hand:Leap.Hand = frame.hands[ 0 ];
// Check if the hand has any fingers
var fingers:Leap.Finger[] = hand.fingers;
if ( fingers.length > 0 )
{
// Calculate the hand's average finger tip position
var avgPos:Leap.Vector3 = Leap.Vector3.zero();
for(var i:number = 0; i < fingers.length; i++ )
avgPos = avgPos.plus( (<Leap.Finger>fingers[ i ]).tipPosition );
avgPos = avgPos.divide( fingers.length );
console.log( "Hand has " + fingers.length + " fingers, average finger tip position: " + avgPos );
}
// Get the hand's sphere radius and palm position
console.log( "Hand sphere radius: " + hand.sphereRadius + " mm, palm position: " + hand.palmPosition );
// Get the hand's normal vector and direction
var normal:Leap.Vector3 = hand.palmNormal;
var direction:Leap.Vector3 = hand.direction;
// Calculate the hand's pitch, roll, and yaw angles
console.log( "Hand pitch: " + Leap.LeapUtil.toDegrees( direction.pitch ) + " degrees, " + "roll: " + Leap.LeapUtil.toDegrees( normal.roll ) + " degrees, " + "yaw: " + Leap.LeapUtil.toDegrees( direction.yaw ) + " degrees\n" );
}
var gestures:Leap.Gesture[] = frame.gestures();
for ( var i:number = 0; i < gestures.length; i++ )
{
var gesture:Leap.Gesture = gestures[ i ];
switch ( gesture.type )
{
case Leap.Gesture.TYPE_CIRCLE:
var circle:Leap.CircleGesture = <Leap.CircleGesture>gesture;
// Calculate clock direction using the angle between circle normal and pointable
var clockwiseness:String;
if ( circle.pointable.direction.angleTo( circle.normal ) <= Math.PI / 4 )
{
// Clockwise if angle is less than 90 degrees
clockwiseness = "clockwise";
}
else
{
clockwiseness = "counterclockwise";
}
// Calculate angle swept since last frame
var sweptAngle:number = 0;
if ( circle.state != Leap.Gesture.STATE_START )
{
var previousGesture:Leap.Gesture = controller.frame( 1 ).gesture( circle.id );
if( previousGesture.isValid() )
{
var previousUpdate:Leap.CircleGesture = (<Leap.CircleGesture>controller.frame( 1 ).gesture( circle.id ) );
sweptAngle = ( circle.progress - previousUpdate.progress ) * 2 * Math.PI;
}
}
console.log( "Circle id: " + circle.id + ", " + circle.state + ", progress: " + circle.progress + ", radius: " + circle.radius + ", angle: " + Leap.LeapUtil.toDegrees( sweptAngle ) + ", " + clockwiseness );
break;
case Leap.Gesture.TYPE_SWIPE:
var swipe:Leap.SwipeGesture = <Leap.SwipeGesture>gesture;
console.log( "Swipe id: " + swipe.id + ", " + swipe.state + ", position: " + swipe.position + ", direction: " + swipe.direction + ", speed: " + swipe.speed );
break;
case Leap.Gesture.TYPE_SCREEN_TAP:
var screenTap:Leap.ScreenTapGesture = <Leap.ScreenTapGesture>gesture;
console.log( "Screen Tap id: " + screenTap.id + ", " + screenTap.state + ", position: " + screenTap.position + ", direction: " + screenTap.direction );
break;
case Leap.Gesture.TYPE_KEY_TAP:
var keyTap:Leap.KeyTapGesture = <Leap.KeyTapGesture>gesture;
console.log( "Key Tap id: " + keyTap.id + ", " + keyTap.state + ", position: " + keyTap.position + ", direction: " + keyTap.direction );
break;
default:
console.log( "Unknown gesture type." );
break;
}
}
} );