From 0e8f8bb752fd0d1393bc9e488a89eb5e7644239a Mon Sep 17 00:00:00 2001 From: Jeremiah Billmann Date: Thu, 4 Jul 2013 16:17:21 -0400 Subject: [PATCH] Progress: #3 --- client/garageserver.io.js | 38 +++++++++++++++++++------------------- 1 file changed, 19 insertions(+), 19 deletions(-) diff --git a/client/garageserver.io.js b/client/garageserver.io.js index ad83eac..925873a 100644 --- a/client/garageserver.io.js +++ b/client/garageserver.io.js @@ -62,11 +62,11 @@ window.GarageServerIO = (function (window, socketio) { any: function () { return this.inputs.length > 0; }, - addInput: function (input) { + add: function (input) { this.sequenceNumber += 1; this.inputs.push(new Input(input, this.sequenceNumber)); }, - removeUpToSequence: function (seq) { + remove: function (seq) { for (var i = 0; i < this.inputs.length; i ++) { if (this.inputs[i].seq === seq) { this.inputs.splice(0, i + 1); @@ -88,9 +88,6 @@ window.GarageServerIO = (function (window, socketio) { this.currentState = {}; } Entity.prototype = { - anyUpdates: function () { - return this.updates.length > 0; - }, addUpate: function (state, seq, time) { var newUpdate = new Update(state, seq, time); if (this.updates.length === 0) { @@ -101,10 +98,7 @@ window.GarageServerIO = (function (window, socketio) { this.updates.splice(0, 1); } }, - getLatestUpdate: function () { - return this.updates[this.updates.length - 1]; - }, - processState: function (state, seq, time) { + updateState: function (state, seq, time) { var updateFound = false; this.updates.some(function (update) { if (update.seq === seq) { @@ -117,7 +111,13 @@ window.GarageServerIO = (function (window, socketio) { this.addUpate(state, seq, time); } }, - getSurroundingPositions: function (time) { + anyUpdates: function () { + return this.updates.length > 0; + }, + latestUpdate: function () { + return this.updates[this.updates.length - 1]; + }, + surroundingPositions: function (time) { var positions = {}; for (var i = 0; i < this.updates.length; i ++) { var previous = this.updates[i]; @@ -143,12 +143,12 @@ window.GarageServerIO = (function (window, socketio) { this.players = []; } PlayerController.prototype = { - addPlayer: function (id) { + add: function (id) { var player = new Player(id); this.players.push(player); return player; }, - removePlayer: function (id) { + remove: function (id) { for (var i = 0; i < this.players.length; i ++) { this.players.splice(i, 1); return; @@ -251,7 +251,7 @@ window.GarageServerIO = (function (window, socketio) { }, removePlayer = function (id) { - _playerController.removePlayer(id); + _playerController.remove(id); }, update = function () { @@ -266,7 +266,7 @@ window.GarageServerIO = (function (window, socketio) { }, addPlayerInput = function (clientInput) { - _inputController.addInput(clientInput); + _inputController.add(clientInput); if (_options.clientSidePrediction && _options.onUpdatePlayerPhysics) { _stateController.state = _options.onUpdatePlayerPhysics(_stateController.playerId, _stateController.state, [{ input: clientInput }], _stateController.physicsDelta); } @@ -296,7 +296,7 @@ window.GarageServerIO = (function (window, socketio) { updatePlayerState = function (playerState) { _stateController.state = playerState[1]; - _inputController.removeUpToSequence(playerState[2]); + _inputController.remove(playerState[2]); if (_options.clientSidePrediction && _inputController.any()) { _stateController.state = _options.onUpdatePlayerPhysics(_stateController.playerId, _stateController.state, _inputController.inputs, _stateController.physicsDelta); @@ -308,12 +308,12 @@ window.GarageServerIO = (function (window, socketio) { _playerController.players.some(function (player) { if (player.id === playerState[0]) { playerFound = true; - player.processState(playerState[1], playerState[2], time); + player.updateState(playerState[1], playerState[2], time); return true; } }); if (!playerFound) { - var newPlayer = _playerController.addPlayer(playerState[0]); + var newPlayer = _playerController.add(playerState[0]); newPlayer.addUpate(playerState[1], playerState[2], time); } }, @@ -340,7 +340,7 @@ window.GarageServerIO = (function (window, socketio) { getPlayerStatesCurrent = function (stateCallback) { _playerController.players.forEach(function (player) { if (player.anyUpdates()) { - stateCallback(player.getLatestUpdate().state); + stateCallback(player.latestUpdate().state); } }); }, @@ -349,7 +349,7 @@ window.GarageServerIO = (function (window, socketio) { var positions, amount, newState; _playerController.players.forEach(function (player) { if (player.anyUpdates()) { - positions = player.getSurroundingPositions(_stateController.renderTime); + positions = player.surroundingPositions(_stateController.renderTime); if (positions.previous && positions.target) { amount = getInterpolatedAmount(positions.previous.time, positions.target.time); newState = _options.onInterpolation(player.id, positions.previous.state, positions.target.state, amount);