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Removed set player state from client - should set from server
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@@ -100,10 +100,6 @@ GarageServerGame.prototype.removeEntity = function (id) {
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this.entityController.remove(id);
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};
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GarageServerGame.prototype.setPlayerState = function (id, state) {
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this.playerController.setState(id, state);
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};
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GarageServerGame.prototype.addPlayerInput = function (id, input, sequence, time) {
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this.playerController.addInput(id, input, sequence, time);
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};
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