diff --git a/client/garageserver.io.js b/client/garageserver.io.js index d1ba93d..73e0997 100644 --- a/client/garageserver.io.js +++ b/client/garageserver.io.js @@ -346,15 +346,15 @@ var GarageServerIO = (function (socketio) { }, update = function (data) { - _stateController.setTime(data.time); + _stateController.setTime(data.t); updatePlayers(data); updateEntities(data); }, updatePlayers = function (data) { - data.playerStates.forEach(function (playerState) { - updateEntity(_playerController, playerState, data.time); + data.ps.forEach(function (playerState) { + updateEntity(_playerController, playerState, data.t); if (_options.onPlayerUpdate) { _options.onPlayerUpdate(playerState[1]); @@ -363,8 +363,8 @@ var GarageServerIO = (function (socketio) { }, updateEntities = function (data) { - data.entityStates.forEach(function (entityState) { - updateEntity(_entityController, entityState, data.time); + data.es.forEach(function (entityState) { + updateEntity(_entityController, entityState, data.t); if (_options.onEntityUpdate) { _options.onEntityUpdate(entityState[1]); diff --git a/lib/garageservergame.js b/lib/garageservergame.js index 8460d4d..1e53c5f 100644 --- a/lib/garageservergame.js +++ b/lib/garageservergame.js @@ -27,17 +27,17 @@ GarageServerGame.prototype.stop = function () { GarageServerGame.prototype.broadcastState = function () { var i = 0, currentTime = new Date().getTime() - this.startTime, - state = { time: currentTime, playerStates: [], entityStates: [] }; + state = { t: currentTime, ps: [], es: [] }; if (this.regions.length > 0) { for (i = 0; i < this.regions.length; i ++) { - state.playerStates = this.getStateByRegion(this.playerController, this.regions[i]); - state.entityStates = this.getStateByRegion(this.entityController, this.regions[i]); + state.ps = this.getStateByRegion(this.playerController, this.regions[i]); + state.es = this.getStateByRegion(this.entityController, this.regions[i]); this.broadcastCallback(state, this.regions[i]); } } else { - state.playerStates = this.getState(this.playerController); - state.entityStates = this.getState(this.entityController); + state.ps = this.getState(this.playerController); + state.es = this.getState(this.entityController); this.broadcastCallback(state); } };