Moved smoothing factor to server options

This commit is contained in:
Jeremiah Billmann
2013-07-09 20:12:54 -04:00
parent 56133d9c90
commit bb083ecb94
2 changed files with 5 additions and 4 deletions
+2 -3
View File
@@ -2,20 +2,18 @@ var GarageServerGame = require('./garageservergame');
/*
options = {
physicsInterval: 15,
stateInterval: 45,
logging: true,
clientSidePrediction: true,
interpolation: true,
interpolationDelay: 100,
smoothingFactor: 0.3,
pingInterval: 2000,
onPlayerConnect: function (socket),
onPlayerInput: function (socket, input),
onPlayerDisconnect: function (socket),
onPing: function (socket, data),
onPlayerState: function (socket, data),
onUpdatePlayerPhysics: function (id, state, inputs, deltaTime),
onUpdateEntityPhysics: function (id, state, deltaTime)
}
*/
@@ -34,6 +32,7 @@ GarageServer.prototype.registerSocketEvents = function (options) {
}
socket.emit('state', {
physicsDelta: (options.physicsInterval ? options.physicsInterval : 15) / 1000,
smoothingFactor: options.smoothingFactor ? options.smoothingFactor : 1,
interpolation: options.interpolation ? options.interpolation : false,
interpolationDelay: options.interpolationDelay ? options.interpolationDelay : 100,
pingInterval: options.pingInterval ? options.pingInterval : 2000,