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Refactored "add state" for entities and players
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@@ -9,6 +9,10 @@ function Entity (id) {
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Entity.prototype = {
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addState: function (state, executionTime) {
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this.addHistory(state, executionTime);
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this.sequence += 1;
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},
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addHistory: function (state, executionTime) {
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var minTime, spliceTo = 0;
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this.state = state;
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this.stateHistory.push({ state: state, executionTime: executionTime });
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@@ -8,4 +8,10 @@ function Player (client) {
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this.inputs = [];
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}
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Player.prototype = Object.create(entity.prototype);
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Player.prototype = Object.create(entity.prototype);
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Player.prototype.addState = function (state, executionTime) {
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this.addHistory(state, executionTime);
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this.sequence += this.inputs.length;
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this.inputs = [];
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};
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