Refactored getStates for client

This commit is contained in:
Jeremiah Billmann
2013-07-26 15:37:18 -04:00
parent 8fa0d0b68e
commit e3a91f67b6
3 changed files with 36 additions and 20 deletions
+7 -7
View File
@@ -23,14 +23,14 @@ $(function () {
//Render Loop
function () {
ctxCanvas.clearRect(0, 0, canvas.width, canvas.height);
GarageServerIO.getStates(function (playerStates, entityStates) {
playerStates.forEach(function (player) {
ctxCanvas.fillRect(player.state.x, player.state.y, playerSize, playerSize);
});
entityStates.forEach(function (entity) {
ctxCanvas.fillRect(entity.state.x, entity.state.y, entitySize, entitySize);
});
var playerStates = GarageServerIO.getPlayerStates(),
entityStates = GarageServerIO.getEntityStates();
playerStates.forEach(function (player) {
ctxCanvas.fillRect(player.state.x, player.state.y, playerSize, playerSize);
});
entityStates.forEach(function (entity) {
ctxCanvas.fillRect(entity.state.x, entity.state.y, entitySize, entitySize);
});
},
//Update Loop