From e4e424e74b76f1d3c1be6e1a6d87b347a1a7f064 Mon Sep 17 00:00:00 2001 From: Jeremiah Billmann Date: Fri, 19 Jul 2013 21:14:27 -0400 Subject: [PATCH] Fixed smoothing default and removed override in server game example --- example/game.js | 1 - src/server/garageserver.io.js | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/example/game.js b/example/game.js index 723de85..e277729 100644 --- a/example/game.js +++ b/example/game.js @@ -14,7 +14,6 @@ function Game (sockets) { logging: true, interpolation: true, clientSidePrediction: true, - smoothingFactor: this.physicsDelta * 20, worldState: this.worldState }); } diff --git a/src/server/garageserver.io.js b/src/server/garageserver.io.js index 6894d40..d6feb66 100644 --- a/src/server/garageserver.io.js +++ b/src/server/garageserver.io.js @@ -50,7 +50,7 @@ GarageServer.prototype.registerSocketEvents = function (options) { } socket.emit('state', { physicsDelta: (options.physicsInterval ? options.physicsInterval : 15) / 1000, - smoothingFactor: options.smoothingFactor ? options.smoothingFactor : 1, + smoothingFactor: options.smoothingFactor ? options.smoothingFactor : 0.3, interpolation: options.interpolation ? options.interpolation : false, interpolationDelay: options.interpolationDelay ? options.interpolationDelay : 100, pingInterval: options.pingInterval ? options.pingInterval : 2000,