var express = require('express'), routes = require('./routes'), http = require('http'), path = require('path'), io = require('socket.io'), Game = require('./game.js'), app = express(); app.configure(function () { app.set('port', process.env.PORT || 3000); app.set('views', __dirname + '/views'); app.set('view engine', 'jade'); app.use(express.favicon()); app.use(express.logger('dev')); app.use(express.bodyParser()); app.use(express.methodOverride()); app.use(app.router); app.use(express.static(path.join(__dirname, 'public'))); app.use(express.static(path.join(__dirname, '..', 'client'))); app.use(express.static(path.join(__dirname, 'shared'))); }); app.configure('development', function () { app.use(express.errorHandler()); }); app.get('/', routes.index); var server = http.createServer(app); server.listen(app.get('port'), function () { console.log("Express server listening on port " + app.get('port')); }); var sockets = io.listen(server); sockets.set('log level', 0); var game = new Game(sockets); game.start();