$(function () { var canvas = document.getElementById('gameCanvas'), ctxCanvas = canvas.getContext('2d'), keyboard = new THREEx.KeyboardState(), requestAnimFrame = (function () { return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (callback) { window.setTimeout(callback, 1000/60); }; })(); GarageServerIO.initializeGarageServer('http://garageserver_io.jbillmann.c9.io', { logging: true, clientSidePrediction: true, interpolation: true, onUpdatePlayerPhysics: onUpdatePlayerPhysics, onInterpolation: function (id, previousState, targetState, amount) { var interpolationState = {}; interpolationState.x = (previousState.x + amount * (targetState.x - previousState.x)); interpolationState.y = (previousState.y + amount * (targetState.y - previousState.y)); return interpolationState; }, onUpdate: function () { if (keyboard.pressed('left')) { GarageServerIO.addPlayerInput('left'); } if (keyboard.pressed('right')) { GarageServerIO.addPlayerInput('right'); } if (keyboard.pressed('down')) { GarageServerIO.addPlayerInput('down'); } if (keyboard.pressed('up')) { GarageServerIO.addPlayerInput('up'); } } }); GarageServerIO.start(); GarageServerIO.setPlayerState({ x: 0, y: 0 }); render(); function render () { requestAnimFrame(render); ctxCanvas.clearRect(0, 0, canvas.width, canvas.height); GarageServerIO.getPlayerStates(function (state) { ctxCanvas.fillRect(state.x, state.y, 15, 15); }); } });