$(function () { "use strict"; var canvas = document.getElementById('gameCanvas'), ctxCanvas = canvas.getContext('2d'), keyboard = new THREEx.KeyboardState(); GarageServerIO.initializeGarageServer('http://garageserver_io.jbillmann.c9.io', { logging: true, onUpdatePlayerPhysics: GamePhysics.getNewState, onInterpolation: GamePhysics.getInterpolatedState }); GarageServerIO.setState({ x: 0, y: 0 }); GameLoop.start( //Render Loop function () { ctxCanvas.clearRect(0, 0, canvas.width, canvas.height); GarageServerIO.getStates(function (selfState, playerStates, entityStates) { playerStates.forEach(function (player) { ctxCanvas.fillRect(player.state.x, player.state.y, 15, 15); }); entityStates.forEach(function (entity) { ctxCanvas.fillRect(entity.state.x, entity.state.y, 15, 15); }); ctxCanvas.fillRect(selfState.x, selfState.y, 15, 15); }); }, //Update Loop function () { if (keyboard.pressed('left')) { GarageServerIO.addInput('left'); } if (keyboard.pressed('right')) { GarageServerIO.addInput('right'); } if (keyboard.pressed('down')) { GarageServerIO.addInput('down'); } if (keyboard.pressed('up')) { GarageServerIO.addInput('up'); } } ); });