(function(exports){ exports.OnProcessGamePhysics = function (state, inputs) { var i = 0; if (!state.x && !state.y) { state.x = 0; state.y = 0; } for (i = 0; i < inputs.length; i ++) { if (inputs[i].input === 'left') { state.x -= 1; } else if (inputs[i].input === 'right') { state.x += 1; } else if (inputs[i].input === 'down') { state.y += 1; } else if (inputs[i].input === 'up') { state.y -= 1; } } return state; }; })(typeof exports === 'undefined' ? window : exports);