Files
GarageServer.IO/lib/server/garageservergame.js
T
2013-07-03 17:27:54 -04:00

97 lines
2.9 KiB
JavaScript

function GarageServerGame(options) {
var self = this;
this.players = [];
this.entities = [];
this.options = options;
this.startTime = new Date().getTime();
this.physicsInterval = options.physicsInterval ? options.physicsInterval : 15;
this.stateInterval = options.stateInterval ? options.stateInterval : 45;
this.physicsDelta = this.physicsInterval / 1000;
this.physicsIntervalId = setInterval(function () { self.updatePhysics(options); }, this.physicsInterval);
this.stateIntervalId = setInterval(function () { self.updateState(options); }, this.stateInterval);
}
GarageServerGame.prototype.updateState = function (options) {
this.updatePlayers(options);
this.updateEntities(options);
};
GarageServerGame.prototype.updatePlayers = function (options) {
var currentTime = new Date().getTime() - this.startTime,
state = { time: currentTime, playerStates: [] };
this.players.forEach(function (player) {
state.playerStates.push([ player.client.id, player.state, player.sequence ]);
});
this.players.forEach(function (player) {
player.client.emit('update', state);
});
};
GarageServerGame.prototype.updateEntities = function (options) {
};
GarageServerGame.prototype.updatePhysics = function (options) {
var self = this;
this.players.forEach(function (player) {
if (player.inputs.length > 0) {
if (options.onUpdatePlayerPhysics) {
player.state = options.onUpdatePlayerPhysics(player.client.id, player.state, player.inputs, self.physicsDelta);
}
player.sequence += player.inputs.length;
player.inputs = [];
}
});
};
GarageServerGame.prototype.addPlayer = function (client) {
this.players.some(function (player) {
if (player.client.id === client.id) {
return true;
}
});
var player = {
client: client,
state: {},
inputs: [],
sequence: 1
};
this.players.push(player);
};
GarageServerGame.prototype.removePlayer = function (client) {
for (var i = 0; i < this.players.length; i ++) {
if (this.players[i].client.id === client.id) {
this.players.splice(i, 1)[0];
return;
}
}
};
GarageServerGame.prototype.setPlayerState = function (client, state) {
this.players.some(function (player) {
if (player.client.id === client.id) {
player.state = state;
player.inputs = [];
return true;
}
});
};
GarageServerGame.prototype.addPlayerInput = function (client, input) {
this.players.some(function (player) {
if (player.client.id === client.id) {
player.inputs.push({ input: input[0], seq: input[1], time: input[2] });
return true;
}
});
};
exports.createGame = function (options){
return new GarageServerGame(options);
};