Files
GarageServer.IO/lib/server/garageserver.io.js
T
2013-05-21 20:19:27 -04:00

60 lines
1.8 KiB
JavaScript

var garageServerGame = require('./garageservergame');
function GarageServer (socketio, options) {
this.io = socketio;
this.registerSocketEvents(options);
this.game = new garageServerGame.createGame(options);
}
GarageServer.prototype.registerSocketEvents = function (options) {
var self = this;
self.io.of('/garageserver.io').on('connection', function (socket) {
console.log('garageserver.io:: socket ' + socket.id + ' connection');
self.onPlayerConnect(socket, options);
socket.on('disconnect', function () {
console.log('garageserver.io:: socket ' + socket.id + ' disconnect');
self.onPlayerDisconnect(socket, options);
});
socket.on('input', function (input) {
console.log('garageserver.io:: socket input');
self.onPlayerInput(socket, input, options);
});
socket.on('ping', function () {
console.log('garageserver.io:: socket ping');
self.onPlayerInput(socket, options);
});
});
};
GarageServer.prototype.onPlayerConnect = function (socket, options) {
this.game.addPlayer(socket);
if(options.onPlayerConnect) {
options.onPlayerConnect(socket);
}
};
GarageServer.prototype.onPlayerDisconnect = function (socket, options) {
this.game.removePlayer(socket);
if(options.onPlayerDisconnect) {
options.onPlayerDisconnect(socket);
}
};
GarageServer.prototype.onPlayerInput = function (socket, input, options) {
this.game.addPlayerInput(socket, input);
if(options.onPlayerInput) {
options.onPlayerInput(socket, input);
}
};
GarageServer.prototype.onPing = function(socket, options) {
};
exports.createGarageServer = function (io, options){
return new GarageServer(io, options);
};