Files
GarageServer.IO/example/game.js
T
Jeremiah Billmann 710f33a753 Progress: #3
2013-07-14 11:16:43 -04:00

41 lines
1.3 KiB
JavaScript

var garageServer = require('../lib/server/garageserver.io'),
gamePhysics = require('./shared/core');
exports = module.exports = Game;
function Game (sockets) {
this.physicsInterval = 15;
this.physicsDelta = this.physicsInterval / 1000;
this.physicsIntervalId = 0;
this.server = garageServer.createGarageServer(sockets,
{
logging: true,
interpolation: true,
clientSidePrediction: true,
smoothingFactor: this.physicsDelta * 20,
worldState: { height: '400px', width: '800px' }
});
}
Game.prototype.start = function () {
var self = this;
this.physicsIntervalId = setInterval(function () { self.update(); }, this.physicsInterval);
this.server.start();
};
Game.prototype.update = function () {
var players = this.server.getPlayers(),
entities = this.server.getEntities(),
self = this;
players.forEach(function (player) {
var newState = gamePhysics.getNewPlayerState(player.state, player.inputs, self.physicsDelta);
self.server.updatePlayerState(player.id, newState);
});
entities.forEach(function (entity) {
var newState = gamePhysics.getNewPlayerState(entity.state, self.physicsDelta);
self.server.updateEntityState(entity.id, newState);
});
};