Files
GarageServer.IO/client/garageserver.io.js
T

131 lines
3.8 KiB
JavaScript

/*
options = {
onUpdatePlayerPhysics: function (state),
onConnect: function()
onPlayerUpdate: function (data),
onPlayerDisconnect: function (id),
onPing: function (data),
}
*/
window.GarageServerIO = (function (window, socketio) {
var io = socketio,
socket = null,
sequenceNumber = 0,
players = [],
inputs = [],
updates = [],
// TODO: DONE CALLBACK
connectToGarageServer = function (path, options) {
socket = io.connect(path + '/garageserver.io');
registerSocketEvents(options);
},
registerSocketEvents = function (options) {
socket.on('update', function(data) {
updatePlayerInput(data, options);
if (options.logging) {
console.log('garageserver.io:: socket update ' + data);
}
});
socket.on('ping', function(data, options) {
if (options.logging) {
console.log('garageserver.io:: socket ping ' + data);
}
});
socket.on('removePlayer', function(id, options) {
removePlayer(id, options);
if (options.logging) {
console.log('garageserver.io:: socket removePlayer ' + id);
}
});
},
updatePlayerInput = function (data, options) {
var playerFound = false,
updateFound = false,
playerIdx = 0,
updateIdx = 0;
if (socket.socket.sessionid === data.id) {
for (updateIdx = 0; updateIdx < updates.length; updateIdx ++) {
if (updates[updateIdx].seq === data.seq) {
updates[updateIdx].state = data.state;
updateFound = true;
break;
}
}
if (!updateFound) {
updates.push(data);
}
}
else {
for (playerIdx = 0; playerIdx < players.length; playerIdx ++) {
if (players[playerIdx].id === data.id) {
playerFound = true;
for (updateIdx = 0; updateIdx < players[playerIdx].updates.length; updateIdx ++) {
if (players[playerIdx].updates[updateIdx].seq === data.seq) {
players[playerIdx].updates[updateIdx].state = data.state;
updateFound = true;
break;
}
}
if (!updateFound) {
players[playerIdx].updates.push( { state: data.state, seq: data.seq } );
}
break;
}
}
if (!playerFound) {
var player = {
id: data.id,
updates: []
};
player.updates.push( { state: data.state, seq: data.seq } );
players.push(player);
}
}
if (options.onPlayerUpdate) {
options.onPlayerUpdate(data);
}
},
addPlayerInput = function (input) {
sequenceNumber += 1;
inputs.push(input);
sendPlayerInput(input);
},
sendPlayerInput = function (input) {
var currentTime = new Date().getTime();
socket.emit('input', { input: input, seq: sequenceNumber, timestamp: currentTime });
},
removePlayer = function (id, options) {
for (var i = 0; i < players.length; i ++) {
if (players[i].id === id) {
players.splice(i, 1)[0];
return;
}
}
if (options.onPlayerDisconnect) {
options.onPlayerDisconnect(id);
}
};
return {
connectToGarageServer: connectToGarageServer,
addPlayerInput: addPlayerInput
};
}) (window, io);