mirror of
https://github.com/wassname/GarageServer.IO.git
synced 2026-06-27 16:10:34 +08:00
343 lines
12 KiB
JavaScript
343 lines
12 KiB
JavaScript
/*
|
|
options = {
|
|
onPlayerConnect: function()
|
|
onPlayerDisconnect: function (),
|
|
onPlayerReconnect: function (),
|
|
onPlayerUpdate: function (state),
|
|
onEntityUpdate: function (state),
|
|
onPlayerRemove: function (id),
|
|
onWorldState: function (state),
|
|
onPing: function (pingDelay),
|
|
onUpdatePlayerPhysics: function (state, inputs, deltaTime),
|
|
onInterpolation: function(previousState, targetState, amount)
|
|
logging: true
|
|
}
|
|
*/
|
|
var GarageServerIO = (function (socketio) {
|
|
|
|
"use strict";
|
|
|
|
function StateController() {
|
|
this.clientTime = 0;
|
|
this.renderTime = 0;
|
|
this.physicsDelta = 0.0;
|
|
this.id = '';
|
|
this.pingDelay = 100;
|
|
this.interpolationDelay = 100;
|
|
this.interpolation = false;
|
|
this.pingInterval = 2000;
|
|
this.clientSidePrediction = false;
|
|
this.smoothingFactor = 1;
|
|
this.worldState = {};
|
|
}
|
|
StateController.prototype = {
|
|
setTime: function (serverTime) {
|
|
this.clientTime = serverTime;
|
|
this.renderTime = this.clientTime - this.interpolationDelay;
|
|
}
|
|
};
|
|
|
|
function Input(input, seq) {
|
|
this.input = input;
|
|
this.seq = seq;
|
|
}
|
|
|
|
function InputController() {
|
|
this.inputs = [];
|
|
this.sequenceNumber = 1;
|
|
}
|
|
InputController.prototype = {
|
|
any: function () {
|
|
return this.inputs.length > 0;
|
|
},
|
|
add: function (input) {
|
|
this.sequenceNumber += 1;
|
|
this.inputs.push(new Input(input, this.sequenceNumber));
|
|
},
|
|
remove: function (seq) {
|
|
for (var i = 0; i < this.inputs.length; i ++) {
|
|
if (this.inputs[i].seq === seq) {
|
|
this.inputs.splice(0, i + 1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
function Update(state, seq, time) {
|
|
this.state = state;
|
|
this.seq = seq;
|
|
this.time = time;
|
|
}
|
|
|
|
function Entity(id) {
|
|
this.updates = [];
|
|
this.id = id;
|
|
this.state = {};
|
|
this.inputController = new InputController();
|
|
}
|
|
Entity.prototype = {
|
|
addUpdate: function (state, seq, time) {
|
|
var newUpdate = new Update(state, seq, time);
|
|
if (this.updates.length === 0) {
|
|
this.state = newUpdate.state;
|
|
}
|
|
this.updates.push(newUpdate);
|
|
if (this.updates.length > 120) {
|
|
this.updates.splice(0, 1);
|
|
}
|
|
},
|
|
updateState: function (state, seq, time) {
|
|
var updateFound = false;
|
|
this.updates.some(function (update) {
|
|
if (update.seq === seq) {
|
|
update.state = state;
|
|
updateFound = true;
|
|
return true;
|
|
}
|
|
});
|
|
if (!updateFound) {
|
|
this.addUpdate(state, seq, time);
|
|
}
|
|
},
|
|
anyUpdates: function () {
|
|
return this.updates.length > 0;
|
|
},
|
|
latestUpdate: function () {
|
|
return this.updates[this.updates.length - 1];
|
|
},
|
|
surroundingPositions: function (time) {
|
|
var positions = {};
|
|
for (var i = 0; i < this.updates.length; i ++) {
|
|
var previous = this.updates[i],
|
|
target = this.updates[i + 1];
|
|
|
|
if (previous && target && time > previous.time && time < target.time) {
|
|
positions.previous = previous;
|
|
positions.target = target;
|
|
break;
|
|
}
|
|
}
|
|
return positions;
|
|
}
|
|
};
|
|
|
|
function Player(id) {
|
|
Entity.call(this, id);
|
|
}
|
|
Player.prototype = Object.create(Entity.prototype);
|
|
|
|
function EntityController() {
|
|
this.entities = [];
|
|
}
|
|
|
|
function PlayerController() {
|
|
EntityController.call(this);
|
|
}
|
|
PlayerController.prototype = {
|
|
add: function (id) {
|
|
var player = new Player(id);
|
|
this.entities.push(player);
|
|
return player;
|
|
},
|
|
remove: function (id) {
|
|
for (var i = 0; i < this.entities.length; i ++) {
|
|
if (this.entities[i].id === id) {
|
|
this.entities.splice(i, 1);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
var _io = socketio,
|
|
_socket = null,
|
|
_options = null,
|
|
_stateController = new StateController(),
|
|
_playerController = new PlayerController(),
|
|
_entityController = new EntityController(),
|
|
|
|
initializeGarageServer = function (path, opts) {
|
|
_options = opts;
|
|
_socket = _io.connect(path + '/garageserver.io');
|
|
registerSocketEvents();
|
|
},
|
|
|
|
registerSocketEvents = function () {
|
|
_socket.on('connect', function () {
|
|
_stateController.id = _socket.socket.sessionid;
|
|
_playerController.add(_stateController.id);
|
|
if (_options.onPlayerConnect) {
|
|
_options.onPlayerConnect();
|
|
}
|
|
if (_options.logging) {
|
|
console.log('garageserver.io:: socket connect');
|
|
}
|
|
});
|
|
_socket.on('state', function (data) {
|
|
if (_options.onWorldState) {
|
|
_options.onWorldState(data.worldState);
|
|
}
|
|
_stateController.physicsDelta = data.physicsDelta;
|
|
_stateController.interpolation = data.interpolation;
|
|
_stateController.interpolationDelay = data.interpolationDelay;
|
|
_stateController.pingInterval = data.pingInterval;
|
|
_stateController.clientSidePrediction = data.clientSidePrediction;
|
|
_stateController.smoothingFactor = data.smoothingFactor;
|
|
_stateController.worldState = data.worldState;
|
|
|
|
setInterval(function (){
|
|
_socket.emit('ping', new Date().getTime());
|
|
}, _stateController.pingInterval);
|
|
});
|
|
_socket.on('disconnect', function () {
|
|
if (_options.onPlayerDisconnect) {
|
|
_options.onPlayerDisconnect();
|
|
}
|
|
if (_options.logging) {
|
|
console.log('garageserver.io:: socket disconnect');
|
|
}
|
|
});
|
|
_socket.on('reconnect', function () {
|
|
if (_options.onPlayerReconnect) {
|
|
_options.onPlayerReconnect();
|
|
}
|
|
if (_options.logging) {
|
|
console.log('garageserver.io:: socket reconnect');
|
|
}
|
|
});
|
|
_socket.on('update', function (data) {
|
|
update(data);
|
|
});
|
|
_socket.on('ping', function (data) {
|
|
_stateController.pingDelay = new Date().getTime() - data;
|
|
if (_options.onPing) {
|
|
_options.onPing(_stateController.pingDelay);
|
|
}
|
|
if (_options.logging) {
|
|
console.log('garageserver.io:: socket ping delay ' + _stateController.pingDelay);
|
|
}
|
|
});
|
|
_socket.on('removePlayer', function (id) {
|
|
removePlayer(id);
|
|
if (_options.onPlayerRemove) {
|
|
_options.onPlayerRemove(id);
|
|
}
|
|
if (_options.logging) {
|
|
console.log('garageserver.io:: socket removePlayer ' + id);
|
|
}
|
|
});
|
|
},
|
|
|
|
getId = function () {
|
|
return _stateController.id;
|
|
},
|
|
|
|
addInput = function (clientInput) {
|
|
_playerController.entities.some(function (player) {
|
|
if (player.id === _stateController.id) {
|
|
if (_stateController.clientSidePrediction && _options.onUpdatePlayerPhysics) {
|
|
player.inputController.add(clientInput);
|
|
player.state = _options.onUpdatePlayerPhysics(player.state, [{ input: clientInput }], _stateController.physicsDelta);
|
|
}
|
|
_socket.emit('input', [ clientInput, player.inputController.sequenceNumber, _stateController.renderTime ]);
|
|
}
|
|
});
|
|
},
|
|
|
|
getStates = function (stateCallback) {
|
|
if (_stateController.interpolation && _options.onInterpolation) {
|
|
processEntityStatesInterpolated(_entityController);
|
|
processEntityStatesInterpolated(_playerController);
|
|
}
|
|
else {
|
|
processEntityStatesCurrent(_entityController);
|
|
processEntityStatesCurrent(_playerController);
|
|
}
|
|
stateCallback(_playerController.entities, _entityController.entities);
|
|
},
|
|
|
|
removePlayer = function (id) {
|
|
_playerController.remove(id);
|
|
},
|
|
|
|
update = function (data) {
|
|
_stateController.setTime(data.time);
|
|
|
|
updatePlayers(data);
|
|
updateEntities(data);
|
|
},
|
|
|
|
updatePlayers = function (data) {
|
|
data.playerStates.forEach(function (playerState) {
|
|
updateEntity(_playerController, playerState, data.time);
|
|
|
|
if (_options.onPlayerUpdate) {
|
|
_options.onPlayerUpdate(playerState[1]);
|
|
}
|
|
});
|
|
},
|
|
|
|
updateEntities = function (data) {
|
|
data.entityStates.forEach(function (entityState) {
|
|
updateEntity(_entityController, entityState, data.time);
|
|
|
|
if (_options.onEntityUpdate) {
|
|
_options.onEntityUpdate(entityState[1]);
|
|
}
|
|
});
|
|
},
|
|
|
|
updateEntity = function (entityController, entityState, time) {
|
|
var entityFound = false;
|
|
entityController.entities.some(function (entity) {
|
|
if (entity.id === entityState[0]) {
|
|
entityFound = true;
|
|
entity.updateState(entityState[1], entityState[2], time);
|
|
return true;
|
|
}
|
|
});
|
|
if (!entityFound) {
|
|
var newEntity = entityController.add(entityState[0]);
|
|
newEntity.addUpdate(entityState[1], entityState[2], time);
|
|
}
|
|
},
|
|
|
|
processEntityStatesCurrent = function (entityController) {
|
|
entityController.entities.forEach(function (entity) {
|
|
if (entity.anyUpdates() && !entity.inputController.any()) {
|
|
entity.state = entity.latestUpdate().state;
|
|
}
|
|
});
|
|
},
|
|
|
|
processEntityStatesInterpolated = function (entityController) {
|
|
var positions, amount, newState;
|
|
entityController.entities.forEach(function (entity) {
|
|
if (entity.anyUpdates() && !entity.inputController.any()) {
|
|
positions = entity.surroundingPositions(_stateController.renderTime);
|
|
if (positions.previous && positions.target) {
|
|
amount = getInterpolatedAmount(positions.previous.time, positions.target.time);
|
|
newState = _options.onInterpolation(positions.previous.state, positions.target.state, amount);
|
|
entity.state = newState = _options.onInterpolation(entity.state, newState, _stateController.smoothingFactor);
|
|
}
|
|
}
|
|
});
|
|
},
|
|
|
|
getInterpolatedAmount = function (previousTime, targetTime) {
|
|
var range = targetTime - previousTime,
|
|
difference = _stateController.renderTime - previousTime,
|
|
amount = parseFloat((difference / range).toFixed(3));
|
|
|
|
return amount;
|
|
};
|
|
|
|
return {
|
|
initializeGarageServer: initializeGarageServer,
|
|
addInput: addInput,
|
|
getStates: getStates,
|
|
getId: getId
|
|
};
|
|
|
|
}) (io); |