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https://github.com/wassname/GarageServer.IO.git
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42 lines
1.3 KiB
JavaScript
42 lines
1.3 KiB
JavaScript
var garageServer = require('../lib/server/garageserver.io'),
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gamePhysics = require('./shared/core');
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exports = module.exports = Game;
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function Game (sockets) {
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this.physicsInterval = 15;
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this.physicsDelta = this.physicsInterval / 1000;
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this.physicsIntervalId = 0;
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this.worldState = { height: 400, width: 800 };
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this.server = garageServer.createGarageServer(sockets,
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{
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logging: true,
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interpolation: true,
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clientSidePrediction: true,
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smoothingFactor: this.physicsDelta * 20,
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worldState: this.worldState
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});
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}
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Game.prototype.start = function () {
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var self = this;
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this.physicsIntervalId = setInterval(function () { self.update(); }, this.physicsInterval);
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this.server.start();
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};
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Game.prototype.update = function () {
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var players = this.server.getPlayers(),
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entities = this.server.getEntities(),
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self = this;
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players.forEach(function (player) {
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var newState = gamePhysics.getNewPlayerState(player.state, player.inputs, self.physicsDelta, self.server);
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self.server.updatePlayerState(player.id, newState);
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});
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entities.forEach(function (entity) {
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var newState = gamePhysics.getNewEntityState(entity.state, self.physicsDelta);
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self.server.updateEntityState(entity.id, newState);
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});
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}; |