Files
GarageServer.IO/example/public/javascripts/game.js
T
2013-06-12 21:39:33 -04:00

60 lines
1.8 KiB
JavaScript

$(function () {
GarageServerIO.connectToGarageServer('http://garageserver_io.jbillmann.c9.io', { logging: true });
var gameCanvas = document.getElementById('gameCanvas'),
keyboard = new THREEx.KeyboardState(),
ctxGameCanvas = gameCanvas.getContext('2d'),
fps = 0,
now,
lastUpdate = (new Date()) * 1 - 1,
fpsFilter = 50,
requestAnimFrame = (function () {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (callback) { window.setTimeout(callback, 1000/60); };
})(),
processClientInput = function () {
if (keyboard.pressed('left')) {
GarageServerIO.addPlayerInput('left');
}
if (keyboard.pressed('right')) {
GarageServerIO.addPlayerInput('right');
}
if (keyboard.pressed('down')) {
GarageServerIO.addPlayerInput('down');
}
if (keyboard.pressed('up')) {
GarageServerIO.addPlayerInput('up');
}
},
draw = function () {
ctxGameCanvas.clearRect(0, 0, gameCanvas.width, gameCanvas.height);
GarageServerIO.getPlayerStates(function (state) {
ctxGameCanvas.fillRect(state.x, state.y, 10, 10);
});
},
update = function () {
requestAnimFrame(update);
processClientInput();
draw();
var thisFrameFPS = 1000 / ((now = new Date()) - lastUpdate);
fps += (thisFrameFPS - fps) / fpsFilter;
lastUpdate = now;
$('#fps').html('FPS: ' + Math.round(fps));
};
update();
});