mirror of
https://github.com/wassname/GarageServer.IO.git
synced 2026-06-27 16:10:34 +08:00
60 lines
1.8 KiB
JavaScript
60 lines
1.8 KiB
JavaScript
$(function () {
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GarageServerIO.connectToGarageServer('http://garageserver_io.jbillmann.c9.io', { logging: true });
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var gameCanvas = document.getElementById('gameCanvas'),
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keyboard = new THREEx.KeyboardState(),
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ctxGameCanvas = gameCanvas.getContext('2d'),
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fps = 0,
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now,
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lastUpdate = (new Date()) * 1 - 1,
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fpsFilter = 50,
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requestAnimFrame = (function () {
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return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (callback) { window.setTimeout(callback, 1000/60); };
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})(),
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processClientInput = function () {
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if (keyboard.pressed('left')) {
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GarageServerIO.addPlayerInput('left');
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}
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if (keyboard.pressed('right')) {
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GarageServerIO.addPlayerInput('right');
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}
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if (keyboard.pressed('down')) {
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GarageServerIO.addPlayerInput('down');
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}
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if (keyboard.pressed('up')) {
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GarageServerIO.addPlayerInput('up');
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}
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},
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draw = function () {
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ctxGameCanvas.clearRect(0, 0, gameCanvas.width, gameCanvas.height);
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GarageServerIO.getPlayerStates(function (state) {
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ctxGameCanvas.fillRect(state.x, state.y, 10, 10);
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});
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},
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update = function () {
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requestAnimFrame(update);
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processClientInput();
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draw();
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var thisFrameFPS = 1000 / ((now = new Date()) - lastUpdate);
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fps += (thisFrameFPS - fps) / fpsFilter;
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lastUpdate = now;
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$('#fps').html('FPS: ' + Math.round(fps));
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};
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update();
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}); |