mirror of
https://github.com/wassname/GarageServer.IO.git
synced 2026-06-27 16:10:34 +08:00
69 lines
2.3 KiB
JavaScript
69 lines
2.3 KiB
JavaScript
function GarageServerGame(options) {
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var self = this;
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this.players = [];
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this.options = options;
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this.physicsIntervalId = setInterval(function () { self.updatePhysics(options); }, options.physicsInterval ? options.physicsInterval : 15);
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this.playersIntervalId = setInterval(function () { self.updatePlayers(options); }, options.playersInterval ? options.playersInterval : 45);
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}
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GarageServerGame.prototype.updatePlayers = function (options) {
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var currentTime = new Date().getTime();
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for (var i = 0; i < this.players.length; i ++) {
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//TODO: Retink efficiency
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this.players[i].client.emit('update', { id: this.players[i].client.id, state: this.players[i].state, seq: this.players[i].sequence, timestamp: currentTime });
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this.players[i].client.broadcast.emit('update', { id: this.players[i].client.id, state: this.players[i].state, seq: this.players[i].sequence, timestamp: currentTime });
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}
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};
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GarageServerGame.prototype.updatePhysics = function (options) {
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for (var i = 0; i < this.players.length; i ++) {
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if (this.players[i].inputs.length > 0) {
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if (this.options.onUpdatePhysics) {
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this.players[i].state = this.options.onUpdatePhysics(this.players[i].state, this.players[i].inputs);
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}
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this.players[i].inputs = [];
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this.players[i].sequence += this.players[i].inputs.length;
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}
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}
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};
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GarageServerGame.prototype.addPlayer = function (client) {
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for (var i = 0; i < this.players.length; i ++) {
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if (this.players[i].client.id === client.id) {
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return;
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}
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}
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var player = {
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client: client,
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state: {},
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inputs: [],
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sequence: 1
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};
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this.players.push(player);
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};
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GarageServerGame.prototype.removePlayer = function (client) {
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for (var i = 0; i < this.players.length; i ++) {
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if (this.players[i].client.id === client.id) {
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this.players.splice(i, 1)[0];
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return;
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}
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}
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};
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GarageServerGame.prototype.addPlayerInput = function (client, input) {
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for (var i = 0; i < this.players.length; i ++) {
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if (this.players[i].client.id === client.id) {
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this.players[i].inputs.push(input);
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return;
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}
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}
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};
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exports.createGame = function (options){
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return new GarageServerGame(options);
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}; |