mirror of
https://github.com/wassname/GarageServer.IO.git
synced 2026-07-02 17:00:12 +08:00
355 lines
12 KiB
JavaScript
355 lines
12 KiB
JavaScript
/*
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options = {
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onPlayerConnect: function()
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onPlayerDisconnect: function (),
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onPlayerReconnect: function (),
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onPlayerUpdate: function (state),
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onEntityUpdate: function (state),
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onPlayerRemove: function (id),
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onGameState: function (state),
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onPing: function (pingDelay),
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onUpdatePlayerPhysics: function (id, state, inputs, deltaTime),
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onInterpolation: function(id, previousState, targetState, amount)
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logging: true
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}
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*/
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window.GarageServerIO = (function (window, socketio) {
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function StateController() {
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this.state = {};
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this.clientTime;
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this.renderTime;
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this.physicsDelta;
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this.playerId;
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this.pingDelay = 100;
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this.interpolationDelay = 100;
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this.interpolation = false;
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this.pingInterval = 2000;
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this.clientSidePrediction = false;
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this.smoothingFactor = 1;
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}
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StateController.prototype = {
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setTime: function (serverTime) {
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this.clientTime = serverTime;
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this.renderTime = this.clientTime - this.interpolationDelay;
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}
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};
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function Input(input, seq) {
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this.input = input;
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this.seq = seq;
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}
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function InputController() {
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this.inputs = [];
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this.sequenceNumber = 1;
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}
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InputController.prototype = {
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any: function () {
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return this.inputs.length > 0;
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},
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add: function (input) {
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this.sequenceNumber += 1;
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this.inputs.push(new Input(input, this.sequenceNumber));
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},
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remove: function (seq) {
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for (var i = 0; i < this.inputs.length; i ++) {
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if (this.inputs[i].seq === seq) {
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this.inputs.splice(0, i + 1);
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break;
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}
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}
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}
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};
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function Update(state, seq, time) {
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this.state = state;
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this.seq = seq;
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this.time = time;
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}
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function Entity(id) {
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this.updates = [];
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this.id = id;
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this.currentState = {};
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}
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Entity.prototype = {
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addUpate: function (state, seq, time) {
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var newUpdate = new Update(state, seq, time);
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if (this.updates.length === 0) {
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this.currentState = newUpdate.state;
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}
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this.updates.push(newUpdate);
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if (this.updates.length > 120) {
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this.updates.splice(0, 1);
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}
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},
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updateState: function (state, seq, time) {
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var updateFound = false;
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this.updates.some(function (update) {
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if (update.seq === seq) {
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update.state = state;
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updateFound = true;
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return true;
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}
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});
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if (!updateFound) {
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this.addUpate(state, seq, time);
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}
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},
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anyUpdates: function () {
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return this.updates.length > 0;
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},
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latestUpdate: function () {
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return this.updates[this.updates.length - 1];
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},
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surroundingPositions: function (time) {
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var positions = {};
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for (var i = 0; i < this.updates.length; i ++) {
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var previous = this.updates[i],
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target = this.updates[i + 1];
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if (previous && target && time > previous.time && time < target.time) {
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positions.previous = previous;
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positions.target = target;
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break;
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}
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}
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return positions;
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}
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};
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function Player(id) {
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Entity.call(this, id);
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}
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Player.prototype = Object.create(Entity.prototype);
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function EntityController() {
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this.entities = [];
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}
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function PlayerController() {
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EntityController.call(this);
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}
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PlayerController.prototype = {
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add: function (id) {
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var player = new Player(id);
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this.entities.push(player);
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return player;
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},
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remove: function (id) {
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for (var i = 0; i < this.entities.length; i ++) {
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this.entities.splice(i, 1);
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return;
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}
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}
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};
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var _io = socketio,
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_socket = null,
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_options = null,
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_stateController = new StateController(),
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_inputController = new InputController(),
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_playerController = new PlayerController(),
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_entityController = new EntityController(),
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initializeGarageServer = function (path, opts) {
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_options = opts;
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_socket = _io.connect(path + '/garageserver.io');
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registerSocketEvents();
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},
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registerSocketEvents = function () {
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_socket.on('connect', function () {
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_stateController.playerId = _socket.id;
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if (_options.onPlayerConnect) {
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_options.onPlayerConnect();
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}
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if (_options.logging) {
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console.log('garageserver.io:: socket connect');
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}
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});
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_socket.on('state', function (data) {
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if (_options.onGameState) {
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_options.onGameState(data);
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}
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_stateController.physicsDelta = data.physicsDelta;
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_stateController.interpolation = data.interpolation;
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_stateController.interpolationDelay = data.interpolationDelay;
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_stateController.pingInterval = data.pingInterval;
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_stateController.clientSidePrediction = data.clientSidePrediction;
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_stateController.smoothingFactor = data.smoothingFactor;
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setInterval(function (){
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_socket.emit('ping', new Date().getTime());
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}, _stateController.pingInterval);
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});
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_socket.on('disconnect', function () {
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if (_options.onPlayerDisconnect) {
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_options.onPlayerDisconnect();
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}
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if (_options.logging) {
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console.log('garageserver.io:: socket disconnect');
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}
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});
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_socket.on('reconnect', function () {
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if (_options.onPlayerReconnect) {
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_options.onPlayerReconnect();
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}
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if (_options.logging) {
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console.log('garageserver.io:: socket reconnect');
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}
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});
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_socket.on('update', function (data) {
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updateState(data);
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});
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_socket.on('ping', function (data) {
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_stateController.pingDelay = new Date().getTime() - data;
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if (_options.onPing) {
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_options.onPing(_stateController.pingDelay);
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}
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if (_options.logging) {
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console.log('garageserver.io:: socket ping delay ' + _stateController.pingDelay);
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}
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});
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_socket.on('removePlayer', function (id) {
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removePlayer(id);
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if (_options.onPlayerRemove) {
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_options.onPlayerRemove(id);
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}
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if (_options.logging) {
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console.log('garageserver.io:: socket removePlayer ' + id);
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}
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});
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},
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getPlayerId = function () {
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return _stateController.playerId;
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},
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setPlayerState = function (state) {
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_socket.emit('playerState', state);
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},
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removePlayer = function (id) {
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_playerController.remove(id);
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},
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addPlayerInput = function (clientInput) {
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_inputController.add(clientInput);
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if (_stateController.clientSidePrediction && _options.onUpdatePlayerPhysics) {
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_stateController.state = _options.onUpdatePlayerPhysics(_stateController.playerId, _stateController.state, [{ input: clientInput }], _stateController.physicsDelta);
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}
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_socket.emit('input', [ clientInput, _inputController.sequenceNumber, _stateController.renderTime ]);
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},
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updateState = function (data) {
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_stateController.setTime(data.time);
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updatePlayersState(data);
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updateEntitiesState(data);
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},
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updatePlayersState = function (data) {
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data.playerStates.forEach(function (playerState) {
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if (_socket.socket.sessionid === playerState[0]) {
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updatePlayerState(playerState);
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} else {
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updateOtherPlayersState(playerState, data.time);
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}
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if (_options.onPlayerUpdate) {
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_options.onPlayerUpdate(playerState[1]);
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}
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});
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},
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updatePlayerState = function (playerState) {
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_stateController.state = playerState[1];
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_inputController.remove(playerState[2]);
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if (_stateController.clientSidePrediction && _inputController.any()) {
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_stateController.state = _options.onUpdatePlayerPhysics(_stateController.playerId, _stateController.state, _inputController.inputs, _stateController.physicsDelta);
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}
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},
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updateOtherPlayersState = function (playerState, time) {
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updateEntityState(_playerController, playerState, time);
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},
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updateEntitiesState = function (data) {
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data.entityStates.forEach(function (entityState) {
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updateEntityState(_entityController, entityState, data.time);
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if (_options.onEntityUpdate) {
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_options.onEntityUpdate(entityState[1]);
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}
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});
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},
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updateEntityState = function (entityController, entityState, time) {
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var entityFound = false;
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entityController.entities.some(function (entity) {
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if (entity.id === entityState[0]) {
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entityFound = true;
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entity.updateState(entityState[1], entityState[2], time);
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return true;
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}
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});
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if (!entityFound) {
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var newEntity = entityController.add(entityState[0]);
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newEntity.addUpate(entityState[1], entityState[2], time);
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}
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},
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getStates = function (stateCallback) {
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if (_stateController.interpolation && _options.onInterpolation) {
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getEntityStatesInterpolated(_entityController);
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getEntityStatesInterpolated(_playerController);
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}
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else {
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getEntityStatesCurrent(_entityController);
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getEntityStatesCurrent(_playerController);
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}
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stateCallback(_stateController.state, _playerController.entities, _entityController.entities);
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},
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getEntityStatesCurrent = function (entityController) {
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entityController.entities.forEach(function (entity) {
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if (entity.anyUpdates()) {
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entity.currentState = entity.latestUpdate().state;
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}
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});
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},
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getEntityStatesInterpolated = function (entityController) {
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var positions, amount, newState;
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entityController.entities.forEach(function (entity) {
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if (entity.anyUpdates()) {
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positions = entity.surroundingPositions(_stateController.renderTime);
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if (positions.previous && positions.target) {
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amount = getInterpolatedAmount(positions.previous.time, positions.target.time);
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newState = _options.onInterpolation(entity.id, positions.previous.state, positions.target.state, amount);
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entity.currentState = newState = _options.onInterpolation(entity.id, entity.currentState, newState, _stateController.smoothingFactor);
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}
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}
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});
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},
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getInterpolatedAmount = function (previousTime, targetTime) {
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var range = targetTime - previousTime,
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difference = _stateController.renderTime - previousTime,
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amount = parseFloat((difference / range).toFixed(3));
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return amount;
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};
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return {
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initializeGarageServer: initializeGarageServer,
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addPlayerInput: addPlayerInput,
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getStates: getStates,
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getPlayerId: getPlayerId,
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setPlayerState: setPlayerState
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};
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}) (window, io); |