Files
GarageServer.IO/example/game.js
T
2013-07-09 20:03:38 -04:00

36 lines
1.1 KiB
JavaScript

var garageServer = require('../lib/server/garageserver.io'),
gamePhysics = require('./shared/core');
exports = module.exports = Game;
function Game (sockets) {
this.physicsInterval = 15;
this.physicsDelta = this.physicsInterval / 1000;
this.physicsIntervalId = 0;
this.server = garageServer.createGarageServer(sockets,
{
logging: true,
interpolation: true,
clientSidePrediction: true,
smoothingFactor: this.physicsDelta * 20,
onUpdatePlayerPhysics: gamePhysics.onUpdatePlayerPhysics,
onUpdateEntityPhysics: gamePhysics.onUpdateEntityPhysics
});
}
Game.prototype.start = function () {
var self = this;
this.physicsIntervalId = setInterval(function () { self.update(); }, this.physicsInterval);
this.server.start();
};
Game.prototype.update = function () {
var players = this.server.getPlayers(),
self = this;
players.forEach(function (player) {
var newState = gamePhysics.getNewPlayerState(player.state, player.inputs, self.physicsDelta);
self.server.updatePlayerState(player.id, newState);
});
};